Game Development Community

David Jauregui's Forum Posts

Thread Post Date Posted
Buying Torque 3D licenses questions It's just one. Though you can install it on two workstations so long as you access only one at a tim... read more 11/29/2011 (10:51 am)
Compiler issuses Well, first you need to actually own Torque. Your profile doesn't show this. Second, if you ... read more 11/22/2011 (9:58 am)
AFX for T3D 1.1 and 1.2 Awesome, thanks Jeff! Any news on that particle deletion at mission end that causes a crash?... read more 11/22/2011 (9:55 am)
T2D vs T3D With Torque (2D or 3D) it won't matter which you choose as you will need to make some heavy adapta... read more 11/21/2011 (9:47 am)
Green Ear is Defunct now @Alfio do you plan to have text to speech support? And have you setup a website or other contact po... read more 11/21/2011 (9:00 am)
Green Ear is Defunct now @Alfio would you please post something in this thread to get ahold of you relating to your solution ... read more 11/18/2011 (11:23 am)
Legal issues/protecting assets and game mechanics Aaron, short of writing a rather long response I will instead point you to the writings of a rather ... read more 10/29/2011 (11:55 pm)
3-way Scatter Sky Brightness Engine Modification It could definitely be useful and I'm certain people would appreciate it as a resource.... read more 10/29/2011 (11:29 pm)
Gravity on different objects I am certain that others would enjoy the resource. It would add kudos to you, and usually when you ... read more 10/26/2011 (3:08 pm)
Little quiz for iTorque and T2D users Seeing as there is no other data (input), it should give you 0. ... read more 10/21/2011 (1:39 pm)
Future of Games I still play near over 90% of my time on my PC gaming. I have many other platforms but I constantly... read more 10/21/2011 (1:38 pm)
Any plan of Collaborative World Design Tool? Someone had mentioned that the original team who created it is no longer around and there were no ... read more 06/15/2011 (10:00 am)
Moving the particles position Add the particle emitter, or create an emitter that has your specified particle. You find more in T... read more 06/14/2011 (9:41 am)
how to use Torsion to debug Frank, I know it can be very exasperating waiting for a reply when you are stuck on a problem, but p... read more 06/14/2011 (9:36 am)
T3D 1.1 final at last, but .... :( Edit : ) Richard, you should open each of these problems under the Bugs section for T3D so they can be proper... read more 06/07/2011 (11:39 am)
FPS Tutorials? [url]http://www.garagegames.com/community/resources/view/20829[/url] is one of the best places to st... read more 06/04/2011 (8:36 pm)
World Editor, Torque 3D 1.1 This can occur for several reasons. If your drivers aren't the latest or you are running an older v... read more 06/04/2011 (8:31 pm)
helping making land in torque Here you are: TUTORIALS [url]www.garagegames.com/community/blogs/view/16495[/url] [url]www.ga... read more 06/04/2011 (6:28 pm)
Problem creating a class (C++) Sergio, you might be hitting the netMask limit..the following thread talks about SimObjectTypes, but... read more 04/21/2011 (11:04 am)
T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG I played with the FOV but was unable to make it "right." Is there a way to mitigate this ... read more 04/13/2011 (7:35 pm)
PhysX Not Working Properly in MultiPlayer Mode PhysX doesn't do well in a multiplayer environment due to the large amount of calls to the server ... read more 01/27/2011 (8:20 am)
TDN is still dead!? It was working recently (before IAC closed), though a bit convoluted. It seems someone already jump... read more 01/21/2011 (9:47 pm)
Flying Vehicles Hey Gibby, I would definitely +1 that resource request. I have UAISK and it would be cool to get th... read more 01/15/2011 (7:22 am)
Green Ear is Defunct now To all, I have been corresponding with Ted at Ayalogic via email. His tone seems clear to me (Bol... read more 01/15/2011 (7:13 am)
Green Ear is Defunct now John, according to David, since you are already a customer you will continue to be able to utilize G... read more 01/14/2011 (6:54 am)
Green Ear is Defunct now David, I appreciate that you are trying to work with us openly and honestly. I'm not sure it mat... read more 01/13/2011 (5:42 pm)
Green Ear is Defunct now I have 1800 slots myself and would be affected by the loss of the service. I actually noticed the p... read more 01/13/2011 (3:13 pm)
T3D1.1 Beta3 - Saving a level with a 4096 terrain causes a crash - CONFIRMED You, sir, are made of awesome sauce!... read more 12/21/2010 (3:41 am)
Independent Research Project - Thinking of Using Torque Steve, If you have TGEA and AFX, then you have all you need to use the MMOKIT. The mmokit out of... read more 11/22/2010 (5:45 pm)
Lag/Error problem with large numbers of bots TJ is UAISK based on AIplayer/shapebase or is it its own class? (Derived from?) From a brief gli... read more 11/15/2010 (6:47 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 djauregui {trasport} daddasystems (d0t) com Thanks for the awesomeness.... read more 11/15/2010 (2:26 am)
[Bug 1.1 Beta 1] Crash after close contact shooting with projectiles - RESOLVED Are you using any TGEA particles? If so you might try removing them or creating new ones from scrat... read more 04/07/2010 (1:10 pm)
GPU locks up when moving camera around Particles - RESOLVED During some conversions Sean Rice and I were able to verify a problem with TGEA particles causing pr... read more 04/07/2010 (1:06 pm)
FGE (Flight Game Example) Port... Someone (Sean Rice the patron saint of ports) has graced us with his work in progress. Seems he is ... read more 03/29/2010 (9:08 am)
FGE (Flight Game Example) Port... After four days of attempting to port this and much personal life drama, I must break away from my... read more 02/23/2010 (7:50 pm)
GuiRadarCtrl help needed In case anyone stumbles on this and misses the update: [url=http://www.torquepowered.com/community/r... read more 02/23/2010 (12:52 pm)
Official Torque 3D Documentation Feedback Michael - I don't know how much you care about typos (we all make them...) at the following link, s... read more 02/21/2010 (1:39 pm)
Official Torque 3D Documentation Feedback Earlier I had mentioned options GUI (which they recently updated WOO! Details on changes and how to... read more 02/20/2010 (1:53 pm)
Broken - first game finished and on sale! Congrats Ricky, getting them done is what it's all about!... read more 02/16/2010 (8:27 pm)
Official Torque 3D Documentation Feedback Michael, I still do not see where you have DirectX setup information as you did back in the TGEA doc... read more 02/16/2010 (12:32 am)
how to make a Flying Vehicle Check out the FGE kit, however if you want it for T3D it is still being ported.... read more 12/30/2009 (9:01 pm)
Official Torque 3D Documentation Feedback Michael: TYPO: "Click the New button, found at the bottom next to the garbage bein," Sho... read more 12/28/2009 (4:38 pm)
Forest editor crashes when using .png, and typo - RESOLVED You can't , but that's not my point. The editor should warn you, demand the correct file, or at the... read more 12/11/2009 (11:09 pm)
Need help with FGE and TGEA Roland, check here to see if your problem was resolved. Or ask around in there, there's a few guys ... read more 11/22/2009 (11:48 pm)
Official Torque 3D Documentation Feedback Getting started, Under precipitation: "The GroundPlane object provides you with a solid piece ... read more 11/22/2009 (2:24 am)
Flying vehicle will not move after landing It usually helps to either post your problem in the specific thread related to the resource or to ... read more 08/06/2009 (3:53 pm)
Beta Documentation Feedback While waiting to download the latest docs here's a few things I have encountered: No list of insta... read more 08/06/2009 (1:42 pm)
Flight Game Example - Q & A In case anyone is still trying to port to newer versions of TGEA or T3d, progress is being made in t... read more 07/19/2009 (12:55 am)
Beta Documentation Feedback Michael, In case it hasn't been mentioned, it would be nice to have document revision numbers, or... read more 07/07/2009 (4:31 pm)
AFX ComboPack for TGEA Mistake Send an email to support@garagegames.com and explain the situation, It might take a couple days but ... read more 01/24/2009 (1:23 am)
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