Nir Ziso's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Abandoning Torque after six months of development | Well I am calling it a night. Please do not get offended if I don't respond to any other posts. It's... read more | 01/29/2007 (1:31 pm) |
| Abandoning Torque after six months of development | I know Pat. It can't be any other way. I have coded in MFC, COM/DCOM, SWING, SWT, .NET, WIN32, FLASH... read more | 01/29/2007 (1:27 pm) |
| Abandoning Torque after six months of development | @Jonathon The profiler didn't behave well for some reason on our dual cores. I don't know why. A... read more | 01/29/2007 (1:06 pm) |
| Abandoning Torque after six months of development | @David It worked better on my single core at home a 3.2GH Prescott (it is 23:00 here) and what I ... read more | 01/29/2007 (1:03 pm) |
| Abandoning Torque after six months of development | @David No we haven't. I'll try and let you know but I don't expect much... read more | 01/29/2007 (12:58 pm) |
| Abandoning Torque after six months of development | @David No we haven't. I'll try and let you know but I don't expect much... read more | 01/29/2007 (12:24 pm) |
| Abandoning Torque after six months of development | We have only one account to post from. The name of the account is Nir Ziso the licensee. My name is ... read more | 01/29/2007 (12:23 pm) |
| Abandoning Torque after six months of development | Let me say that again. The profiler brought my dual core on it's knees. Nothing could move, the game... read more | 01/29/2007 (11:03 am) |
| Abandoning Torque after six months of development | The warnings is one issue and the CPU another. We tried fixing the CPU problem. We spend the time... read more | 01/29/2007 (9:50 am) |
| Abandoning Torque after six months of development | @Pat If I put the profiler on.... the whole game comes down on its knees even on a dual core. ... read more | 01/29/2007 (9:32 am) |
| Abandoning Torque after six months of development | @Justin We knew about these two variables but they helped us only on high end machines, the dual... read more | 01/28/2007 (2:21 am) |
| Abandoning Torque after six months of development | Yep we started doing that as well. Cheers!... read more | 01/25/2007 (8:31 am) |
| Abandoning Torque after six months of development | David, Here is a short postmortem. It all started when after QAing the game client and game s... read more | 01/25/2007 (8:21 am) |
| Abandoning Torque after six months of development | Jonathon you are right about the porting time of 1 month. This is our estimate as well (thank God we... read more | 01/25/2007 (8:11 am) |
| Packaging Utility Taking forever | I had the same problem plus machine freezing and one day I just looked at the top of the packaging s... read more | 01/15/2007 (6:26 am) |
| Schedule problem | Thanks alot for your help!!! the ontimer event work well... read more | 12/09/2006 (12:53 am) |
| Cursor problem | Thanks alot ben can you answer me to this thread to http://www.garagegames.com/mg/forums/result.thr... read more | 12/08/2006 (1:07 pm) |
| Cursor problem | There is not another way to do it?... read more | 12/08/2006 (7:23 am) |
| Can the game still runnung while the user drag the window | I know this solution of full screen but i need another solution... read more | 11/29/2006 (4:54 am) |
| InVisible GuiBitmapButtonCtrl( solved ) | I solve it!!! what i have to do is to set this gui dynamically i did it from script like that : ... read more | 11/16/2006 (12:42 pm) |
| InVisible GuiBitmapButtonCtrl( solved ) | Yes i push this gui like that canvas.pushDialog(endRound);... read more | 11/15/2006 (6:32 am) |
| InVisible GuiBitmapButtonCtrl( solved ) | No this button have aparent gui which is apicture that contains some buttons... read more | 11/15/2006 (6:25 am) |
| InVisible GuiBitmapButtonCtrl( solved ) | It's not work... read more | 11/15/2006 (5:53 am) |
| InVisible GuiBitmapButtonCtrl( solved ) | This is what i did on the gui look that the button is invisible i want to make it visible from scrip... read more | 11/15/2006 (5:38 am) |
| InVisible GuiBitmapButtonCtrl( solved ) | I try to do mybutton.setVisible = true; and mybutton.setVisible = "1"; and its not work... read more | 11/15/2006 (5:36 am) |
| Getting rid of console window... | TorqueGameBuilderPro\games\common\gameScripts\common.cs line 13 [code] GlobalActionMap.bind(ke... read more | 11/06/2006 (12:48 pm) |
| Score Gui under my sceneobjects? | Try to put your gui inside the mainscreengui and pushtoback your t2dscenewindow... read more | 11/06/2006 (12:40 pm) |
| GUI problem | Try to work with some demo's and look if you have the same problem... read more | 11/06/2006 (12:33 pm) |
| Effect's in font | No i mean atext with simple effect like in photoshop... read more | 11/04/2006 (1:10 am) |
| Two main screen gui's | Thanks alot for your help... read more | 10/31/2006 (9:25 pm) |
| Inactive button(solved) | Scott and daniel thanke alot for your help!!!... read more | 10/31/2006 (12:14 pm) |
| Take a snapshot in TGB | The engine crashed... read more | 10/31/2006 (4:15 am) |
| Changing position to a GuiControl realtime | You can control all the elements you have in the gui use object.dump() to see the the gui control ... read more | 10/28/2006 (3:10 pm) |
| Can the game still runnung while the user drag the window | I do not understand whay in tgb game have to pause in my game i have also messages from server th... read more | 10/28/2006 (3:02 pm) |
| SimSet::isMember: is not an object(solved) | I found out!!! my problem is that sometimes %pickObj is not an object so when i ask: $mycardsdeck... read more | 10/25/2006 (4:44 am) |
| SimSet::isMember: is not an object(solved) | $brushSet = new SimSet(); if ( $brushSet.isMember( %brush ) ) $brushSet.remove( %brush ); ... read more | 10/24/2006 (3:14 pm) |
| SimSet::isMember: is not an object(solved) | Yes i tried it and its work but why my syntax do not work?... read more | 10/24/2006 (3:05 pm) |
| SimSet::isMember: is not an object(solved) | Im shure i can write like that %this.set = new SimSet(); look at C:\Program Files\TorqueGameBui... read more | 10/24/2006 (2:57 pm) |
| SimSet::isMember: is not an object(solved) | This is how i write it [code] function table::draw_mycards(%this,%carddeck) { %this.set = new... read more | 10/24/2006 (2:43 pm) |
| Mouse Input | Did you enable the mouse inside tgb gui?... read more | 10/24/2006 (2:29 pm) |
| SimSet::isMember: is not an object(solved) | Every time when an object is not amember of asimset try it... read more | 10/24/2006 (2:17 pm) |
| SimSet::isMember: is not an object(solved) | I know how to use simset every time an object do not belong to asimset the engine echo this messa... read more | 10/24/2006 (2:12 pm) |
| Send to back and bring to front | Yes that what im asking... read more | 10/22/2006 (2:30 pm) |
| Crashing when mouse wheel rolls | I think you should look at TDN and leard how to use mouse event [url]http://tdn.garagegames.com/wi... read more | 10/21/2006 (2:20 pm) |
| Gui collision | I think you can not do it... read more | 10/21/2006 (2:17 pm) |
| A sprite that have position like GUI | Maybe you have a problem with coordinates The position of object in torque is the middle of the o... read more | 10/21/2006 (2:17 pm) |
| Question question | Every time your game lost focus your player freeze torque is behave like this all the time look at... read more | 10/21/2006 (2:05 pm) |
| Send to back and bring to front | Sorry!!! when i use the option Send to back and bring to frot in the gui editor why i cant control ... read more | 10/21/2006 (10:32 am) |
| Window focus | Can the game still runnung while the user drag the window and not pause?... read more | 10/17/2006 (11:44 am) |
| Position dependant on size (SOLVED) | Because t2d came from tge which is a 3D engine the center of an object is the position of the object... read more | 10/14/2006 (12:53 pm) |