Proto's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Subpatchs with Large Objects | How many polygons does your model have? I'm not sure about the errors you've described but I'd sugg... read more | 06/06/2008 (2:05 am) |
| Textures / Materials | What mapping are you using for your texture? Have you tried using a UV map?... read more | 10/18/2007 (2:31 am) |
| Characters | Yes, it's best to line up your characters feet with the ground (y=0). There are quite a few ways to ... read more | 09/18/2007 (5:00 am) |
| TGEA Mac status | Could we get a statement from GG on their vision for multi-platform support? The engine will be v... read more | 08/18/2007 (10:02 am) |
| Animated DTS shapes in maps | One more thought: the starter.fps example "stronghold" uses the datablock ItemData to create rotati... read more | 08/15/2007 (5:46 am) |
| Animated DTS shapes in maps | Take a look at the tutorial here http://tdn.garagegames.com/wiki/DTS/LightWave/Creating_IFL's_%28Im... read more | 08/15/2007 (5:39 am) |
| Animated DTS shapes in maps | Re: animating There's a few ways to get a texture moving. I'm assuming that you're looking down at... read more | 08/14/2007 (12:09 am) |
| XSI Foundation or Lightwave 9... | I notice that XSI hasn't been added (probably because of the beta status of the exporter) to the [ur... read more | 08/13/2007 (11:04 pm) |
| XSI Foundation or Lightwave 9... | Wow, nice deal from Newtek. I paid full licence recently, lol. I haven't tried XSI yet but I've ... read more | 08/13/2007 (12:28 pm) |
| Lightwave transparency sorted mesh order workaround | Hi Ken, The problem I had was with a glass dome (for a [url=http://www.garagegames.com/mg/forums/... read more | 08/11/2007 (10:40 pm) |
| Lightwave transparency sorted mesh order workaround | Aha got it! The sorting order works well even with reflections and transparencies when the segments... read more | 08/10/2007 (11:24 am) |
| Exporting Vehicles | Two posts that might be of use for scripting geometry: [url=http://www.garagegames.com/mg/forums/... read more | 08/08/2007 (11:55 pm) |
| Exporting Vehicles | @Ken re: plane model export Glad you got it working Ken. Are 10K polys necessary to describe the p... read more | 08/08/2007 (11:52 am) |
| Lightwave a good choice for Torque? | This may also be of interest: [url=http://tdn.garagegames.com/wiki/DTS/FeatureChart]http://tdn.ga... read more | 05/30/2007 (12:20 pm) |
| Variable bone weights in TGE 1.5? | In answer to my own question: "do two weights influencing a vertex need to add up to anything" - wei... read more | 05/28/2007 (12:32 am) |
| Variable bone weights in TGE 1.5? | Yup, the LW2DTS plugin documentation is out of date and yes a vertex may have multiple weight influe... read more | 05/25/2007 (2:16 am) |
| Lightwave a good choice for Torque? | I've been using Lightwave recently to create Torque models for TGE and am pleased with the results. ... read more | 05/20/2007 (6:31 am) |
| Search options | I agree, I think the forum search tool could accommodate more functionality. My first experience wi... read more | 01/31/2007 (4:04 am) |