Jules's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UAIK not working with AFX | Ok, here is what I tested last night... out of quickness for out of the box usage: Torque 3D 1.01... read more | 06/28/2010 (4:23 am) |
| UAIK not working with AFX | Hi TJ. I'll keep the conversation here.. as its mainly involves this pack, and as it's script based... read more | 06/28/2010 (4:18 am) |
| Dedicated Server question | You need to make sure all of the DSO files are removed, don't know about the demo but their should b... read more | 06/28/2010 (1:30 am) |
| UAIK not working with AFX | Hey Guys. I'm looking at TORQUE 3D 1.1 B1 AFX/UAISK + FPS implementation now. Before I start, any ... read more | 06/27/2010 (1:49 pm) |
| afxMeteor - Need Help | How did you get on with this Gibby?... read more | 06/24/2010 (1:56 pm) |
| Demand for 2D art packs? | Hi Steven. Old thread but still current. We're going for generic packs to start with.. for eample ... read more | 06/23/2010 (11:28 pm) |
| Machinegun causes nVidia Driver crash | Ok Sean, thought it had... although I wasn't sure that I added it myself. I mainly work in dedicate... read more | 06/14/2010 (1:38 am) |
| Machinegun causes nVidia Driver crash | Hey Sean, I don't get this problem. But maybe something relating to this, although I'm sure they in... read more | 06/13/2010 (2:33 pm) |
| Problem with terrain black edges | Did you manage to fix this?... read more | 06/13/2010 (9:10 am) |
| Bug with lighting and foot steps | I've seen this problem, only on the T3D 1.1 B1 with AFX, on one of the levels. So don't know if it'... read more | 06/13/2010 (6:29 am) |
| Checking how many players are in a dedicated server | Thanks Thomas. ... read more | 06/12/2010 (4:21 am) |
| Applying textures to terrain using the paint tool, changes them to something else on save | thanks Scott.... read more | 06/10/2010 (2:11 pm) |
| Memory Leak - Grenade Launcher | I think this may have been resolved in 1.1 BETA 1 with a patch somewhere on the forums to do with bu... read more | 06/08/2010 (2:36 am) |
| Forest Editor Wind Effects for Artists | that's really cool Steve .. now add some snow and a toasty camp fire to set the scene. :) I'm gonna... read more | 06/07/2010 (2:16 pm) |
| [Bug 1.1 Beta 1] Crash after close contact shooting with projectiles - RESOLVED | This is now resolved in T3D 1.1 BETA 1... read more | 06/07/2010 (1:40 pm) |
| BUG: Access violation reading location 0xfeeefeee (decals do it!!) | Forgot to thank you for this fix Rene :) thank you!... read more | 06/07/2010 (11:43 am) |
| Luma's Racing Kit | My guess is that it will be released after T3D 1.1 has been released. But having said that I cannot... read more | 06/07/2010 (7:56 am) |
| [T3D 1.1 BETA 1 - Copy and Paste GuiCtrlBitmap duplication within GUI editor - LOGGED | @Steve, yeah ... although I get 6 or 8 copies of it. Windows Vista. What OS are you guys on?... read more | 06/04/2010 (10:51 pm) |
| Scale the player | AFX is really cool.. definately adds value to your game for the special effects and manipulation of ... read more | 06/04/2010 (2:43 am) |
| T3D 1.1 Beta 1and 2 Bug: getEyePoint returning different values - LOGGED | This wouldnt be something to do with ghosting, the reason why server side is different to client sid... read more | 06/03/2010 (3:52 am) |
| Scale the player | No worries.. This is on 1.1 BETA 1, although I'm using AFX so may be different.... read more | 06/03/2010 (2:39 am) |
| Scale the player | Under game/scripts/server... You'll see... [code] function PLAYERDATA::onAdd(%this,%obj) { ... read more | 06/02/2010 (4:00 pm) |
| Scale the player | in player.cs under function PLAYERDATA:onAdd [code]%obj.setScale("2 2 2"); // for examp... read more | 06/02/2010 (1:15 pm) |
| folder in zip file - Why this function has been removed? or moved? | I did one a while back, that checks to see if there are any updates via a web server, it was ok... b... read more | 06/02/2010 (10:53 am) |
| folder in zip file - Why this function has been removed? or moved? | true. I'm looking for a patch client.. is this 3rd party? I've seen one that costs around $200, an... read more | 06/02/2010 (10:46 am) |
| folder in zip file - Why this function has been removed? or moved? | grabbed a copy myself... I did have Phoenix sentry software, where you can use registration keys, as... read more | 06/02/2010 (8:15 am) |
| folder in zip file - Why this function has been removed? or moved? | Might be worth having a look at this...[url=http://www.torquepowered.com/community/blogs/view/18897]... read more | 06/02/2010 (1:28 am) |
| Next T3D 1.1 release? | Think there's enough on this thread to fill up a jug or three let alone a cup. People have been sil... read more | 06/02/2010 (12:29 am) |
| Next T3D 1.1 release? | @Chris - Exactly. Everyone has spoken. Eric has taken things on board, now it's a waiting game and... read more | 06/01/2010 (11:03 pm) |
| [T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED | Thanks!... read more | 06/01/2010 (6:37 am) |
| Handling more than one mission in a server | This may help you, I believe it's still current for Torque 3D... [url=http://www.torquepowered.com/c... read more | 05/31/2010 (3:24 am) |
| Player reflections in water | not a major issue, it would be a nice to have option though. Making it a bit more realistic :)... read more | 05/31/2010 (2:07 am) |
| folder in zip file - Why this function has been removed? or moved? | The search is on :)... read more | 05/31/2010 (1:51 am) |
| folder in zip file - Why this function has been removed? or moved? | I'm also interested in this. Anyone know?... read more | 05/31/2010 (1:45 am) |
| [T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED | Out of interest, what did you use for the cave entrance? A pack or did you create your own using a ... read more | 05/31/2010 (1:23 am) |
| [T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED | Hi Chris, yeah... the front of it is ok it's the sides that cause problems, as I have an underground... read more | 05/31/2010 (1:19 am) |
| Torque 3D Show Off Thread! | that is really cool Tom. Especially the driftwood.... read more | 05/30/2010 (12:47 pm) |
| Applying textures to terrain using the paint tool, changes them to something else on save | thanks Steve, even though I have experienced this problem also, this bug is different. The one you'... read more | 05/30/2010 (12:38 pm) |
| Player reflections in water | Hi Harvey. Here's what I mean... shadows are showing up on the player... rocks are showing shadows ... read more | 05/30/2010 (11:44 am) |
| Player reflections in water | *bump*... read more | 05/30/2010 (9:06 am) |
| Next T3D 1.1 release? | Lets hope you have some Aces up your sleeve Eric. Some of those cards need to be seen, and with a g... read more | 05/27/2010 (11:22 pm) |
| Next T3D 1.1 release? | Hi Eric. I believe that the problems every developer here faces are promises, features, timelines t... read more | 05/27/2010 (3:41 am) |
| Applying textures to terrain using the paint tool, changes them to something else on save | Tested again, works ok now, must have been a glitch - or user error? Although I think there is a p... read more | 05/19/2010 (5:12 am) |
| Scale a player using the datablock editor | Cheers Richard. Much better way of doing it. Thanks! Yeah, you can re-scale in the editor using th... read more | 05/12/2010 (12:34 am) |
| Scale a player using the datablock editor | no matter, figured it out... for those who have the same problem.... in player.cs under function PLA... read more | 05/12/2010 (12:04 am) |
| effects going under the landscape | try clearing everything down in your .bat files, so it removes the .dso files, the db cache etc and ... read more | 05/09/2010 (1:32 pm) |
| afxMeteor - Need Help | @Jeff / Gibby - Am I right in saying that until maybe the next release, you could use something like... read more | 05/06/2010 (7:02 am) |
| afxMeteor - Need Help | @Gibby - nice work. I'll be sharing some Afx variants and some new weapons very soon.... read more | 05/05/2010 (8:15 pm) |
| afxMeteor - Need Help | It might be worth adding in somewhere as a test, something like: [code] datablock afxPathData(me... read more | 05/02/2010 (12:58 am) |
| afxMeteor - Need Help | Also coming back to my previous post, Jeff mentioned this; The trickiest part here will be gettin... read more | 05/02/2010 (12:45 am) |