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Okashira's Forum Posts

Thread Post Date Posted
Skins Why not just use Milkshape's texture coordinate editor?... read more 09/05/2006 (2:30 pm)
Top 10 Games... of all time. And prove why. Alright...here are my top 10 PC games of all time- 1. Quake 1 - Good 'ol zombie killing fun. Pret... read more 09/04/2006 (6:13 am)
TGE vs Quake III Arena Source Code Quake 3 was made in good old C also. EDIT : I would say in rendering, Quake 3 is better. In terai... read more 09/04/2006 (6:06 am)
9mm Is this for Torque? I may be run, but unless you are using TSE, 2167 is a little much for ONE weapon... read more 09/04/2006 (6:03 am)
Poser 5 freebie finished! Get Bryce 5 **FREE** till Sept 13th 06 Don't need either. Thanks though :).... read more 09/03/2006 (10:47 am)
From blender to milkshape Export as a .obj? I don't know since I do all my texturing externally.... read more 09/02/2006 (4:40 pm)
9mm Very very smooth and sleek. Great job! Can't wait to see it textured...... read more 09/02/2006 (4:18 pm)
Racing-to-Tank Thanks guys, I might purchase that. Though it seems that maybe BraveTree should update their pack? A... read more 09/01/2006 (6:20 am)
High Poly Orc (Don't worry, nothing Kork related ;) ) Looking really nice! The only I will say is that the chest looks really strange...... read more 09/01/2006 (6:19 am)
Racing-to-Tank Thanks guys. I am talking physics and camera. Also, what do you mean by fix the net code? Scripti... read more 08/31/2006 (7:29 pm)
AI, Players, and Bears Oh My... @Michael Encouraging other users to break EULA agreements is not a very good thing to do...... read more 08/31/2006 (6:41 pm)
High Poly Orc (Don't worry, nothing Kork related ;) ) @Jonathan Yep, Warcraft was basically Warhammer but with different names so there were no liscensin... read more 08/31/2006 (6:06 pm)
Minotaur wip @Andrew Since the last post before yours was in January, I wouldn't expect that you would be able t... read more 08/31/2006 (12:19 pm)
I am a 14 year old game designer and need help =) @Musashi Congrats! You managed to bump this topic up 1 month and 3 days!... read more 08/31/2006 (12:18 pm)
City Buildings In QuArK I believe there is a mirror entity... Also, if you could(which I don't think you can on .di... read more 08/31/2006 (8:14 am)
Using Torque for a 4X game @Nicholas A while ago I was making a little turn-based strategy game with another engine and what r... read more 08/29/2006 (7:06 am)
Cool Looking Futuristic Crate @Charles Thanks, glad you like it.... read more 08/29/2006 (7:02 am)
Cartoony Jetpack Soldier @Frank lol. I remember watching vegge tales with my little brother. Good times, good times...Anyway... read more 08/29/2006 (7:00 am)
Here is a supply station I started. Very nice. It looks very smooth. The lighting is great and I love the brick texture.... read more 08/28/2006 (7:15 pm)
City Buildings Really cool! The only thing I would say is that I wouldn't stretch the cement texture as much.... read more 08/28/2006 (7:13 pm)
Cartoony Jetpack Soldier Also, in case anyone cares, here is how it looks in my Torque Showtool Pro trial - [image]http://... read more 08/28/2006 (7:02 pm)
Medium Poly Mecha @L Foster Thank you very much for the feedback. The mech is kind of old and I would like to think I... read more 08/28/2006 (6:52 pm)
3D Gamestudio or Torque? Most definitely the 3D Torque Studio Game A6 Engine.... read more 08/28/2006 (6:36 pm)
Starsiege: Tribes @Paul I know this is a few monthes old, but I just wanted to remind you that TGE is made up of a pu... read more 08/28/2006 (4:14 pm)
Why Tribes: Vengeance use Unreal 2004 engine? It's funny, I downloaded the Tribes 2 demo a few weeks ago and was suprised to see about 30-to-40 se... read more 08/28/2006 (4:12 pm)
Submarines Very nice work Mike! I've tried to make subs before but can never quite get them to look right. Care... read more 08/28/2006 (2:40 pm)
Using Torque for a 4X game Look through the Snapshot Gallery section(acessed by the community button at the top of this page), ... read more 08/28/2006 (2:35 pm)
Demo Problems Install the game on your PC with the internet, then transfer all the files in the directory to your ... read more 08/28/2006 (2:33 pm)
UV-Mapped Low-Poly Human @Ben Mr. Incredible? Ok... Anyways, you're welcome. A note to anyone that uses this - you may wa... read more 08/27/2006 (5:33 pm)
Female version of Link (And other media) @Musashi Something people don't realize is that Blender's gui is almost completely customizable. Lo... read more 08/27/2006 (2:57 pm)
Low Poly Mech Great job Grim! I always enjoy looking at your work.... read more 08/27/2006 (2:55 pm)
UV-Mapped Low-Poly Human I believe proper anatomy is that the legs(including the feet) are as long as the rest of the body, a... read more 08/27/2006 (2:53 pm)
First real look at some of my own content in TGE @Westy If you are competent in QuArK then you should have no problem. The only people who don't l... read more 08/25/2006 (4:06 pm)
XNA and the alike crap. What a dissapointment @Exones The PC Games genre is dead, huh? Well let me know when you unsubscribe to your PC Developer... read more 08/22/2006 (6:18 pm)
How Do I Get My Ad Noticed? By making a topic like this... Why do I get the feeling that this is actually your ad?... read more 08/22/2006 (5:30 pm)
First real look at some of my own content in TGE One thing I noticed is that on the 6th picture, the texturing on the bricks are the same on the top ... read more 08/22/2006 (4:02 pm)
Is it possible to turn copyright a game idea? @Jay If that first paragraph is true, then the creators of Ratchet & Clank should sue the creators ... read more 08/22/2006 (3:57 pm)
XNA and the alike crap. What a dissapointment @Exones Hmph. I thought this was already quite obvious. Infact if you read the WHOLE TorqueX page, ... read more 08/22/2006 (3:50 pm)
Thanks GarageGames Thanks for the welcome guys. @Tim lol :p... read more 08/22/2006 (9:33 am)
Is it possible to turn copyright a game idea? A patent is a completely different ballgame then Copyrights and Trademarks IMO. A patent is a set... read more 08/21/2006 (3:43 pm)
Skins If by "anding" you mean adding, look up a program called uvmapper. The 'classic' version is free.... read more 08/21/2006 (3:35 pm)
Torque + VS2005Express = X(? Thanks guys. I love VS2005 Express and just wanted to make sure.... read more 08/21/2006 (1:51 pm)
8 Torque Newbie Questions @Scott Thanks, I will edit my post.... read more 08/21/2006 (1:50 pm)
TGB and Internet Multi-Player? Please don't post the same topic in more then one place :). I responded in your other topic.... read more 08/21/2006 (1:18 pm)
8 Torque Newbie Questions Here's what I would do if I where you- -Pick up whichever Torque Engine -Pick up a C++ Compiler(... read more 08/21/2006 (1:05 pm)
TGB - Internet Multiplayer??? I may not be correct, but I believe it is possible to do other forms of multiplayer, just somewhat d... read more 08/21/2006 (12:40 pm)
High poly/low poly lesser demon [WIP Wow! Really nice job! The only thing I would say is to try and do something with the fire/blood on t... read more 08/21/2006 (12:38 pm)
Top 10 Games... of all time. And prove why. @Jean-Pierre How can you have Warcraft III on there but not StarCraft? Are you insane? Just kidding... read more 08/21/2006 (12:36 pm)
Looking for a BEGINNERS book Look here >> [url]http://www.garagegames.com/developer/torque/tge/[/url] Codesampler's tutorials ... read more 08/21/2006 (7:11 am)
Why Tribes: Vengeance use Unreal 2004 engine? The Unreal 2004 engine is more powerful then TGE(as Tim said, I don't think TSE was functional enoug... read more 08/19/2006 (5:47 pm)