Steven Hine's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Setting up Microsoft Visual C++ 2008 Express | It seems to me that all these work arounds for different errors are not really the answer to a good ... read more | 12/19/2008 (6:58 pm) |
| Setting up Microsoft Visual C++ 2008 Express | I'm currently working on updating this....... read more | 11/25/2008 (5:14 am) |
| Collision direction detection | Thanks! Exactly what I was looking for...... read more | 10/10/2008 (2:37 pm) |
| Sound Engine in TGB | Shouldn't it be if(%sound_found == 1) the it will run the alxPlay statment... actually cha... read more | 09/07/2008 (1:03 pm) |
| An alternate TGB option for students? | I also think $100 for an indies is cheap. This engine is great for some one who doesn't want to spe... read more | 08/09/2008 (4:31 pm) |
| An alternate TGB option for students? | I have been toying with teaching a class with TGB. I have the first unit done and have next started... read more | 08/08/2008 (3:41 am) |
| Setting up Microsoft Visual C++ 2008 Express | Did you set the _WIN32_WINNT variable in step 4? I didn't get those errors on either build. It ... read more | 07/28/2008 (8:40 pm) |
| Setting up Microsoft Visual C++ 2008 Express | Thanks for the update. Could you post the UNICODE warnings? I'd like to see what was coming up. ... read more | 07/28/2008 (5:29 am) |
| Setting up Microsoft Visual C++ 2008 Express | Np, I thought I would spare some of us the time it took me to compile my first TGB project. I'l... read more | 07/15/2008 (5:16 am) |
| Clicking noises when playing sounds | Thanks for the update... I did look through the tgb source for EAXSet and EAXGet and didn't find th... read more | 06/29/2008 (9:40 am) |
| Clicking noises when playing sounds | I get these same sounds, only in my project. All other media programs are fine.... read more | 06/27/2008 (8:38 am) |
| Static unmoving background image | If you're making a board that the player walks through then you want to mount the camera to the play... read more | 06/26/2008 (4:04 am) |
| GG - Please restore writing files directly to the game folder | I got it to work. It was the #ifdef, #else, and #endif in openForRead() and readMemory. (fileObject... read more | 06/25/2008 (4:43 pm) |
| GG - Please restore writing files directly to the game folder | Should I change it too: [code] bool ResManager::isValidWriteFileName (const char *fn) { ... read more | 06/25/2008 (2:58 pm) |
| GG - Please restore writing files directly to the game folder | Can someone explain James Ford's modification to the 'isValidWriteFileName'. I've tried several tim... read more | 06/25/2008 (1:22 pm) |
| File problem | Is it possible to erase data in a file? or maybe write over data?... read more | 06/18/2008 (3:52 am) |
| File problem | Ok. I get the idea, but I use XP and all this seems silly to me. Why can't files be saved to the f... read more | 06/17/2008 (7:46 pm) |
| File problem | Ok... that was a silly question! Here's another: Why does it save to the appliaction Data folder... read more | 06/17/2008 (6:46 pm) |
| File problem | Ok, files are there in the %userprofile%\Application Data folder. What do I do now... (On a sid... read more | 06/17/2008 (2:36 pm) |
| File problem | Nope, atleast I don't think so. i searched my entire harddrive for the file and its not there...... read more | 06/16/2008 (6:37 pm) |
| Custom object | Never mind I figured it out. It splits after the IMPLEMENT_CONOBJECT(SimpleMath);... read more | 06/08/2008 (5:52 pm) |
| Custom object | Melv, Can I split the code into .h and .cpp after the class definition? Steve... read more | 06/08/2008 (5:37 pm) |
| Where does available images get stored? | In the managed folder in game the game folder, under datablocks.cs is where TGB adds new images to y... read more | 06/08/2008 (5:29 pm) |
| Platformer Tutorial | Did you miss-name the playerStand animation when you created it in TGB? You say 'playerStand' in you... read more | 06/08/2008 (5:22 pm) |
| Mouse up problem... | I'm trying to use onMouseUp to reset a variable to null or Z. I think because one of my objects is ... read more | 06/01/2008 (7:31 pm) |
| Rounding Numbers | Sweet, thank you!... read more | 06/01/2008 (8:06 am) |
| Custom object | Thanks Melv, this is exactly what I'm looking for. I can't wait to dive into some ideas I have...... read more | 05/28/2008 (7:24 pm) |
| Creating a Custom Object in C++ (problem) | I got it working now. I had used t2dSceneObject instead of t2dStaticSprite for the t2dItemIcon. Ev... read more | 05/26/2008 (7:57 pm) |
| Creating a Custom Object in C++ (problem) | Ok.. i figuered it out by looking at this thread: http://www.garagegames.com/mg/forums/result.thread... read more | 05/26/2008 (5:46 pm) |
| Creating a Custom Object in C++ (problem) | I did run the right exe. The tutorial says to do this: Go to your SDK\games\T2D\gameScripts folder. ... read more | 05/26/2008 (3:22 pm) |
| Input problem | I may change the movement to point and click.... read more | 05/19/2008 (4:10 pm) |
| Input problem | I have modified the platformer behavior for my project: [code] if(!isObject(platformerControlsBeha... read more | 05/19/2008 (2:27 pm) |
| Input problem | I thought it was too, but when I use "a" to attack and the arrow keys everything works correctly.... read more | 05/18/2008 (6:00 am) |
| Input problem | I should have put in that I am using a behavior to detect input. I did change the keys with all dir... read more | 05/17/2008 (5:50 pm) |
| Function question... | Thanks Plillip... Apperently you put %this in the definition and leave it out when you use it. That... read more | 04/22/2008 (2:46 pm) |
| Function question... | Thanks Plillip... Apperently you put %this in the definition and leave it out when you use it. That... read more | 04/22/2008 (2:02 pm) |
| Scrolling image problem | Ah, thanks. I changed my images to squares by 2's and they worked just like you said. Steve... read more | 04/19/2008 (6:08 pm) |
| Loading levels | Thanks for the update. Behaviors are awesome!... read more | 08/04/2007 (11:42 am) |
| Exiting game... | Lol... I couldn't find that anywhere in the docs. Thanks!... read more | 06/29/2007 (1:39 pm) |
| Exiting game... | Yep done all that. I'm using TGB 1.5 beta 3.... read more | 06/29/2007 (1:00 pm) |
| Loading levels | Excellent! Thank you very much. Took me a few minutes, but got it working.... read more | 06/23/2007 (6:20 pm) |
| Mouse movement and collision | The solution for those who'd like to know: function sceneWindow2D::mouseMovePaddle(%this, %mod, %... read more | 06/15/2007 (7:14 pm) |
| GUI problem | Ok, I've done some experimenting... First, the gui isn't changed in anyway after made, the code i... read more | 11/12/2006 (8:38 pm) |
| GUI problem | Thanks, I'll give it a try. I was toggling a lot...lol. Trying to get the gui to work like I wante... read more | 11/06/2006 (3:10 pm) |
| Load level from gui | Ok, apperently you have to load a level like this: startGame("ProjectFolder/data/levels/level1.t2... read more | 11/05/2006 (9:38 am) |
| Jump physics easy fix | Lol... It's not a coincidence. I did read that thread, but thought it was a lot of work to fix my ... read more | 11/04/2006 (5:49 pm) |
| It's maybe a Bug | I had the same problem here's a thread on how I fixed it: http://www.garagegames.com/mg/forums/r... read more | 11/04/2006 (1:12 pm) |
| Menus Lost after build | Thank you! I figured out what I did. The file wasn't being loaded because I needed to specify wher... read more | 10/21/2006 (5:25 am) |
| Using torque to create games for the gp2x system | Awesome, thanks again. I was hoping that Torque would work, as soon as I get this system I'll get t... read more | 08/20/2006 (3:00 pm) |
| Using torque to create games for the gp2x system | Thanks, Guy. Good point. I wonder if there if a future in embedded OS for Torque? Will have to wa... read more | 08/19/2006 (5:52 am) |