Game Development Community

Nathan Huffman's Forum Posts

Thread Post Date Posted
Resources on how to do certain things in Torque? You're right, Scott. I apparently browsed to the incorrect forum in my rush. Hopefully we can have... read more 07/30/2009 (12:04 pm)
Chess board-like A tilemap seems like a good resource; let me explain what I'm trying to do and perhaps you can swing... read more 02/02/2007 (1:59 pm)
Chess board-like Tilemap or a well-controlled two-deminsion array, any other ideas?... read more 02/01/2007 (7:33 pm)
What I did in my first month with TGB Hey, Maurice. Nifty so far, bro. I actually must admit I found myself enjoying flying towards th... read more 01/07/2007 (8:02 pm)
What am I seeing here? Hmm, the documentation I read said it would be returned in degrees. I also thought it would retur... read more 01/03/2007 (3:51 am)
Movement on MouseRightDragged I would rethink your logic. With that function and that function alone, your object will only move ... read more 12/24/2006 (1:37 am)
What is this effect called? Thanks, TLT. I was actually in the process of attempting to do this via DTS. :)... read more 12/23/2006 (12:46 pm)
What is this effect called? [image]http://www.cadtutor.net/ibank/raster/sky/source/sky-15.jpg[/image] I wanted to accomplish ... read more 12/22/2006 (4:07 pm)
Am I overlooking an existing method? Ah, that's an excellent idea. I would say, "I don't know why I didn't think of that" - but I'm goin... read more 12/22/2006 (4:02 pm)
Is it possible to break into the indie market? Keep in mind I am by no means an 'experienced' individual when it comes to business-side matters, bu... read more 12/18/2006 (2:53 pm)
Issue w/ Offset & 3D Objects Hey guys, Nothing happens for me with Y or Z. Only X. I'll post up if I find out why this is ha... read more 12/08/2006 (10:51 am)
Issue w/ Offset & 3D Objects Thanks for the responces, but I think my post was misunderstood. I'm not asking about animations ... read more 12/08/2006 (6:09 am)
And Yet It Moves I'm really interested in trying this out, but I can't get the world to rotate. My cursor isn't ther... read more 11/28/2006 (12:42 am)
Issue with 3D Object and Animations. I'm not sure if my question is painfully noobie, not within understanding, if nobody knows, or nobod... read more 10/25/2006 (7:41 pm)
Visual effect - not sure what you call this. I don't suppose anyone has already done this or is offering to do it for a price? The distortion ... read more 10/24/2006 (4:09 pm)
Resolution issue? Much appreciated, tom... read more 10/12/2006 (11:47 pm)
Security of TorqueScript sensative information. Yes, I didn't mention that but I've already implemented that resource. Thanks, Ramen. And of cou... read more 08/04/2006 (6:46 pm)
Double check my work, please. Jerry, that was exceptional. Thank you.... read more 08/04/2006 (6:25 pm)
Double check my work, please. How many users do you think I could have connected at once without putting too much stress on the pr... read more 08/02/2006 (7:38 pm)
SQL Safety. ...well on the original topic then: So wouldn't you be "preparing" the statement EACH time you're... read more 06/14/2006 (8:10 pm)
SQL Safety. Since this thread has a decent amount of attention, let me plop in another question I had in another... read more 06/14/2006 (6:00 pm)
Couple of questions to better understand. Thanks for your input, Paul. Anyone know how the lagging vs. SQL stuff?... read more 06/14/2006 (5:57 pm)
SQL Safety. Jonathan is correct. As long as it's written well enough, any method is fine. That can be agreed u... read more 06/14/2006 (5:55 pm)
SQL Safety. @Ken: I fail to see the benefit of the "bind method". If the user's data is malicious, bind is s... read more 06/14/2006 (2:19 pm)
SQL Safety. My SQL queries of course are pre-crafted only dropping user-supplied data into the where clause. Se... read more 06/14/2006 (2:00 pm)
Main Menu Major Malpractice The Quake 4 main menu is very possible. Just look at it and break it down into it's core parts. Yo... read more 06/14/2006 (1:50 am)
Bug in GuiButtonBaseCtrl Confirmed TGE/TLK 1.4 issue.... read more 06/12/2006 (2:53 pm)
GuiCheckBoxCtrl assistance, please. Hehe, yeah I came to the same solution just before re-checking my thread. Weird. Anyways, thanks... read more 06/12/2006 (2:47 pm)
Best Method' for connection exchange. I'm not sure if I completely follow what you're doing, James. However, I'm half-interested (half be... read more 05/27/2006 (1:53 pm)
Anyone got an idea for me? Thanks, Matt. I'll be sure to share whatever setup I get going. This raises one more small quest... read more 05/25/2006 (1:59 pm)
Crazy question. (GG respond if possible ^^) For anyone reading this thread looking for the information I was curious about: Some initial test... read more 05/25/2006 (1:39 pm)
Anyone got an idea for me? Right now I'm looking at a maximum of 20 copies of Torque OR a maximum of 40 players (whichever is h... read more 05/25/2006 (1:36 pm)
Concealing resources. Indeed. But what if a client replaces a lot of textures with transparent stuff to have some makeshi... read more 05/25/2006 (1:29 pm)
Crazy question. (GG respond if possible ^^) I know I can launch 40 copies of Torque on my laptop (PM 2.16ghz, 2GB RAM) with zero players each (t... read more 05/23/2006 (9:41 pm)
Crazy question. (GG respond if possible ^^) Dual Xeon 2.6ghz would be even better, no doubt? How many copies of Torque hosting 12 players each ... read more 05/23/2006 (8:44 pm)
Anyone got an idea for me? Only issue I'm having is one second it could be 12on12 and the next 1on1. And of course the issue w... read more 05/23/2006 (1:33 pm)
Anyone got an idea for me? @Paul "Wedge" - if anything, your ram wouldn't be stacked with 1000 copies of the same engine code (... read more 05/22/2006 (9:11 pm)
Complete MMORPG Development Guide Hello Ashtara ^_^... read more 05/18/2006 (8:34 pm)
Throw me a guess. Think if I gave it a high bandwidth thruput I could keep everyone 100ms or less (considering their c... read more 05/11/2006 (3:14 am)
General 'Release Phase' question with my needs Good point, Stefan. I was thinking about something along the lines of that. Thanks for the reply... read more 05/07/2006 (4:48 pm)
General 'Release Phase' question with my needs I don't think I was clear - at all. Thanks for the responce, however. What I'm talking about is ... read more 05/07/2006 (2:40 pm)
GUI Control Issue Just plain dragging a TextEditCtrl into a WindowCtrl in the upper-right asset managment window in th... read more 05/07/2006 (2:37 pm)
Maps -> TSE The only thing that is confusing me here is when I launch TSE and open the 'World Editor' I /can/ ma... read more 05/06/2006 (12:38 am)
Maps -> TSE Thanks, C2. In the meantime, I found out why the editors wouldn't launch for me. However, I'm ha... read more 05/03/2006 (10:45 pm)
Need opinion on how to handle this. Thanks, Chris. Seems like a good idea. But on-the-fly, it sounds like that users table would be ge... read more 05/03/2006 (10:43 pm)
TSE Update - Milestone 3 release In the long run, if I was to create my game entirely within TGE, by the completion of TSE would I be... read more 04/30/2006 (4:18 pm)
TSE Starter.fps download @Joseph: Yes, I'm up to date. I'm on a Dell XPS gaming laptop with 2.13ghz P-M and 7800 GTX 512mb ... read more 04/30/2006 (4:11 pm)
Concealing resources. That's just it, Paul. It's multiplayer and I don't want any seems left open for simple cheats.... read more 04/28/2006 (2:23 pm)
Atlas question Yes, I have the same question. Any responce?... read more 04/28/2006 (1:56 pm)
TSE Laptops anyone? Dell XPS Gen2 (m170) 2.13ghz Pentium M 2GB RAM PCI-X 7800 GTX 512mb 1920x1200 widescreen 17'' ... read more 04/27/2006 (8:13 pm)
Page «Previous 1 2