Thak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Digimation Suite. Free power tools for 3ds Max. | *droooooool* :D Thanks Kevin... read more | 12/03/2008 (6:35 pm) |
| Max polys for characters | Hi, Is it a stadium, scene something huge? Or a character? If its a big scene and only one ... read more | 12/02/2008 (4:34 pm) |
| Baseball MMO | I think a sports MMO has been overdue for a long time as well, the teamplay, leagues all of that jaz... read more | 10/14/2008 (1:59 pm) |
| World unit size - setup | Ah *squints* dint see this was for the max exporter section. Yes unit scale in Max is irrelevant... read more | 10/10/2008 (8:36 am) |
| World unit size - setup | Hi Robert 1 Unit is 1 Meter, so nope hes 2.3 meters large... read more | 10/10/2008 (5:05 am) |
| 2d artist for videogames. | Excellent work Jonik!... read more | 05/17/2008 (11:55 am) |
| Medieval Cathedral model pack - DEXSOFT Games | Looks really sweet guys *pokes Dejan* I sent you an email bud, after purchase I got the wrong DL.... read more | 04/19/2008 (2:00 pm) |
| Mipmap distance for dts editable? | Thanks Joseph. Ill have a programmer look into that. I am also going to see if splitting the textu... read more | 04/09/2008 (7:37 pm) |
| Transparency with SuperPGN not working in TGE | Hi [quote] check ON the transparency in the Material Editor without actualy entering a texture[/q... read more | 03/18/2008 (8:23 pm) |
| 3d max bones plugin | Hi Josh, the thing you are looking for is called character studio or sometimes simply refered to as ... read more | 03/07/2008 (10:01 pm) |
| DEXSOFT-GAMES:COM new web page, instant download links | Sweet Ill certainly pick those new packs up, lookin awesome. Thanks also Frank and Dejan, I have ... read more | 03/07/2008 (8:19 am) |
| DEXSOFT-GAMES:COM new web page, instant download links | Great job, the site looks much sweeter now, and having a shopping cart direct download type system m... read more | 03/05/2008 (10:38 am) |
| RTS Thug - Efficient replacement model | Ah thats right Geom. I just took a looksee at kork his details are setup: Detail Level - Polycoun... read more | 03/04/2008 (8:40 pm) |
| RTS Thug - Efficient replacement model | Awesome Geom, thanks alot this is a great test and sweet screenies man. I'd then say that the few... read more | 03/04/2008 (11:32 am) |
| WTH 3ds Max 9 is a RIP OFF | Hi Best bet is to contact autodesk.com directly and have a list of your hardware ready, CPU, Mot... read more | 03/04/2008 (11:14 am) |
| RTS Thug - Efficient replacement model | Thanks Guy and Novack Yeh LOD works as it should... I'll be accepting donations in coffeebeans if... read more | 03/03/2008 (5:35 pm) |
| RTS Thug - Efficient replacement model | Allrighty this one has lod4 and lod32 the lower lod uses a smaller texture as well. I noticed that I... read more | 03/02/2008 (8:51 pm) |
| RTS Thug - Efficient replacement model | Yeh in tsp no problem, when zooming in it swaps, I use tsp to get the best distance so the swap is n... read more | 03/02/2008 (8:19 pm) |
| RTS Thug - Efficient replacement model | Hrm when I loaded my model with LOD into the rtskit demo game it dint change :( Stayed on the low lo... read more | 03/02/2008 (7:57 pm) |
| RTS Thug - Efficient replacement model | Thanks as well guys. As noted in the other thread Ill add a LOD-ed version of him sometime soon for ... read more | 03/02/2008 (7:35 pm) |
| Who's alive in this part of the world? | Thanks Geom, Good call, though LOD is turned off in the rts kit by default so I dint put it in y... read more | 03/02/2008 (7:32 pm) |
| RTS Thug - Efficient replacement model | Thanks Novack, thats cool... umm... not so wiki savvy meself, feel free to add it to TDN at your con... read more | 03/02/2008 (5:27 pm) |
| Who's alive in this part of the world? | Hallo all Just wanted to say hi in this thread. I bought tge and the rts kit over a year ago and ... read more | 03/02/2008 (3:44 pm) |
| Texturing a barrel in 3d Max 9. | The UV looks good. theres one strange poly the green line that goes over the barreltop there, but th... read more | 02/24/2008 (5:21 pm) |
| Texturing a barrel in 3d Max 9. | Yep thats the one. Once you apply it press edit in the rollout and ya get a nice uv working area,... read more | 02/24/2008 (2:33 pm) |
| Texturing a barrel in 3d Max 9. | Hi Josh You probably arent using the proper uv tools, looks like you are cropping the image in th... read more | 02/24/2008 (1:06 pm) |
| Making a cartoon. (Yes, has something to do with a game) | Theres nothing better than [url]http://toonboom.com/main/[/url] Its not free, its professional... read more | 01/09/2008 (10:33 pm) |
| CoffeeShark - Your #1 Provider in Music, Graphics, and more | Hi Dennis The Rocks [image]http://www.coffeeshark.nl/gallery/Full/Rocks.PNG[/image] I once bou... read more | 01/06/2008 (4:02 pm) |
| Adding features to Legacy terrain - $250-$300 | Thanks all for the insights. So it looks like the TGE Terrain and TGEA Legacy aren't all that closel... read more | 01/02/2008 (8:48 am) |
| Adding features to Legacy terrain - $250-$300 | I would like to add $500 of mine to the stake, Adam if I may. ;) EDIT: I am talking TGE sorry, no... read more | 01/01/2008 (6:22 am) |
| Converting purchased assets to work in Torque | Hi Dave, Theres this : [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 12/29/2007 (1:05 pm) |
| Skin found on link node "MultiResbodymesh"-skin must be unlink | To follow up on Magnus, after you created the snapshot and added multires you need to link the multi... read more | 12/08/2007 (7:36 pm) |
| Importing Textures | Hi, Yes open the file in a photoshop like app and make the image exactly 256 pixels wide and 256 ... read more | 12/04/2007 (6:52 pm) |
| Animation Export Issue | Hi, you can export the man and bike as one single dts, they do not need to be one mesh inside max. ... read more | 11/30/2007 (1:16 pm) |
| Bullet Hole decal pack | Heya Ron I think these are free since some modders made them for cs: [url]http://www.games-fus... read more | 11/15/2007 (9:51 am) |
| How to use Normal materials in TGE 1.5. | But only on difs... read more | 11/09/2007 (6:45 pm) |
| 3dmax 7 : seing up DTS to use an IFL ? | Hi Ice You need to put the start and end keyframes on the sequence dummy in the *trackview in the... read more | 11/09/2007 (9:42 am) |
| Cyborg | Wicked Maxim! He looks awesome... read more | 11/04/2007 (9:45 am) |
| 3ds max: need help with vertex weights | The 0 and 1 limit is only for the old Milkshape exporter. With max you can use any weight and as man... read more | 10/21/2007 (9:53 pm) |
| My texture is crashing the engine? | Aye thats fine... read more | 09/24/2007 (3:31 pm) |
| My texture is crashing the engine? | Hi Your texture must be a power of 2 in pixel size: 256x256 or 512x512 or 1024x1024 etc... read more | 09/24/2007 (5:09 am) |
| Map exporters need | Hiya http://maple3d.com/ for max. Doesnt export UV's so you need to use a real map modelling so... read more | 09/23/2007 (2:20 pm) |
| Are Persistent Worlds Possible? | Best bet to get a legup is checking out [url]www.mmoworkshop.com[/url]... read more | 09/22/2007 (4:43 pm) |
| Help with character export please... | Try the original GG exporter and set the mountpoint in the cfg file to always export. No other Idea ... read more | 09/20/2007 (2:45 pm) |
| Rigging: Geometry as bones? | This will work too Russell just make sure that your bones made of geometry are not having trailing ... read more | 09/19/2007 (7:18 pm) |
| Which software should I get | Heya thomas. While I prefer Max myself the best alternative with a very decent price but alot of... read more | 09/17/2007 (6:54 pm) |
| LOD mesh problems (Max8, MultiRes, Max2DTS) | Hiya James The step by step workflow you describe is correct. However I usually name the meshe... read more | 09/15/2007 (8:02 pm) |
| Where do i get lightwave? | [url]http://shop.newtek.com/index.asp?PageAction=VIEWCATS&Category=3[/url]... read more | 09/12/2007 (8:16 pm) |
| Animation Methods/Ways? | Hi Flame These are some of the best tuts [url]http://torque.smdlabs.com/media/freetutorials/maxd... read more | 09/12/2007 (6:55 pm) |
| Exporting Helmet | Click embed shape first to get the start and base nodes... read more | 09/08/2007 (11:26 pm) |