Game Development Community

John Doppler Schiff's Forum Posts

Thread Post Date Posted
Changing particle effects on the fly Ah dammit, disregard the previous. I must have made a typo on my original search, because I found t... read more 12/28/2008 (2:47 am)
PC Piracy Charts There's no question, DRM is needed, Jaimi. Anonymous theft is just too tempting in a morally bankru... read more 12/24/2008 (4:57 pm)
PC Piracy Charts @Michael: I have to disagree about there being no justifiable reason to download a torrent. I ... read more 12/24/2008 (2:25 pm)
Volunteers needed for Huge Christian Video Game Projects @HD: By smiting nonbelievers, of course! ;) [i]Your Righteous Indignation smites Foul Heathen fo... read more 12/24/2008 (10:27 am)
So, how to enable tilemaps collisions ? Hi Eugene, I'm a TGB newbie, but I might be able to help. Let's double-check the basic items first... read more 12/23/2008 (4:45 pm)
PC Piracy Charts @Brian & Edward, I see what you're getting at. There's no way to quantify exactly how many [i]sale... read more 12/22/2008 (1:27 pm)
PC Piracy Charts @Brian, A game seller has a right to expect compensation for every copy of their game being played.... read more 12/22/2008 (9:19 am)
Fix-it-up: Kate's Adventure RELEASED Congrats! Love the art! And I think "scenerio" (pronounced "seen-er-REE-oh") should be a word...... read more 12/19/2008 (3:40 pm)
Advertising in the TDN Good lord, that was a fast response! You guys rock, as always. =)... read more 12/18/2008 (1:08 pm)
Need to be a registered business to publish games? Standard disclaimer: I'm not a lawyer. I'm not an accountant. I'm not a doctor. I may not even be... read more 11/26/2008 (5:26 pm)
Dynamic rope Hi Lukas, The two games you cited are both 2D games. This would be a breeze in [url=http://www.gar... read more 11/19/2008 (2:59 pm)
Dynamic rope Just to clarify... I don't think this will be possible without modifying the engine (TGE or TGEA). ... read more 11/19/2008 (8:20 am)
TGEA Character Problems Which camera mode are you using, Spencer? Can you increase the offset slightly?... read more 11/18/2008 (8:40 am)
TGEA 1.7.1 and DirectX Nov. 2008 - broken David, can you post a screenshot?... read more 11/13/2008 (5:04 pm)
God damn This is very upsetting. If we supply game development tools to extremist countries, it's just a mat... read more 09/25/2008 (8:35 am)
Very large interiors Hi Ryan, I've had a similar issue in the past, and took the opposite approach. My project called f... read more 09/10/2008 (12:56 pm)
Render Order and Space Gases This is a shot using cloud layers. There's a skybox, an opaque "star" layer, and two translucent "n... read more 09/07/2008 (3:57 pm)
4096x4096 textures? You didn't specify the game engine, but it doesn't really matter... Common sense says don't do it. ... read more 08/30/2008 (5:14 am)
Tileable Game Enviroment Hiya Todd, That camera jump when entering a new tile is really jarring. Bleah! I agree with James... read more 08/27/2008 (7:31 pm)
Animated GUI That's [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14865]Plastic Gem... read more 08/27/2008 (7:23 pm)
Seams in portaled DIF @Jaimi: As always thanks for the awesome response! I'll try that tonight. @Steve: DIFs are hell... read more 08/25/2008 (7:32 pm)
Lens Flares - won't draw (source heavy) Nice work, Jaimi!... read more 08/24/2008 (3:40 pm)
Lens Flares - won't draw (source heavy) Doh, no love from YouTube... "video is no longer available".... read more 08/24/2008 (2:39 pm)
How to structure the project/game? Hi Jack, Which product are you using? Try following the script on one of the demos that ships... read more 08/24/2008 (2:36 pm)
Seams in portaled DIF Oh! I should mention that I'm using the standard DIF export on Constructor -- one of the new map2di... read more 08/24/2008 (2:30 pm)
Advice on minigames / clientside environments Bump!... read more 08/23/2008 (10:04 pm)
Building System Yep, Spore's a groundbreaker. They've done some incredible work with their algorithmically-generate... read more 08/23/2008 (6:35 pm)
Countless Worlds, One Editor - GeoWorld Game Engine I have a sudden urge to visit the ZepaDev website! ...And post about the advantages of Torque. I... read more 08/21/2008 (10:26 pm)
Retro birdseye view shooter - need help Take a look at client/scripts/default.bind.cs; you'll find various functions for mouse and keyboard ... read more 08/20/2008 (10:58 pm)
Movie: Bron-Y-Orc Stomp from SpellPack2 Gorgeous work Jeff! I have to be honest, though, the Led Zep reference completely eluded me. I'm m... read more 08/20/2008 (9:22 pm)
Retro birdseye view shooter - need help Hi Callum, I think you just need to tweak your camera object's settings. In server/scripts/gam... read more 08/20/2008 (8:59 pm)
All out war In the copy I have, it's Chapter 9, Group Behaviors. I think that's what you're looking for. Edi... read more 08/20/2008 (4:19 pm)
All out war Hi Krystian, Check out Kenneth Finney's two "[url=http://www.amazon.com/Game-Programming-Course-Tec... read more 08/20/2008 (12:49 pm)
Retro birdseye view shooter - need help Ahh, for the structures -- referred to as "interiors", even if they're outdoors -- you'll use a .MAP... read more 08/19/2008 (9:01 pm)
Retro birdseye view shooter - need help Hello! There are a number of resources that have done a lot of the coding for you already. Arc... read more 08/19/2008 (6:37 pm)
Object selection through walls Woot! Piece of cake, thanks to Jeff's instructions. =) I wasn't up to adding new masks like Jef... read more 08/19/2008 (6:19 pm)
Object selection through walls Awesome, thank you again, Jeff! I've got some coding to do, and I'll post the results here afterwar... read more 08/19/2008 (5:51 pm)
Can't change light entity values in Properties pane Hi Kerry, I had the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=76369]same probl... read more 08/19/2008 (11:45 am)
How easily can I control the physics? Be aware that Torque's out-of-the-box rigid body physics can be a little wonky at times, and might b... read more 08/15/2008 (11:51 pm)
MountImage skinTag issues in TGEA 1.7.1 I've got it working, and many thanks to those who lent a hand! I did not need to make engine modifi... read more 08/13/2008 (3:13 pm)
Nuke Base Test/Project WIP Nice work, Joseph! Keep the screenshots coming!... read more 08/13/2008 (9:18 am)
Shading on DTS Doh! You're absolutely right, Ben, my brain's not firing on all cylinders. Thanks for the clear ... read more 08/13/2008 (8:53 am)
Realistic MMO game. I always find it amusing to hear people refer to a "more realistic" game involving elves and goblins... read more 08/13/2008 (8:48 am)
Shading on DTS Well, the problem is resolved. I had certain modifiers applied to the cube segments in 3DS Max. Wh... read more 08/12/2008 (4:10 pm)
Torque - MMORPG Compatible ???? Oy, Tristan... Do a quick search for MMO on the site. There's got to be about 100 different threads... read more 08/11/2008 (10:45 am)
Detect objects under mouse cursor in 3D In addition to its amazing effects choreography, the [url=http://www.garagegames.com/products/127/]A... read more 08/09/2008 (12:31 am)
Shading on DTS Yeah, it's part of a puzzle where the player has to shape the cube into a specific configuration. I... read more 08/08/2008 (1:03 pm)
Try NeoAxis... Agreed! Plastering your little endorsements all over the forums is uncalled for, David. One post i... read more 08/08/2008 (2:34 am)
MountImage skinTag issues in TGEA 1.7.1 Hi Devon, I was using a stock TGEA 1.7.1 code base, then a TGEA/AFX pre-merged base (which I believ... read more 08/05/2008 (4:32 pm)
MountImage skinTag issues in TGEA 1.7.1 Gah, I spoke too soon. I had inadvertently mapped a texture to my "base.bowler". The mapTo field d... read more 07/31/2008 (5:32 pm)
Page «Previous 1 2 3 4 5 6 7 Last »