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Teddy Setiawan Wijaya's Forum Posts

Thread Post Date Posted
Forum Change - What happened to the old forum Hi Quinton, I've tried the Advanced Search + Search Options a few days ago but it seems to have a bu... read more 03/31/2009 (6:56 pm)
TGB Collision nodes? How do they work? Tyler, Here's info about castCollision [quote] If no collision occurs, the return value is an... read more 03/30/2009 (9:06 pm)
Forum Change - What happened to the old forum Deborah, thank you for the reply. I guess I should start a Facebook group "Bring back Old Garag... read more 03/30/2009 (8:53 pm)
List of TGB developers - Please Add Your Name Teddy Setiawan Wijaya Programmer/Designer... read more 03/28/2009 (1:21 am)
Weird pickLine result or coding error? Hi James, no... there is no response for my issue... I don't want to delve into the source code so c... read more 11/02/2008 (1:57 am)
GuiMLTextCtrl / GuiMLTextEditCtrl Tags and Profile Properties William, if I use GuiMLTextProfile for my GuiMLTextCtrl, an "a:" tag will automatically set the wor... read more 08/11/2008 (12:41 am)
Weird pickLine result or coding error? James, following your suggestion I tried experimenting with different setting for collisionDetectio... read more 08/10/2008 (10:15 pm)
Weird pickLine result or coding error? Thanks a lot James, I'll try to have further experiment and post the result. Cheers,... read more 08/10/2008 (8:46 pm)
LineSpacing in GuiMLTextCtrl Hi Rene, many thanks for the reply. Sadly I have don't have TGB source code. I guess for the tim... read more 08/02/2008 (8:59 pm)
Modal GUI and mouseDown event Thanks to Amanda (who put up [url=http://tdn.garagegames.com/wiki/TGB_GUI_Overview#GuiMouseEventCtrl... read more 07/21/2008 (1:40 am)
Modal GUI and mouseDown event James, You are right, onMouseDown is indeed only a t2dSceneWindow callback. I've tried adding [c... read more 07/21/2008 (12:23 am)
Implementing NPC dialogue WOO HOO!!! GuiMLTextCtrl does deliver the magic! Using it, we can indeed specify hyperlinks an... read more 07/14/2008 (1:17 am)
Implementing NPC dialogue Ted, Actually the necessity of having hyperlinked words is purely from 'game design' standpoint..... read more 07/12/2008 (10:09 pm)
Implementing NPC dialogue Currently, by using t2dStaticSprite as the dialogue frame I can get the pop-out effect (no. 1 above)... read more 07/12/2008 (5:40 pm)
Implementing NPC dialogue Darkfire, Joe, how would you know where to place the trigger? Location of the dialogue frame is fixe... read more 07/11/2008 (10:47 pm)
Implementing NPC dialogue Hi Ted, thanks for the reply [url=http://www.garagegames.com/products/271/]Yack Pack[/url] seems ... read more 07/09/2008 (7:22 pm)
GuiMLTextCtrl / GuiMLTextEditCtrl Tags and Profile Properties Matt, Is there any tags to make certain text underlined or displayed in italics? If I want tha... read more 07/09/2008 (2:20 am)
Long time no blog... Melv, How about a tool to automatically generate navigation mesh from the level data (after we de... read more 07/07/2008 (1:26 am)
Action Rpg Hi Kevin (Cunningham), I'd suggest you start with [url=http://www.garagegames.com/products/90/]T... read more 07/06/2008 (2:22 am)
Implementing NPC sound sensor Wow, real nice Phillip! now, I just need to work similar stuff for the view cone. It remind me of o... read more 07/06/2008 (2:15 am)
Implementing NPC sound sensor James, Jason, Phillip thank you very much for the replies. For me using the trigger seem to be ea... read more 07/04/2008 (3:14 am)
1.7.2 Adding new datablock in Datablocks.cs James, You are right!!! I removed the line with triple slash and it works. TGB 1.1.3 is OK wi... read more 06/16/2008 (9:24 pm)
1.7.2 Adding new datablock in Datablocks.cs Only the first datablock (PlayerConfig) shows up in the level editor... read more 06/16/2008 (7:31 pm)
1.7.2 Adding new datablock in Datablocks.cs James, I have deleted all the dso files, closed my TGB and then re-opened it. Here's the code ... read more 06/16/2008 (7:31 pm)
1.7.2 Adding new datablock in Datablocks.cs Yes, I did save the script. Originally, I created my own script then executing the script inside ... read more 06/16/2008 (7:10 pm)
1.7.3 - Trigger onLeave Is there any chance for people that don't have the source to get this problem solved as well? Ma... read more 06/15/2008 (11:19 pm)
Steering and Trigger Demo Video Here's another video, showing a patrolling grunt. [url=http://www.youtube.com/watch?v=lsr7tfOtjJU... read more 10/13/2007 (12:53 am)
Steering and Trigger Demo Video Actually the demo was developed based on [url=http://www.garagegames.com/products/90/]Sickhead Games... read more 07/18/2007 (8:11 pm)
Playing MP3 JetAudio Basic (downloaded from [url=www.download.com]www.download.com[/url]) can convert MP3 files ... read more 10/06/2006 (3:01 am)
Displaying a pop-up window on top of the scene window??? Ben, thank you for the info and for pointing out the thread. Yes, it turns out that I defined the... read more 10/05/2006 (10:12 pm)
Displaying a pop-up window on top of the scene window??? Teck Lee, I have tried the following code [code] Canvas.pushDialog(portalGui); portalGui.se... read more 10/05/2006 (3:25 am)
How to parse the result of CastCollision Ben, Michael, Thank you for the information, I use %object.getName() as told by Michael and compa... read more 10/03/2006 (1:57 am)
How to parse the result of CastCollision Michael, thank you for the response. After I get the object id (for example: 2829), how do I get ... read more 10/02/2006 (3:16 am)
Coordinates when defining collision bound Good idea, thanks Ben!... read more 09/29/2006 (8:06 pm)
Purchase Order error when trying to purchase TGB It worked! Thank you very much. Please ignore my comment about Bitrock, previously I was trying ... read more 09/19/2006 (8:04 pm)