Game Development Community

Jules's Forum Posts

Thread Post Date Posted
[T3D 1.1 BETA 1 BUG] Cutting a Block with Clear Terrain Tool - Loss of Terrain Collision - RESOLVED Great stuff!... read more 09/02/2010 (4:30 pm)
Commander Map (Minimap) for T3D On T3D 1.1B2 just gives me a nice grey screen. Compiles fine though!... read more 09/01/2010 (1:22 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Great thanks Scott, this was bugging the hell out of me.... read more 08/30/2010 (8:50 pm)
T3D 1.1 BETA 2 - GotoWebPage command on GUI button crashes game - NOT A BUG Hmmm... Nothing in the console log reporting just before or after the crash. I'll stick with the fu... read more 08/26/2010 (3:56 pm)
T3D 1.1 BETA 2 - GotoWebPage command on GUI button crashes game - NOT A BUG Ok, figured out what the problem was with #7 - Dual monitors!! Game on the left and Web browser on ... read more 08/26/2010 (2:20 pm)
T3D 1.1 BETA 2 - GotoWebPage command on GUI button crashes game - NOT A BUG Following on from this with the fix to create a function, after testing.. button works fine. The li... read more 08/26/2010 (1:42 pm)
T3D 1.1 BETA 2 - GotoWebPage command on GUI button crashes game - NOT A BUG Ok adding a function call in the command for example: gotoWebsite(); adding at the bottom of the ... read more 08/26/2010 (1:18 pm)
T3D 1.1 BETA 2 - GotoWebPage command on GUI button crashes game - NOT A BUG Also another thing - try typing in the command line in the GUI editor with your caps lock on (it def... read more 08/26/2010 (1:16 pm)
T3D 1.1 BETA 2 - GotoWebPage command on GUI button crashes game - NOT A BUG Still getting the crashing. The syntax is correct, it was my post that wasn't - can you guys test i... read more 08/26/2010 (1:12 pm)
T3D 1.1 BETA 2 - GotoWebPage command on GUI button crashes game - NOT A BUG thanks guys :) should have looked up the syntax. One of my dumass days!... read more 08/26/2010 (7:04 am)
Decal Road - How to make go over a bridge not sure if I understood your question right, but I have a bridge in my game, I created a mesh road ... read more 08/14/2010 (1:38 pm)
AI Flocking? Hi TJ, is there an offset function that can be added, so that no two bots can be within a certain di... read more 08/14/2010 (1:32 pm)
AFX does not work on roads created by the Road and Path Editor Thanks for the update Jeff - this is really good news!... read more 08/12/2010 (4:22 pm)
T3D 1.1 B2 - River Editor - need confirmation on Segment Length (possible bug) Thanks James - most helpful.... read more 08/11/2010 (12:37 am)
T3D 1.1 B2 - River Editor - need confirmation on Segment Length (possible bug) I think this may not be a bug, but more of a re-wording of what its intended use is. Would be good ... read more 08/09/2010 (10:35 pm)
T3D 1.1 Beta 2 - Terrain Smoothing tool does not work at default size - RESOLVED Thanks for that Scott / Matt. I did just check on 1.1b1 that the default size was set to 9 (visuall... read more 08/09/2010 (9:59 pm)
T3D 1.1 B2 - Verve compatible? Thanks Phillip, appreciate your prompt reply. I'll carry on with other things in the meantime.... read more 08/09/2010 (1:06 pm)
Torque 3D Vs Individual Pro or Studio Pro As an individual, you have the offer to upgrade the licence(s) you have to studio for $25. This lic... read more 08/09/2010 (1:05 pm)
What's the point of the web plugins? @Manoel - thanks - that would be great.... read more 08/08/2010 (6:18 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED I'm getting the same.. firing over a river using he rocket launcher projectile causes a lock up on t... read more 08/08/2010 (1:53 pm)
How to make foam in T3D1.1 Beta2 - LOGGED Probably not worth marking this post as resolved if it's not doing what it should 100%, afterall the... read more 08/08/2010 (6:57 am)
T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED good stuff.... read more 08/08/2010 (6:54 am)
T3D 1.1 Beta 2 - Terrain Smoothing tool does not work at default size - RESOLVED It does nothing from what I can tell... I've tried all heights, no difference. Size of 2 seems too ... read more 08/08/2010 (6:49 am)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED @Henry - thanks. I'm thinking it's now something to do with my terrain file as I have created a new... read more 08/07/2010 (6:11 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Nope, just moves the problem elsewhere. Oh well, I'm gonna give up on this for a bit, driving me a ... read more 08/07/2010 (4:44 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Ok, just realised that the position of my own levels terrain is set to -1024 -1024 0, so changing th... read more 08/07/2010 (4:25 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Ok, must be my mission file, works fine on Deathball Desert! [small]grumble[/small]... read more 08/07/2010 (3:02 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED For me, it's still there, after applying both fixes.. if you try shooting from the ground up and mov... read more 08/07/2010 (2:47 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Just gotta remember not to clear down the prefs batch file, but doesn't that store info about your g... read more 08/07/2010 (2:36 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Doesn't work for me Steve... I'll apply the same as Marcus and see if it works. Although hopefully ... read more 08/07/2010 (2:19 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED @Steve - no didn't work. [small]Projectile::onAdd(), I added this right after the call "addT... read more 08/07/2010 (1:52 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED hmm didn't work for me, still getting the problem. Here's where I added it... (projectile.cpp) [... read more 08/07/2010 (1:22 pm)
How to make foam in T3D1.1 Beta2 - LOGGED I couldn't get the foam working, still testing it myself being that 30% of my mission is water based... read more 08/06/2010 (3:10 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED Just to confirm what Aaron is saying, I don't think this is just related to terrains. I have just s... read more 08/06/2010 (3:05 pm)
UAIK not working with AFX Good stuff... everything is working as far as you can tell? I guess some people have reported other... read more 08/06/2010 (1:50 pm)
What's the point of the web plugins? @Tim / J S - thanks for your replies on this. It would be great if TP or someone who has advanced k... read more 08/06/2010 (11:27 am)
What's the point of the web plugins? So my understanding is that, you have a small game in Torque3D, that sits on your web server, the pl... read more 08/06/2010 (10:54 am)
What's the point of the web plugins? yes, searched and read some of them, the topics I read were not really going into its uses in detail... read more 08/06/2010 (10:44 am)
T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED [small]I wasn't going to comment[/small] - honest! ... read more 08/06/2010 (10:19 am)
What's the point of the web plugins? Are there any written documents/examples on the uses of the browser plugins, to understand the inter... read more 08/06/2010 (10:18 am)
How can i use hardware instancing in Beta2? I've noticed a problem with 1.1b2 frame rate is low, but as soon as a sound is applied, like shootin... read more 08/06/2010 (9:31 am)
T3D 1.1 Beta 2 - Terrain texture seams - LOGGED I had this problem Guy, updating my video card drivers to the latest ones solved my problem. I'm us... read more 08/06/2010 (9:07 am)
T3D 1.1 Beta 2 - Terrain polygon lines showing - RESOLVED yeah! crazy, still it shows that Torque is well on it's way to becoming the engine of choice. ... read more 08/06/2010 (7:50 am)
UAIK not working with AFX great, keep us posted.... read more 08/05/2010 (7:10 pm)
Which SDK versions? Must be windows 7, didn't experience this when I downloaded using FF.... read more 08/05/2010 (6:47 pm)
Which SDK versions? Pass. Not using PhysX just yet, was using bullet. Can anyone at TP clarify?... read more 08/05/2010 (5:37 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED @Marcus - at first I couldn't replicate this issue, but after several attempts at level loading, I c... read more 08/05/2010 (5:30 pm)
Which SDK versions? It was [url=http://www.torquepowered.com/community/forums/viewthread/118811]here[/url] under #14, no... read more 08/05/2010 (5:14 pm)
T3D 1.1 Beta 2 - Terrain Smoothing tool does not work at default size - RESOLVED Just figured it out, default size is 1 which does nothing, set the size higher and it does work. up... read more 08/05/2010 (4:46 pm)
T3D 1.1 Beta 2 - When shooting close, effects might not aperar - RESOLVED I had this issue, but it was resolved after updating my graphics card driver. There were polygons c... read more 08/05/2010 (3:12 pm)