Game Development Community

Chris Jorgensen's Forum Posts

Thread Post Date Posted
TGB game contest ( BIG ) Hi Steve, I'm more skilled on the programming side than the art side, though I think I'm fairly d... read more 06/05/2006 (2:10 pm)
Overwhelmed by decision making ^When I worked in web programmer, I usually argued to people that any more than 10 fields in a surve... read more 06/02/2006 (11:19 am)
Joystick Event Buffer Overflow? I thought I'd put my progress on the issue here since it sounds like everyone else was just as stump... read more 06/02/2006 (10:09 am)
Joystick Event Buffer Overflow? I have whatever version comes in the Beta2_TorqueGameBuilder_1_1.zip file you download when you purc... read more 05/31/2006 (10:21 pm)
GameProducer.net Publishes New Indie Game Sales Statistics Interesting numbers. Thanks for the link!... read more 05/30/2006 (1:28 pm)
Ever love an old game so much.... I'd have said Total Annihilation. But now that Supreme Commander is coming out.... I also loved S... read more 05/25/2006 (2:24 pm)
Shooter Tutorial I most definitely changed the camera size and sprite size. I'd say there's still something wrong wit... read more 05/23/2006 (2:30 pm)
Shooter Tutorial I think the %this.player.scenegraph would work too instead of "theScene." Though I can't remember if... read more 05/23/2006 (12:34 pm)
Shooter Tutorial To name the scene, I clicked on the camera bounding box. I think it has a section for its name/class... read more 05/23/2006 (10:13 am)
Shooter Tutorial Well my problem was a little different. I'd begun to suspect that my new sprite (the missile) wasn't... read more 05/22/2006 (10:09 pm)
Shooter Tutorial ^Yup, definitely imported. It doesn't report any errors of the imageMap being missing. (Though I che... read more 05/22/2006 (12:01 pm)
Shooter Tutorial Perhaps a more generic question is: how do I go about adding sprites to the level dynamically? There... read more 05/22/2006 (11:23 am)
Shooter Tutorial I"ve got this same problem. No errors in the console and the missiles won't fire. :( In fact, to... read more 05/21/2006 (2:54 pm)
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