Game Development Community

Grim Moroe's Forum Posts

Thread Post Date Posted
Best way to implement a jetpack? What are the pros and cons of source mod vs script driven on something like this? I was interested i... read more 11/17/2009 (4:56 pm)
Mounting camera to actor .. basics Did you delete your dso files in that folder? I had to in order to get that fix to work. The game ... read more 11/06/2009 (2:44 am)
The Drill doesn't do anything. That was it! Thanks guys for all the help, I am very gratefull.... read more 11/05/2009 (5:37 pm)
The Drill doesn't do anything. Ok I know this is probably going to seem like a really dumb question but how can I check the console... read more 11/05/2009 (2:26 pm)
Having problems after compiling exe. Worked like a charm, thanks phillip.... read more 11/03/2009 (6:53 pm)
Looking for art help while learning T3D I might be able to help you. How fast will you need the models? Also I only own TGEA so I would not ... read more 10/18/2009 (2:57 pm)
New High res Ninja model Thanks Brian, I baked out the normal maps and started painting the textures on the low resolution... read more 09/05/2007 (2:13 am)
New High res Ninja model Thanks guys, I can assure you guys that the anatomy is spot on I have a very good set of referenc... read more 09/03/2007 (4:36 pm)
New High res Ninja model Thanks guys for all the kind words! Zach The modeling was done in trueSpace 7.5 and the cloth was... read more 07/04/2007 (2:38 pm)
Exporting a city grid Could you post some screen caps?... read more 04/14/2007 (3:42 pm)
UV Animation The reason UV animation is outdated is because of IFLs just assign your IFL files in maya (although ... read more 04/14/2007 (3:38 pm)
Using effectrons to detail terrain... Thanks for the info Jeff you have been a great help!... read more 12/30/2006 (9:53 pm)
City Buildings Thanks guys! Frank: I couldn't agree more...a freeway just isn't a freeway without construction. ... read more 09/25/2006 (8:18 am)
Maya problem Create an account, log in and watch this: http://www.digitaltutors.com/chit_chat/showthread.php?t=... read more 09/18/2006 (9:34 pm)
City Buildings [image]http://i69.photobucket.com/albums/i60/GrimMoroe/Roadway2.jpg[/image]... read more 09/17/2006 (7:58 am)
Some maya video training? Www.digital-tutors.com also has some great tutorials.... read more 09/15/2006 (9:27 am)
Maya problem Well first off we could use a little more info. You can't combine the texture and model into one. Di... read more 09/15/2006 (9:22 am)
My first model Can we see a wireframe please?... read more 09/14/2006 (6:41 am)
City Buildings [image]http://i69.photobucket.com/albums/i60/GrimMoroe/Road8n3.jpg[/image]... read more 09/14/2006 (6:39 am)
City Buildings Thanks andy, The pipe has 3 LOD models..the one I posted is the highest. I plan to use it in a c... read more 09/13/2006 (9:35 am)
City Buildings Road section update: [image]http://i69.photobucket.com/albums/i60/GrimMoroe/Road8n.jpg[/image]... read more 09/12/2006 (7:24 am)
City Buildings Thanks for all the tips and help. I'm working on it. Here is another prefab I made: [image]http://... read more 09/03/2006 (11:24 am)
City Buildings Anyone know how to make a surface reflective in torque?... read more 08/30/2006 (8:55 am)
Tank Pack and TGE 1.4 That did it. Tim: I did move it up in the public class just not to the correct spot. I am trying to... read more 08/29/2006 (9:00 pm)
Tank Pack and TGE 1.4 I know that wasn't the right way to fix it :), thats why I said I'm not a programmer. I added that ... read more 08/29/2006 (9:05 am)
City Buildings Thanks guys for all the feedback the windows texture is temporary so I will be making new ones soon.... read more 08/29/2006 (5:25 am)
Submarines Very nice sub. Good old truespace........I havn't seen or used that app in ages....... Keep up th... read more 08/29/2006 (5:19 am)
Tank Pack and TGE 1.4 I got this error also and I hate to admit this but all I did was comment out "void renderShadow(F32 ... read more 08/28/2006 (3:40 pm)
Low Poly Mech Thanks for the kind words :)... read more 08/27/2006 (6:06 pm)
Low Poly Mech Another configuration: [image]http://i69.photobucket.com/albums/i60/GrimMoroe/mech_tank_wip5.jpg[/i... read more 08/26/2006 (5:27 pm)
Low Poly Mech I'm glad you guys like it...here is a tank I just finished. [image]http://i69.photobucket.com/album... read more 08/26/2006 (5:07 pm)
Low Poly Mech The barrels polycount will be cut way down for final ingame model [image]http://i69.photobucket.com... read more 08/26/2006 (4:56 pm)
Here is a supply station I started. [image]http://i69.photobucket.com/albums/i60/GrimMoroe/SupplyStation3.jpg[/image]... read more 08/11/2006 (8:01 pm)
Here is a supply station I started. Small update:... read more 08/10/2006 (5:50 am)
Prop Wips Man I forgot about that movie. :p Some wall props: [image]http://i69.photobucket.com/albums/i60/Gr... read more 08/10/2006 (5:48 am)
Prop Wips Cliff: Poly count is around 600 triangles. Frank: Red stapler? I am using Maya 7. Yes I could bake... read more 08/08/2006 (7:50 pm)
Here's a few screenshots from Strange Days Hmmm, I could probably help you with some DTS models if you could tell me what you need.... read more 08/06/2006 (7:49 pm)
Here's a few screenshots from Strange Days I really like what you have done, but there is one thing throwing it off for me the green tint to th... read more 08/06/2006 (6:02 am)
High Poly Mech Thanks guys for the C&C. Frank: "Is this for a game/genre where technology is to the point that t... read more 08/04/2006 (8:00 pm)
Here is a supply station I started. Chris: No I didn't make those they came with "3D World Studio Builder Edition". Frank: I agree it... read more 08/03/2006 (8:17 pm)
Rhinull (rhino humaniod) - WIP It might be too late now but the biggest thing I see are the bendable areas. The arms, shoulders and... read more 08/03/2006 (9:24 am)
D4Y2 "Judy" Yokosuka Suisei- WIP First off I would like to say this is a great looking model. Now for the crit....You have a lot of w... read more 08/03/2006 (9:17 am)
DIF Temple - would the community be interested? I think it is a great start but the current textures are really killing it for me. I think your real... read more 08/03/2006 (9:11 am)