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Gellyware's Forum Posts

Thread Post Date Posted
How to set the blend color of a particle? Will do, thanks Kevin.... read more 03/23/2008 (3:52 pm)
OnAnimationEnd() Well that makes a lot of sense!!! Didn't even think to try that. I'll give it a try now. Than... read more 03/22/2008 (4:40 pm)
OnAnimationEnd() Hi Phillip, thanks for the quick response. The animation is not part of a behavior and it seems to b... read more 03/22/2008 (4:29 pm)
Best coding method? You may also want to try something like this now that I think more about it: [code] ... read more 03/11/2008 (10:47 pm)
Best coding method? You maybe able to find patters where you can group false statements and nest true statements inside ... read more 03/11/2008 (10:15 pm)
Tgb Video Thanks David. Do you know if the Theora codec must be installed on the end users machine for it t... read more 03/11/2008 (8:54 pm)
Really bothered by the Starter Kits To be frank, if you have purchased the "TGE License, Both of Ken's Books, TGB License, Torrison" ... read more 03/11/2008 (8:51 pm)
XML Features I see, thanks Phillip. I've found a handful of files and folder in the %userprofile%/applicatio... read more 03/10/2008 (1:20 am)
XML Features Anyone know why this doesn't create an actual xml file "common/test.xml" ?? [code] function te... read more 03/09/2008 (9:41 pm)
XML Features You may also find the following useful.... so far these were 'neccessary' extensions that I included... read more 03/09/2008 (5:23 pm)
Loading a New Level? Thanks Mike, that fixed it.... read more 02/24/2008 (1:19 pm)
Loading a New Level? [code] function mga::kill(%this) { %this.player.stopMovement(); %this.player.kill... read more 02/24/2008 (2:15 am)
Loading a New Level? Hi again Dan, Your suggestion doesnt seem to work. I'm still getting the crash even scheduling th... read more 02/23/2008 (12:11 am)
Loading a New Level? Ok that makes sense. I wasn't aware of that... Thanks Dan, I'll try it out.... read more 02/22/2008 (10:21 pm)
Tilemap CollisionActiveSend Thanks Dan.... read more 02/09/2008 (10:02 pm)
TGB Window Focus Agreed, Thanks Matthew.... read more 01/31/2008 (6:47 pm)
TGB Window Focus Anyone? GG Team? I'm developing a casual game and need to pause the screen when the window has... read more 01/28/2008 (6:11 pm)
Behavior sets? Cool.... Looks like exactly what I needed. I'll try it in a little bit. Thanks... read more 01/26/2008 (10:39 pm)
Behavior sets? I will look into that. Thank you Joe. Does $object have to be global?... read more 01/26/2008 (10:24 pm)
Caribbean Hideaway Congrats on the game release! Always a good feeling! Did you have to make any changes to the orig... read more 01/24/2008 (5:41 pm)
TGB Pro licensing question Alright, Thanks David. Hope it all works out. Charles... read more 01/24/2008 (5:32 pm)
TGB Pro licensing question Hi David, When you say ""contact licensing," what is that exactly? I'm just trying to understand ... read more 01/23/2008 (6:40 pm)
TGB Pro licensing question Wow. Reading about now having to display a fullscreen logo is a major turnoff.... I'm not ash... read more 01/22/2008 (4:33 pm)
Gui Bitmap Button Control Bug Interesting! Thanks... that worked. TGB automatically added the extension when I selected the ... read more 01/22/2008 (4:08 pm)
Bitmap Fonts I tried the 'fontboy' if that's yours? However it doesn't seem to show up in v1.6. I've been wo... read more 01/21/2008 (1:00 am)
SimXMLDocument Thanks, that did the trick Phillip. I think I was messing up with the pathing, apparently I need ... read more 01/17/2008 (12:19 pm)
SimXMLDocument Well, I've been trying for 2 hours and still can't get it to work for some reason. Does anyone ha... read more 01/17/2008 (1:12 am)
SimXMLDocument Looks like what I needed. Thank you.... read more 01/16/2008 (11:14 pm)
Grimm's Hatchery -------------------------------------------------------------------------------------------------- ... read more 08/29/2007 (8:05 pm)
Directory Tree and File list Thanks for the posts! Very informative!... read more 01/22/2007 (1:18 pm)
Animation You might want to look into the animation callbacks: * onAnimationStart(%this) * ... read more 01/22/2007 (1:14 am)
GuiT2DObjectCtrl Why use the built in GUI at all then? You can simply enable mouse events on the 'animated button'... read more 01/21/2007 (8:38 pm)
F in Math Calculation That could be what the problem is... I haven't ever had a need for a negative modulus before... but ... read more 01/21/2007 (8:36 pm)
F in Math Calculation Also, one thing that I've noticed is that it only happens on the negative modulus.... read more 01/21/2007 (3:06 am)
F in Math Calculation Thanks for the reply Ben, Nice thorough troubleshooting. I thought it was something with the mod ... read more 01/21/2007 (3:03 am)
Directory Tree and File list I guess the GUI bewilders others as well. If anyone has any comment as to how to get these two wo... read more 01/21/2007 (2:13 am)
GuiT2DObjectCtrl Try these: [url] http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/GUIButtonTutorial [/... read more 01/20/2007 (11:38 pm)
How to run game without editor? Look in your main.cs file in your project directory (for the project, not TGB) and you'll see the fo... read more 01/20/2007 (11:36 pm)
F in Math Calculation Well, I can't explain it, I hope that someone can... but the following WORKS and I'm not sure why lo... read more 01/20/2007 (10:50 pm)
GuiT2DObjectCtrl Why not use the GuiBitmapButtonCtrl? There is a tutorial on TDN about how to use the control ment... read more 01/19/2007 (6:54 pm)
GuiEditor Save Failure Ok, I created another gui entirely, and all of a sudden it has the same error message therefore I ca... read more 01/19/2007 (6:53 pm)
File Objects - More support needed Thanks Richard :) Didn't think to look in console functions in the docs. I appreciate it!... read more 01/19/2007 (3:38 pm)
Is somebody looking for partners? Do you have an email to discuss this more in depth privately? Or if you're interested Click on my n... read more 01/19/2007 (2:42 pm)
Is somebody looking for partners? What type of game? Is there a demo available (so one can see the quality of your idea)? Right now... read more 01/19/2007 (12:04 pm)
Distorted Text Object? I see, thanks for the info Ben.... read more 01/16/2007 (7:35 pm)
Distorted Text Object? Thanks for the response Matthew, I'll look into the conversion to pacify my desire to use pixel coor... read more 01/16/2007 (4:17 pm)
How do I change the EXE icon? Look up "Resource Hacker", I've used it for all of my past work. I'd imagine it will work on TGB exe... read more 10/08/2006 (3:14 pm)
3 possible characters for a Mystery Game @ Stephen, Youre the second person to say that... I'll try to add some more feminine qualities to... read more 10/01/2006 (1:07 pm)
3 possible characters for a Mystery Game XSI + ZBrush... read more 10/01/2006 (12:41 pm)
AppSuspend() Cool thanks Thomas. Any chance of something like this being added in the next point release for non-... read more 09/26/2006 (2:24 am)
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