Game Development Community

Chris Cain's Forum Posts

Thread Post Date Posted
Player BoundingBox Settings +1 on deepscratch's suggestion. But if that's not an option, I'd definitely go with preventing un... read more 06/06/2009 (1:16 am)
Audio not working at all - 1.8.1 - "Preload failed" I've had this too. I'm pretty sure it's because it autodetects your audio device and stores it in pr... read more 05/26/2009 (7:02 pm)
pureLIGHT sneak peak @Pat +1 Plus I never heard once GG promise that it'll have an integrated light mapper... in fact,... read more 05/24/2009 (9:05 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) I've seen this as well, now. Definitely problems with the shadowing. My Info: AMD Opteron 165 (d... read more 05/23/2009 (12:43 am)
mount observer camera to another client's avatar I see what you're talking about. Well, if you want to do it the [i]right[/i] way, I'm afraid you'... read more 05/22/2009 (11:32 pm)
Toolbox request. While I kind of agree with it being strange that it's in the system tray, I think it might be nice t... read more 05/22/2009 (9:49 pm)
Toolbox request. That's one of the known issues, but I hope that they'll have some tick-box options for stuff like th... read more 05/22/2009 (9:13 pm)
mount observer camera to another client's avatar %observerCamera.setOrbitMode will do it :) Edit: To be even more helpful, [url=http://docs.gar... read more 05/22/2009 (8:34 pm)
Torque 3D release timeframe Almost definitely, but Brett Seyler mentioned that the pre-order discount will be reduced to $100 at... read more 05/22/2009 (2:03 am)
after changing the engine code that could run in the same pc but not to the other Changing engine code... but you don't have a license for TGE or TGEA?... read more 05/22/2009 (1:22 am)
Enable LightRays and HDR - HOWTO Hmm... LightRays look amazing? A picture says a thousand words... But a video says OVER NINETHOUSAND... read more 05/21/2009 (9:41 pm)
TGEA vs Torque3D Mods Discussion Not yet, but I think it's pretty set in stone for Torque 3D. No shipping any editors without EULA ex... read more 05/21/2009 (8:26 pm)
<Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison I've seen that on my computer on a few terrains so far. AMD Opteron 165 2GB RAM Geforce 8800GTX... read more 05/21/2009 (8:18 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) Have you tried saving & reloading the editor? I remember that when I first made a terrain, it di... read more 05/21/2009 (3:35 pm)
ScatterSky I've got it working and animating... I just played around with the settings until I got something ni... read more 05/21/2009 (3:32 pm)
in case anyone missed it, BETA 2 IS LIVE!!!!! I LOVE YOU... read more 05/21/2009 (11:17 am)
Torque 3D beta customers have no TGEA private access :-( Wewt, I just now did the "upgrade to TGE" for free... so now I have the lastest TGE. My, w... read more 05/21/2009 (10:05 am)
I got my T-Shirt I got mine too :)... read more 05/20/2009 (3:23 pm)
pureLIGHT sneak peak Thank you. This looks pretty impressive. Looking forward to the announcement :)... read more 05/20/2009 (2:33 pm)
When beta 2 comes .... mega-ultra-hyper-ssj5-gigantic-guyver-large worlds I'll explain it after I do the first implement... read more 05/20/2009 (11:33 am)
When beta 2 comes .... Woo woo, beta 2 ftw! Can't wait guys. I've got some cool ideas for "hyper large worlds"... read more 05/20/2009 (11:18 am)
Torque 3D Demo Question. As of right now, I'd have to say I side with you, Michael (at least mostly). Art assets certainly ar... read more 05/15/2009 (12:45 am)
Mounting multiple dts skins onto same biped Hmm... Very interesting. I bet, in combination to the new functions allowing you to "build u... read more 05/14/2009 (9:01 pm)
Play in Web not working? UAC has its issues, but that's what people "wanted". People kept complaining about viruses... read more 05/14/2009 (12:17 pm)
Torque 3D Preorder Discount Timeline AFAIK, the discount runs until the final product is released (e.g. beta ends). When that is, is anyo... read more 05/14/2009 (10:19 am)
s There's still more characters left in the ascii table! :D {... read more 04/27/2009 (8:12 pm)
Unlimited Ammo Problems or, you could do the decrement inventory ammo like this: [code] // Decrement inventory ammo. ... read more 04/27/2009 (5:25 pm)
s u... read more 04/27/2009 (5:20 pm)
Atlas Crashes consistently Well, that sucks... I guess I wasted money buying that terrain maker so I could make Atlas terrains.... read more 04/27/2009 (8:54 am)
Releasing my game Well, technically, you [i]could[/i]... there was a resource a long time ago where you could integrat... read more 04/25/2009 (10:00 am)
Energy recharge delay Cool, I'm glad it worked out for you.... read more 04/23/2009 (1:11 pm)
Energy recharge delay hmmm... well, I know for a fact that cancel(scheduledThingy) works... I use that in my scripts. Y... read more 04/22/2009 (9:48 pm)
Torque 3d whats the point. I kinda get what he's talking about... I mean, hell... there's TONS of stub-code in TGEA still. It's... read more 04/22/2009 (8:03 pm)
Energy recharge delay Well, you can write one... pseudo code: [code] function Player::onSpawn(%this) { %this.set... read more 04/22/2009 (7:57 pm)
TGEA vs Torque3D Mods Discussion Well, I guess that's another concern. Is it possible to strap in TGEA's editor into your T3D project... read more 04/21/2009 (3:30 pm)
TGEA vs Torque3D Mods Discussion That doesn't discount my original point. My point was that they are AAA games (hence why it was ital... read more 04/21/2009 (12:29 pm)
TGEA vs Torque3D Mods Discussion That way does seem to work quite often... but there is one error in the logic behind that. Every gam... read more 04/21/2009 (11:17 am)
TGEA vs Torque3D Mods Discussion I haven't emailed them... I suppose I could do that, but the problem is that I just wouldn't have th... read more 04/20/2009 (4:17 pm)
TGEA 1.8.1 - Application crashes when creating water... It's part of the [url=http://www.garagegames.com/community/forums/viewthread/84943]TGEA 1.8.1 Known ... read more 04/13/2009 (10:08 am)
Death Staus Message mmm, I don't think that setShapeName works like that. Try: [code] // Clear out the name on the ... read more 04/13/2009 (9:45 am)
Bullet Physics Resource? I thought that this was brought to GG's attention before. It's not an "oversight" on their... read more 03/28/2009 (7:20 am)
Questions that T3D gamasutra article brings up... I bet they'll do something similar to the current TGB demo. In any case, this is an interesting... read more 03/20/2009 (8:58 am)
Indie license - source code needed? With the source code, you can change the inner workings of the engine, otherwise, there isn't any be... read more 03/20/2009 (8:24 am)
Torque 3D release date Posted 01/01/3010: So... uh... guys, where's T3D? You promised it'd be here by 3009! 3009 has com... read more 02/18/2009 (10:02 am)
Jetting Up and Down I hope you guys know you're posting this in the public forum... you're not suppose to reveal source ... read more 02/17/2009 (1:17 pm)
Easy Question - 1.8.0 -> 1.8.1 I use WinMerge as well... is there any feature that lists out every difference, instead of manually ... read more 02/15/2009 (3:11 pm)
Easy Question - 1.8.0 -> 1.8.1 Caylo, that file may not have all of the changes after all! People merging, beware. I've noticed ... read more 02/13/2009 (8:51 am)
Build Errors [url=http://www.microsoft.com/downloads/details.aspx?FamilyID=ea4894b5-e98d-44f6-842d-e32147237638&a... read more 02/10/2009 (10:06 am)
What exactly is Torque 3D? I highly doubt that what they're doing will "replace" a programmer. There's just too many ... read more 02/09/2009 (12:08 am)
Fastest Iteration Method I don't know how x86 processors do it, but I learned SPARC architecture... basically, subtraction is... read more 02/06/2009 (10:03 pm)
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