Game Development Community

Chris Schirlinger's Forum Posts

Thread Post Date Posted
Student building porfolio seeks advice I can't really answer much on the "what is looked for in a programmer" since while I am a programmer... read more 06/23/2006 (3:50 pm)
Student building porfolio seeks advice [quote]i'm from Brazil, here we don't have a consolidate game industry, it's in the very beginning. ... read more 06/22/2006 (11:35 pm)
Student building porfolio seeks advice Sure, that could work (assuming the banner was ok) a nice banner to attract the eye But you could... read more 06/22/2006 (10:09 pm)
Student building porfolio seeks advice I'm not a web designer either. Getting someone to put together a page isn't a bad idea, but other th... read more 06/22/2006 (9:31 pm)
Student building porfolio seeks advice Yes, a web site is a good idea (as long as you can make a decent one :) keep it simple if you aren't... read more 06/22/2006 (5:38 pm)
Student building porfolio seeks advice James, unless the people you are showing your project too know and understand TGB, all they will see... read more 06/21/2006 (4:50 pm)
Student building porfolio seeks advice Just a last note on the "multi-classing" person Programmer/Artist/Sound Engineer/Designer. As an int... read more 06/20/2006 (9:47 pm)
Student building porfolio seeks advice My experience only really is "opinion" too though :) This is just how it happened to me. Not necessa... read more 06/20/2006 (9:39 pm)
Student building porfolio seeks advice I've done a lot of interviews for Game Dev job applicants over the years, so here's my couple of cen... read more 06/20/2006 (8:29 pm)
Torsion problem:: could not inject the debug hook I have lost files a few times in Torsion. It was when I was first using Torsion (and has not happene... read more 06/20/2006 (8:09 pm)
Torsion problem:: could not inject the debug hook Did you check to make sure main.cs is ReadWrite? If the main.cs (in the Game Folder) is Read Only... read more 06/19/2006 (8:53 pm)
A Poll: Who uses T2D Ex-industry person. I use TGB as a hobby. I still enjoy making games even though no one is paying mo... read more 06/19/2006 (6:05 pm)
RC2 - MyGame.exe Fails to Run After SuccessFul Build Yes same problem here. Same error. common.cs.dso does exist.... read more 06/13/2006 (3:38 am)
Anyone using Torsion + RC1 + has debuggin working? This is what the IgnoredMods part of my project file looks like [code] chec... read more 06/05/2006 (5:44 pm)
Anyone using Torsion + RC1 + has debuggin working? Yay! That worked perfectly! Thank you for the reply. Torsion is really a pleasure to work with o... read more 06/05/2006 (4:07 pm)
Who's actually making RPGs??? @Ramen, nothing wrong with your screens :) They fit the genera well I think and having played other ... read more 06/04/2006 (4:45 pm)
Anyone using Torsion + RC1 + has debuggin working? Ahh, ok, it is the same (similar) as Codeweaver then, it also will not work if the project is in the... read more 06/04/2006 (5:49 am)
Who's actually making RPGs??? I'm working on a turn based sci-fi RPG. It's a conversion of a 4E (X-com battle style) game I wrote ... read more 06/03/2006 (5:45 pm)
Death of the MMO? [quote]As for "helping to jail dissidents in foreign countries", that would be like saying "He went ... read more 05/31/2006 (8:00 pm)
Resources, Blogs, and TDN Ohh My [quote]I know the GG site is set up with Google search, I use it now and then, but for whatever reas... read more 05/30/2006 (3:16 pm)
Resources, Blogs, and TDN Ohh My [quote]If you have a great resource, then you can always post a blog about it explaining what it is,... read more 05/30/2006 (5:04 am)
Resources, Blogs, and TDN Ohh My I agree that the Code Resource isn't all that good (After Joe pointed it out, I realised that I had ... read more 05/30/2006 (3:33 am)
Need some Advice [quote]I've never heard of Djikstra before....[/quote] http://en.wikipedia.org/wiki/Dijkstra's_al... read more 05/29/2006 (8:57 pm)
Resources, Blogs, and TDN Ohh My I think the issue is blogs are viewable by everyone, even those without TDN or TGE access Now GG... read more 05/29/2006 (8:33 pm)
Small Walking Animation Test He he :) I saw the original post and copy/pasted the code out to a text file just in case the resour... read more 05/29/2006 (8:22 pm)
Just out of interest: IF supports AND [quote]The torquescript logical operators are kinda like C++ I think[/quote] Yes, that's what made ... read more 05/28/2006 (1:29 am)
Texture libraries Try these sites. Not "packs" so much as collections [url]http://www.imageafter.com/[/url] [url]h... read more 05/26/2006 (6:34 pm)
Give your game a DnB soundtrack Very nice stuff. Had the chance to listen to it a few minute ago (Actually listening to Run Silent R... read more 05/25/2006 (5:37 pm)
Forums Usability I've posted this before and it didn't garner much interest but the search for forums is missing a la... read more 05/24/2006 (5:25 pm)
Generate your own Torquescript documentation HOWTO Ohhhh. I think you may want to wait for an Employee to say yay or nay about posting that somewhere, ... read more 05/23/2006 (11:07 pm)
Can we set the layer of GuiBitmapButtonCtrl things??? Can't you just pop another GUI screen over it?... read more 05/23/2006 (9:05 pm)
TGB Beta4 is live Beta 4 is pretty cool. Particle systems finally appear to be fully functional (you can create one fr... read more 05/23/2006 (5:27 pm)
Beta 4 - Cycling through Static Sprites I must say, the clicking was hard in Beta 3 too. Too slow nothing happened, too fast opened imagebui... read more 05/23/2006 (4:16 pm)
Are you a pure T2D owner? Yeah, just the TGB. I may look at the TGE or the shader version down the track (out of interest sake... read more 05/22/2006 (4:32 pm)
What type of content packs do you need? There's a lot of Art Content packs that are free too. I think there is a fine line between free/pay ... read more 05/19/2006 (9:19 pm)
Level Editor Window Size My beta 3 is running 1024x768, *not* full screen - res of desktop is 1280x1024... read more 05/19/2006 (4:05 pm)
Can't see my particles Sorry, got dragged to the pub after work, but I've had a look at the particle system quickly. I c... read more 05/19/2006 (4:02 pm)
Shooter Tutorial [quote]t2dStaticSprite::setImageMap() - t2dImageMapDatablock Datablock is invalid! (playerMissileIma... read more 05/19/2006 (3:31 pm)
Shooter Tutorial Hurm, ok. I think the entire console log may be a little too large to post here, but have a look at ... read more 05/18/2006 (11:53 pm)
Shooter Tutorial What about console.log? No errors in there?... read more 05/18/2006 (11:32 pm)
Shooter Tutorial Actually, I am probably being hasty, I glanced at the tutorial and there are a few other things it c... read more 05/18/2006 (11:18 pm)
Shooter Tutorial Is that the code from the updated (latest) example, with fields added to Imagemaps in the level edit... read more 05/18/2006 (11:11 pm)
Can't see my particles It may just be a Particle System bug then. There are a few, it's not entirely error-free at the mome... read more 05/18/2006 (8:28 pm)
Can't see my particles Are the ImageMaps still in your project create list? I've come across a bug where the ImageMap it... read more 05/18/2006 (7:32 pm)
Can't see my particles The particle system you copied references ImageMaps, not the images directly You need to add the ... read more 05/18/2006 (4:31 pm)
Hello some one pointed me here Under US law I believe copyrights are valid for about 95 years. Patents have their own timelines and... read more 05/17/2006 (11:29 pm)
Starting Particle Editor in Beta 3 Ok I played around a bit the other day with Beta 3 particle editor and while I am NO expert, here's ... read more 05/17/2006 (4:37 pm)
Is EVAL my new best friend? One of the reasons I started using it was it was used extensivly in the RTS tutorial. I initially st... read more 05/16/2006 (4:31 am)
How to create custom text??? I do not know of a specific "drawstring" but I believe the second point in my post may do what you a... read more 05/15/2006 (10:13 pm)
TGB Resources? Editor? I don't think they are removing it. Actually the last time I looked was Beta 2, haven't had the chan... read more 05/15/2006 (8:29 pm)
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