Game Development Community

Proto's Forum Posts

Thread Post Date Posted
Subpatchs with Large Objects How many polygons does your model have? I'm not sure about the errors you've described but I'd sugg... read more 06/06/2008 (2:05 am)
Textures / Materials What mapping are you using for your texture? Have you tried using a UV map?... read more 10/18/2007 (2:31 am)
Characters Yes, it's best to line up your characters feet with the ground (y=0). There are quite a few ways to ... read more 09/18/2007 (5:00 am)
TGEA Mac status Could we get a statement from GG on their vision for multi-platform support? The engine will be v... read more 08/18/2007 (10:02 am)
Animated DTS shapes in maps One more thought: the starter.fps example "stronghold" uses the datablock ItemData to create rotati... read more 08/15/2007 (5:46 am)
Animated DTS shapes in maps Take a look at the tutorial here http://tdn.garagegames.com/wiki/DTS/LightWave/Creating_IFL's_%28Im... read more 08/15/2007 (5:39 am)
Animated DTS shapes in maps Re: animating There's a few ways to get a texture moving. I'm assuming that you're looking down at... read more 08/14/2007 (12:09 am)
XSI Foundation or Lightwave 9... I notice that XSI hasn't been added (probably because of the beta status of the exporter) to the [ur... read more 08/13/2007 (11:04 pm)
XSI Foundation or Lightwave 9... Wow, nice deal from Newtek. I paid full licence recently, lol. I haven't tried XSI yet but I've ... read more 08/13/2007 (12:28 pm)
Lightwave transparency sorted mesh order workaround Hi Ken, The problem I had was with a glass dome (for a [url=http://www.garagegames.com/mg/forums/... read more 08/11/2007 (10:40 pm)
Lightwave transparency sorted mesh order workaround Aha got it! The sorting order works well even with reflections and transparencies when the segments... read more 08/10/2007 (11:24 am)
Exporting Vehicles Two posts that might be of use for scripting geometry: [url=http://www.garagegames.com/mg/forums/... read more 08/08/2007 (11:55 pm)
Exporting Vehicles @Ken re: plane model export Glad you got it working Ken. Are 10K polys necessary to describe the p... read more 08/08/2007 (11:52 am)
Lightwave a good choice for Torque? This may also be of interest: [url=http://tdn.garagegames.com/wiki/DTS/FeatureChart]http://tdn.ga... read more 05/30/2007 (12:20 pm)
Variable bone weights in TGE 1.5? In answer to my own question: "do two weights influencing a vertex need to add up to anything" - wei... read more 05/28/2007 (12:32 am)
Variable bone weights in TGE 1.5? Yup, the LW2DTS plugin documentation is out of date and yes a vertex may have multiple weight influe... read more 05/25/2007 (2:16 am)
Lightwave a good choice for Torque? I've been using Lightwave recently to create Torque models for TGE and am pleased with the results. ... read more 05/20/2007 (6:31 am)
Search options I agree, I think the forum search tool could accommodate more functionality. My first experience wi... read more 01/31/2007 (4:04 am)