Chris Labombard (TGEA License)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Performance issue | [quote] What kinda time frame is expected on Brian's optimizations? Is this a next Milestone thing,... read more | 05/09/2006 (8:01 am) |
| Performance issue | Ok, I changed the tree depth to 6. I have no performance issues coming from atlas now :) Actually it... read more | 05/09/2006 (7:59 am) |
| Performance issue | Here ya go Ben ... and thanks for the tip on where to find the info. [url=www.spunkygames.com/Tem... read more | 05/05/2006 (7:02 am) |
| Performance issue | Yes, the performace remains low, even when the players are not being redered. I noticed that the... read more | 05/04/2006 (6:05 pm) |
| Performance issue | Stefan - According to my debugging it is atlas that has the performace issue. You may haev been h... read more | 05/04/2006 (1:43 pm) |
| Performance issue | Would anyone care to offer a suggestion of how this might be fixed?... read more | 05/04/2006 (11:12 am) |
| Performance issue | Alright, I broke up updateWorkingCollision a bit. The boxes are 3.5x3.5x4 for guards (velocity 2) a... read more | 05/01/2006 (6:15 am) |
| Performance issue | Define normal please. It's the stock space orc... so I'd hope so.... read more | 04/29/2006 (1:55 pm) |
| Performance issue | Ya, that's how I figured out that that was the offending line. I have static collidable shapes..... read more | 04/29/2006 (12:04 pm) |
| Performance issue | I can understand having to do that for an MMO, but this is just one additional AI player.... read more | 04/28/2006 (2:07 pm) |
| GuiObjectView | Can it be animated? The one from BBS Games.... read more | 04/21/2006 (6:21 pm) |