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S2P's Forum Posts

Thread Post Date Posted
Blog count doesn't match number of comments left still the same here. Used a laptop instead... its the blog "Welcome back..."... read more 01/20/2011 (4:10 pm)
T3D studio license and the current license sale Michael, I too would like clarification on this. David on Eric's blog is also looking into it. I... read more 01/20/2011 (10:45 am)
Does my T3D binary now become a Source License? It's a new dawn, a new day... and a new company with some old boots on (GG), but hopefully more poli... read more 01/20/2011 (9:37 am)
Yack Pack is Gone! Sorry Ted, posted the wrong link. I've corrected it in my post. Past week of working to 4am and th... read more 01/18/2011 (2:28 am)
Yack Pack is Gone! I believe Kevin is working on a dialogue system. [url=http://www.torquepowered.com/community/blogs/... read more 01/17/2011 (9:44 pm)
Problem with addImpactEffect on Missile thanks Jeff - just the job - I owe you a beer or two.... read more 01/17/2011 (8:07 pm)
Problem with addImpactEffect on Missile thanks Jeff, I'll give it a go and let you know how I get on..... read more 01/17/2011 (7:11 pm)
Problem with addImpactEffect on Missile This is the echo result (it was different each time a fireball was launched) as I've tested this fro... read more 01/17/2011 (7:05 pm)
Problem with addImpactEffect on Missile Hi Jeff, I applied the above.. it doesn't work, but gives me an error in the console: afxChoreogr... read more 01/17/2011 (6:10 pm)
Yack Pack is Gone! I have about 4 packs waiting to be released, some have been converted from TGE, to TGEA and now T3D.... read more 01/17/2011 (11:56 am)
Problem with addImpactEffect on Missile Ideally I'd like to get Shardes of Vesuvius working as an Effectron like the Up in flames bit on imp... read more 01/17/2011 (2:22 am)
Yack Pack is Gone! I dont think the yack pack was available for T3D 1.1. TGE/a I believe, so without a port being avai... read more 01/17/2011 (1:57 am)
Search not working? Main search bar is back :)... read more 01/08/2011 (10:28 pm)
Icon state Cheers Michael. It was a bit obvious, wasn't it. I've frazzled my brain on zombie animations to... read more 01/05/2011 (9:49 pm)
afxModel all works now Jeff, appreciate your help on this. I changed the missile to an AFX effect and used t... read more 01/05/2011 (11:43 am)
GuideBot Beta 0.8 Yuri, does the version you have now support navmesh?... read more 01/05/2011 (7:37 am)
T3D Beta 3 will not start up after clean OS install [Resolved] something way back related to the same error, may well have a solution for you - or at least an insi... read more 01/04/2011 (3:14 am)
afxModel thanks for the help Jeff. I think once I've done this I should be able to handle most things with A... read more 01/03/2011 (2:51 pm)
afxModel correction, I was looking at the wrong camera angle and launchAimPitch doesn't rotate the axis. Whi... read more 01/03/2011 (1:01 pm)
afxModel Actually I was using the wrong one, needed to use launchAimPan, not launchAimPitch, all sorted now. ... read more 01/03/2011 (1:29 am)
afxModel Jeff, I can't rotate the axis of the missileShapeName in afxMagicMissileData, it's always horizontal... read more 01/03/2011 (1:25 am)
afxModel On the rotation of the missile, I'll give launchAimPitch a go, see what that does :)... read more 01/02/2011 (10:35 pm)
afxModel thanks Jeff, looks good so far. I'll post a video once I'm done. I'd like to add shards of vesuvius... read more 01/02/2011 (10:31 pm)
afxModel Jeff, can I attach a static shape to afxMagicMissileData so that it goes along for the ride? Or wou... read more 01/02/2011 (9:49 pm)
GuideBot Beta 0.8 Yuri - do you think that you'll be ready in the next week ?... read more 01/02/2011 (11:32 am)
afxModel thanks Jeff, I'll give it another go later today. I've probably been confusing myself too much.... read more 01/01/2011 (2:21 pm)
afxModel Just to clarify... player selects "enemy" target, using a modified version of great_ba... read more 12/31/2010 (6:09 pm)
afxModel thanks Jeff. Hope you had a good holiday. The problem I'm facing now is that I can't seem to launc... read more 12/31/2010 (5:53 pm)
afxModel no problem, resolved this by creating a node on the platform and used this as the caster.... read more 12/29/2010 (9:13 pm)
afxModel One other issue, the caster offset for the afxModel is not the same as the launchOffset, depending o... read more 12/29/2010 (8:59 pm)
afxModel used SHARED_freeze_XM; this sorted out the detachment bit. Now the problem is that I can walk throu... read more 12/29/2010 (5:38 pm)
afxModel ok managed to get the offset working using afxXM_LocalOffsetData, object is still attached to the pl... read more 12/29/2010 (5:27 pm)
GuideBot Beta 0.8 @Yuri - happy to wait until you're done.. saves duplication.... read more 12/20/2010 (10:54 am)
t3d eula check and surpassing it without agreeing Doesn't the download contain an EULA anyway?... read more 12/18/2010 (8:40 am)
Wetness thanks Marcus - for sticking with it - outstanding.... read more 12/16/2010 (6:48 pm)
GuideBot Beta 0.8 Appreciate the update Yuri - we're just v.keen on using this - Navmesh sold it for me :)... read more 12/13/2010 (11:28 am)
GuideBot Beta 0.8 not in the forseeable future anyway... once/if a new buyer is found it will take time to forge old/n... read more 12/09/2010 (6:48 pm)
Making sure that the terrain is flat before casting thanks Jeff, I'll give it a try.... read more 12/07/2010 (6:08 pm)
Norton never had this before until today. This could be a major issue when releasing a game. Same for TGB... read more 12/06/2010 (4:37 pm)
T3d 1.1 B3 - dedicated server mission cycling hmm.. worth looking at your mission filename and see what terrains its using, it may have the same i... read more 12/06/2010 (3:48 pm)
T3d 1.1 B3 - dedicated server mission cycling also don't include spaces in the mission filename as it treats it as two words. Let me know how you... read more 12/06/2010 (11:58 am)
T3d 1.1 B3 - dedicated server mission cycling Try something like this... "C:TorqueTorque 3D 2009 Pro 1.1 Beta 3ExamplesFPS ExamplegameFPS ... read more 12/06/2010 (11:34 am)
GuideBot Beta 0.8 Hey Yuri, hows GuideBot coming along with the Navmesh? On your blog the timeline was: GuideBot 1... read more 12/06/2010 (8:54 am)
Next Release: Feedback nice work Phillip - much appreciated.... read more 12/03/2010 (4:24 pm)
Sweet Parallax Terrain Materials Pack? nice :)... read more 12/02/2010 (10:32 pm)
Raise A Glass If I had a glass of Jack D I'd raise it, so a cuppa it'll have to be! I think the best time was back... read more 12/01/2010 (5:26 pm)
Add Ons .. anyone working on anything new ? @Steve - errr, no that's a 6 car monorail, mine is only 1 :) but on tests could carry 5 people (alb... read more 11/29/2010 (10:26 am)
Add Ons .. anyone working on anything new ? Working on getting the Monorail Transport Starter Kit out the door as seen [url=http://www.torquepow... read more 11/25/2010 (7:26 pm)
Smart Packer Pro - Build in less than a minute a single executable beat me to it :) good to know. Did you use auto-save or is that option not in the trial for the fil... read more 11/25/2010 (5:43 pm)
Smart Packer Pro - Build in less than a minute a single executable @Michael - yes it does - thanks. I don't see why this wouldn't work with Torque 3D, but will take o... read more 11/25/2010 (9:04 am)