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Gabriel Notman's Forum Posts

Thread Post Date Posted
Testing if area clear of enemies You could try doing a container search based on a radius, this will give you a list of objects withi... read more 09/24/2007 (10:37 pm)
Moving sun around A similar thread: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=67180[/url] How... read more 09/22/2007 (12:12 pm)
Making an object usable reference Here is a TDN article: [url]http://tdn.garagegames.com/wiki/WorldBuilding/MissionEditor/Creating_Tr... read more 09/21/2007 (11:05 am)
LOST IN THE DARK! script relighting not working, editor bug Have a look in [b]sgLightManager.cc[/b] for: [b]LightManager::sgInit()[/b] That function adds sev... read more 09/19/2007 (10:58 am)
Please explain un/packUpdate and read/writePacketData Could someone please clarify one point for me. [quote]That's slightly confusing. un/packUpdate is... read more 09/19/2007 (8:52 am)
LOST IN THE DARK! script relighting not working, editor bug You're welcome. Gabriel... read more 09/17/2007 (7:52 am)
LOST IN THE DARK! script relighting not working, editor bug The DSOs are the compiled scripts, what you need to do is recompile the engine c++ code. If you d... read more 09/15/2007 (6:42 pm)
LOST IN THE DARK! script relighting not working, editor bug Yeah sorry, .apply() is not available in TGE with the sun object. Your code seems to be correct, b... read more 09/15/2007 (11:04 am)
LOST IN THE DARK! script relighting not working, editor bug Try sun.apply() This should update the changes to the client(s). Gabriel... read more 09/14/2007 (2:29 am)
Variable Naming Try [code] [b]f[/b]or(%z = 1; %z <= $tfu; %z[b]++[/b]) { eval(%win@"="@"$"@"fx"@%z@".x;"); ... read more 09/13/2007 (1:03 pm)
Polly count on cars Try placing it in the shape in the scene as a static shape. That will tell you if there is a problem... read more 09/13/2007 (12:06 pm)
Polly count on cars You need to the mount nodes for the wheels "hub"#. See the car.cs in starter.fps and buggy.dts wi... read more 09/13/2007 (11:39 am)
Variable Naming You need to use the eval() command when constructing syntax strings you wish to execute. Try: [c... read more 09/13/2007 (11:30 am)
United Kingdom Game Development. Northwest based.... read more 09/07/2007 (11:29 am)
How to apply rotation in script ? Have you tried: [code] MatrixMulPoint("PosX PosY PoZ RotX RotY RotZ theta", "0 -1.5 1.5"); [/co... read more 09/04/2007 (11:23 am)
100 Bounty - Camera transform to mission area Thank you, received it fine. Gabriel... read more 09/03/2007 (4:23 pm)
100 Bounty - Camera transform to mission area Its gn2ect@bolton.ac.uk Gabe... read more 09/03/2007 (3:31 pm)
100 Bounty - Camera transform to mission area Here is a possible solution: The majority of this is done in script, with one very small modifica... read more 09/03/2007 (2:54 pm)
Why quaternions? Hmmm, some mis-information here (possibly). Only Euler angles (pitch, yaw, roll) have gimle lock.... read more 08/31/2007 (4:24 pm)
Possible bug with Mark All as Read Hmm I guess it would be nice to have a watch list, regardless of whether new posts were made to such... read more 08/31/2007 (4:05 pm)
Possible bug with Mark All as Read Actually it is not removing my notification checks from these threads, just clearing them from the w... read more 08/30/2007 (3:31 pm)
Paid! Script/Programmers (TGB/TGE) for continuous relationship Are still looking for programmers? If so let me know @ g dot notman at gmail dot com Gabrie... read more 08/25/2007 (2:59 pm)
Calculator Bounty, Resolved, thanks everyone Here is a solution: It allows for double floating point precision and includes the following func... read more 08/24/2007 (11:35 am)
Learning the source code (not TorqueScript) If you have a look at the output of the profiler. This may give you some idea of the basic flow of e... read more 08/22/2007 (1:38 pm)
Ship propeller spin linked to throttle You either need to embed an named sequence call "PropellerThread" within your dts, or specify one in... read more 08/13/2007 (1:29 pm)
Ship propeller spin linked to throttle [url]www.gabriel-notman.com/upload/hoverTank.zip[/url] Above is a zip file which includes a modifie... read more 08/08/2007 (12:45 pm)
Ship propeller spin linked to throttle I would recommend keeping track of the position of the propeller as a displacement updating in per t... read more 08/06/2007 (4:07 pm)
DTS file won't rotate in Z in Show Tool Erm... you haven't selected mouse controls directional light rotation by any chance? There are tw... read more 08/01/2007 (12:37 pm)
Jagged edges on specular highlights Yeah tested that it seems to fix it. Gabriel... read more 07/28/2007 (6:13 am)
LINK : fatal error LNK1181: cannot open input file 'ljpeg.lib I've just download the SDK for TGE 1.5.2 and managed to build all configurations without problem. ... read more 07/26/2007 (6:19 pm)
LINK : fatal error LNK1181: cannot open input file 'ljpeg.lib Goto Build / Configuration Manager and check the build option for the ljpeg project. You may need t... read more 07/26/2007 (5:22 pm)
Executing commands stored in a string? This should work: [code] function MyGuy::doCommandUponDeath(%this, %theCommand) { %this.comm... read more 07/25/2007 (5:25 pm)
Jagged edges on specular highlights I've tested a sphere with specular on my machine, and I'm getting the same problem. So its not speci... read more 07/23/2007 (6:10 pm)
Jagged edges on specular highlights What graphics card are you using, and what Shader model does it support?... read more 07/23/2007 (2:02 pm)
Multiple lights and custom shader Sorry, could you clarify that a bit. I currently have a custom shader which relies on light1 positio... read more 07/06/2007 (1:58 pm)
TGEA Scaled Objects Diffuse Lighting Bug/Feature I've tested it too and it works. However only up to the scale of 70. Scales of greater then 70 the s... read more 07/02/2007 (12:25 pm)
TGEA Scaled Objects Diffuse Lighting Bug/Feature @John Changing that code does not seem to fix the diffuse lighting. Gabriel... read more 07/02/2007 (2:00 am)
Modify the Item code (TGE) job Do you still need this work done? Gabe... read more 06/21/2007 (4:11 am)
Create Custom fx Object ($$$) I've posted a resource for such. Its currently awaiting approval. I hope its useful, Gabriel... read more 06/18/2007 (7:53 am)
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