Max Krivanek's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Starsiege: Tribes | Well, just some updated information for you people. I'm currently running a replacement master se... read more | 11/23/2007 (10:27 am) |
| Starsiege: Tribes | I guess I'll post this since no one else has in this section. Sierra (aka VU Games) plans to cut ... read more | 07/23/2007 (6:24 pm) |
| Starsiege: Tribes | I know about the reconstruction within Sierra due to VU games. But there had to be a person that de... read more | 03/26/2007 (9:09 pm) |
| Starsiege: Tribes | Well, whoever shutdown Dynamix is an idoit. But there isn't much I can do. I've sent stuff to VU... read more | 12/08/2006 (10:25 pm) |
| Starsiege: Tribes | I know that, VU games owns it. But I've seen stuff around. People have been making DLLs you can ... read more | 05/28/2006 (8:57 am) |
| Stripslashes anyone? Doesn't stripslashes in profile. | Yup, just someone forgot to add "stripslashes" before it sent out the data to the user.... read more | 05/27/2006 (6:42 pm) |
| Starsiege: Tribes | I wanna make some magical things happen. So I atleast need all GUI, .dts, pretty much all utilities... read more | 05/27/2006 (6:41 pm) |
| If an entire game is written in TorqueScript, ... | I'll be very blunt. C++ is much faster because it doesn't need to be processed and collected into... read more | 05/27/2006 (3:22 pm) |
| Torque - good enough in 2004+? | No wander who brought a dead post back to life, it was "Tank Dork!!!" Meh, software changes as ti... read more | 05/27/2006 (3:08 pm) |