UCF_0017's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Clearing the Pathed Camera Stack of Nodes | Is there anyway to do the same thing with AI that are following motion paths? Like if I tell an A... read more | 12/02/2006 (6:12 pm) |
| FullScreen AVI bug | Here is the resource that was originally used that is causing some problems. [url] http://www.gara... read more | 11/29/2006 (10:10 am) |
| Alt Tab in Windows makes game go bye-bye | Yeah it is still there in the task manager.... Do you know where they resolved this bug? Maybe w... read more | 11/09/2006 (11:41 am) |
| Clearing the Pathed Camera Stack of Nodes | Thanks so much!... read more | 11/08/2006 (4:40 pm) |
| Clearing the Pathed Camera Stack of Nodes | How would I do that in code? When the path camera is midway between one path of lets say 6 nodes, an... read more | 11/07/2006 (11:22 pm) |
| Camera Collision Into Player First Person | That's not a bad idea, and I appreciate the response JW. I wanted to try to do this with as litt... read more | 09/30/2006 (4:01 pm) |
| Camera Collision Into Player First Person | Someone?... read more | 09/28/2006 (12:12 pm) |
| Position arithmetic | %targetObject = "MissionGroup/stageSoundTrigger"; %dest = %targetObject.position; %newdest =... read more | 09/05/2006 (10:27 am) |
| Position arithmetic | Forte is my main player. Sorry for not saying that.... read more | 09/05/2006 (10:22 am) |
| TGE Simplification | Was wondering if you got the Synapse Lighting Kit to work with Darrel Cusey resource on torque simpl... read more | 07/25/2006 (7:45 pm) |