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DreamPharaoh's Forum Posts

Thread Post Date Posted
Updated project not working properly on 1.76 *SOLVED* I use Torque 3D, but I am currently working on the Gui side of things and had a simular issue happ... read more 01/31/2012 (3:59 pm)
Cheap method to scan clay figures into beginning mesh? This is perfect. I believe this will cut down on modeling the basic meshes considerably. Thank you f... read more 01/02/2012 (1:08 pm)
How would you know if someone you were working with was a good software engineer? I have learned only a little so far of the software engineer's role in a team, but I do know that ... read more 12/29/2011 (7:34 am)
Old activation key isn't valid. Thank you for your help! ... read more 04/13/2009 (1:58 pm)
Old activation key isn't valid. I have this same issue, but was able to compensate by using 3D World Studio (costs money though).... read more 04/12/2009 (9:17 am)
How do I learn proper grammer with Torque Script Thank you Ronny I will be checking this out soon. I am getting close to finishing the main DIF objec... read more 02/08/2009 (4:19 pm)
How do I learn proper grammer with Torque Script I have gone through the TDN Overview before even handwriting most of the examples out. I noticed thi... read more 02/08/2009 (2:54 pm)
DIF made in 3DWS crashes TGEA Thank you Micheal! I found the "map2dif_plus_tgea" in the engine -> tools in the TGEA folder )for an... read more 12/12/2008 (3:40 pm)
Using the Hollow-tool will delete object It seems I copied the update wrong, and by uninstalling Constructor and reloading it and re-applying... read more 12/12/2008 (7:33 am)
Using the Hollow-tool will delete object I have the updated Constructer version 1.0.51 and I have used various wall thicknesses. It seems to ... read more 12/11/2008 (8:25 pm)
Solution: Holes in Torque Creator exported .DIFs Thank you for this. I have messed with these parameters before, but I don't remember setting it to 1... read more 11/21/2008 (6:52 pm)
TGEA 1.07 animated object issue This method works, but did not work for me in version 1.5, oh well. I hope this helps someone else. ... read more 03/23/2008 (11:34 am)
TGEA 1.07 animated object issue Sorry about that. Here is the error from the console. It allows the weapons and other objects to loa... read more 03/23/2008 (10:02 am)
TGEA 1.7 soundtrigger issue That is exactly what it was, thankyou. The awesome (much appreciated BTW) docs say that alxstop and ... read more 03/22/2008 (2:29 pm)
TGEA 1.7 soundtrigger I already sent a request to delete this one.... read more 03/22/2008 (1:54 pm)
Realm Wars AI I am trying to remember what this is... it is St patricks day so I may not remember too well right n... read more 03/17/2008 (6:28 pm)
Getting AI to react to touch This doesn't work either. It doesn't even call an echo when toaching the back of an AI.... read more 03/07/2008 (5:50 pm)
Audio Issues - sometimes audio does not play I have just found a solution to this if still needing help. I changed my files into .ogg format and ... read more 03/07/2008 (12:27 pm)
I need resources for AI in TGEA or TGE Thank you; it is nice to get direction from experienced individuals -- I just know it would of been ... read more 03/04/2008 (12:50 pm)
How to make an AI player look at the player? I have had a simular issue with the blueguy. The Blue does not look at the player no matter what I d... read more 03/03/2008 (3:30 pm)
Making Caves with TGEA terrain Thank you everyone for your direction on this issue, it is appreciated. Caylo -- thankyou for the... read more 02/29/2008 (6:50 pm)
Loading different missions with trigger For some reason I missed that they are making everything into DTS objects with polysoup -- so it loo... read more 02/25/2008 (9:10 am)
Loading different missions with trigger DeleD looks awesome. I am going to try the free version out. Thank you for the alternative -- it app... read more 02/24/2008 (5:44 pm)
Loading different missions with trigger Constructer does not allow me to add portals for some reason without crashing the system -- it seems... read more 02/24/2008 (7:52 am)
Juggernaut/Torque2 Interiors How do I get started in making a polysoup structure? Does Constructer export these? Also does it see... read more 02/22/2008 (5:10 pm)
Loading different missions with trigger The cave is one gigantic cave that spans a few miles. I was able to find this code which has solved ... read more 02/22/2008 (5:02 pm)
Loading different missions with trigger Cool alternative to the holes in the terrain! Thank you for this, but unfortunatly it doesn't fix th... read more 02/21/2008 (9:26 pm)
WanPing City Gate This is absolutely beautiful!... read more 02/19/2008 (8:53 pm)
Seperating Vertices There aretwo possibilities that come to my mind. 1). Sometimes the object becomes corrupt and will... read more 02/13/2008 (3:00 pm)
Trigger Teleporter for TGEA Thank you so much!!! This works beautifully, alot better than what the book suggested.... read more 02/12/2008 (5:46 pm)
Making Caves with TGEA terrain Thanks for the advice. I didn't want to do it that way but I guess I have no option unless I gain C+... read more 01/18/2008 (4:32 pm)
Model Issues I had a similar issue with a small model exported from Blender. What had happened is that I tried a ... read more 01/16/2008 (6:53 pm)
Further shader questions It looks like you are really doing a good job overall. I am working on the shader portion today and ... read more 01/16/2008 (8:34 am)
Transparency Issues For benefit of the lost in TGEA I found out that TGEA does not work with transparencies the same as... read more 01/14/2008 (7:52 pm)
Bizarre GUI issues with constructer I have upgraded an OpenGL driver version from one of Nvidea's sub-companies and now it works. Thank ... read more 01/09/2008 (9:58 am)
Bizarre GUI issues with constructer I just checked TGE and it has the same issue as well, good call. I found out that NVIDEA is using NV... read more 01/09/2008 (8:27 am)
Bizarre GUI issues with constructer Blender has a problem with showing the texture on the UV mapped object, and the object has a simular... read more 01/09/2008 (7:49 am)
How do you add in a mod? - Redirected Tim, Thank you for taking the time and effort in making all of this!! I apologize for not respo... read more 07/15/2006 (8:36 pm)
My Blender 2.41 has Osteoporosis I try to add the bone to the object just like the tuturial but when I move the bone in pose mode it ... read more 07/08/2006 (7:58 am)
Multi opening building I find this is in result to not putting the textures that you used, while making the building in Qua... read more 07/02/2006 (10:39 am)
Multi opening building Does Torque come up with any messages when it crashes. I just need details on how it is crashing.... read more 07/02/2006 (8:58 am)
Quark has strange crash problem. Thank you Eric!! This fixed the problem mixed with the map2dif_plus. I can finally work with quar... read more 06/30/2006 (5:20 pm)
Quark has strange crash problem. I will try this to see if it fixes the problem. I just downloaded the newest version and it has this... read more 06/30/2006 (2:40 pm)
Quark has strange crash problem. It seems this question is either too difficult or I didn't explain it right. Instead of answering th... read more 06/30/2006 (10:27 am)
Waterfall help When I take it down too low the waterfall will not show up at all. I do have two suns for this alien... read more 06/26/2006 (12:24 pm)
Waterfall help Todd, I have tried different backdrops from white, brown, multicolored, and black. The black bac... read more 06/26/2006 (10:56 am)
Waterfall help Here is a link to yahoo images gallery. They are pics from inside the waterfall cave and outside; fr... read more 06/25/2006 (9:26 am)
Waterfall help @ Todd: I have tried quite a few variations with the alpha inverted but it is just the opposite spec... read more 06/24/2006 (8:42 pm)
Waterfall help First off I want to clarify, for any beginner's seeking direction, that the script here came from th... read more 06/23/2006 (10:25 pm)
Highest Poly Count DTS you've exported? Not that it matters much but the reasons I had the problems.... {(I the suppose the default when ... read more 06/09/2006 (10:24 pm)
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