Game Development Community

Henry Garle's Forum Posts

Thread Post Date Posted
Rts Port To Tgea I got it ported over but ive given up on it. This kit is completly useless, its too old to make it w... read more 01/15/2008 (5:24 am)
Rts Port To Tgea Im having some real issues getting it to run and im not quite sure why. Anyone dabbled with this rec... read more 12/31/2007 (7:48 am)
Welcome to TGBX Already does ;) Beta was just released.... read more 12/11/2007 (2:34 am)
Afx And Tgea (tse)? I'm just about to start work on a project, sorry to be ask the obvious annoying question but. Any id... read more 11/19/2007 (3:40 am)
A Guide to Torque X Shaders & Materials You seem to be putting alot into putting stuff out there for the comunity, keep it up ;) Ill have a... read more 10/30/2007 (10:32 am)
A Guide to Torque X Shaders & Materials Great, exactly what we needed! Henry... read more 10/30/2007 (4:19 am)
Toggling Guis Canvas.PushDialog()... read more 10/29/2007 (4:28 pm)
Adding shooting and aiming Ofcourse not dro, I never was any good at presentation ;) Henry... read more 10/25/2007 (3:24 am)
Adding shooting and aiming Zilla, to sort the problem with the bullets just set a lifetime on them or set their physics mode to... read more 10/24/2007 (7:26 am)
Adding shooting and aiming @Dro What is it that isnt working? Zilla seems to have it cracked.... read more 10/24/2007 (3:29 am)
New TorqueX Community I would be glad to help, let me know when its up. Henry... read more 10/23/2007 (3:19 am)
Adding shooting and aiming Add it to the object "Player" mount it at the top of the object, re attatch the Puppet and then move... read more 10/22/2007 (1:52 pm)
Adding shooting and aiming Glad you all aprove!... read more 10/22/2007 (10:22 am)
Adding shooting and aiming Ok ive just re-written it in a way that is far better. For instance now if you push the stick to the... read more 10/21/2007 (2:33 pm)
Adding shooting and aiming Ok its posted up at: [url]http://tdn.garagegames.com/wiki/TorqueX/PlatformerFrameworkShooter[/url]... read more 10/19/2007 (11:53 pm)
Adding shooting and aiming Sure ill do that tomorow! Hopefully it will be up to standard, if anyone has a chance to look over ... read more 10/19/2007 (2:43 pm)
Tourque X object velocity Sorry, it was 2AM and i was very tired. Thanks for the help ;) Henry... read more 10/19/2007 (1:17 am)
Tourque X object velocity There dosent seem to be a property for that :(... read more 10/18/2007 (2:15 pm)
Mounted objects pivot point Ah yes, i think ill probably have a go at doing it that way. Although im off to use TX now but it se... read more 10/17/2007 (5:47 am)
Adding Double Jumping (feedback welcome) Ok, i got it working but i just chucked it in along with the dragonactor component so that you dont ... read more 10/16/2007 (3:03 am)
Mounted objects pivot point Yeah, i had thought about that. Just wonderd if there was a better solution ... i would have thought... read more 10/15/2007 (8:13 am)
Player animations Ok, its all working now and i have no idea why it wasnt before. A few hours off and 5 mins back seem... read more 10/05/2007 (8:23 pm)
Player animations Yeah i was trying the command through console for the time being I Didnt actualy change the function... read more 10/05/2007 (8:19 pm)
Free Coder/Scripter Absolutly, small projects are great for just adding to portfolio. Could you possible email me with ... read more 09/14/2007 (11:43 am)
Variables Im an idiot its @. Sorry.... read more 09/04/2007 (4:12 pm)
A delightfully interesting terrain error Intresting, you going to share the source? :P... read more 08/12/2007 (2:43 am)
Cel Shading Yeah, i did try to get it working on the shader i currently have. The shader its self is a bit buggy... read more 08/11/2007 (3:18 am)
Cel Shading Thanks, ill take a look at that! Only thing with that one is it looks like the one i already have i... read more 08/11/2007 (1:47 am)
Cel Shading Thanks alot Bobby! Ill look into getting Render-Monkey and if i have no luck, look forward to your ... read more 07/18/2007 (4:25 am)
Cel Shading Well, not a "fancy" word ... just the correct term :P But yeah, "Toon rendering". Dont suppose y... read more 07/17/2007 (10:13 am)
MMOKIT Licensing Thread Henry Garle Henrygarle@gmail.com Myth... read more 05/26/2007 (10:39 am)
Titas (mmokit For Tse) Licensing Thread Henry Garle Henrygarle@gmail.com Myth... read more 05/26/2007 (10:38 am)
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