John Doppler Schiff's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Changing particle effects on the fly | Ah dammit, disregard the previous. I must have made a typo on my original search, because I found t... read more | 12/28/2008 (2:47 am) |
| PC Piracy Charts | There's no question, DRM is needed, Jaimi. Anonymous theft is just too tempting in a morally bankru... read more | 12/24/2008 (4:57 pm) |
| PC Piracy Charts | @Michael: I have to disagree about there being no justifiable reason to download a torrent. I ... read more | 12/24/2008 (2:25 pm) |
| Volunteers needed for Huge Christian Video Game Projects | @HD: By smiting nonbelievers, of course! ;) [i]Your Righteous Indignation smites Foul Heathen fo... read more | 12/24/2008 (10:27 am) |
| So, how to enable tilemaps collisions ? | Hi Eugene, I'm a TGB newbie, but I might be able to help. Let's double-check the basic items first... read more | 12/23/2008 (4:45 pm) |
| PC Piracy Charts | @Brian & Edward, I see what you're getting at. There's no way to quantify exactly how many [i]sale... read more | 12/22/2008 (1:27 pm) |
| PC Piracy Charts | @Brian, A game seller has a right to expect compensation for every copy of their game being played.... read more | 12/22/2008 (9:19 am) |
| Fix-it-up: Kate's Adventure RELEASED | Congrats! Love the art! And I think "scenerio" (pronounced "seen-er-REE-oh") should be a word...... read more | 12/19/2008 (3:40 pm) |
| Advertising in the TDN | Good lord, that was a fast response! You guys rock, as always. =)... read more | 12/18/2008 (1:08 pm) |
| Need to be a registered business to publish games? | Standard disclaimer: I'm not a lawyer. I'm not an accountant. I'm not a doctor. I may not even be... read more | 11/26/2008 (5:26 pm) |
| Dynamic rope | Hi Lukas, The two games you cited are both 2D games. This would be a breeze in [url=http://www.gar... read more | 11/19/2008 (2:59 pm) |
| Dynamic rope | Just to clarify... I don't think this will be possible without modifying the engine (TGE or TGEA). ... read more | 11/19/2008 (8:20 am) |
| TGEA Character Problems | Which camera mode are you using, Spencer? Can you increase the offset slightly?... read more | 11/18/2008 (8:40 am) |
| TGEA 1.7.1 and DirectX Nov. 2008 - broken | David, can you post a screenshot?... read more | 11/13/2008 (5:04 pm) |
| God damn | This is very upsetting. If we supply game development tools to extremist countries, it's just a mat... read more | 09/25/2008 (8:35 am) |
| Very large interiors | Hi Ryan, I've had a similar issue in the past, and took the opposite approach. My project called f... read more | 09/10/2008 (12:56 pm) |
| Render Order and Space Gases | This is a shot using cloud layers. There's a skybox, an opaque "star" layer, and two translucent "n... read more | 09/07/2008 (3:57 pm) |
| 4096x4096 textures? | You didn't specify the game engine, but it doesn't really matter... Common sense says don't do it. ... read more | 08/30/2008 (5:14 am) |
| Tileable Game Enviroment | Hiya Todd, That camera jump when entering a new tile is really jarring. Bleah! I agree with James... read more | 08/27/2008 (7:31 pm) |
| Animated GUI | That's [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14865]Plastic Gem... read more | 08/27/2008 (7:23 pm) |
| Seams in portaled DIF | @Jaimi: As always thanks for the awesome response! I'll try that tonight. @Steve: DIFs are hell... read more | 08/25/2008 (7:32 pm) |
| Lens Flares - won't draw (source heavy) | Nice work, Jaimi!... read more | 08/24/2008 (3:40 pm) |
| Lens Flares - won't draw (source heavy) | Doh, no love from YouTube... "video is no longer available".... read more | 08/24/2008 (2:39 pm) |
| How to structure the project/game? | Hi Jack, Which product are you using? Try following the script on one of the demos that ships... read more | 08/24/2008 (2:36 pm) |
| Seams in portaled DIF | Oh! I should mention that I'm using the standard DIF export on Constructor -- one of the new map2di... read more | 08/24/2008 (2:30 pm) |
| Advice on minigames / clientside environments | Bump!... read more | 08/23/2008 (10:04 pm) |
| Building System | Yep, Spore's a groundbreaker. They've done some incredible work with their algorithmically-generate... read more | 08/23/2008 (6:35 pm) |
| Countless Worlds, One Editor - GeoWorld Game Engine | I have a sudden urge to visit the ZepaDev website! ...And post about the advantages of Torque. I... read more | 08/21/2008 (10:26 pm) |
| Retro birdseye view shooter - need help | Take a look at client/scripts/default.bind.cs; you'll find various functions for mouse and keyboard ... read more | 08/20/2008 (10:58 pm) |
| Movie: Bron-Y-Orc Stomp from SpellPack2 | Gorgeous work Jeff! I have to be honest, though, the Led Zep reference completely eluded me. I'm m... read more | 08/20/2008 (9:22 pm) |
| Retro birdseye view shooter - need help | Hi Callum, I think you just need to tweak your camera object's settings. In server/scripts/gam... read more | 08/20/2008 (8:59 pm) |
| All out war | In the copy I have, it's Chapter 9, Group Behaviors. I think that's what you're looking for. Edi... read more | 08/20/2008 (4:19 pm) |
| All out war | Hi Krystian, Check out Kenneth Finney's two "[url=http://www.amazon.com/Game-Programming-Course-Tec... read more | 08/20/2008 (12:49 pm) |
| Retro birdseye view shooter - need help | Ahh, for the structures -- referred to as "interiors", even if they're outdoors -- you'll use a .MAP... read more | 08/19/2008 (9:01 pm) |
| Retro birdseye view shooter - need help | Hello! There are a number of resources that have done a lot of the coding for you already. Arc... read more | 08/19/2008 (6:37 pm) |
| Object selection through walls | Woot! Piece of cake, thanks to Jeff's instructions. =) I wasn't up to adding new masks like Jef... read more | 08/19/2008 (6:19 pm) |
| Object selection through walls | Awesome, thank you again, Jeff! I've got some coding to do, and I'll post the results here afterwar... read more | 08/19/2008 (5:51 pm) |
| Can't change light entity values in Properties pane | Hi Kerry, I had the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=76369]same probl... read more | 08/19/2008 (11:45 am) |
| How easily can I control the physics? | Be aware that Torque's out-of-the-box rigid body physics can be a little wonky at times, and might b... read more | 08/15/2008 (11:51 pm) |
| MountImage skinTag issues in TGEA 1.7.1 | I've got it working, and many thanks to those who lent a hand! I did not need to make engine modifi... read more | 08/13/2008 (3:13 pm) |
| Nuke Base Test/Project WIP | Nice work, Joseph! Keep the screenshots coming!... read more | 08/13/2008 (9:18 am) |
| Shading on DTS | Doh! You're absolutely right, Ben, my brain's not firing on all cylinders. Thanks for the clear ... read more | 08/13/2008 (8:53 am) |
| Realistic MMO game. | I always find it amusing to hear people refer to a "more realistic" game involving elves and goblins... read more | 08/13/2008 (8:48 am) |
| Shading on DTS | Well, the problem is resolved. I had certain modifiers applied to the cube segments in 3DS Max. Wh... read more | 08/12/2008 (4:10 pm) |
| Torque - MMORPG Compatible ???? | Oy, Tristan... Do a quick search for MMO on the site. There's got to be about 100 different threads... read more | 08/11/2008 (10:45 am) |
| Detect objects under mouse cursor in 3D | In addition to its amazing effects choreography, the [url=http://www.garagegames.com/products/127/]A... read more | 08/09/2008 (12:31 am) |
| Shading on DTS | Yeah, it's part of a puzzle where the player has to shape the cube into a specific configuration. I... read more | 08/08/2008 (1:03 pm) |
| Try NeoAxis... | Agreed! Plastering your little endorsements all over the forums is uncalled for, David. One post i... read more | 08/08/2008 (2:34 am) |
| MountImage skinTag issues in TGEA 1.7.1 | Hi Devon, I was using a stock TGEA 1.7.1 code base, then a TGEA/AFX pre-merged base (which I believ... read more | 08/05/2008 (4:32 pm) |
| MountImage skinTag issues in TGEA 1.7.1 | Gah, I spoke too soon. I had inadvertently mapped a texture to my "base.bowler". The mapTo field d... read more | 07/31/2008 (5:32 pm) |