Game Development Community

Steven Hine's Forum Posts

Thread Post Date Posted
Setting up Microsoft Visual C++ 2008 Express It seems to me that all these work arounds for different errors are not really the answer to a good ... read more 12/19/2008 (6:58 pm)
Setting up Microsoft Visual C++ 2008 Express I'm currently working on updating this....... read more 11/25/2008 (5:14 am)
Collision direction detection Thanks! Exactly what I was looking for...... read more 10/10/2008 (2:37 pm)
Sound Engine in TGB Shouldn't it be if(%sound_found == 1) the it will run the alxPlay statment... actually cha... read more 09/07/2008 (1:03 pm)
An alternate TGB option for students? I also think $100 for an indies is cheap. This engine is great for some one who doesn't want to spe... read more 08/09/2008 (4:31 pm)
An alternate TGB option for students? I have been toying with teaching a class with TGB. I have the first unit done and have next started... read more 08/08/2008 (3:41 am)
Setting up Microsoft Visual C++ 2008 Express Did you set the _WIN32_WINNT variable in step 4? I didn't get those errors on either build. It ... read more 07/28/2008 (8:40 pm)
Setting up Microsoft Visual C++ 2008 Express Thanks for the update. Could you post the UNICODE warnings? I'd like to see what was coming up. ... read more 07/28/2008 (5:29 am)
Setting up Microsoft Visual C++ 2008 Express Np, I thought I would spare some of us the time it took me to compile my first TGB project. I'l... read more 07/15/2008 (5:16 am)
Clicking noises when playing sounds Thanks for the update... I did look through the tgb source for EAXSet and EAXGet and didn't find th... read more 06/29/2008 (9:40 am)
Clicking noises when playing sounds I get these same sounds, only in my project. All other media programs are fine.... read more 06/27/2008 (8:38 am)
Static unmoving background image If you're making a board that the player walks through then you want to mount the camera to the play... read more 06/26/2008 (4:04 am)
GG - Please restore writing files directly to the game folder I got it to work. It was the #ifdef, #else, and #endif in openForRead() and readMemory. (fileObject... read more 06/25/2008 (4:43 pm)
GG - Please restore writing files directly to the game folder Should I change it too: [code] bool ResManager::isValidWriteFileName (const char *fn) { ... read more 06/25/2008 (2:58 pm)
GG - Please restore writing files directly to the game folder Can someone explain James Ford's modification to the 'isValidWriteFileName'. I've tried several tim... read more 06/25/2008 (1:22 pm)
File problem Is it possible to erase data in a file? or maybe write over data?... read more 06/18/2008 (3:52 am)
File problem Ok. I get the idea, but I use XP and all this seems silly to me. Why can't files be saved to the f... read more 06/17/2008 (7:46 pm)
File problem Ok... that was a silly question! Here's another: Why does it save to the appliaction Data folder... read more 06/17/2008 (6:46 pm)
File problem Ok, files are there in the %userprofile%\Application Data folder. What do I do now... (On a sid... read more 06/17/2008 (2:36 pm)
File problem Nope, atleast I don't think so. i searched my entire harddrive for the file and its not there...... read more 06/16/2008 (6:37 pm)
Custom object Never mind I figured it out. It splits after the IMPLEMENT_CONOBJECT(SimpleMath);... read more 06/08/2008 (5:52 pm)
Custom object Melv, Can I split the code into .h and .cpp after the class definition? Steve... read more 06/08/2008 (5:37 pm)
Where does available images get stored? In the managed folder in game the game folder, under datablocks.cs is where TGB adds new images to y... read more 06/08/2008 (5:29 pm)
Platformer Tutorial Did you miss-name the playerStand animation when you created it in TGB? You say 'playerStand' in you... read more 06/08/2008 (5:22 pm)
Mouse up problem... I'm trying to use onMouseUp to reset a variable to null or Z. I think because one of my objects is ... read more 06/01/2008 (7:31 pm)
Rounding Numbers Sweet, thank you!... read more 06/01/2008 (8:06 am)
Custom object Thanks Melv, this is exactly what I'm looking for. I can't wait to dive into some ideas I have...... read more 05/28/2008 (7:24 pm)
Creating a Custom Object in C++ (problem) I got it working now. I had used t2dSceneObject instead of t2dStaticSprite for the t2dItemIcon. Ev... read more 05/26/2008 (7:57 pm)
Creating a Custom Object in C++ (problem) Ok.. i figuered it out by looking at this thread: http://www.garagegames.com/mg/forums/result.thread... read more 05/26/2008 (5:46 pm)
Creating a Custom Object in C++ (problem) I did run the right exe. The tutorial says to do this: Go to your SDK\games\T2D\gameScripts folder. ... read more 05/26/2008 (3:22 pm)
Input problem I may change the movement to point and click.... read more 05/19/2008 (4:10 pm)
Input problem I have modified the platformer behavior for my project: [code] if(!isObject(platformerControlsBeha... read more 05/19/2008 (2:27 pm)
Input problem I thought it was too, but when I use "a" to attack and the arrow keys everything works correctly.... read more 05/18/2008 (6:00 am)
Input problem I should have put in that I am using a behavior to detect input. I did change the keys with all dir... read more 05/17/2008 (5:50 pm)
Function question... Thanks Plillip... Apperently you put %this in the definition and leave it out when you use it. That... read more 04/22/2008 (2:46 pm)
Function question... Thanks Plillip... Apperently you put %this in the definition and leave it out when you use it. That... read more 04/22/2008 (2:02 pm)
Scrolling image problem Ah, thanks. I changed my images to squares by 2's and they worked just like you said. Steve... read more 04/19/2008 (6:08 pm)
Loading levels Thanks for the update. Behaviors are awesome!... read more 08/04/2007 (11:42 am)
Exiting game... Lol... I couldn't find that anywhere in the docs. Thanks!... read more 06/29/2007 (1:39 pm)
Exiting game... Yep done all that. I'm using TGB 1.5 beta 3.... read more 06/29/2007 (1:00 pm)
Loading levels Excellent! Thank you very much. Took me a few minutes, but got it working.... read more 06/23/2007 (6:20 pm)
Mouse movement and collision The solution for those who'd like to know: function sceneWindow2D::mouseMovePaddle(%this, %mod, %... read more 06/15/2007 (7:14 pm)
GUI problem Ok, I've done some experimenting... First, the gui isn't changed in anyway after made, the code i... read more 11/12/2006 (8:38 pm)
GUI problem Thanks, I'll give it a try. I was toggling a lot...lol. Trying to get the gui to work like I wante... read more 11/06/2006 (3:10 pm)
Load level from gui Ok, apperently you have to load a level like this: startGame("ProjectFolder/data/levels/level1.t2... read more 11/05/2006 (9:38 am)
Jump physics easy fix Lol... It's not a coincidence. I did read that thread, but thought it was a lot of work to fix my ... read more 11/04/2006 (5:49 pm)
It's maybe a Bug I had the same problem here's a thread on how I fixed it: http://www.garagegames.com/mg/forums/r... read more 11/04/2006 (1:12 pm)
Menus Lost after build Thank you! I figured out what I did. The file wasn't being loaded because I needed to specify wher... read more 10/21/2006 (5:25 am)
Using torque to create games for the gp2x system Awesome, thanks again. I was hoping that Torque would work, as soon as I get this system I'll get t... read more 08/20/2006 (3:00 pm)
Using torque to create games for the gp2x system Thanks, Guy. Good point. I wonder if there if a future in embedded OS for Torque? Will have to wa... read more 08/19/2006 (5:52 am)