Game Development Community

Jules's Forum Posts

Thread Post Date Posted
Decal Road - How to make go over a bridge nope, decals go on terrains, so I can't overlap them between mesh and decal roads.... read more 11/01/2010 (5:14 pm)
Decal Road - How to make go over a bridge I'll give that a go :)... read more 11/01/2010 (4:52 pm)
Decal Road - How to make go over a bridge I have used both mesh and decal roads with the same problem when it comes to bridges I've used mesh ... read more 11/01/2010 (2:20 pm)
Next Release: Feedback to help new users, maybe a few examples with documents explaining how they work, not many but a few ... read more 10/31/2010 (6:46 pm)
GMK for T3D 1.1 Beta 2? great stuff Yuri. Look forward to it.... read more 10/31/2010 (3:42 pm)
*Unofficial* 1.1B3 Change Log Thanks - I can't imagine 1.1 final being out for another 6 months at least (could be wrong though!) ... read more 10/30/2010 (4:35 pm)
Swaping character model If the skeleton is the same as the default character then you should be able to use it no problem, o... read more 10/26/2010 (3:59 pm)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) For the record, just tested 1.1 B3 stock T3D with mesh roads and the rocket launcher, decals show up... read more 10/25/2010 (1:51 pm)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) standalone at the moment. Based on your post, it is looking more likely that there is an issue with... read more 10/25/2010 (1:40 pm)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) Apologies Jeff. I was just following on from Scot's post. I'll create a new post if you like. I us... read more 10/25/2010 (1:23 pm)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) @Jeff - Projectile decals don't show up on Meshroads, but they do on Decal Roads. So looks like the... read more 10/25/2010 (11:45 am)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) @Scott - I get the same issue as you. Trying to track it down at the moment. Decals work fine on t... read more 10/25/2010 (10:01 am)
UAISK combing with AFX 1.2 TGE 1.5.2 For some reason I cannot get the bots to attack me, even though I have specified the team code on sp... read more 10/25/2010 (6:31 am)
UAISK combing with AFX 1.2 TGE 1.5.2 I managed to get it working with T3D 1.1 B3 + AFX 2.0 and UAISK, bots fight each other using the wea... read more 10/23/2010 (9:49 pm)
Death animations not working on AI - Solution Ok resolved this.. [code] function NonPlayerData::onEndSequence(%this, %obj, %slot) { %o... read more 10/23/2010 (11:03 am)
[1.1 Beta 1] AIPlayer stops moving but still plays forward animation - LOGGED Was this resolved?... read more 10/23/2010 (10:28 am)
Death animations not working on AI - Solution Although, once the death animation has played. My AI player doesn't move any more, even when it has... read more 10/23/2010 (9:22 am)
Spawn with a weapon Thanks for the clarification of where it should go Jeff. Much appreciated. Most of my player and w... read more 10/21/2010 (3:42 pm)
New player created - effects only showing up at his feet Thanks for the clarification Jeff. Typos on my behalf - I used underscores instead of spaces.... read more 10/21/2010 (2:13 pm)
New player created - effects only showing up at his feet yes, I believe so. I will double check in case of any typos. What node is required for the effects... read more 10/21/2010 (1:59 pm)
Asset Encryption/File Packing genEpak doesnt work with Torque 3D 1.1b2, b3. I did use Phoenix Sentry for a while, but then they v... read more 10/21/2010 (10:31 am)
Machinegun causes nVidia Driver crash Hi Sean. I can confirm that I get this in 1.1 B3 Afx 2.0, but not always... read more 10/21/2010 (9:45 am)
Performance question - Texture sizes I've recently done a performance sweep; increasing performance by reducing texture sizes on dts obje... read more 10/20/2010 (3:44 pm)
Torque 3D Show Off Thread! needs shades and factor 90 - great sun tan tho ;)... read more 10/19/2010 (6:40 am)
what melee solutions have you used with afx Nice work in creating a solution.... read more 10/17/2010 (6:10 am)
[Paid] 3D props artist required We're no longer looking - thanks.... read more 10/17/2010 (6:09 am)
T3D 1.1 B2 - Verve compatible? Good to hear that you are getting up to speed with 1.1 beta Phillip, hopefully it will not be too mu... read more 10/12/2010 (5:30 pm)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) great thanks Jeff.... read more 10/08/2010 (9:33 pm)
Burning out? I have porting syndrome... once I've done it once, twice, three or even four times is acceptable, bu... read more 10/05/2010 (5:10 pm)
Community Helpers I doubt they'd have the resources unless a few hours of bundled time would be thrown into the engine... read more 10/05/2010 (4:59 am)
Community Helpers yeah, think its a good move for the general forums.. Torque would be known for good support for Indi... read more 10/04/2010 (8:33 pm)
Player, AI or Vehicle names showing through DTS buildings Michael - good call, It didn't cross my mind. Yeah shapes are TSStatics.... read more 10/04/2010 (8:30 pm)
AFX port to T3D 1.1 Beta 3 is in progress great air con you have there Jeff. Good news on the 1.1B3 AFX build.. shame there's no one around t... read more 10/04/2010 (6:16 pm)
Application Error when attempting to edit a Blog same header applies to the resources section with a new drop down I've not seen before.... read more 09/30/2010 (11:04 am)
What's the point of the web plugins? That would be great Manoel. Thanks.... read more 09/28/2010 (6:18 pm)
limiting a bot/player to weapon it starts with Last time I checked, leaving out maxInv for a weapon, makes the player run through the item and not ... read more 09/23/2010 (12:48 pm)
limiting a bot/player to weapon it starts with Remove the max inventory ones that are set to 0? Worth a shot, but never tried it myself. My logic... read more 09/23/2010 (10:49 am)
Problem with Eric's latest blog Re: comments being posted - didn't work for me at the time, refreshed/cleared cache etc.. so maybe j... read more 09/22/2010 (10:49 pm)
Torque 3D 1.1 Beta 3 Changelog totally agree with Chris. Great job!... read more 09/20/2010 (5:31 pm)
GUI programmer required (client/server/database) [PAID] This has now been filled. thanks... read more 09/19/2010 (11:56 pm)
TGE code port to T3D 1.1B2 - $50 [PAID] This has now been filled. thanks... read more 09/19/2010 (11:30 pm)
Torque 3D Status - 9/11/2010 Thanks Scott. I'm happy to wait for it, and if released seperately as a demo makes more sense to ke... read more 09/19/2010 (10:37 pm)
Torque 3D Status - 9/11/2010 good to see Deathball desert has a facelift on 1.1b3, but no South Pacific demo bundled (delayed?). ... read more 09/19/2010 (7:55 am)
My first logon in 6 years... Welcome back Kevin. It's a great time to get cracking with Torque 3D..if that's the kind of game en... read more 09/15/2010 (6:30 pm)
Beta 2 Dedicated server for Linux This would be awesome news.. running windows dedicated servers is costly.... read more 09/15/2010 (8:20 am)
Torque 3D Status - 9/11/2010 This is Great Matt. Thanks for the update.. looking forward to BETA 3 even more now :)... read more 09/11/2010 (9:14 am)
About the server architecture of PlanetSide Once you start on real players with network traffic then you'll probably see the numbers reduce per ... read more 09/06/2010 (7:25 am)
About the server architecture of PlanetSide It could be that they have a massive terrain with line of sight, so that depending on which directio... read more 09/05/2010 (8:31 pm)
GameTSCtrl - Why no support for Camera Y rotate? No matter. I've figured out how to achieve this, after looking at a very old resource.. just need t... read more 09/02/2010 (7:37 pm)
GameTSCtrl - Why no support for Camera Y rotate? Hi JS, yeah I realised that after noticing a resource on this. Thanks for the post anyway. I just ... read more 09/02/2010 (7:15 pm)