DreamPharaoh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Updated project not working properly on 1.76 *SOLVED* | I use Torque 3D, but I am currently working on the Gui side of things and had a simular issue happ... read more | 01/31/2012 (3:59 pm) |
| Cheap method to scan clay figures into beginning mesh? | This is perfect. I believe this will cut down on modeling the basic meshes considerably. Thank you f... read more | 01/02/2012 (1:08 pm) |
| How would you know if someone you were working with was a good software engineer? | I have learned only a little so far of the software engineer's role in a team, but I do know that ... read more | 12/29/2011 (7:34 am) |
| Old activation key isn't valid. | Thank you for your help! ... read more | 04/13/2009 (1:58 pm) |
| Old activation key isn't valid. | I have this same issue, but was able to compensate by using 3D World Studio (costs money though).... read more | 04/12/2009 (9:17 am) |
| How do I learn proper grammer with Torque Script | Thank you Ronny I will be checking this out soon. I am getting close to finishing the main DIF objec... read more | 02/08/2009 (4:19 pm) |
| How do I learn proper grammer with Torque Script | I have gone through the TDN Overview before even handwriting most of the examples out. I noticed thi... read more | 02/08/2009 (2:54 pm) |
| DIF made in 3DWS crashes TGEA | Thank you Micheal! I found the "map2dif_plus_tgea" in the engine -> tools in the TGEA folder )for an... read more | 12/12/2008 (3:40 pm) |
| Using the Hollow-tool will delete object | It seems I copied the update wrong, and by uninstalling Constructor and reloading it and re-applying... read more | 12/12/2008 (7:33 am) |
| Using the Hollow-tool will delete object | I have the updated Constructer version 1.0.51 and I have used various wall thicknesses. It seems to ... read more | 12/11/2008 (8:25 pm) |
| Solution: Holes in Torque Creator exported .DIFs | Thank you for this. I have messed with these parameters before, but I don't remember setting it to 1... read more | 11/21/2008 (6:52 pm) |
| TGEA 1.07 animated object issue | This method works, but did not work for me in version 1.5, oh well. I hope this helps someone else. ... read more | 03/23/2008 (11:34 am) |
| TGEA 1.07 animated object issue | Sorry about that. Here is the error from the console. It allows the weapons and other objects to loa... read more | 03/23/2008 (10:02 am) |
| TGEA 1.7 soundtrigger issue | That is exactly what it was, thankyou. The awesome (much appreciated BTW) docs say that alxstop and ... read more | 03/22/2008 (2:29 pm) |
| TGEA 1.7 soundtrigger | I already sent a request to delete this one.... read more | 03/22/2008 (1:54 pm) |
| Realm Wars AI | I am trying to remember what this is... it is St patricks day so I may not remember too well right n... read more | 03/17/2008 (6:28 pm) |
| Getting AI to react to touch | This doesn't work either. It doesn't even call an echo when toaching the back of an AI.... read more | 03/07/2008 (5:50 pm) |
| Audio Issues - sometimes audio does not play | I have just found a solution to this if still needing help. I changed my files into .ogg format and ... read more | 03/07/2008 (12:27 pm) |
| I need resources for AI in TGEA or TGE | Thank you; it is nice to get direction from experienced individuals -- I just know it would of been ... read more | 03/04/2008 (12:50 pm) |
| How to make an AI player look at the player? | I have had a simular issue with the blueguy. The Blue does not look at the player no matter what I d... read more | 03/03/2008 (3:30 pm) |
| Making Caves with TGEA terrain | Thank you everyone for your direction on this issue, it is appreciated. Caylo -- thankyou for the... read more | 02/29/2008 (6:50 pm) |
| Loading different missions with trigger | For some reason I missed that they are making everything into DTS objects with polysoup -- so it loo... read more | 02/25/2008 (9:10 am) |
| Loading different missions with trigger | DeleD looks awesome. I am going to try the free version out. Thank you for the alternative -- it app... read more | 02/24/2008 (5:44 pm) |
| Loading different missions with trigger | Constructer does not allow me to add portals for some reason without crashing the system -- it seems... read more | 02/24/2008 (7:52 am) |
| Juggernaut/Torque2 Interiors | How do I get started in making a polysoup structure? Does Constructer export these? Also does it see... read more | 02/22/2008 (5:10 pm) |
| Loading different missions with trigger | The cave is one gigantic cave that spans a few miles. I was able to find this code which has solved ... read more | 02/22/2008 (5:02 pm) |
| Loading different missions with trigger | Cool alternative to the holes in the terrain! Thank you for this, but unfortunatly it doesn't fix th... read more | 02/21/2008 (9:26 pm) |
| WanPing City Gate | This is absolutely beautiful!... read more | 02/19/2008 (8:53 pm) |
| Seperating Vertices | There aretwo possibilities that come to my mind. 1). Sometimes the object becomes corrupt and will... read more | 02/13/2008 (3:00 pm) |
| Trigger Teleporter for TGEA | Thank you so much!!! This works beautifully, alot better than what the book suggested.... read more | 02/12/2008 (5:46 pm) |
| Making Caves with TGEA terrain | Thanks for the advice. I didn't want to do it that way but I guess I have no option unless I gain C+... read more | 01/18/2008 (4:32 pm) |
| Model Issues | I had a similar issue with a small model exported from Blender. What had happened is that I tried a ... read more | 01/16/2008 (6:53 pm) |
| Further shader questions | It looks like you are really doing a good job overall. I am working on the shader portion today and ... read more | 01/16/2008 (8:34 am) |
| Transparency Issues | For benefit of the lost in TGEA I found out that TGEA does not work with transparencies the same as... read more | 01/14/2008 (7:52 pm) |
| Bizarre GUI issues with constructer | I have upgraded an OpenGL driver version from one of Nvidea's sub-companies and now it works. Thank ... read more | 01/09/2008 (9:58 am) |
| Bizarre GUI issues with constructer | I just checked TGE and it has the same issue as well, good call. I found out that NVIDEA is using NV... read more | 01/09/2008 (8:27 am) |
| Bizarre GUI issues with constructer | Blender has a problem with showing the texture on the UV mapped object, and the object has a simular... read more | 01/09/2008 (7:49 am) |
| How do you add in a mod? - Redirected | Tim, Thank you for taking the time and effort in making all of this!! I apologize for not respo... read more | 07/15/2006 (8:36 pm) |
| My Blender 2.41 has Osteoporosis | I try to add the bone to the object just like the tuturial but when I move the bone in pose mode it ... read more | 07/08/2006 (7:58 am) |
| Multi opening building | I find this is in result to not putting the textures that you used, while making the building in Qua... read more | 07/02/2006 (10:39 am) |
| Multi opening building | Does Torque come up with any messages when it crashes. I just need details on how it is crashing.... read more | 07/02/2006 (8:58 am) |
| Quark has strange crash problem. | Thank you Eric!! This fixed the problem mixed with the map2dif_plus. I can finally work with quar... read more | 06/30/2006 (5:20 pm) |
| Quark has strange crash problem. | I will try this to see if it fixes the problem. I just downloaded the newest version and it has this... read more | 06/30/2006 (2:40 pm) |
| Quark has strange crash problem. | It seems this question is either too difficult or I didn't explain it right. Instead of answering th... read more | 06/30/2006 (10:27 am) |
| Waterfall help | When I take it down too low the waterfall will not show up at all. I do have two suns for this alien... read more | 06/26/2006 (12:24 pm) |
| Waterfall help | Todd, I have tried different backdrops from white, brown, multicolored, and black. The black bac... read more | 06/26/2006 (10:56 am) |
| Waterfall help | Here is a link to yahoo images gallery. They are pics from inside the waterfall cave and outside; fr... read more | 06/25/2006 (9:26 am) |
| Waterfall help | @ Todd: I have tried quite a few variations with the alpha inverted but it is just the opposite spec... read more | 06/24/2006 (8:42 pm) |
| Waterfall help | First off I want to clarify, for any beginner's seeking direction, that the script here came from th... read more | 06/23/2006 (10:25 pm) |
| Highest Poly Count DTS you've exported? | Not that it matters much but the reasons I had the problems.... {(I the suppose the default when ... read more | 06/09/2006 (10:24 pm) |