Chris Jorgensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque App Size | That's a unity specific problem, I believe. This [url=http://forums.toucharcade.com/showthread.php?t... read more | 11/17/2009 (3:16 am) |
| TGB Kart Kit version 1.2 Discussion | By scrolling sky... you want a second mode7 plane above the the ground? I could add that in. I also ... read more | 11/11/2009 (12:58 am) |
| App Store Sales Tips and Tricks | I think the #13 post may be spam?... read more | 11/10/2009 (12:19 am) |
| Biozombie is out | Okay, will look at both. I have tried the demo of FRAPS but it didn't like the funky 480x320 resolut... read more | 11/08/2009 (12:28 am) |
| Biozombie is out | I like Biozombie. Downloaded it and will recommend it to a friend. As an aside, how did you capture ... read more | 11/07/2009 (11:31 pm) |
| Success stories | [quote] Can you give us any numbers? [/quote] Sure. When I first launched, it was at 20 sales ... read more | 11/07/2009 (1:11 am) |
| Biozombie is out | Ha! I love the look and play style. I'll definitely download this one tonight. :)... read more | 11/06/2009 (10:58 pm) |
| iPod Touch x iPhone 3G performance | You'll probably have to port whatever bottlenecks are in script to C++. Script is much, much slower ... read more | 11/06/2009 (1:58 am) |
| How to shrink your app | Actually one thing not mentioned is just the process of removing features from the engine. I removed... read more | 11/05/2009 (10:12 pm) |
| Success stories | Thanks! It's received a monster sales boost as a result. I'm ready for version 1.1 to be approved (m... read more | 11/05/2009 (10:10 pm) |
| iPod Touch x iPhone 3G performance | The 3G is actually just a surprisingly slow device. I don't know about 3.1.2's impact, but you shoul... read more | 11/05/2009 (6:27 am) |
| Open Feint Tutorial | Great tutorial! Just got OF plugged in. Agreed with Ronny. A lot of these tips popping up have be... read more | 11/04/2009 (12:15 am) |
| How to shrink your app | Great post and I can attest that these tips work and work well. I was able to trim 3 seconds off my ... read more | 11/03/2009 (8:46 pm) |
| App Store Sales Tips and Tricks | That's a good point. It definitely hurts to launch and not be in the latest releases list. Anothe... read more | 10/30/2009 (8:45 pm) |
| Success stories | Dang! So close. :P... read more | 10/24/2009 (2:37 am) |
| Success stories | [image]http://cascadiagames.com/images/icon_zombiekarts.gif[/image] [url=http://cascadiagames.com/ga... read more | 10/23/2009 (9:45 pm) |
| [discussion] In App purchase | Oh ya, that's [i]exactly[/i] why I have looked into it. I'm just dropping the ball thus far. If some... read more | 10/23/2009 (12:04 am) |
| [discussion] In App purchase | I've looked a little bit into Urban Airship, but I haven't tried integrating yet. I've also thought ... read more | 10/22/2009 (10:26 pm) |
| Recursion for iPhone | Out of those three alternatives, I use onTimer. You can throttle your performance a little but by ad... read more | 10/22/2009 (4:45 am) |
| Draw call reduction | I don't want to turn this into a self-plug post, but overall for my first kart game, I was able to g... read more | 10/21/2009 (12:03 am) |
| Cutting down app size | This is a great thread. I've been crunching down the size of [url=http://www.cascadiagames.com/game_... read more | 10/20/2009 (11:45 pm) |
| Thought it was working (almost), but can't get it to link anymore | I usually make a mode7 filter in Visual Studio and just add a full folder reference for "source... read more | 10/10/2009 (12:15 am) |
| iTGB 1.3 Planning | As far as loading speeds go, that's fairly easily remedied. I was able to rip about about 20% of the... read more | 10/06/2009 (11:37 pm) |
| [T2D iPhone 1.3 Beta] Unable to Build in Windows | I prototype in Windows with TGB 1.7.4. Then I clear out all the DSOs and use iTGB on Mac for the fin... read more | 10/06/2009 (2:51 am) |
| Your sprite sheet setup? | I use Lightwave to render the individual frames. Then I use Adobe Image Ready to import a "fold... read more | 10/04/2009 (7:50 am) |
| Thought it was working (almost), but can't get it to link anymore | Eric: I'll send them to you this weekend. ... read more | 10/03/2009 (11:39 pm) |
| Lightwave Support? | Thanks David. ... read more | 10/03/2009 (11:29 pm) |
| Removing Network support? | I removed a huge amount last night. Most GUI elements and a variety of other things I don't use (3D ... read more | 10/02/2009 (9:22 pm) |
| Problem with compiling | @David: Just to confirm: for 1.7.4? If so I should be able to get it to you shortly. Update: I... read more | 10/02/2009 (9:18 pm) |
| Thought it was working (almost), but can't get it to link anymore | Wow. Ya, Xcode is a pain to get used to for sure. In some ways it's more quirky than Visual Studio, ... read more | 10/02/2009 (12:27 am) |
| After compilation: only a 2d top view of the track | In the Builder, you'd want the top-down 2D view. In TGBGame, when you build, it should have the 2.5D... read more | 10/01/2009 (9:06 pm) |
| Line numbers don't line up | The documentation is correct. (i: #) is for iTGB. Sorry if my post was confusing. I meant (i: #) *wh... read more | 10/01/2009 (7:49 pm) |
| Line numbers don't line up | The line changes are for iTGB 1.3 and when different from 1.7.4 are listed as (i: #). The lines are ... read more | 09/30/2009 (11:07 pm) |
| TGB Kart Kit version 1.1 Now Available | Up and ready for download.... read more | 09/26/2009 (2:16 am) |
| Kingdom of Gorath now available on appstore. | Very nice. Looks like it took a major effort to put it together!... read more | 09/25/2009 (7:29 pm) |
| Application is crashing because it is taking too long to launch | Agreed with Nate. Don't have a big datablocks CS. In fact, you might want to even make it empty and ... read more | 09/25/2009 (12:07 am) |
| Scoreloop and OpenFeint | I have to say that I'm surprised how desired of a feature OpenFeint has become. Is the consensus tha... read more | 09/23/2009 (11:25 pm) |
| TGB Kart Kit version 1.1 Now Available | Just to keep everyone up to date... this update is done. I sent it to GG on the 14th. I think the Au... read more | 09/21/2009 (5:32 am) |
| size of games | In terms of matching it to visuals, hard to say. I can use [url=http://www.cascadiagames.com/game_xe... read more | 09/17/2009 (2:27 am) |
| size of games | @Luke: Correct. Just a generalization that tends to work. :)... read more | 09/16/2009 (7:58 pm) |
| size of games | Size in terms of disk space? Stay under 10MB. Anything over that can't be downloaded via 3G. One ... read more | 09/16/2009 (1:45 am) |
| Size of Apple DRM | I can confirm that all my apps end up being about 1.5MB bigger than the zip file as well.... read more | 09/15/2009 (11:53 pm) |
| TGB Kart Kit version 1.1 Now Available | Still working like crazy to resolve [url=http://www.garagegames.com/community/forums/viewthread/1014... read more | 09/14/2009 (10:04 pm) |
| iTGB 1.3 Planning | [quote] Now to the Question: PVR for cell-based sprite sheets? Did this feature make it into the re... read more | 09/14/2009 (8:12 pm) |
| (Resolved?) Program received signal: “0”. | I would assume an initialization order issue would happen very soon after the game started. What I'm... read more | 09/14/2009 (8:10 pm) |
| (Resolved?) Program received signal: “0”. | It is odd. I haven't come up with any real leads on the problem yet. I suspected triggers, since the... read more | 09/14/2009 (1:05 am) |
| iTunes 9.0 AppStore - horrible for sales. | I've seen a drop too... even excluding the fact that I had to temporarily pull Starcas... er, Xeno S... read more | 09/13/2009 (6:55 am) |
| iTGB 1.3 Planning | Also seeing onMouseDragged not working. Another note, I'm getting that dreaded "TGBGame has ... read more | 09/11/2009 (9:33 pm) |
| iTGB 1.3 Planning | Perfect timing. I'm all geared up to start porting over to iT2D1.0B and see what kind of gains there... read more | 09/10/2009 (9:38 pm) |
| TGB Kart Kit version 1.1 Now Available | Stability issue is in iTGB 1.2.... EDIT: Uh-oh! Same crash in 1.7.4... time for some further inve... read more | 09/10/2009 (5:26 am) |