Game Development Community

Ben Giddings's Forum Posts

Thread Post Date Posted
Compilation pblm Torque 1.1.2 : OpenTransport.h I'm having the same problem. I'm sure the error being reported is not the true error. The declarat... read more 11/16/2002 (1:28 pm)
Setting the initially checked radio button That's a really cool resource -- not sure what all of it does yet, but I got it working and it's gre... read more 04/23/2002 (9:27 pm)
Mac Project Builder linking errors with zlib I'm running 0S X 10.1.4, and Project Builder 1.1.1. I am using the 1.1.1 release so I will try movi... read more 04/23/2002 (5:25 pm)
Mac Project Builder linking errors with zlib Well it did say "build failed", but there was no obvious build error. I tried rebuiling and it seem... read more 04/21/2002 (10:22 pm)
CVS Questions The CVS import command was designed to do exactly this. You treat the torque engine code as the "ve... read more 04/21/2002 (10:14 am)
Getting Started Issues Aha! I got it. I'm using a local CVS repository and importing the torque engine into it. This mea... read more 04/18/2002 (7:17 pm)
Getting Started Issues oops, yeah. -mod fps, though there is no effect no matter what commandline arguments I use.... read more 04/18/2002 (3:11 pm)
Getting Started Issues Hmm, well something is definitely strange then. I start it with an innocent-looking commandline: ... read more 04/18/2002 (12:52 pm)
Bitmap formats, Gui/Hud, Png, and Alpha Channel Ok, and when you don't want any transparency in the image, do you do anything special? Do you have ... read more 11/20/2001 (5:56 am)
How does this look for a startup screen Yeah, that's what I meant by banding. The original shows no banding and looks much better. Good jo... read more 11/19/2001 (7:18 am)
How does this look for a startup screen I agree -- I like it, but also agree you should go with bitmapped buttons. Since the buttons alread... read more 11/18/2001 (10:10 pm)
Bitmap formats, Gui/Hud, Png, and Alpha Channel I can't get this working. I've spent the last 2 or 3 hours trying to do something that seems simp... read more 11/18/2001 (9:59 pm)
main.cs - how does it work? Ah, that explains it. I skimmed over parts of it too quickly and assumed they were just definding f... read more 11/13/2001 (8:24 am)