Okashira's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Which of the two is the better engine?? | @Randy I completely agree with you.... read more | 12/14/2006 (4:44 pm) |
| Doubt of animation, Camera and texture | Tip if you are not the best at english and people can not understand you - Type out your question in... read more | 12/13/2006 (11:36 am) |
| My games box art, what do you think ? | Just so you know you can use the image tags to show your image in your post. Add the bottom of the '... read more | 12/13/2006 (11:33 am) |
| Hey | It is at first. I reccomend the GUI tutorial on Blender's main site, it helps ALOT. Once you get use... read more | 12/13/2006 (8:08 am) |
| New forum(this is the wrong place to post here) | I think because your name is Luke Skywalker...... read more | 12/12/2006 (12:08 pm) |
| Torque and your sanity | Sanity- the quality or state of being sane; especially : soundness or health of mind sane- pro... read more | 12/12/2006 (11:39 am) |
| Hey | As far as I know, Anim8or can not export the .dts format. Try exporting it as a .obj or .3ds then im... read more | 12/11/2006 (6:22 pm) |
| TorqueX | 7:10 in West Michigan. Just though I would join in on the timezone fun.... read more | 12/11/2006 (4:10 pm) |
| Torque 1.5 performace hit? | Yeah, that helped alot. Thank you very much. Thanks, Okashira... read more | 12/10/2006 (10:38 am) |
| Torque 1.5 performace hit? | Alright, thanks. I'll let you know.... read more | 12/10/2006 (10:34 am) |
| Torque 1.5 performace hit? | Yes I was using fxLights and it was mostly on terrain.... read more | 12/10/2006 (10:15 am) |
| Torque 1.5 performace hit? | I am basing this on the FPS demo. I think most of it is just my computer. So that's not really an is... read more | 12/10/2006 (9:39 am) |
| Proposals For The 'New Order | [quote]1- discontinue development of TSE/TAT/TGEA and convert all existing TGEA licenses to TorqueX.... read more | 12/09/2006 (7:03 am) |
| Wii Wii (I couldn't resist) | Sony is already poisoning the minds of gamers with their propaganda! [url]http://www.yahoo.com/s/45... read more | 12/09/2006 (5:34 am) |
| Starsiege: Tribes | [quote]Well, whoever shutdown Dynamix is an idoit[/quote] It was shut down in 2001 by Sierra due to... read more | 12/09/2006 (5:28 am) |
| Advocating Torque, full throttle towards Nintendo. | I think the main problem with this is that the Wii doesn't have an online community like the 360 doe... read more | 12/09/2006 (5:21 am) |
| Torque Book | No problem ;)... read more | 12/09/2006 (5:19 am) |
| Torque Book | No problem ;)... read more | 12/09/2006 (5:11 am) |
| Buying torque shader engine | [quote] is a game that will fit almost everyone whit a descent computer but not a tremendous gaming ... read more | 12/08/2006 (1:04 pm) |
| UV-Mapped Low-Poly Human | Sorry guys I haven't been on in a while. It seems filegone is, well...gone. Anyways I reuploaded it ... read more | 12/08/2006 (1:00 pm) |
| Buying torque shader engine | As far as I know, TSE is nearing completetion of beta testing, though I haven't really kept myself u... read more | 12/08/2006 (12:42 pm) |
| Just stopped in to say hello | Welcome to the community! I too have read of your exploits and found out about Eclipse in the interv... read more | 12/08/2006 (12:12 pm) |
| Torque Book | Just a few things on C++ or C# - -C# is part of the .NET Framework, which means it is Windows only... read more | 12/08/2006 (12:00 pm) |
| Wii Wii (I couldn't resist) | I waited in line for 24 hours at a Meijer for the Wii(yay! 4th in line!), and I am loving it. It was... read more | 12/07/2006 (5:23 pm) |
| Torque Book | You might want to check if it is in ITT's Virtual Library. Otherwise, I don't think so...... read more | 12/07/2006 (5:13 pm) |
| Death of the console? | Why consoles will always dominate in not-the-most tech-savy families(or the ones that don't want to ... read more | 12/07/2006 (5:06 pm) |
| And again gaming gets the blame! [CNN | [quote]I don't morally agree with games like the Calibine game[/quote] "Calibine"? Isn't that som... read more | 09/19/2006 (11:04 am) |
| Bill Ziff passes | Rest In Peace... read more | 09/16/2006 (5:55 am) |
| And again gaming gets the blame! [CNN | @Joe I agree ;)... read more | 09/16/2006 (5:54 am) |
| My first model | @Frank Where in the world did you hear that?... read more | 09/15/2006 (7:50 pm) |
| And again gaming gets the blame! [CNN | Oh, and by the way - the police stopped another Columbine copycat in Greenbay. They probably played ... read more | 09/15/2006 (1:21 pm) |
| And again gaming gets the blame! [CNN | Now are we talking Jhonen Vasquez goth, or Freud goth?... read more | 09/14/2006 (7:00 pm) |
| My first model | What did you use to model it?... read more | 09/14/2006 (6:09 pm) |
| Which base? | @Mike That's what I figured. But with me being new to TGE and me constantly hearing to use the FPS ... read more | 09/14/2006 (4:06 pm) |
| Hhhhheeeeelllllppppp | I'm just going to guess, but I think you need Torque Game Engine for custom...Maybe not though...... read more | 09/14/2006 (3:24 pm) |
| And again gaming gets the blame! [CNN | If we are going to blame someone, let's blame his parents. I know, I know I am gonna get flamed ... read more | 09/14/2006 (3:17 pm) |
| Professional Direction | Try something called RealmCrafter $50 for logic and a scripting language, more if you want the sourc... read more | 09/12/2006 (3:26 pm) |
| Free stone hut model | If it was a .dif, I would might find a use for it...Try converting it to a .dif(for example use Milk... read more | 09/11/2006 (10:59 am) |
| Casino Royal - who can resist Bond, James Bond | It is funny how Bronsan then went off to make a James Bond copycat, The Matador right after he was d... read more | 09/09/2006 (10:06 am) |
| Is network/internet multiplayer a must have? | Remember on AI - Input, Processing, Output. The simplest form of true AI is artificial neural networ... read more | 09/08/2006 (5:13 pm) |
| To save or not to save? | Let's see... 1) how long would it take to fly a mission from beginning to end? -5 to 10 minutes, p... read more | 09/07/2006 (4:41 pm) |
| Is network/internet multiplayer a must have? | @Jay Never thought of it that way. After reading your post, I completely agree with you.... read more | 09/07/2006 (1:31 pm) |
| To save or not to save? | Sounds like everyone is pretty much divided...So how about this - Short levels, saving at the end of... read more | 09/07/2006 (11:40 am) |
| To save or not to save? | Alright, well do you guys know of a save/load resource?... read more | 09/06/2006 (5:57 pm) |
| Is network/internet multiplayer a must have? | @Chris You realize that you just gave a link to INSIDE THE TORQUE 2D DEVELOPER NETWORK. Meaning som... read more | 09/06/2006 (4:37 pm) |
| Skins | @Eric I completely agree. I would never use the texture coordinate editor for anything more then a ... read more | 09/06/2006 (1:22 pm) |
| Is network/internet multiplayer a must have? | I don't think it is a must, but is for sure a plus. Basically what I am saying, is if you think your... read more | 09/06/2006 (1:09 pm) |
| Skins | @Eric [i]"...And MilkShape only has a couple of simple UV projections it supports."[/i] True, but ... read more | 09/06/2006 (11:47 am) |
| To save or not to save? | @Badguy [i]"1.) how many saves are available (is there a limit)"[/i] If I was to implement a sav... read more | 09/06/2006 (11:33 am) |
| Shader Q&a/faq | I have an idea : Add screenshots of examples of the different types of shaders at work. Whether scre... read more | 09/05/2006 (3:16 pm) |