Gellyware's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to set the blend color of a particle? | Will do, thanks Kevin.... read more | 03/23/2008 (3:52 pm) |
| OnAnimationEnd() | Well that makes a lot of sense!!! Didn't even think to try that. I'll give it a try now. Than... read more | 03/22/2008 (4:40 pm) |
| OnAnimationEnd() | Hi Phillip, thanks for the quick response. The animation is not part of a behavior and it seems to b... read more | 03/22/2008 (4:29 pm) |
| Best coding method? | You may also want to try something like this now that I think more about it: [code] ... read more | 03/11/2008 (10:47 pm) |
| Best coding method? | You maybe able to find patters where you can group false statements and nest true statements inside ... read more | 03/11/2008 (10:15 pm) |
| Tgb Video | Thanks David. Do you know if the Theora codec must be installed on the end users machine for it t... read more | 03/11/2008 (8:54 pm) |
| Really bothered by the Starter Kits | To be frank, if you have purchased the "TGE License, Both of Ken's Books, TGB License, Torrison" ... read more | 03/11/2008 (8:51 pm) |
| XML Features | I see, thanks Phillip. I've found a handful of files and folder in the %userprofile%/applicatio... read more | 03/10/2008 (1:20 am) |
| XML Features | Anyone know why this doesn't create an actual xml file "common/test.xml" ?? [code] function te... read more | 03/09/2008 (9:41 pm) |
| XML Features | You may also find the following useful.... so far these were 'neccessary' extensions that I included... read more | 03/09/2008 (5:23 pm) |
| Loading a New Level? | Thanks Mike, that fixed it.... read more | 02/24/2008 (1:19 pm) |
| Loading a New Level? | [code] function mga::kill(%this) { %this.player.stopMovement(); %this.player.kill... read more | 02/24/2008 (2:15 am) |
| Loading a New Level? | Hi again Dan, Your suggestion doesnt seem to work. I'm still getting the crash even scheduling th... read more | 02/23/2008 (12:11 am) |
| Loading a New Level? | Ok that makes sense. I wasn't aware of that... Thanks Dan, I'll try it out.... read more | 02/22/2008 (10:21 pm) |
| Tilemap CollisionActiveSend | Thanks Dan.... read more | 02/09/2008 (10:02 pm) |
| TGB Window Focus | Agreed, Thanks Matthew.... read more | 01/31/2008 (6:47 pm) |
| TGB Window Focus | Anyone? GG Team? I'm developing a casual game and need to pause the screen when the window has... read more | 01/28/2008 (6:11 pm) |
| Behavior sets? | Cool.... Looks like exactly what I needed. I'll try it in a little bit. Thanks... read more | 01/26/2008 (10:39 pm) |
| Behavior sets? | I will look into that. Thank you Joe. Does $object have to be global?... read more | 01/26/2008 (10:24 pm) |
| Caribbean Hideaway | Congrats on the game release! Always a good feeling! Did you have to make any changes to the orig... read more | 01/24/2008 (5:41 pm) |
| TGB Pro licensing question | Alright, Thanks David. Hope it all works out. Charles... read more | 01/24/2008 (5:32 pm) |
| TGB Pro licensing question | Hi David, When you say ""contact licensing," what is that exactly? I'm just trying to understand ... read more | 01/23/2008 (6:40 pm) |
| TGB Pro licensing question | Wow. Reading about now having to display a fullscreen logo is a major turnoff.... I'm not ash... read more | 01/22/2008 (4:33 pm) |
| Gui Bitmap Button Control Bug | Interesting! Thanks... that worked. TGB automatically added the extension when I selected the ... read more | 01/22/2008 (4:08 pm) |
| Bitmap Fonts | I tried the 'fontboy' if that's yours? However it doesn't seem to show up in v1.6. I've been wo... read more | 01/21/2008 (1:00 am) |
| SimXMLDocument | Thanks, that did the trick Phillip. I think I was messing up with the pathing, apparently I need ... read more | 01/17/2008 (12:19 pm) |
| SimXMLDocument | Well, I've been trying for 2 hours and still can't get it to work for some reason. Does anyone ha... read more | 01/17/2008 (1:12 am) |
| SimXMLDocument | Looks like what I needed. Thank you.... read more | 01/16/2008 (11:14 pm) |
| Grimm's Hatchery | -------------------------------------------------------------------------------------------------- ... read more | 08/29/2007 (8:05 pm) |
| Directory Tree and File list | Thanks for the posts! Very informative!... read more | 01/22/2007 (1:18 pm) |
| Animation | You might want to look into the animation callbacks: * onAnimationStart(%this) * ... read more | 01/22/2007 (1:14 am) |
| GuiT2DObjectCtrl | Why use the built in GUI at all then? You can simply enable mouse events on the 'animated button'... read more | 01/21/2007 (8:38 pm) |
| F in Math Calculation | That could be what the problem is... I haven't ever had a need for a negative modulus before... but ... read more | 01/21/2007 (8:36 pm) |
| F in Math Calculation | Also, one thing that I've noticed is that it only happens on the negative modulus.... read more | 01/21/2007 (3:06 am) |
| F in Math Calculation | Thanks for the reply Ben, Nice thorough troubleshooting. I thought it was something with the mod ... read more | 01/21/2007 (3:03 am) |
| Directory Tree and File list | I guess the GUI bewilders others as well. If anyone has any comment as to how to get these two wo... read more | 01/21/2007 (2:13 am) |
| GuiT2DObjectCtrl | Try these: [url] http://tdn.garagegames.com/wiki/Torque_2D/Getting_Started/GUIButtonTutorial [/... read more | 01/20/2007 (11:38 pm) |
| How to run game without editor? | Look in your main.cs file in your project directory (for the project, not TGB) and you'll see the fo... read more | 01/20/2007 (11:36 pm) |
| F in Math Calculation | Well, I can't explain it, I hope that someone can... but the following WORKS and I'm not sure why lo... read more | 01/20/2007 (10:50 pm) |
| GuiT2DObjectCtrl | Why not use the GuiBitmapButtonCtrl? There is a tutorial on TDN about how to use the control ment... read more | 01/19/2007 (6:54 pm) |
| GuiEditor Save Failure | Ok, I created another gui entirely, and all of a sudden it has the same error message therefore I ca... read more | 01/19/2007 (6:53 pm) |
| File Objects - More support needed | Thanks Richard :) Didn't think to look in console functions in the docs. I appreciate it!... read more | 01/19/2007 (3:38 pm) |
| Is somebody looking for partners? | Do you have an email to discuss this more in depth privately? Or if you're interested Click on my n... read more | 01/19/2007 (2:42 pm) |
| Is somebody looking for partners? | What type of game? Is there a demo available (so one can see the quality of your idea)? Right now... read more | 01/19/2007 (12:04 pm) |
| Distorted Text Object? | I see, thanks for the info Ben.... read more | 01/16/2007 (7:35 pm) |
| Distorted Text Object? | Thanks for the response Matthew, I'll look into the conversion to pacify my desire to use pixel coor... read more | 01/16/2007 (4:17 pm) |
| How do I change the EXE icon? | Look up "Resource Hacker", I've used it for all of my past work. I'd imagine it will work on TGB exe... read more | 10/08/2006 (3:14 pm) |
| 3 possible characters for a Mystery Game | @ Stephen, Youre the second person to say that... I'll try to add some more feminine qualities to... read more | 10/01/2006 (1:07 pm) |
| 3 possible characters for a Mystery Game | XSI + ZBrush... read more | 10/01/2006 (12:41 pm) |
| AppSuspend() | Cool thanks Thomas. Any chance of something like this being added in the next point release for non-... read more | 09/26/2006 (2:24 am) |