Game Development Community

Jules's Forum Posts

Thread Post Date Posted
Smart Packer Pro - Build in less than a minute a single executable @Michael - Does Smart Pack Pro have the ability to exclude files from the single .exe/.dll but retai... read more 11/25/2010 (8:20 am)
Smart Packer Pro - Build in less than a minute a single executable thanks for the clarification Michael. I'll definately take a look at Smark Packer in more detail.... read more 11/25/2010 (7:48 am)
Smart Packer Pro - Build in less than a minute a single executable What differences does this product have over molebox.com other than price?... read more 11/25/2010 (7:39 am)
Next Release: Feedback Hey Derek - you're a star! :)... read more 11/23/2010 (7:42 pm)
Next Release: Feedback you would then also retain their email for future sales... read more 11/23/2010 (7:15 pm)
Next Release: Feedback the other option is for people who have Verve to send you specific files that you request from the v... read more 11/23/2010 (7:12 pm)
sad news and GMK/guideBot thanks Yuri, much appreciated.... read more 11/19/2010 (8:05 pm)
load balancing all seems to be resolved now... maybe a dns or router glitch.... read more 11/18/2010 (1:11 pm)
Strange loss of framerate looking in the same direction, spawned in the same location?... read more 11/18/2010 (9:02 am)
Restarting a Mission in Torque 3D This would be useful, saves having to reload the mission again. I guess you'd need to go through wha... read more 11/16/2010 (9:43 pm)
Material Editor Critical Problem worth looking at any legacy material.cs files to see if they are standard with anything new. May no... read more 11/16/2010 (7:28 pm)
Need help with custom ItemData/ShapeBaseImageData you want hidden meshes perhaps?... read more 11/16/2010 (4:17 pm)
Fire Tower Prop - modification help This is what I'mn using on afxMagicMissileData(GBoF_Fireball) [code] particleEmitter = GBo... read more 11/16/2010 (4:10 pm)
Fire Tower Prop - modification help I think it was the gravity, too much of a minus value.... read more 11/16/2010 (4:05 pm)
Fire Tower Prop - modification help thanks Jeff, yeah experimented with that one... at the moment I've made it go supersonic into space ... read more 11/16/2010 (3:49 pm)
Need help with custom ItemData/ShapeBaseImageData This any help to you? [url=http://www.torquepowered.com/community/resources/view/19537]resource[/ur... read more 11/16/2010 (12:25 pm)
Responce to November Update Blog (Comments) Providing its possible in the New Year. I'm looking to buy 5 licences. I've been with Torque now si... read more 11/15/2010 (11:26 pm)
Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED Never noticed this. However I use a different installer, which is free - [url=http://www.jrsoftware... read more 11/15/2010 (10:09 pm)
Fire Tower Prop - modification help managed to figure it out using gravityMod, not perfect but it'll serve its purpose.... read more 11/15/2010 (8:57 pm)
You Know, I've been wondering.... Try [url=www.playmech.com]Play Mech[/url]... read more 11/15/2010 (6:02 am)
Shape Replicator doesnt show in menu Torque Beta 1.1 thanks for swinging by Alan and for the tips. I've managed to get my levels optimized now without t... read more 11/14/2010 (8:44 pm)
something all T3D owners are thinking about now I guess it really depends on whether work was completed, priorities change, work and plans change. ... read more 11/14/2010 (6:26 pm)
Treating T3D 1.1 B3 as final Hey Phil. Appreciate it. I'll keep my ears and eyes open for you. I hope to be hiring next year... read more 11/14/2010 (9:28 am)
Shape Replicator doesnt show in menu Torque Beta 1.1 I get major drop on FPS when adding tree's from Alan's tree pack. Just on about 20 trees, any tips?... read more 11/13/2010 (7:01 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 helpdesk (at) something2play (dot) com Thanks!... read more 11/13/2010 (2:45 pm)
sad news and GMK/guideBot Hi Yuri, it would be good to see Guidebot brought up to 1.1 B3 and released/completed. We have a st... read more 11/13/2010 (7:15 am)
The Uncertain Future Even if the Torque site dies, and they allow the engine to live on if no buyer for it presents thems... read more 11/11/2010 (9:51 pm)
Holes in Terrain not working properly with GMK was this meant to be fixed in 1.1b3 ? don't know if it was related to the borders of the terrain tha... read more 11/11/2010 (4:27 pm)
Rebuy Yack Pack for T3D? What's the EULA for the Yack pack ... does it say its only for TGE/A - or allows you to port it?... read more 11/08/2010 (4:44 pm)
GMK for T3D 1.1 Beta 2? nice work Yuri, thanks... read more 11/08/2010 (3:52 am)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED Guy, gotcha.. must have read the post too quickly :) although I'd have thought that having a space ... read more 11/07/2010 (4:04 pm)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED example for non AFX, definately too many quotes the -dedicated etc should be outside the quotes. ... read more 11/07/2010 (9:02 am)
T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED You may have too many quotes. this works for me by specifying the whole path? [code] "C:\T... read more 11/07/2010 (8:56 am)
GMK for T3D 1.1 Beta 2? Hi, can you give me a rough estimate as to when the update to 1.1 B3 will be ready Yuri? I need to ... read more 11/07/2010 (7:48 am)
UAISK combing with AFX 1.2 TGE 1.5.2 @Johnny - that would be an awesome resource for people :)... read more 11/05/2010 (10:00 am)
Master Game Server Has wrong port Info dodgy router? ... read more 11/04/2010 (6:31 am)
Master Game Server Has wrong port Info must have been network address translation (NAT), or where you didn't have a rule in your firewall t... read more 11/03/2010 (10:52 pm)
Master Game Server Has wrong port Info hmm, it's been a while since I did anything like this. My decicated server it setup to allow certai... read more 11/03/2010 (7:47 pm)
stock code scoring Hi Donald. you could do something like this; in; gameCore.cs add: [code] In function GameC... read more 11/03/2010 (7:05 pm)
Strange Actor Model Error although it reminded me of a pepperami - nice work in solving it.... read more 11/03/2010 (1:01 pm)
Master Game Server Has wrong port Info Do you have a static IP address for your internet connection and are you behind a hardware based fir... read more 11/03/2010 (9:33 am)
why we need to make difs work thanks for the reply Scott. Would be good to know sooner rather than later, gives me time to crank ... read more 11/02/2010 (8:27 pm)
Mission boundry all working now... :) thanks for the resource some of that is useful.... read more 11/02/2010 (7:46 pm)
Mission boundry Thanks Marcus. I did find that resource and just comparing things.. not sure if I need to use Vehic... read more 11/02/2010 (7:30 pm)
Mission boundry The code appears to be there already for mission boundry on vehicles, but can't get it to work. E... read more 11/02/2010 (6:45 pm)
Mission boundry Hey guys, do you know how I'd apply this to Wheeled Vehicles as they go straight through mission bou... read more 11/02/2010 (5:37 pm)
why we need to make difs work Worth getting a definate answer on this, can anyone at TP clarify for sure that dif support is being... read more 11/02/2010 (4:36 pm)
why we need to make difs work From what I've read, DIF is not going to be supported (or even used in 1.1 final). Your best bet is... read more 11/02/2010 (11:24 am)
Hovercraft script Thanks Scott.... read more 11/01/2010 (8:05 pm)
Decal Road - How to make go over a bridge thanks Guy. I was trying to place a decal on a mesh road, would only work on decal paths. I'll tak... read more 11/01/2010 (6:35 pm)