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Jules's Forum Posts

Thread Post Date Posted
UAIK not working with AFX Ok, here is what I tested last night... out of quickness for out of the box usage: Torque 3D 1.01... read more 06/28/2010 (4:23 am)
UAIK not working with AFX Hi TJ. I'll keep the conversation here.. as its mainly involves this pack, and as it's script based... read more 06/28/2010 (4:18 am)
Dedicated Server question You need to make sure all of the DSO files are removed, don't know about the demo but their should b... read more 06/28/2010 (1:30 am)
UAIK not working with AFX Hey Guys. I'm looking at TORQUE 3D 1.1 B1 AFX/UAISK + FPS implementation now. Before I start, any ... read more 06/27/2010 (1:49 pm)
afxMeteor - Need Help How did you get on with this Gibby?... read more 06/24/2010 (1:56 pm)
Demand for 2D art packs? Hi Steven. Old thread but still current. We're going for generic packs to start with.. for eample ... read more 06/23/2010 (11:28 pm)
Machinegun causes nVidia Driver crash Ok Sean, thought it had... although I wasn't sure that I added it myself. I mainly work in dedicate... read more 06/14/2010 (1:38 am)
Machinegun causes nVidia Driver crash Hey Sean, I don't get this problem. But maybe something relating to this, although I'm sure they in... read more 06/13/2010 (2:33 pm)
Problem with terrain black edges Did you manage to fix this?... read more 06/13/2010 (9:10 am)
Bug with lighting and foot steps I've seen this problem, only on the T3D 1.1 B1 with AFX, on one of the levels. So don't know if it'... read more 06/13/2010 (6:29 am)
Checking how many players are in a dedicated server Thanks Thomas. ... read more 06/12/2010 (4:21 am)
Applying textures to terrain using the paint tool, changes them to something else on save thanks Scott.... read more 06/10/2010 (2:11 pm)
Memory Leak - Grenade Launcher I think this may have been resolved in 1.1 BETA 1 with a patch somewhere on the forums to do with bu... read more 06/08/2010 (2:36 am)
Forest Editor Wind Effects for Artists that's really cool Steve .. now add some snow and a toasty camp fire to set the scene. :) I'm gonna... read more 06/07/2010 (2:16 pm)
[Bug 1.1 Beta 1] Crash after close contact shooting with projectiles - RESOLVED This is now resolved in T3D 1.1 BETA 1... read more 06/07/2010 (1:40 pm)
BUG: Access violation reading location 0xfeeefeee (decals do it!!) Forgot to thank you for this fix Rene :) thank you!... read more 06/07/2010 (11:43 am)
Luma's Racing Kit My guess is that it will be released after T3D 1.1 has been released. But having said that I cannot... read more 06/07/2010 (7:56 am)
[T3D 1.1 BETA 1 - Copy and Paste GuiCtrlBitmap duplication within GUI editor - LOGGED @Steve, yeah ... although I get 6 or 8 copies of it. Windows Vista. What OS are you guys on?... read more 06/04/2010 (10:51 pm)
Scale the player AFX is really cool.. definately adds value to your game for the special effects and manipulation of ... read more 06/04/2010 (2:43 am)
T3D 1.1 Beta 1and 2 Bug: getEyePoint returning different values - LOGGED This wouldnt be something to do with ghosting, the reason why server side is different to client sid... read more 06/03/2010 (3:52 am)
Scale the player No worries.. This is on 1.1 BETA 1, although I'm using AFX so may be different.... read more 06/03/2010 (2:39 am)
Scale the player Under game/scripts/server... You'll see... [code] function PLAYERDATA::onAdd(%this,%obj) { ... read more 06/02/2010 (4:00 pm)
Scale the player in player.cs under function PLAYERDATA:onAdd [code]%obj.setScale("2 2 2"); // for examp... read more 06/02/2010 (1:15 pm)
folder in zip file - Why this function has been removed? or moved? I did one a while back, that checks to see if there are any updates via a web server, it was ok... b... read more 06/02/2010 (10:53 am)
folder in zip file - Why this function has been removed? or moved? true. I'm looking for a patch client.. is this 3rd party? I've seen one that costs around $200, an... read more 06/02/2010 (10:46 am)
folder in zip file - Why this function has been removed? or moved? grabbed a copy myself... I did have Phoenix sentry software, where you can use registration keys, as... read more 06/02/2010 (8:15 am)
folder in zip file - Why this function has been removed? or moved? Might be worth having a look at this...[url=http://www.torquepowered.com/community/blogs/view/18897]... read more 06/02/2010 (1:28 am)
Next T3D 1.1 release? Think there's enough on this thread to fill up a jug or three let alone a cup. People have been sil... read more 06/02/2010 (12:29 am)
Next T3D 1.1 release? @Chris - Exactly. Everyone has spoken. Eric has taken things on board, now it's a waiting game and... read more 06/01/2010 (11:03 pm)
[T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED Thanks!... read more 06/01/2010 (6:37 am)
Handling more than one mission in a server This may help you, I believe it's still current for Torque 3D... [url=http://www.torquepowered.com/c... read more 05/31/2010 (3:24 am)
Player reflections in water not a major issue, it would be a nice to have option though. Making it a bit more realistic :)... read more 05/31/2010 (2:07 am)
folder in zip file - Why this function has been removed? or moved? The search is on :)... read more 05/31/2010 (1:51 am)
folder in zip file - Why this function has been removed? or moved? I'm also interested in this. Anyone know?... read more 05/31/2010 (1:45 am)
[T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED Out of interest, what did you use for the cave entrance? A pack or did you create your own using a ... read more 05/31/2010 (1:23 am)
[T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED Hi Chris, yeah... the front of it is ok it's the sides that cause problems, as I have an underground... read more 05/31/2010 (1:19 am)
Torque 3D Show Off Thread! that is really cool Tom. Especially the driftwood.... read more 05/30/2010 (12:47 pm)
Applying textures to terrain using the paint tool, changes them to something else on save thanks Steve, even though I have experienced this problem also, this bug is different. The one you'... read more 05/30/2010 (12:38 pm)
Player reflections in water Hi Harvey. Here's what I mean... shadows are showing up on the player... rocks are showing shadows ... read more 05/30/2010 (11:44 am)
Player reflections in water *bump*... read more 05/30/2010 (9:06 am)
Next T3D 1.1 release? Lets hope you have some Aces up your sleeve Eric. Some of those cards need to be seen, and with a g... read more 05/27/2010 (11:22 pm)
Next T3D 1.1 release? Hi Eric. I believe that the problems every developer here faces are promises, features, timelines t... read more 05/27/2010 (3:41 am)
Applying textures to terrain using the paint tool, changes them to something else on save Tested again, works ok now, must have been a glitch - or user error? Although I think there is a p... read more 05/19/2010 (5:12 am)
Scale a player using the datablock editor Cheers Richard. Much better way of doing it. Thanks! Yeah, you can re-scale in the editor using th... read more 05/12/2010 (12:34 am)
Scale a player using the datablock editor no matter, figured it out... for those who have the same problem.... in player.cs under function PLA... read more 05/12/2010 (12:04 am)
effects going under the landscape try clearing everything down in your .bat files, so it removes the .dso files, the db cache etc and ... read more 05/09/2010 (1:32 pm)
afxMeteor - Need Help @Jeff / Gibby - Am I right in saying that until maybe the next release, you could use something like... read more 05/06/2010 (7:02 am)
afxMeteor - Need Help @Gibby - nice work. I'll be sharing some Afx variants and some new weapons very soon.... read more 05/05/2010 (8:15 pm)
afxMeteor - Need Help It might be worth adding in somewhere as a test, something like: [code] datablock afxPathData(me... read more 05/02/2010 (12:58 am)
afxMeteor - Need Help Also coming back to my previous post, Jeff mentioned this; The trickiest part here will be gettin... read more 05/02/2010 (12:45 am)