Adam Beer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 75 for anyone who can fix this | Well thanks for all the suggestions but none of this actually helps. I am still looking to pay someo... read more | 03/01/2008 (7:19 pm) |
| Convert Maya to Max for more features available in Torque? | Post in just 1 forum. You wont get any help or positive feedback by spamming.... read more | 03/01/2008 (12:09 am) |
| TGEA new update terrain system | Me and someone were just talking about this very subject tonight. It seems anything that is made not... read more | 02/27/2008 (7:33 pm) |
| TGEA new update terrain system | Lol, for every month over GDC end date, add another point for Dekker... read more | 02/27/2008 (7:25 pm) |
| TGEA new update terrain system | I thought people were gonna release the source for his Terrain System? Or am I wrong?... read more | 02/27/2008 (6:17 pm) |
| Platforms Players can Ride Version 1.1 | Can damage be applied to the platforms? I want to make my platform break in half using debris meshes... read more | 02/27/2008 (6:11 am) |
| Tree help | Im not sure how to to do that but its an idea. The problem I see is that my trees are animated so it... read more | 02/25/2008 (4:57 pm) |
| View poly count | Also, the wireframe doesnt work. I see my gui's are wireframes but i cant see that actual geometry.... read more | 02/19/2008 (7:41 pm) |
| View poly count | For poly count, I dont mean just 1 object, I mean the whole scene inside torque.... read more | 02/19/2008 (7:34 pm) |
| View poly count | Also, how would you view everything in wireframe?... read more | 02/19/2008 (8:21 am) |
| Terrains | They are probably stretched too much in the editor. Change the block size to 2 and see if that impro... read more | 02/12/2008 (1:50 pm) |
| Help with port plz | [code] GFX->setAlphaBlendEnable(true); PrimBuild::begin(GFXTriangleFan, 4); PrimBuild::color4f(..... read more | 02/09/2008 (12:11 pm) |
| 75 for anyone who can fix this | So is anyone actually working on this right now? I am still really in need to it and the $75 is burn... read more | 02/08/2008 (12:09 pm) |
| Light on translucent object... | Picasso, I just tried your shaders for this alpha lighting and it didnt work. The whole texture was ... read more | 02/05/2008 (6:26 pm) |
| Don't read. There's nothing here | I laughed out loud when I read this.... read more | 01/28/2008 (3:53 pm) |
| Adding features to Legacy terrain - $250-$300 | It looks like the next TGEA update fixes all of the problems here. Unless the update doesnt turn out... read more | 01/27/2008 (4:26 pm) |
| 75 for anyone who can fix this | Thanks Bobby. I did check out your 8 Atlas textures and it worked well. I had no problems getting it... read more | 01/26/2008 (8:00 am) |
| 75 for anyone who can fix this | So Bobby your working on this?... read more | 01/25/2008 (11:05 am) |
| Another lighting problem | Sorry Marc I didnt understand any of what you said. Both objects have a regular collision mesh.... read more | 01/24/2008 (10:31 am) |
| Another lighting problem | Anyone?... read more | 01/24/2008 (10:20 am) |
| 75 for anyone who can fix this | Is anyone interested in attempting this?... read more | 01/24/2008 (10:19 am) |
| 75 for anyone who can fix this | @Marc How is this redoing the shadow system? Its adding aditional functionality. If you dont want th... read more | 01/22/2008 (7:16 am) |
| Software that can export .Map files into constructor | Quick question. I want to do the opposite, convert map to 3ds/obj/max/something you can import into ... read more | 01/20/2008 (9:12 am) |
| Tree help | Has anyone got alpha shadow casting working?... read more | 01/19/2008 (9:11 pm) |
| Tree help | I would like to also add that if you put a something that uses an alpha map un the shadow of any obj... read more | 01/19/2008 (1:20 pm) |
| Full Screen Motion Blur | Sorry for the triple post but when i put in testMotionBlur( 0.8, 50); in the console, and push F10, ... read more | 01/18/2008 (5:18 pm) |
| Full Screen Motion Blur | Ok I tryed it on a fresh build and it compiles and loads. Only problem now is that it doest work. I ... read more | 01/18/2008 (4:05 pm) |
| Full Screen Motion Blur | It compiles, but when i get into my mission, i can see the skybox and thats it. My player and all ob... read more | 01/18/2008 (1:55 pm) |
| Added motion blur....sort of | Not as of now. I did contact Matt to see if he did ever get anything working and I am waiting for a ... read more | 01/18/2008 (10:10 am) |
| Problem with my TGEA-Producht please Help | What do you want the exe to use, the Demo or terrain water demo?... read more | 01/05/2008 (12:04 pm) |
| Parachutes | I have figures out how to chnage the speed of the parachute when its falling. Just change the drag t... read more | 01/02/2008 (3:59 pm) |
| Huge Terrain Creator (HTC) for TSE | I bought a licence and I vote you put it up free. As long as we can use and improve what we paid for... read more | 01/02/2008 (2:35 pm) |
| Adding features to Legacy terrain - $250-$300 | Thanks for your incite mark. I guess my main goal for now is to apply those changes you said above a... read more | 01/01/2008 (8:40 am) |
| Adding features to Legacy terrain - $250-$300 | This game is being distributed online so a 1gb terrain is too big. I have about 15-20 levels with te... read more | 01/01/2008 (8:11 am) |
| Adding features to Legacy terrain - $250-$300 | I would use atlas, but I NEED the terrain deformation in. It cant be faked either. I also need the e... read more | 01/01/2008 (8:01 am) |
| TGEA update when? | The shadows on unique terrain would be nice.... read more | 12/30/2007 (6:30 pm) |
| Major error | Sorry for the triple post but I really cant figure out how to fix this. Anyone willing to help me ou... read more | 12/15/2007 (9:10 pm) |
| Major error | I found what it said in the above post in scenegraph/ShadowVolumeBSP.cpp and tryed to apply the fix ... read more | 12/13/2007 (5:14 pm) |
| Major error | I just found this post: http://www.garagegames.com/mg/forums/result.thread.php?qt=30560 I coul... read more | 12/13/2007 (4:51 pm) |
| Iron Sights | Any ideas on the source change? That little bit of code didnt work above. What is wrong in there?... read more | 12/09/2007 (7:48 pm) |
| Iron Sights | Alright I got it to work now. Changing this: moveMap.bind(mouse0, "button2", toggleEyeOffset); ... read more | 12/09/2007 (9:38 am) |
| Iron Sights | This way works best for me. I havent found any other way to do this that works as well.... read more | 12/09/2007 (9:08 am) |
| Iron Sights | Thanks a ton Tim. Accept it doesnt work for me. In the console it will say: [code] -->Current We... read more | 12/09/2007 (7:07 am) |
| Iron Sights | My idea that I got working well was changing the eyeoffset. Would you happen to know how I would do ... read more | 12/08/2007 (9:39 pm) |
| Iron Sights | I am using that as well, but that doesnt really help for iron sights.... read more | 12/08/2007 (9:31 pm) |
| Max 9 32-bit Exports without textures | He means, a texture needs to be a power of 2 to export. 256 x 256 pixels or 512 x 512 pixels ... read more | 11/24/2007 (12:28 pm) |
| TSE Relief Mapping? | [image]http://img408.imageshack.us/img408/4821/screenshot00100001ll3.jpg[/image] The light is in ... read more | 11/21/2007 (6:16 pm) |
| TSE Relief Mapping? | @Matt I have tried your parallax shader with dynamic light and I added a light object to the scen... read more | 11/21/2007 (1:13 pm) |
| Finally got some good looking Atlas2 terrain... | Haha, you had me fooled there for a second. I actually thought that was TGEA. Crysis is an amazing g... read more | 11/20/2007 (5:34 pm) |
| BraveTree Tank Pack for TSE | Comment out that mGenerateShadow line and it will compile. That line is for TGE and does nothing for... read more | 11/13/2007 (3:53 pm) |