Gabriel Notman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Testing if area clear of enemies | You could try doing a container search based on a radius, this will give you a list of objects withi... read more | 09/24/2007 (10:37 pm) |
| Moving sun around | A similar thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=67180[/url] How... read more | 09/22/2007 (12:12 pm) |
| Making an object usable reference | Here is a TDN article: [url]http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/Creating_Tr... read more | 09/21/2007 (11:05 am) |
| LOST IN THE DARK! script relighting not working, editor bug | Have a look in [b]sgLightManager.cc[/b] for: [b]LightManager::sgInit()[/b] That function adds sev... read more | 09/19/2007 (10:58 am) |
| Please explain un/packUpdate and read/writePacketData | Could someone please clarify one point for me. [quote]That's slightly confusing. un/packUpdate is... read more | 09/19/2007 (8:52 am) |
| LOST IN THE DARK! script relighting not working, editor bug | You're welcome. Gabriel... read more | 09/17/2007 (7:52 am) |
| LOST IN THE DARK! script relighting not working, editor bug | The DSOs are the compiled scripts, what you need to do is recompile the engine c++ code. If you d... read more | 09/15/2007 (6:42 pm) |
| LOST IN THE DARK! script relighting not working, editor bug | Yeah sorry, .apply() is not available in TGE with the sun object. Your code seems to be correct, b... read more | 09/15/2007 (11:04 am) |
| LOST IN THE DARK! script relighting not working, editor bug | Try sun.apply() This should update the changes to the client(s). Gabriel... read more | 09/14/2007 (2:29 am) |
| Variable Naming | Try [code] [b]f[/b]or(%z = 1; %z <= $tfu; %z[b]++[/b]) { eval(%win@"="@"$"@"fx"@%z@".x;"); ... read more | 09/13/2007 (1:03 pm) |
| Polly count on cars | Try placing it in the shape in the scene as a static shape. That will tell you if there is a problem... read more | 09/13/2007 (12:06 pm) |
| Polly count on cars | You need to the mount nodes for the wheels "hub"#. See the car.cs in starter.fps and buggy.dts wi... read more | 09/13/2007 (11:39 am) |
| Variable Naming | You need to use the eval() command when constructing syntax strings you wish to execute. Try: [c... read more | 09/13/2007 (11:30 am) |
| United Kingdom Game Development. | Northwest based.... read more | 09/07/2007 (11:29 am) |
| How to apply rotation in script ? | Have you tried: [code] MatrixMulPoint("PosX PosY PoZ RotX RotY RotZ theta", "0 -1.5 1.5"); [/co... read more | 09/04/2007 (11:23 am) |
| 100 Bounty - Camera transform to mission area | Thank you, received it fine. Gabriel... read more | 09/03/2007 (4:23 pm) |
| 100 Bounty - Camera transform to mission area | Its gn2ect@bolton.ac.uk Gabe... read more | 09/03/2007 (3:31 pm) |
| 100 Bounty - Camera transform to mission area | Here is a possible solution: The majority of this is done in script, with one very small modifica... read more | 09/03/2007 (2:54 pm) |
| Why quaternions? | Hmmm, some mis-information here (possibly). Only Euler angles (pitch, yaw, roll) have gimle lock.... read more | 08/31/2007 (4:24 pm) |
| Possible bug with Mark All as Read | Hmm I guess it would be nice to have a watch list, regardless of whether new posts were made to such... read more | 08/31/2007 (4:05 pm) |
| Possible bug with Mark All as Read | Actually it is not removing my notification checks from these threads, just clearing them from the w... read more | 08/30/2007 (3:31 pm) |
| Paid! Script/Programmers (TGB/TGE) for continuous relationship | Are still looking for programmers? If so let me know @ g dot notman at gmail dot com Gabrie... read more | 08/25/2007 (2:59 pm) |
| Calculator Bounty, Resolved, thanks everyone | Here is a solution: It allows for double floating point precision and includes the following func... read more | 08/24/2007 (11:35 am) |
| Learning the source code (not TorqueScript) | If you have a look at the output of the profiler. This may give you some idea of the basic flow of e... read more | 08/22/2007 (1:38 pm) |
| Ship propeller spin linked to throttle | You either need to embed an named sequence call "PropellerThread" within your dts, or specify one in... read more | 08/13/2007 (1:29 pm) |
| Ship propeller spin linked to throttle | [url]www.gabriel-notman.com/upload/hoverTank.zip[/url] Above is a zip file which includes a modifie... read more | 08/08/2007 (12:45 pm) |
| Ship propeller spin linked to throttle | I would recommend keeping track of the position of the propeller as a displacement updating in per t... read more | 08/06/2007 (4:07 pm) |
| DTS file won't rotate in Z in Show Tool | Erm... you haven't selected mouse controls directional light rotation by any chance? There are tw... read more | 08/01/2007 (12:37 pm) |
| Jagged edges on specular highlights | Yeah tested that it seems to fix it. Gabriel... read more | 07/28/2007 (6:13 am) |
| LINK : fatal error LNK1181: cannot open input file 'ljpeg.lib | I've just download the SDK for TGE 1.5.2 and managed to build all configurations without problem. ... read more | 07/26/2007 (6:19 pm) |
| LINK : fatal error LNK1181: cannot open input file 'ljpeg.lib | Goto Build / Configuration Manager and check the build option for the ljpeg project. You may need t... read more | 07/26/2007 (5:22 pm) |
| Executing commands stored in a string? | This should work: [code] function MyGuy::doCommandUponDeath(%this, %theCommand) { %this.comm... read more | 07/25/2007 (5:25 pm) |
| Jagged edges on specular highlights | I've tested a sphere with specular on my machine, and I'm getting the same problem. So its not speci... read more | 07/23/2007 (6:10 pm) |
| Jagged edges on specular highlights | What graphics card are you using, and what Shader model does it support?... read more | 07/23/2007 (2:02 pm) |
| Multiple lights and custom shader | Sorry, could you clarify that a bit. I currently have a custom shader which relies on light1 positio... read more | 07/06/2007 (1:58 pm) |
| TGEA Scaled Objects Diffuse Lighting Bug/Feature | I've tested it too and it works. However only up to the scale of 70. Scales of greater then 70 the s... read more | 07/02/2007 (12:25 pm) |
| TGEA Scaled Objects Diffuse Lighting Bug/Feature | @John Changing that code does not seem to fix the diffuse lighting. Gabriel... read more | 07/02/2007 (2:00 am) |
| Modify the Item code (TGE) job | Do you still need this work done? Gabe... read more | 06/21/2007 (4:11 am) |
| Create Custom fx Object ($$$) | I've posted a resource for such. Its currently awaiting approval. I hope its useful, Gabriel... read more | 06/18/2007 (7:53 am) |