Chris Jorgensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Kart Kit for iT2D 1.5 | Yes. The plan is to start work on updating the kit this week. Super sorry for the long delay!... read more | 02/08/2012 (10:29 am) |
| TGB Kart Kit for iT2D 1.5 | Cavorite 2 should start public beta testing this week. So kart kit update soon. :)... read more | 01/29/2012 (12:32 pm) |
| TGB Kart Kit for iT2D 1.5 | I hear ya. Once Cavorite 2 goes into public beta testing -- probably this weekend -- I'll switch gea... read more | 01/17/2012 (8:44 pm) |
| Kit for TGB 1.7.6 | I'll have an update for 1.7.6 at the same time I have one for the latest iT2D. My apologies an updat... read more | 01/10/2012 (10:42 am) |
| TGB Kart Kit for iT2D 1.5 | None yet. Running a little bit behind.... read more | 01/07/2012 (3:16 pm) |
| Particle Trail | Glad you've figured it out. I was going to suggest that offsetTo function. :)... read more | 12/21/2011 (11:04 am) |
| TGB Kart Kit for iT2D 1.5 | Haven't gotten to the kit update yet. I'm closer though. Still hoping to work on it and get it out i... read more | 12/18/2011 (10:59 am) |
| Changing Track Size | Yup. [quote]// Note that ground size is hardcoded in the engine... mode7SetGround(%ground.mode7... read more | 12/18/2011 (10:58 am) |
| Changing Track Size | Hmm... it should be able to do that. I'll look into it shortly. There should be functions for th... read more | 12/14/2011 (10:01 am) |
| TGB Kart Kit for iT2D 1.5 | 100% free update for those who have the kit. My apologies on the slowness but as far as coding goes,... read more | 11/22/2011 (8:36 am) |
| TGB Kart Kit for iT2D 1.5 | New kit probably won't be here until January, just to set expectations. ... read more | 11/17/2011 (7:46 pm) |
| Changing t2dAnimatedSprite's Animation | Mode7 objects are children of the original object. When an object is initialized for mode7, it's get... read more | 11/14/2011 (4:02 pm) |
| [RESOLVED] - iTorque2D 1.4/1.5 - Where are the build files for an Xcode project? | Just so other folks see the answer to this. Those folders are part of the 1.5 version of iT2D, which... read more | 11/01/2011 (11:01 pm) |
| New version | Please see [url=http://www.garagegames.com/community/forums/viewthread/128113]this thread[/url]. I w... read more | 10/21/2011 (8:28 pm) |
| New version | The kit isn't ready for 1.5 yet. I'll be working on a big update soon. :)... read more | 10/11/2011 (6:50 pm) |
| New version | Sent.... read more | 10/09/2011 (11:29 am) |
| New version | I haven't tested with 1.5 yet. There are some funny issues with 1.4 -- hence no official release for... read more | 10/07/2011 (1:53 pm) |
| New version | Email sent.... read more | 09/28/2011 (10:34 pm) |
| Torque 2D and TGB Kart Kit oddities | I'm the creator. I am waiting on iTGB 1.5 before I push a new version to the folks at GG, since it's... read more | 09/17/2011 (11:45 am) |
| App Store Sales Tips and Tricks | I agree that the best thing you can do is pick a date and then spend a couple of weeks informing web... read more | 09/12/2011 (11:47 am) |
| Changing Background Window Size | I think if you adjust the Y position of the camera, you'll possibly get the effect you're looking fo... read more | 09/08/2011 (11:42 am) |
| Changing Background Window Size | By showing more background, do you mean change the angle of the ground plane? If so, there should be... read more | 09/06/2011 (10:37 am) |
| iTorque 2D engine efficiency boost | Awesome. Been hard at work porting [url=http://DrCavor.com]Cavorite[/url] to Mac and have had a few ... read more | 08/17/2011 (6:28 pm) |
| Track similarities and other stuff. | It definitely didn't support different track sizes until 1.2. It had some hardcoded track sizes assu... read more | 07/30/2011 (7:59 pm) |
| Track similarities and other stuff. | I think track design is totally up to you. :) As for bigger tracks, it should work for you automa... read more | 07/30/2011 (6:11 pm) |
| New version | Sent.... read more | 07/10/2011 (12:36 pm) |
| Simulating Hills | The camera angle change is pretty easy and already has some script available for that purpose. I ... read more | 07/10/2011 (12:25 pm) |
| Preparing Scripting for first-run | Hmm. I'll have to think about this more when my head is clear. I've been completely distracted with ... read more | 06/30/2011 (8:49 pm) |
| Preparing Scripting for first-run | Yes, the example binaries are TGB 1.7.5. I didn't see the need to include iTGB Windows/Mac binaries,... read more | 06/26/2011 (8:42 pm) |
| Preparing Scripting for first-run | Just out of curiosity, does the example game work with mode7? That'll help me figure out where the p... read more | 06/26/2011 (5:11 pm) |
| Preparing Scripting for first-run | You're probably just off with the changes a line or two. I can send you the source files. They're no... read more | 06/24/2011 (12:29 pm) |
| TGB Kart Kit Version 1.3 Discussion | Sent.... read more | 04/23/2011 (10:10 am) |
| Performance Tests: Part 2 | I'll agree this isn't as relevant of a blog post as the previous one. It's well known TS should only... read more | 04/11/2011 (5:02 pm) |
| iTorque2D vs. Cocos2D performance. | Good writeup and very consistent with the unwritten "rule of 30" many of us have learned a... read more | 04/09/2011 (1:25 pm) |
| TGB Kart Kit Version 1.3 Discussion | Sent. :)... read more | 02/15/2011 (11:52 am) |
| TGB Kart Kit Version 1.3 Discussion | Sent.... read more | 02/09/2011 (2:50 pm) |
| iTorque2D and Platform Starter Kit - First Impressions... | That's a fair point Henry (I just named my newborn son that, btw!). There are a few source changes t... read more | 02/09/2011 (1:33 am) |
| iTorque2D and Platform Starter Kit - First Impressions... | @Rob: With all due respect, what on earth are you talking about? There are at least 5 games in th... read more | 02/08/2011 (6:36 pm) |
| ...porting project to iPhone (paid) | @Ashley: Yup. That's one reason why there was no "official" 1.4 kart kit release. It still... read more | 02/04/2011 (12:37 pm) |
| ...porting project to iPhone (paid) | The kit is designed to run out-of-box on the iPhone. Is the issue difficulty in getting it to work, ... read more | 02/03/2011 (8:51 pm) |
| What framerate is the kit getting in version 1.2? | There's a GUI in the common/gui folder. I can't remember the name but you can set the visible flag f... read more | 01/31/2011 (7:53 pm) |
| TGB Kart Kit Version 1.3 Discussion | Glad I could get it to you. I'm actually at the hospital -- my first childmwas born yesterday! Fortu... read more | 01/31/2011 (7:50 pm) |
| Not functioning well | You need to enable multi-touch. Check the iT2D forum for instructions. That will fix the buttons / t... read more | 01/29/2011 (10:35 am) |
| iTGB kart-kit Mode7 is not working | Files sent.... read more | 01/27/2011 (9:55 pm) |
| Accessing non-global script variable from source | I thought it looked right too. But it didn't work when I tried. I was able to put in a workaround th... read more | 01/16/2011 (6:09 pm) |
| Helmet Hero : Head Trauma released today. Long Live Torque 2D. :) | Just bought it. Nicely done! These kinds of games always make we wonder why I go for such complex ap... read more | 01/16/2011 (6:12 am) |
| New version | Sent.... read more | 01/06/2011 (10:24 pm) |
| TGB Kart Kit Version 1.3 Discussion | I didn't get it. Did the phantom "null" get in the email address perhaps?... read more | 12/27/2010 (4:58 am) |
| New version | Apologies for being MIA. I will send out the updates to you both tonight.... read more | 12/14/2010 (4:18 pm) |
| New version | Sent.... read more | 12/03/2010 (2:17 am) |