Game Development Community

Andre Lind's Forum Posts

Thread Post Date Posted
Xeno Versus: Space Melee Nice job! Looks really polished, can't be far from complete!?! I really like the font you are usi... read more 06/29/2007 (7:44 am)
Custom Linkpoint Editor Something like that! It's done (or at least working, ugly quick-code but its working...) If anyon... read more 06/16/2007 (11:10 am)
Custom Linkpoint Editor Joe: That was what I was going to do with the different coordinates... What I'm aiming for is a sim... read more 06/13/2007 (9:16 am)
Custom Linkpoint Editor I've been investigating this some more, and I *might* be on the wrong track... The thing I want to ... read more 06/12/2007 (9:40 pm)
Arteria Gaming packs for TGB Just check the buildings and other objects in the Adventure Kit, we're using the same angle (more or... read more 06/09/2007 (7:18 am)
Arteria Gaming packs for TGB Yes, about 60 degrees up is what we are using So could you try that and post a sneak preview so we ... read more 06/09/2007 (5:18 am)
Arteria Gaming packs for TGB Hmmm, I got the impression that they would get released in isometric/zelda/FF style Could it be inc... read more 06/09/2007 (1:57 am)
Arteria Gaming packs for TGB I'd LOVE to have that "Cartoon Pack" for our upcoming RPG game :) My artist haven't got enough time... read more 06/08/2007 (10:00 am)
Trouble getting mouse to work I had the same problem In playScreen.gui under sceneWindow2D, set useWindowMouseEvents = "1"; if... read more 06/08/2007 (9:58 am)
Problem with Paths You have to assign a scenegraph to the t2dPath function BlockClass::onLevelLoaded(%this, %scenegr... read more 05/28/2007 (9:21 am)
Trigger Adventure Kit If you want the trigger to show up in the editor you have to exec() it from main.cs I don't se wh... read more 05/24/2007 (11:57 am)
Nintendo DS How about Wii then? Anyone have any info on how hard it would be to port the engine?... read more 05/11/2007 (2:16 pm)
Different sizes on Windows and Mac build Ok, but if I check the complete folder on my built windows-game it weighs in on 4,5 MB So that's wi... read more 04/11/2007 (7:01 am)
Different sizes on Windows and Mac build Marc: Yes, that I can understand... But 34MB vs 2.2MB is a really big difference! There can't be ... read more 04/11/2007 (1:33 am)
TGB Mac Forum I use GCC for compiler via XCode, works like a charm :) If you want an absolutely fantastic texte... read more 03/30/2007 (1:37 am)
Problems with AStar resource Ok, I had completely missed the "cost" field... But some problems still remain :( How can i make... read more 03/23/2007 (8:14 am)
How to do with persistent data? Hmm, for some reason I can't get this to work the way I expected :( I do like this: [code] mySimO... read more 03/21/2007 (1:09 am)
How to do with persistent data? Thanks for the quick answer :) My $party is actually not created yet, I've used hardcoded stats t... read more 03/18/2007 (6:57 am)
Dialogs and Quests for RPG Thank you for your quick answers :) Still can't get my text to show up though :( Heres my code... read more 03/13/2007 (7:51 am)
Dialogs and Quests for RPG Hi again! Thanx for the long and very detailed reply! I've been working on this and has complete... read more 03/13/2007 (6:25 am)
Level loading problem after compiling I got this too, even when building the "demo game" It seems it can't find the .t2d.dso file... I... read more 01/23/2007 (1:44 am)
Lots of vector() errors in console It works as its supposed to on my machine now :) Got no trouble with the spawningpoint...... read more 01/22/2007 (9:58 pm)
Lots of vector() errors in console I will test your fix tonight, sitting at work right now...... read more 01/22/2007 (12:55 am)
Lots of vector() errors in console I've found a way around this problem :) In steering.cs, add these 4 lines: At line 86: if(%f... read more 01/21/2007 (9:06 pm)
Lots of vector() errors in console *bump* Noone knows why it does this? Its flooding my console and I can't get it to stop... I've... read more 01/16/2007 (6:41 am)
Platformer Tutorial Intrest What happened with the rest of the tutorials? Is the project benn put to sleep or is it canned? ... read more 01/10/2007 (7:00 am)
TGB and destructable terrain? Michael: That looks really nice! I would love to take a peek at your code :) I have TGB Pro. Did yo... read more 11/29/2006 (6:49 am)
T2D strikes a pose PeterB: Totally agree, a very nice resource indeed I was planning on doing pretty much the same cha... read more 11/27/2006 (9:45 am)
Question about Tom Bampton's Real-Time Networking Is there any possibility that an small tutorial or even game that stem from this could end up on TDN... read more 10/10/2006 (4:00 am)
1.1.2 Physics/Collision bug I used some code from the miniplatformer tutorial but now even when the characters are not colliding... read more 10/04/2006 (2:51 pm)
1.1.2 Physics/Collision bug Anyone know what changed with the physics in 1.1.2?? My platformergame is totally messed up now! ... read more 10/04/2006 (2:31 pm)
Mac Script Editor Needed If you're not afraid to buy a texteditor the by far best one has to be TextMate http://macromates.c... read more 10/01/2006 (10:51 am)
Collision on mounted objects? Thanks for the quick reply! I've set up the different limbs on different layers and then removed ... read more 09/26/2006 (2:04 pm)
Platform tutorials I'm sitting on a Mac and haven't experienced your problems... It seems to work as expected (exept f... read more 09/09/2006 (3:00 pm)
Platformer Tutorial Intrest Loved it! Keep up the good work! :D... read more 09/09/2006 (2:43 am)
Platformer Tutorial Intrest Sounds like a great idea! And don't worry about the accent, Australians have a cool accent :)... read more 09/04/2006 (12:52 am)
More Clear Networking Tutorials How is the networking plans coming along? Will there be some tutorials or guides on TDN anytime soo... read more 08/22/2006 (6:06 am)
Need Real Time Multiplayer - TGB or TGE? Using commandToServer() and commandToClient(), why isn't it possible to make realtime networking wor... read more 08/18/2006 (8:55 pm)
TGB issues on Mac OS I got a 1.2Ghz iBook G4 with 768mb of RAM and it works just fine... In most of the included demos t... read more 08/02/2006 (5:43 am)
Max number of items? Sorry for the confusion... I meant 8 networking ppl, but not the speed of the networking but I'm ... read more 07/04/2006 (11:57 am)
Tilde on Swedish mac? I had the same problem... Found a solution thanx to trial&error (you know, pushing every button..... read more 07/03/2006 (5:21 am)