Sebastien Bourgon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multi-processor parallel programming in TGE | So do I, but I dont have a nvidia 7x00 card and the only machines that have problems aren't mine to ... read more | 05/28/2007 (2:59 pm) |
| Multi-processor parallel programming in TGE | From AMD Dual CPU, Dual Core machine: Parallel Processing activated Benchmark test took 15 millise... read more | 05/28/2007 (10:34 am) |
| Multi-processor parallel programming in TGE | Duncan, I believe the Pentium D is the Dual Core Pentium 4 and does not actually use hyperthreading,... read more | 05/25/2007 (6:06 am) |
| Multi-processor parallel programming in TGE | Oh, and I wanted to add, it kills performance before your even in a mission. And even in a blank mis... read more | 05/24/2007 (9:12 am) |
| Multi-processor parallel programming in TGE | This code here: //set process affinity to all available CPU's DWORD processAffinity = 0; DWORD... read more | 05/24/2007 (8:53 am) |
| Orthographic projection | The ortho flag stuff should have been fixed in 1.5, as I had to fix it to get the Map Ctrl to work w... read more | 05/15/2007 (1:11 pm) |
| Visual bug, continued | I get this alot also, both the tab stuff, and windows not refreshing. I even have right click menus ... read more | 02/12/2007 (12:08 pm) |
| XBox 360 and you | Are you saying that GG doesn't have good artists? I dont know about that Tim Aste guy, he's kind of... read more | 08/22/2006 (9:34 am) |
| Showing Interiors on Minimap | Ok, so I fixed it. The interior code was using setFrustum without setting a specific ortho value. Wh... read more | 08/11/2006 (1:32 pm) |
| Showing Interiors on Minimap | Has anyone had any sucess to this? I'm playing around with the settings, although my interiors are s... read more | 08/10/2006 (12:36 pm) |
| Slow Frame Rate On Fast Machine | I would check to see if maybe your system has alot runing in the background or something. MGT rec... read more | 07/20/2006 (12:57 pm) |
| List of TGB developers - Please Add Your Name | Maxgaming Technologies: Sebastien Bourgon Tim Newell... read more | 07/09/2006 (5:22 pm) |
| Skins relative to player names | From what I see, the problem is that your using strcmp. I actually learned C++ while using TGE also,... read more | 06/24/2006 (9:03 am) |
| AddField C++ Mysterious types | DECLARE_CONSOLETYPE(AudioDescription) creates the TypeAudioDescriptionPtr. DECLARE_CONSOLETYPE cr... read more | 06/09/2006 (7:54 pm) |
| Stock 1.4 explosion sound bug | Lore uses for the most part only oggs, and this is the first I've heard of it...... read more | 05/30/2006 (11:51 pm) |
| E3 hotties put your clothes back on | Its the same standard that every other business on the planet uses at conventions.... read more | 05/11/2006 (5:09 pm) |
| E3 hotties put your clothes back on | If you cant handle your 18 YEAR OLD daughter seeing other women in bikinis, then you are too protect... read more | 05/11/2006 (11:14 am) |
| Problem with joystick detection | Did you try enableJoystick() ?... read more | 05/11/2006 (12:05 am) |
| C programmers: beware "$var++" in torquescript | Out of curiousity, does it state anywhere that $var++ is supposed to be have like the C/C++ equivale... read more | 04/12/2006 (5:02 pm) |
| TSE Revision numbers | The old rules do not really apply anymore. Torque's CVS used to be updated more frequently, but w... read more | 04/10/2006 (7:39 pm) |
| Enabling vertex buffer support | The vertex buffer support that TGE has in by default is DirectX based.... read more | 04/09/2006 (12:23 pm) |
| Microsoft buys Lionhead | Shhhhh! Your not supposed to talk about that. GG doesn't own Microsoft. Everyone go about your b... read more | 04/07/2006 (10:24 am) |
| Microsoft buys Lionhead | Well, its not like any of the Lionhead games are truely memorable as amazing games. Fable is a ho... read more | 04/07/2006 (9:38 am) |
| 640x480 anymore? | I think you can put this under the question of "What are my minimum requirements going to be" obviou... read more | 04/04/2006 (1:29 pm) |
| What happens with .sethidden(?) | If you do a search, you'll notice that alot of the stuff in processTick() for shapebase is not calle... read more | 04/02/2006 (2:45 pm) |
| Dedicated server 1.4 | You have to prevent the creator mod from running for the dedicated server to work with 1.4... read more | 03/26/2006 (3:12 pm) |
| Xbox and Nintendo? | The start of the rumor had to do with teh components being used. Both MS and Nintendo announced rou... read more | 03/03/2006 (12:38 pm) |
| Prevent fields from being written out to .gui's and .mis ? | Well, theres nothing there by default to do that, but you could always check the save function which... read more | 03/03/2006 (9:11 am) |
| Object verified in script is not accessible in engine | It needs to be a gameBase object from the looks of it, which is why players work and your random (?)... read more | 03/03/2006 (9:06 am) |
| Who/What is KillerBunny? | I think one of the Interns went by KillerBunny also, it has been a terribly long time since I've see... read more | 03/01/2006 (10:23 pm) |
| Client / Dedicated Server TGE 1.4 | Just need to disable initializing the Creator mod for dedicated servers.... read more | 03/01/2006 (1:54 pm) |
| If Buying TES, Should I NOT Buy Lighting Kit? | Its hard to say how much a Lighting Kit will be needed for TSE until the lighting end of TSE is done... read more | 02/28/2006 (9:52 am) |
| Host multiplayer does not work ? | Well, from first guess, the port of 50724 would mean that the server being a router/hub of some sort... read more | 02/28/2006 (9:47 am) |
| Has anyone else ever got this error? | Thats just validating that %client.player is an object and not just a number. %client.player holds ... read more | 02/21/2006 (9:27 pm) |
| Can't activate mouse | If your trying to use the mouse from within the game hud, I would de-activate directInput. From w... read more | 02/18/2006 (7:16 am) |
| 1.4 particle effect problems | Hey, Actually outlined the problem and solution in this thread here: http://www.garagegames.com/... read more | 02/18/2006 (5:41 am) |
| MyButtonBitmap_n.png" (_h,_d & _i) | Its the kind of thing that becomes useful when you have a UI shared between people with full or limi... read more | 02/01/2006 (9:56 am) |
| TLK1.4 has issues | Jon, Demetrius doesn't need a license in your example. Script files do not require a license :)... read more | 01/29/2006 (4:09 pm) |
| TLK1.4 has issues | Shon, This is why we have PRIVATE SDK ONLY FORUMS. Anyone on this forum is both a TGE SDK owner ... read more | 01/29/2006 (12:42 pm) |
| Array.count?!? | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4711 I haven't used it in ... read more | 01/22/2006 (11:48 am) |
| Memory Leak in particle engine | I believe the multiple calls to emitParticles is so that the particles *move* with the explosion as ... read more | 01/18/2006 (12:52 pm) |
| Memory Leak in particle engine | I actually cleaned up the problem for the explosions emitters entirely by chance last night. Its ... read more | 01/17/2006 (11:31 am) |
| Memory Leak in particle engine | Just a note about the audio. Do *not* use AlxGetWavLen() if your concerned about memory use. The fu... read more | 01/11/2006 (6:07 am) |
| Tge Vs Tse | Also, from what I understand TSE will also be upgraded to the TGE 1.4 codebase setup. (1.4 change... read more | 12/30/2005 (7:38 am) |
| Couple of joystick/gamepad issues | Joystick inputs and keyboard inputs are entirely different The joystick will be providing constant ... read more | 12/16/2005 (8:07 am) |
| GameTunnel's Player's Choice Awards | Vote Lore or WT:VA (Or better, vote for BOTH!)... read more | 12/12/2005 (9:51 am) |
| Running out of network mask bits with 1.4 | You could change one to a generic player mask, and maintain a seperate maskbit for player itself. Th... read more | 12/11/2005 (8:37 am) |
| Question on TGE 1.4 performance | John, I was under the impression that the executable that comes with the 1.4 installer contains th... read more | 12/03/2005 (12:52 pm) |
| Question on TGE 1.4 performance | Couple questions: Are you using the executable that came with 1.4? and 1.3? Are you using the sa... read more | 12/02/2005 (6:52 pm) |
| When's Marble Blast Ultra Coming? | Pat: Artists always do :)... read more | 11/24/2005 (1:35 pm) |