Mark Pilkington's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Constructort tips | Ah cheers That pdf has helped alot....it says you can select a face and copy it's texture informa... read more | 11/23/2008 (6:20 pm) |
| DTS normal map problem | Ah excellent....sorry I'm bad Cheers for all your help bank I appreciate it alot.... read more | 11/18/2008 (6:23 am) |
| DTS normal map problem | Ah I see, now that did fix it. I am seeing some strange results though with the normal maps on my mo... read more | 11/18/2008 (5:51 am) |
| DTS normal map problem | For the lofe of me I just can;t figure this out and never had this trouble with TSE. I added the ... read more | 11/18/2008 (4:56 am) |
| Bump maps on dts in tgea | Nope its just a PNG format - it is a true mystery. I used to mess about with TSE and never had this ... read more | 11/17/2008 (6:47 am) |
| Bump maps on dts in tgea | Well I do use maya so I added the file extension to the mapTo but it still doesnt seem to work :( ... read more | 11/17/2008 (3:43 am) |
| Bump maps on dts in tgea | I'm having the same problem and have no idea why basic diffuse with a spec and diffuse textures acts... read more | 11/16/2008 (5:52 pm) |
| Alpha material on DIF | I have a new problem with DTS shapes and normal maps. A new problem. I exported the shape and dro... read more | 11/16/2008 (5:35 am) |
| Alpha materials on DIF | Right oh, thanks for confirming that Surge, applying the textures straight onto a DIF object would h... read more | 11/15/2008 (5:52 pm) |
| Seeking Team Members for Zombie FPS | I sent you a message through your contact form on the Zday forum... read more | 11/15/2008 (10:19 am) |
| Team needed for ANIMAL | Cheers. I think one of the reasons why I seem so despirate now in my post is I was very serious a... read more | 09/02/2007 (11:14 am) |
| Team needed for ANIMAL | Well if you dont really care for the conceptual idea that strongly then I can't ask you to spend you... read more | 09/02/2007 (9:37 am) |
| Team needed for ANIMAL | Yeah I appreciate that before this turns into some kind of dirty flameing war haha. I used to use... read more | 09/02/2007 (8:43 am) |
| Team needed for ANIMAL | I dont really think your points are very just Mark to be honest. My top thread there with early s... read more | 09/02/2007 (8:13 am) |
| Team needed for ANIMAL | I'm still lokking for propper help here :(... read more | 09/02/2007 (6:14 am) |
| DTS+DSQ Maya8.5 exporters? | Ah cheers I posted something in a blog and someone has kindly sent me a link to an mll exporter thou... read more | 08/29/2007 (2:06 pm) |
| Orientation off when loading default animations | Have you made sure your skeletal hiarachy is also the same as the skeleton used in Torque? Or did yo... read more | 11/07/2006 (1:31 am) |
| Further shader questions | Also what is the parm for drawing textures two-sided?... read more | 10/30/2006 (1:22 am) |
| Further shader questions | Also I have another problem involving glass. [image]http://blacktreeuk.net/misc/glass1.jpg[/image... read more | 10/25/2006 (1:39 am) |
| 3DWS zone portalling | Ah, its ok I found a torque.def a few threads down, looks like its all working fine... read more | 10/23/2006 (3:45 pm) |
| 3DWS zone portalling | When I add a key in the brush's properties in 3DWS what should the value be?? 1... read more | 10/23/2006 (3:38 am) |
| 3DWS zone portalling | Ah cool, I had a mess about and I'm applying NULL to all the unseen faces, I'll give it a try on a p... read more | 10/23/2006 (2:12 am) |
| 3DWS zone portalling | Ok just so its set in my head here. If NULL is applied to a surfice it wont get drawn? and a ... read more | 10/23/2006 (1:30 am) |
| 3DWS zone portalling | Also I know this question has probably been asked many times before but is there some kind of Calk s... read more | 10/22/2006 (1:37 pm) |
| Transparent glass texture | Ah....lower the opacity on my main glass texture. This has worked fine now. Cheers for poitning m... read more | 10/17/2006 (3:13 am) |
| Transparent glass texture | This will probably sound stupid, but where is the base texture for the cubemaps? or which texture ou... read more | 10/17/2006 (2:09 am) |
| TSE world editor bugs | Well when I made my main menu GUI I did run into a lot of problems that didnt seem to be present in ... read more | 10/17/2006 (2:07 am) |
| Transparent glass texture | Ok I kind of got something working. [image]http://www.blacktreeuk.net/misc/problem.jpg[/image] ... read more | 10/16/2006 (2:55 pm) |
| Setup Question | I just use the stuff in TSE, it should have its own example folder with art assets and game exe... read more | 10/16/2006 (1:39 am) |
| Alpha textures in Difs | Anyone? I really need to get some textures I have with alpha's into TSE.... read more | 10/15/2006 (9:23 am) |
| Tse And Sdk | Hey I'm just getting into TSE myself and theres a hell of a lot I don't know. What I did to set u... read more | 10/14/2006 (3:20 pm) |
| Alpha textures in Difs | I don't really understand. In all the engines I;ve used in the past you need to set up some parms... read more | 10/12/2006 (1:59 pm) |
| Bone scaling | Well I will definatly remember the scaling setting in the sequence node :) Thats a handy one, Lik... read more | 10/11/2006 (1:06 pm) |
| Bone scaling | To make something scale out or atleast have the apperance of scaling/growing isn't too hard although... read more | 10/11/2006 (6:19 am) |
| Shader help doc | TSEDoc does have alot of info there cheers.... read more | 10/05/2006 (1:50 pm) |
| Missing texture on character | Ok I got it working! Some info for any people that may have the same problem. mapTo should jus... read more | 10/04/2006 (12:44 pm) |
| Missing texture on character | My file is named materials.cs... read more | 10/04/2006 (6:30 am) |
| Missing texture on character | Could you also give me alittle info on the 'mapTo' command? As much info will really help me alot... read more | 10/04/2006 (3:21 am) |
| Missing texture on character | Hey cheers for that but it doesn't apppear to work...or I'm doing something still very wrong. Her... read more | 10/04/2006 (1:40 am) |
| Anim speeds wrong | Yeah I set the anim speed to 30 fps, trust me...something has gone alittle wrong as I had to speed h... read more | 09/25/2006 (1:44 pm) |
| Maya exporter | I used to have a similar problem but it was usually down to something dodgy when registering the sha... read more | 09/23/2006 (7:09 am) |
| Anim speeds wrong | Sadly I haven't I'm having to animate and then scale the keys in the graph editor till it plays t... read more | 09/22/2006 (5:23 pm) |
| Base project - bare essentials | Well I do have experienced coders helping me but they adviced me to get a bare game dir ready. To... read more | 09/19/2006 (1:27 am) |
| Anim speeds wrong | I'm still having the problem and I'm also having some wierd problems with animations using blends - ... read more | 09/16/2006 (2:30 pm) |
| Anim speeds wrong | Yeah my frame rate set in the sequence node is 30 and my ground frame rate (I guess that is is trans... read more | 09/16/2006 (1:02 pm) |
| Anim speeds wrong | Could someone also explain animation blending in maya for me aswell? Ive done a melee attack anim... read more | 09/16/2006 (10:38 am) |
| Strange Mountpoint problem | Here some screenshots that may shed more info for you. [image]www.blacktreeuk.net/tmp/error3.jpg[... read more | 09/09/2006 (5:56 am) |
| Strange Mountpoint problem | Yeah I select mountpoint (which is parented to the bone called head_mount) and I select Mount0 which... read more | 09/09/2006 (4:40 am) |
| Eye and cam nodes | I have a new problem, probably something thats not that unusual with Mountpoints. I'm attaching t... read more | 09/08/2006 (7:38 am) |
| Eye and cam nodes | Yeah Cheers I've not been able to reply as I've moved to a new flat and I'm waiting for the net t... read more | 09/04/2006 (5:35 am) |