Jules's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Decal Road - How to make go over a bridge | nope, decals go on terrains, so I can't overlap them between mesh and decal roads.... read more | 11/01/2010 (5:14 pm) |
| Decal Road - How to make go over a bridge | I'll give that a go :)... read more | 11/01/2010 (4:52 pm) |
| Decal Road - How to make go over a bridge | I have used both mesh and decal roads with the same problem when it comes to bridges I've used mesh ... read more | 11/01/2010 (2:20 pm) |
| Next Release: Feedback | to help new users, maybe a few examples with documents explaining how they work, not many but a few ... read more | 10/31/2010 (6:46 pm) |
| GMK for T3D 1.1 Beta 2? | great stuff Yuri. Look forward to it.... read more | 10/31/2010 (3:42 pm) |
| *Unofficial* 1.1B3 Change Log | Thanks - I can't imagine 1.1 final being out for another 6 months at least (could be wrong though!) ... read more | 10/30/2010 (4:35 pm) |
| Swaping character model | If the skeleton is the same as the default character then you should be able to use it no problem, o... read more | 10/26/2010 (3:59 pm) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | For the record, just tested 1.1 B3 stock T3D with mesh roads and the rocket launcher, decals show up... read more | 10/25/2010 (1:51 pm) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | standalone at the moment. Based on your post, it is looking more likely that there is an issue with... read more | 10/25/2010 (1:40 pm) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | Apologies Jeff. I was just following on from Scot's post. I'll create a new post if you like. I us... read more | 10/25/2010 (1:23 pm) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | @Jeff - Projectile decals don't show up on Meshroads, but they do on Decal Roads. So looks like the... read more | 10/25/2010 (11:45 am) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | @Scott - I get the same issue as you. Trying to track it down at the moment. Decals work fine on t... read more | 10/25/2010 (10:01 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | For some reason I cannot get the bots to attack me, even though I have specified the team code on sp... read more | 10/25/2010 (6:31 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | I managed to get it working with T3D 1.1 B3 + AFX 2.0 and UAISK, bots fight each other using the wea... read more | 10/23/2010 (9:49 pm) |
| Death animations not working on AI - Solution | Ok resolved this.. [code] function NonPlayerData::onEndSequence(%this, %obj, %slot) { %o... read more | 10/23/2010 (11:03 am) |
| [1.1 Beta 1] AIPlayer stops moving but still plays forward animation - LOGGED | Was this resolved?... read more | 10/23/2010 (10:28 am) |
| Death animations not working on AI - Solution | Although, once the death animation has played. My AI player doesn't move any more, even when it has... read more | 10/23/2010 (9:22 am) |
| Spawn with a weapon | Thanks for the clarification of where it should go Jeff. Much appreciated. Most of my player and w... read more | 10/21/2010 (3:42 pm) |
| New player created - effects only showing up at his feet | Thanks for the clarification Jeff. Typos on my behalf - I used underscores instead of spaces.... read more | 10/21/2010 (2:13 pm) |
| New player created - effects only showing up at his feet | yes, I believe so. I will double check in case of any typos. What node is required for the effects... read more | 10/21/2010 (1:59 pm) |
| Asset Encryption/File Packing | genEpak doesnt work with Torque 3D 1.1b2, b3. I did use Phoenix Sentry for a while, but then they v... read more | 10/21/2010 (10:31 am) |
| Machinegun causes nVidia Driver crash | Hi Sean. I can confirm that I get this in 1.1 B3 Afx 2.0, but not always... read more | 10/21/2010 (9:45 am) |
| Performance question - Texture sizes | I've recently done a performance sweep; increasing performance by reducing texture sizes on dts obje... read more | 10/20/2010 (3:44 pm) |
| Torque 3D Show Off Thread! | needs shades and factor 90 - great sun tan tho ;)... read more | 10/19/2010 (6:40 am) |
| what melee solutions have you used with afx | Nice work in creating a solution.... read more | 10/17/2010 (6:10 am) |
| [Paid] 3D props artist required | We're no longer looking - thanks.... read more | 10/17/2010 (6:09 am) |
| T3D 1.1 B2 - Verve compatible? | Good to hear that you are getting up to speed with 1.1 beta Phillip, hopefully it will not be too mu... read more | 10/12/2010 (5:30 pm) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | great thanks Jeff.... read more | 10/08/2010 (9:33 pm) |
| Burning out? | I have porting syndrome... once I've done it once, twice, three or even four times is acceptable, bu... read more | 10/05/2010 (5:10 pm) |
| Community Helpers | I doubt they'd have the resources unless a few hours of bundled time would be thrown into the engine... read more | 10/05/2010 (4:59 am) |
| Community Helpers | yeah, think its a good move for the general forums.. Torque would be known for good support for Indi... read more | 10/04/2010 (8:33 pm) |
| Player, AI or Vehicle names showing through DTS buildings | Michael - good call, It didn't cross my mind. Yeah shapes are TSStatics.... read more | 10/04/2010 (8:30 pm) |
| AFX port to T3D 1.1 Beta 3 is in progress | great air con you have there Jeff. Good news on the 1.1B3 AFX build.. shame there's no one around t... read more | 10/04/2010 (6:16 pm) |
| Application Error when attempting to edit a Blog | same header applies to the resources section with a new drop down I've not seen before.... read more | 09/30/2010 (11:04 am) |
| What's the point of the web plugins? | That would be great Manoel. Thanks.... read more | 09/28/2010 (6:18 pm) |
| limiting a bot/player to weapon it starts with | Last time I checked, leaving out maxInv for a weapon, makes the player run through the item and not ... read more | 09/23/2010 (12:48 pm) |
| limiting a bot/player to weapon it starts with | Remove the max inventory ones that are set to 0? Worth a shot, but never tried it myself. My logic... read more | 09/23/2010 (10:49 am) |
| Problem with Eric's latest blog | Re: comments being posted - didn't work for me at the time, refreshed/cleared cache etc.. so maybe j... read more | 09/22/2010 (10:49 pm) |
| Torque 3D 1.1 Beta 3 Changelog | totally agree with Chris. Great job!... read more | 09/20/2010 (5:31 pm) |
| GUI programmer required (client/server/database) [PAID] | This has now been filled. thanks... read more | 09/19/2010 (11:56 pm) |
| TGE code port to T3D 1.1B2 - $50 [PAID] | This has now been filled. thanks... read more | 09/19/2010 (11:30 pm) |
| Torque 3D Status - 9/11/2010 | Thanks Scott. I'm happy to wait for it, and if released seperately as a demo makes more sense to ke... read more | 09/19/2010 (10:37 pm) |
| Torque 3D Status - 9/11/2010 | good to see Deathball desert has a facelift on 1.1b3, but no South Pacific demo bundled (delayed?). ... read more | 09/19/2010 (7:55 am) |
| My first logon in 6 years... | Welcome back Kevin. It's a great time to get cracking with Torque 3D..if that's the kind of game en... read more | 09/15/2010 (6:30 pm) |
| Beta 2 Dedicated server for Linux | This would be awesome news.. running windows dedicated servers is costly.... read more | 09/15/2010 (8:20 am) |
| Torque 3D Status - 9/11/2010 | This is Great Matt. Thanks for the update.. looking forward to BETA 3 even more now :)... read more | 09/11/2010 (9:14 am) |
| About the server architecture of PlanetSide | Once you start on real players with network traffic then you'll probably see the numbers reduce per ... read more | 09/06/2010 (7:25 am) |
| About the server architecture of PlanetSide | It could be that they have a massive terrain with line of sight, so that depending on which directio... read more | 09/05/2010 (8:31 pm) |
| GameTSCtrl - Why no support for Camera Y rotate? | No matter. I've figured out how to achieve this, after looking at a very old resource.. just need t... read more | 09/02/2010 (7:37 pm) |
| GameTSCtrl - Why no support for Camera Y rotate? | Hi JS, yeah I realised that after noticing a resource on this. Thanks for the post anyway. I just ... read more | 09/02/2010 (7:15 pm) |