Game Development Community

Chris Labombard (TGEA License)'s Forum Posts

Thread Post Date Posted
Performance issue [quote] What kinda time frame is expected on Brian's optimizations? Is this a next Milestone thing,... read more 05/09/2006 (8:01 am)
Performance issue Ok, I changed the tree depth to 6. I have no performance issues coming from atlas now :) Actually it... read more 05/09/2006 (7:59 am)
Performance issue Here ya go Ben ... and thanks for the tip on where to find the info. [url=www.spunkygames.com/Tem... read more 05/05/2006 (7:02 am)
Performance issue Yes, the performace remains low, even when the players are not being redered. I noticed that the... read more 05/04/2006 (6:05 pm)
Performance issue Stefan - According to my debugging it is atlas that has the performace issue. You may haev been h... read more 05/04/2006 (1:43 pm)
Performance issue Would anyone care to offer a suggestion of how this might be fixed?... read more 05/04/2006 (11:12 am)
Performance issue Alright, I broke up updateWorkingCollision a bit. The boxes are 3.5x3.5x4 for guards (velocity 2) a... read more 05/01/2006 (6:15 am)
Performance issue Define normal please. It's the stock space orc... so I'd hope so.... read more 04/29/2006 (1:55 pm)
Performance issue Ya, that's how I figured out that that was the offending line. I have static collidable shapes..... read more 04/29/2006 (12:04 pm)
Performance issue I can understand having to do that for an MMO, but this is just one additional AI player.... read more 04/28/2006 (2:07 pm)
GuiObjectView Can it be animated? The one from BBS Games.... read more 04/21/2006 (6:21 pm)