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Jules's Forum Posts

Thread Post Date Posted
Beta1 of AFX2 for T3D 1.1 Beta1 Released (Windows only) @Jeff - tried picking up the upgrade to T3D from Tgea with the $100 discount, the discount doesn't w... read more 03/11/2010 (6:05 am)
GUI professional Needed - Programmer Hi Ted. Yes it is.... read more 03/10/2010 (10:39 pm)
Returns at the AppStore? I guess if you go for a clone game then you may not get many sales as it has been done before. Best... read more 03/10/2010 (4:17 am)
Unity 3 Coming Soon A bit of competition is good for the soul. Loving the puddles (wetness) and the rain in Unity thoug... read more 03/10/2010 (3:39 am)
Is this possible? Mission jumping (Server to Server) Ok, thanks Ted. Didn't know if it was stock. I would imagine it would be, but from a JoinServerDlg... read more 03/09/2010 (11:12 am)
Is this possible? Mission jumping (Server to Server) yup, I have some servers setup in UK, and one in Canada on different ports with a master server. Ou... read more 03/09/2010 (10:43 am)
How to jump to a specific Spawn Sphere or location On the spawning you could have spawn spheres (player drop points) based on the players datablock if ... read more 03/09/2010 (10:41 am)
How to jump to a specific Spawn Sphere or location I'd imagine that if you are connecting to another server zone (via a trigger) then each mission woul... read more 03/09/2010 (10:39 am)
Is this possible? Mission jumping (Server to Server) Thanks Ted. I knew you could do it in single player, but wasn't sure it was possible without any im... read more 03/09/2010 (9:24 am)
Mocap files for Horses Thanks for that Stadi. I've already requested info, and pricing on the kinetic's one and will check... read more 03/09/2010 (9:22 am)
Beta1 of AFX2 for T3D 1.1 Beta1 Released (Windows only) Nice work Jeff. Time for me to upgrade :)... read more 03/08/2010 (6:10 pm)
Mocap files for Horses yup, did that already... none display any prices, which means they are very expensive!... read more 03/07/2010 (2:07 am)
Why WAS Torque3D documentation so poor? I think really what is asked for is what each process does, so that if you throw something in there ... read more 03/04/2010 (12:59 pm)
Torque 3d 1.1 beta1 - compiled Good stuff Yuri.... read more 03/04/2010 (3:36 am)
Why WAS Torque3D documentation so poor? I think it's more down to a sense of direction. Things have been so up in the air at late at GG/TP,... read more 03/04/2010 (1:36 am)
Torque 3d 1.1 beta1 - compiled Hi Yuri - any news on GMK 1.2.8 ?... read more 03/02/2010 (9:49 am)
server side Particle blendstyle setting a machine! Rene's on a mission.... read more 03/01/2010 (4:39 am)
Join Server GUI - Mission Name Whoa! Really appreciate the fixes Rene, I'm sure they were not top on your priority list - I'd be s... read more 03/01/2010 (12:50 am)
T3D 1.1 Beta 1: Crash in Networking after kill charactor several times - LOGGED Probably related to the same issue we have [url=http://www.torquepowered.com/community/forums/viewt... read more 02/28/2010 (9:01 am)
Subway Construction Set Nice, purchased :)... read more 02/28/2010 (7:45 am)
Boat in water Personally I would have gone with a vehicle class, create invisible wheels, so that it rides over th... read more 02/28/2010 (7:00 am)
Boat in water How did you do the boat? Did you use vehicle physics by placing invisible wheels on the boat? Wh... read more 02/28/2010 (4:34 am)
Join Server GUI - Mission Name bump - anyone know?... read more 02/26/2010 (1:17 am)
[Bug 1.1 Beta 1] Crash after close contact shooting with projectiles - RESOLVED For the record. Both clients crashed in dedicated server.... read more 02/24/2010 (1:50 am)
Dedicated Server issue, not loading the correct mission file on player connecting - resolved As I thought. It was related to this in missionLoad.cs in core/scripts/server. // increment the ... read more 02/23/2010 (7:13 pm)
Dedicated Server issue, not loading the correct mission file on player connecting - resolved The only thing I can think of is that their graphics card is not supported or settings are wrong, an... read more 02/23/2010 (2:38 pm)
Windows Vista vs Windows 7 performance issues Thanks Manoel, the Vista machine is my spec.. yet to find out what card they have, I'm assuming it's... read more 02/22/2010 (4:32 pm)
a global statement Should be fine. I believe if you call the variable without the global $ see what result you get bac... read more 02/22/2010 (4:28 pm)
Windows Vista vs Windows 7 performance issues I don't have Windows 7, but one of my testers have direct X 11 installed, it gives the error (X3DAud... read more 02/22/2010 (4:19 pm)
Windows Vista vs Windows 7 performance issues Ok thanks Ken and Joshua. Some benchtesting needed at my end it appears to see what the required sp... read more 02/22/2010 (4:16 pm)
[Bug 1.1 Beta] Decals do not remove after shooting water Thanks Rene.... read more 02/22/2010 (10:32 am)
GUI or Script validation checks - Security I need to understand .dso files a bit more - in a dedicated server environment, are dso files checke... read more 02/22/2010 (9:33 am)
GUI or Script validation checks - Security Hi Thanks for your reply. I've already done the compileAll and removed various things from scripts,... read more 02/22/2010 (9:19 am)
[Bug 1.1 Beta] Decals do not remove after shooting water Cheers Steve, I'll give it a go.... read more 02/21/2010 (7:11 pm)
Game title window Cheers Rene. Couldn't find anything on this when searching.. only setCanvas - might be for TGB.... read more 02/21/2010 (2:08 pm)
Game title window Found it... torqueConfig.h... read more 02/21/2010 (1:52 pm)
Game title window I also found a problem, when changing the torque.ico file, on re-compiling the .exe is reduced in si... read more 02/21/2010 (1:22 pm)
Torque 3d 1.1 beta1 - compiled Thanks Yuri, looking forward to the update.... read more 02/21/2010 (10:19 am)
Dedicated Server Question I had the same problem. After two days thinking it was me, it ended up being the burg.mis file, try ... read more 02/19/2010 (9:42 pm)
Combat Starter Kit 1.2 Addendum [edit] resolved.. no matter.... read more 02/19/2010 (6:44 am)
Arrays and string manipulation in Torque3D 1.1beta1 In the end I found it easier to use GetWord(%text, %number).... read more 02/19/2010 (4:58 am)
Arrays and string manipulation in Torque3D 1.1beta1 cheers Rene. Time to brush up my coding skills again :)... read more 02/18/2010 (12:26 pm)
Torque 3D Embedded Browser (WebKit) @Josh - great work. This would come in handy - opening all sorts of possibilities within a game.... read more 02/18/2010 (6:50 am)
Required: 3D artist, with Torque experience We've now found someone. Job posting now closed.... read more 02/15/2010 (2:57 pm)
Upcoming AFX2 for T3D releases Great news Jeff. I've been holding back upgrading from the TGEA version until AFX1.1 Beta is out.... read more 02/15/2010 (11:51 am)
Demand for 2D art packs? Thank to those of you who emailed me on this. We have a few platform game art-packs on their way fo... read more 02/14/2010 (10:09 am)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED Shadows seem to check out for me, at the right sun height on the terrains.... read more 02/14/2010 (8:56 am)
Security Issues? When you package the project, they create .dso files which are the compiled versions of the scripts.... read more 02/14/2010 (5:26 am)
Auto LODs broken? and Shape & Foliage Replicators MIA? Maybe Forest editor shouldn't be called this anymore if it has multiple purposes and replaces shapeR... read more 02/14/2010 (5:18 am)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED @Steve, might be worth checking your scattersky settings, might be a few more options in there that ... read more 02/13/2010 (12:39 pm)