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Sebastien Bourgon's Forum Posts

Thread Post Date Posted
Multi-processor parallel programming in TGE So do I, but I dont have a nvidia 7x00 card and the only machines that have problems aren't mine to ... read more 05/28/2007 (2:59 pm)
Multi-processor parallel programming in TGE From AMD Dual CPU, Dual Core machine: Parallel Processing activated Benchmark test took 15 millise... read more 05/28/2007 (10:34 am)
Multi-processor parallel programming in TGE Duncan, I believe the Pentium D is the Dual Core Pentium 4 and does not actually use hyperthreading,... read more 05/25/2007 (6:06 am)
Multi-processor parallel programming in TGE Oh, and I wanted to add, it kills performance before your even in a mission. And even in a blank mis... read more 05/24/2007 (9:12 am)
Multi-processor parallel programming in TGE This code here: //set process affinity to all available CPU's DWORD processAffinity = 0; DWORD... read more 05/24/2007 (8:53 am)
Orthographic projection The ortho flag stuff should have been fixed in 1.5, as I had to fix it to get the Map Ctrl to work w... read more 05/15/2007 (1:11 pm)
Visual bug, continued I get this alot also, both the tab stuff, and windows not refreshing. I even have right click menus ... read more 02/12/2007 (12:08 pm)
XBox 360 and you Are you saying that GG doesn't have good artists? I dont know about that Tim Aste guy, he's kind of... read more 08/22/2006 (9:34 am)
Showing Interiors on Minimap Ok, so I fixed it. The interior code was using setFrustum without setting a specific ortho value. Wh... read more 08/11/2006 (1:32 pm)
Showing Interiors on Minimap Has anyone had any sucess to this? I'm playing around with the settings, although my interiors are s... read more 08/10/2006 (12:36 pm)
Slow Frame Rate On Fast Machine I would check to see if maybe your system has alot runing in the background or something. MGT rec... read more 07/20/2006 (12:57 pm)
List of TGB developers - Please Add Your Name Maxgaming Technologies: Sebastien Bourgon Tim Newell... read more 07/09/2006 (5:22 pm)
Skins relative to player names From what I see, the problem is that your using strcmp. I actually learned C++ while using TGE also,... read more 06/24/2006 (9:03 am)
AddField C++ Mysterious types DECLARE_CONSOLETYPE(AudioDescription) creates the TypeAudioDescriptionPtr. DECLARE_CONSOLETYPE cr... read more 06/09/2006 (7:54 pm)
Stock 1.4 explosion sound bug Lore uses for the most part only oggs, and this is the first I've heard of it...... read more 05/30/2006 (11:51 pm)
E3 hotties put your clothes back on Its the same standard that every other business on the planet uses at conventions.... read more 05/11/2006 (5:09 pm)
E3 hotties put your clothes back on If you cant handle your 18 YEAR OLD daughter seeing other women in bikinis, then you are too protect... read more 05/11/2006 (11:14 am)
Problem with joystick detection Did you try enableJoystick() ?... read more 05/11/2006 (12:05 am)
C programmers: beware "$var++" in torquescript Out of curiousity, does it state anywhere that $var++ is supposed to be have like the C/C++ equivale... read more 04/12/2006 (5:02 pm)
TSE Revision numbers The old rules do not really apply anymore. Torque's CVS used to be updated more frequently, but w... read more 04/10/2006 (7:39 pm)
Enabling vertex buffer support The vertex buffer support that TGE has in by default is DirectX based.... read more 04/09/2006 (12:23 pm)
Microsoft buys Lionhead Shhhhh! Your not supposed to talk about that. GG doesn't own Microsoft. Everyone go about your b... read more 04/07/2006 (10:24 am)
Microsoft buys Lionhead Well, its not like any of the Lionhead games are truely memorable as amazing games. Fable is a ho... read more 04/07/2006 (9:38 am)
640x480 anymore? I think you can put this under the question of "What are my minimum requirements going to be" obviou... read more 04/04/2006 (1:29 pm)
What happens with .sethidden(?) If you do a search, you'll notice that alot of the stuff in processTick() for shapebase is not calle... read more 04/02/2006 (2:45 pm)
Dedicated server 1.4 You have to prevent the creator mod from running for the dedicated server to work with 1.4... read more 03/26/2006 (3:12 pm)
Xbox and Nintendo? The start of the rumor had to do with teh components being used. Both MS and Nintendo announced rou... read more 03/03/2006 (12:38 pm)
Prevent fields from being written out to .gui's and .mis ? Well, theres nothing there by default to do that, but you could always check the save function which... read more 03/03/2006 (9:11 am)
Object verified in script is not accessible in engine It needs to be a gameBase object from the looks of it, which is why players work and your random (?)... read more 03/03/2006 (9:06 am)
Who/What is KillerBunny? I think one of the Interns went by KillerBunny also, it has been a terribly long time since I've see... read more 03/01/2006 (10:23 pm)
Client / Dedicated Server TGE 1.4 Just need to disable initializing the Creator mod for dedicated servers.... read more 03/01/2006 (1:54 pm)
If Buying TES, Should I NOT Buy Lighting Kit? Its hard to say how much a Lighting Kit will be needed for TSE until the lighting end of TSE is done... read more 02/28/2006 (9:52 am)
Host multiplayer does not work ? Well, from first guess, the port of 50724 would mean that the server being a router/hub of some sort... read more 02/28/2006 (9:47 am)
Has anyone else ever got this error? Thats just validating that %client.player is an object and not just a number. %client.player holds ... read more 02/21/2006 (9:27 pm)
Can't activate mouse If your trying to use the mouse from within the game hud, I would de-activate directInput. From w... read more 02/18/2006 (7:16 am)
1.4 particle effect problems Hey, Actually outlined the problem and solution in this thread here: http://www.garagegames.com/... read more 02/18/2006 (5:41 am)
MyButtonBitmap_n.png" (_h,_d & _i) Its the kind of thing that becomes useful when you have a UI shared between people with full or limi... read more 02/01/2006 (9:56 am)
TLK1.4 has issues Jon, Demetrius doesn't need a license in your example. Script files do not require a license :)... read more 01/29/2006 (4:09 pm)
TLK1.4 has issues Shon, This is why we have PRIVATE SDK ONLY FORUMS. Anyone on this forum is both a TGE SDK owner ... read more 01/29/2006 (12:42 pm)
Array.count?!? Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4711 I haven't used it in ... read more 01/22/2006 (11:48 am)
Memory Leak in particle engine I believe the multiple calls to emitParticles is so that the particles *move* with the explosion as ... read more 01/18/2006 (12:52 pm)
Memory Leak in particle engine I actually cleaned up the problem for the explosions emitters entirely by chance last night. Its ... read more 01/17/2006 (11:31 am)
Memory Leak in particle engine Just a note about the audio. Do *not* use AlxGetWavLen() if your concerned about memory use. The fu... read more 01/11/2006 (6:07 am)
Tge Vs Tse Also, from what I understand TSE will also be upgraded to the TGE 1.4 codebase setup. (1.4 change... read more 12/30/2005 (7:38 am)
Couple of joystick/gamepad issues Joystick inputs and keyboard inputs are entirely different The joystick will be providing constant ... read more 12/16/2005 (8:07 am)
GameTunnel's Player's Choice Awards Vote Lore or WT:VA (Or better, vote for BOTH!)... read more 12/12/2005 (9:51 am)
Running out of network mask bits with 1.4 You could change one to a generic player mask, and maintain a seperate maskbit for player itself. Th... read more 12/11/2005 (8:37 am)
Question on TGE 1.4 performance John, I was under the impression that the executable that comes with the 1.4 installer contains th... read more 12/03/2005 (12:52 pm)
Question on TGE 1.4 performance Couple questions: Are you using the executable that came with 1.4? and 1.3? Are you using the sa... read more 12/02/2005 (6:52 pm)
When's Marble Blast Ultra Coming? Pat: Artists always do :)... read more 11/24/2005 (1:35 pm)
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