Jules's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Smart Packer Pro - Build in less than a minute a single executable | @Michael - Does Smart Pack Pro have the ability to exclude files from the single .exe/.dll but retai... read more | 11/25/2010 (8:20 am) |
| Smart Packer Pro - Build in less than a minute a single executable | thanks for the clarification Michael. I'll definately take a look at Smark Packer in more detail.... read more | 11/25/2010 (7:48 am) |
| Smart Packer Pro - Build in less than a minute a single executable | What differences does this product have over molebox.com other than price?... read more | 11/25/2010 (7:39 am) |
| Next Release: Feedback | Hey Derek - you're a star! :)... read more | 11/23/2010 (7:42 pm) |
| Next Release: Feedback | you would then also retain their email for future sales... read more | 11/23/2010 (7:15 pm) |
| Next Release: Feedback | the other option is for people who have Verve to send you specific files that you request from the v... read more | 11/23/2010 (7:12 pm) |
| sad news and GMK/guideBot | thanks Yuri, much appreciated.... read more | 11/19/2010 (8:05 pm) |
| load balancing | all seems to be resolved now... maybe a dns or router glitch.... read more | 11/18/2010 (1:11 pm) |
| Strange loss of framerate | looking in the same direction, spawned in the same location?... read more | 11/18/2010 (9:02 am) |
| Restarting a Mission in Torque 3D | This would be useful, saves having to reload the mission again. I guess you'd need to go through wha... read more | 11/16/2010 (9:43 pm) |
| Material Editor Critical Problem | worth looking at any legacy material.cs files to see if they are standard with anything new. May no... read more | 11/16/2010 (7:28 pm) |
| Need help with custom ItemData/ShapeBaseImageData | you want hidden meshes perhaps?... read more | 11/16/2010 (4:17 pm) |
| Fire Tower Prop - modification help | This is what I'mn using on afxMagicMissileData(GBoF_Fireball) [code] particleEmitter = GBo... read more | 11/16/2010 (4:10 pm) |
| Fire Tower Prop - modification help | I think it was the gravity, too much of a minus value.... read more | 11/16/2010 (4:05 pm) |
| Fire Tower Prop - modification help | thanks Jeff, yeah experimented with that one... at the moment I've made it go supersonic into space ... read more | 11/16/2010 (3:49 pm) |
| Need help with custom ItemData/ShapeBaseImageData | This any help to you? [url=http://www.torquepowered.com/community/resources/view/19537]resource[/ur... read more | 11/16/2010 (12:25 pm) |
| Responce to November Update Blog (Comments) | Providing its possible in the New Year. I'm looking to buy 5 licences. I've been with Torque now si... read more | 11/15/2010 (11:26 pm) |
| Photoshop corruption after uninstalling package made w/ torque installer? - RESOLVED | Never noticed this. However I use a different installer, which is free - [url=http://www.jrsoftware... read more | 11/15/2010 (10:09 pm) |
| Fire Tower Prop - modification help | managed to figure it out using gravityMod, not perfect but it'll serve its purpose.... read more | 11/15/2010 (8:57 pm) |
| You Know, I've been wondering.... | Try [url=www.playmech.com]Play Mech[/url]... read more | 11/15/2010 (6:02 am) |
| Shape Replicator doesnt show in menu Torque Beta 1.1 | thanks for swinging by Alan and for the tips. I've managed to get my levels optimized now without t... read more | 11/14/2010 (8:44 pm) |
| something all T3D owners are thinking about now | I guess it really depends on whether work was completed, priorities change, work and plans change. ... read more | 11/14/2010 (6:26 pm) |
| Treating T3D 1.1 B3 as final | Hey Phil. Appreciate it. I'll keep my ears and eyes open for you. I hope to be hiring next year... read more | 11/14/2010 (9:28 am) |
| Shape Replicator doesnt show in menu Torque Beta 1.1 | I get major drop on FPS when adding tree's from Alan's tree pack. Just on about 20 trees, any tips?... read more | 11/13/2010 (7:01 pm) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | helpdesk (at) something2play (dot) com Thanks!... read more | 11/13/2010 (2:45 pm) |
| sad news and GMK/guideBot | Hi Yuri, it would be good to see Guidebot brought up to 1.1 B3 and released/completed. We have a st... read more | 11/13/2010 (7:15 am) |
| The Uncertain Future | Even if the Torque site dies, and they allow the engine to live on if no buyer for it presents thems... read more | 11/11/2010 (9:51 pm) |
| Holes in Terrain not working properly with GMK | was this meant to be fixed in 1.1b3 ? don't know if it was related to the borders of the terrain tha... read more | 11/11/2010 (4:27 pm) |
| Rebuy Yack Pack for T3D? | What's the EULA for the Yack pack ... does it say its only for TGE/A - or allows you to port it?... read more | 11/08/2010 (4:44 pm) |
| GMK for T3D 1.1 Beta 2? | nice work Yuri, thanks... read more | 11/08/2010 (3:52 am) |
| T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED | Guy, gotcha.. must have read the post too quickly :) although I'd have thought that having a space ... read more | 11/07/2010 (4:04 pm) |
| T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED | example for non AFX, definately too many quotes the -dedicated etc should be outside the quotes. ... read more | 11/07/2010 (9:02 am) |
| T3D 1.1 Beta 3 -Command Line options for mission loading does not allow for spaces when starting a dedicated server - LOGGED | You may have too many quotes. this works for me by specifying the whole path? [code] "C:\T... read more | 11/07/2010 (8:56 am) |
| GMK for T3D 1.1 Beta 2? | Hi, can you give me a rough estimate as to when the update to 1.1 B3 will be ready Yuri? I need to ... read more | 11/07/2010 (7:48 am) |
| UAISK combing with AFX 1.2 TGE 1.5.2 | @Johnny - that would be an awesome resource for people :)... read more | 11/05/2010 (10:00 am) |
| Master Game Server Has wrong port Info | dodgy router? ... read more | 11/04/2010 (6:31 am) |
| Master Game Server Has wrong port Info | must have been network address translation (NAT), or where you didn't have a rule in your firewall t... read more | 11/03/2010 (10:52 pm) |
| Master Game Server Has wrong port Info | hmm, it's been a while since I did anything like this. My decicated server it setup to allow certai... read more | 11/03/2010 (7:47 pm) |
| stock code scoring | Hi Donald. you could do something like this; in; gameCore.cs add: [code] In function GameC... read more | 11/03/2010 (7:05 pm) |
| Strange Actor Model Error | although it reminded me of a pepperami - nice work in solving it.... read more | 11/03/2010 (1:01 pm) |
| Master Game Server Has wrong port Info | Do you have a static IP address for your internet connection and are you behind a hardware based fir... read more | 11/03/2010 (9:33 am) |
| why we need to make difs work | thanks for the reply Scott. Would be good to know sooner rather than later, gives me time to crank ... read more | 11/02/2010 (8:27 pm) |
| Mission boundry | all working now... :) thanks for the resource some of that is useful.... read more | 11/02/2010 (7:46 pm) |
| Mission boundry | Thanks Marcus. I did find that resource and just comparing things.. not sure if I need to use Vehic... read more | 11/02/2010 (7:30 pm) |
| Mission boundry | The code appears to be there already for mission boundry on vehicles, but can't get it to work. E... read more | 11/02/2010 (6:45 pm) |
| Mission boundry | Hey guys, do you know how I'd apply this to Wheeled Vehicles as they go straight through mission bou... read more | 11/02/2010 (5:37 pm) |
| why we need to make difs work | Worth getting a definate answer on this, can anyone at TP clarify for sure that dif support is being... read more | 11/02/2010 (4:36 pm) |
| why we need to make difs work | From what I've read, DIF is not going to be supported (or even used in 1.1 final). Your best bet is... read more | 11/02/2010 (11:24 am) |
| Hovercraft script | Thanks Scott.... read more | 11/01/2010 (8:05 pm) |
| Decal Road - How to make go over a bridge | thanks Guy. I was trying to place a decal on a mesh road, would only work on decal paths. I'll tak... read more | 11/01/2010 (6:35 pm) |