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Thak's Forum Posts

Thread Post Date Posted
The Digimation Suite. Free power tools for 3ds Max. *droooooool* :D Thanks Kevin... read more 12/03/2008 (6:35 pm)
Max polys for characters Hi, Is it a stadium, scene something huge? Or a character? If its a big scene and only one ... read more 12/02/2008 (4:34 pm)
Baseball MMO I think a sports MMO has been overdue for a long time as well, the teamplay, leagues all of that jaz... read more 10/14/2008 (1:59 pm)
World unit size - setup Ah *squints* dint see this was for the max exporter section. Yes unit scale in Max is irrelevant... read more 10/10/2008 (8:36 am)
World unit size - setup Hi Robert 1 Unit is 1 Meter, so nope hes 2.3 meters large... read more 10/10/2008 (5:05 am)
2d artist for videogames. Excellent work Jonik!... read more 05/17/2008 (11:55 am)
Medieval Cathedral model pack - DEXSOFT Games Looks really sweet guys *pokes Dejan* I sent you an email bud, after purchase I got the wrong DL.... read more 04/19/2008 (2:00 pm)
Mipmap distance for dts editable? Thanks Joseph. Ill have a programmer look into that. I am also going to see if splitting the textu... read more 04/09/2008 (7:37 pm)
Transparency with SuperPGN not working in TGE Hi [quote] check ON the transparency in the Material Editor without actualy entering a texture[/q... read more 03/18/2008 (8:23 pm)
3d max bones plugin Hi Josh, the thing you are looking for is called character studio or sometimes simply refered to as ... read more 03/07/2008 (10:01 pm)
DEXSOFT-GAMES:COM new web page, instant download links Sweet Ill certainly pick those new packs up, lookin awesome. Thanks also Frank and Dejan, I have ... read more 03/07/2008 (8:19 am)
DEXSOFT-GAMES:COM new web page, instant download links Great job, the site looks much sweeter now, and having a shopping cart direct download type system m... read more 03/05/2008 (10:38 am)
RTS Thug - Efficient replacement model Ah thats right Geom. I just took a looksee at kork his details are setup: Detail Level - Polycoun... read more 03/04/2008 (8:40 pm)
RTS Thug - Efficient replacement model Awesome Geom, thanks alot this is a great test and sweet screenies man. I'd then say that the few... read more 03/04/2008 (11:32 am)
WTH 3ds Max 9 is a RIP OFF Hi Best bet is to contact autodesk.com directly and have a list of your hardware ready, CPU, Mot... read more 03/04/2008 (11:14 am)
RTS Thug - Efficient replacement model Thanks Guy and Novack Yeh LOD works as it should... I'll be accepting donations in coffeebeans if... read more 03/03/2008 (5:35 pm)
RTS Thug - Efficient replacement model Allrighty this one has lod4 and lod32 the lower lod uses a smaller texture as well. I noticed that I... read more 03/02/2008 (8:51 pm)
RTS Thug - Efficient replacement model Yeh in tsp no problem, when zooming in it swaps, I use tsp to get the best distance so the swap is n... read more 03/02/2008 (8:19 pm)
RTS Thug - Efficient replacement model Hrm when I loaded my model with LOD into the rtskit demo game it dint change :( Stayed on the low lo... read more 03/02/2008 (7:57 pm)
RTS Thug - Efficient replacement model Thanks as well guys. As noted in the other thread Ill add a LOD-ed version of him sometime soon for ... read more 03/02/2008 (7:35 pm)
Who's alive in this part of the world? Thanks Geom, Good call, though LOD is turned off in the rts kit by default so I dint put it in y... read more 03/02/2008 (7:32 pm)
RTS Thug - Efficient replacement model Thanks Novack, thats cool... umm... not so wiki savvy meself, feel free to add it to TDN at your con... read more 03/02/2008 (5:27 pm)
Who's alive in this part of the world? Hallo all Just wanted to say hi in this thread. I bought tge and the rts kit over a year ago and ... read more 03/02/2008 (3:44 pm)
Texturing a barrel in 3d Max 9. The UV looks good. theres one strange poly the green line that goes over the barreltop there, but th... read more 02/24/2008 (5:21 pm)
Texturing a barrel in 3d Max 9. Yep thats the one. Once you apply it press edit in the rollout and ya get a nice uv working area,... read more 02/24/2008 (2:33 pm)
Texturing a barrel in 3d Max 9. Hi Josh You probably arent using the proper uv tools, looks like you are cropping the image in th... read more 02/24/2008 (1:06 pm)
Making a cartoon. (Yes, has something to do with a game) Theres nothing better than [url]http://toonboom.com/main/[/url] Its not free, its professional... read more 01/09/2008 (10:33 pm)
CoffeeShark - Your #1 Provider in Music, Graphics, and more Hi Dennis The Rocks [image]http://www.coffeeshark.nl/gallery/Full/Rocks.PNG[/image] I once bou... read more 01/06/2008 (4:02 pm)
Adding features to Legacy terrain - $250-$300 Thanks all for the insights. So it looks like the TGE Terrain and TGEA Legacy aren't all that closel... read more 01/02/2008 (8:48 am)
Adding features to Legacy terrain - $250-$300 I would like to add $500 of mine to the stake, Adam if I may. ;) EDIT: I am talking TGE sorry, no... read more 01/01/2008 (6:22 am)
Converting purchased assets to work in Torque Hi Dave, Theres this : [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 12/29/2007 (1:05 pm)
Skin found on link node "MultiResbodymesh"-skin must be unlink To follow up on Magnus, after you created the snapshot and added multires you need to link the multi... read more 12/08/2007 (7:36 pm)
Importing Textures Hi, Yes open the file in a photoshop like app and make the image exactly 256 pixels wide and 256 ... read more 12/04/2007 (6:52 pm)
Animation Export Issue Hi, you can export the man and bike as one single dts, they do not need to be one mesh inside max. ... read more 11/30/2007 (1:16 pm)
Bullet Hole decal pack Heya Ron I think these are free since some modders made them for cs: [url]http://www.games-fus... read more 11/15/2007 (9:51 am)
How to use Normal materials in TGE 1.5. But only on difs... read more 11/09/2007 (6:45 pm)
3dmax 7 : seing up DTS to use an IFL ? Hi Ice You need to put the start and end keyframes on the sequence dummy in the *trackview in the... read more 11/09/2007 (9:42 am)
Cyborg Wicked Maxim! He looks awesome... read more 11/04/2007 (9:45 am)
3ds max: need help with vertex weights The 0 and 1 limit is only for the old Milkshape exporter. With max you can use any weight and as man... read more 10/21/2007 (9:53 pm)
My texture is crashing the engine? Aye thats fine... read more 09/24/2007 (3:31 pm)
My texture is crashing the engine? Hi Your texture must be a power of 2 in pixel size: 256x256 or 512x512 or 1024x1024 etc... read more 09/24/2007 (5:09 am)
Map exporters need Hiya http://maple3d.com/ for max. Doesnt export UV's so you need to use a real map modelling so... read more 09/23/2007 (2:20 pm)
Are Persistent Worlds Possible? Best bet to get a legup is checking out [url]www.mmoworkshop.com[/url]... read more 09/22/2007 (4:43 pm)
Help with character export please... Try the original GG exporter and set the mountpoint in the cfg file to always export. No other Idea ... read more 09/20/2007 (2:45 pm)
Rigging: Geometry as bones? This will work too Russell just make sure that your bones made of geometry are not having trailing ... read more 09/19/2007 (7:18 pm)
Which software should I get Heya thomas. While I prefer Max myself the best alternative with a very decent price but alot of... read more 09/17/2007 (6:54 pm)
LOD mesh problems (Max8, MultiRes, Max2DTS) Hiya James The step by step workflow you describe is correct. However I usually name the meshe... read more 09/15/2007 (8:02 pm)
Where do i get lightwave? [url]http://shop.newtek.com/index.asp?PageAction=VIEWCATS&Category=3[/url]... read more 09/12/2007 (8:16 pm)
Animation Methods/Ways? Hi Flame These are some of the best tuts [url]http://torque.smdlabs.com/media/freetutorials/maxd... read more 09/12/2007 (6:55 pm)
Exporting Helmet Click embed shape first to get the start and base nodes... read more 09/08/2007 (11:26 pm)
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