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Joe O's Forum Posts

Thread Post Date Posted
Exposing C++ classes to TorqueScript This is a very helpful explanation, thanks for taking the time to add it.... read more 04/21/2013 (10:15 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) With the last update to Xcode everything Torque related on my machine now gives various build proble... read more 11/01/2012 (8:17 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) Hey GasMan, I've been holding off asking for SVN access because I have conflicting feelings on th... read more 09/29/2012 (8:09 pm)
Instruments memory leak explanations I'm no expert on the instruments but it seems like you're leaking a filestream object. Do you know i... read more 09/18/2012 (7:47 am)
Help with Joystick Code? I just had to solve this using a very silly approach. The onTouchUp won't get called because it even... read more 09/18/2012 (7:39 am)
Schedules and Behaviors not working in iPad3 - works in sim and iPhone4. I had a recent app submission get rejected because it failed to start on iPad3. The way I got around... read more 09/13/2012 (6:05 pm)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) About the only place I don't check is IRC. While the suggestion is appreciated - have you seen updat... read more 09/12/2012 (7:16 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) I keep checking back here for news about the next "T2D" but I don't see anything... Wou... read more 09/11/2012 (8:21 pm)
best torquescript editor for mac? Wow... I've used two on the mac that I prefer that I don't see in that list. Emacs - you can setu... read more 09/07/2012 (10:05 pm)
Physics a bit sticky!!! Ball in maze gets stuck on walls. How to fix? Hey Andy - You ever get this working?... read more 09/05/2012 (3:02 pm)
Can't get play button to properly load first level. That's really interesting about scheduling load levels. I've not done it that way yet in my app and ... read more 08/13/2012 (8:26 am)
Sound Effects? You don't want "~/data/audio/file.wav", try using "data/audio/file.wav" instead.... read more 08/13/2012 (8:24 am)
GUI or sprites and touch methods? You know... I use the GUI bits a lot. I think my next project I'll toy around with just doing sprite... read more 08/10/2012 (10:41 am)
Now that we know iT2D is currently "standing still" .. a CE discussion (shut down feb2013) I'm working on a solid 1.5 engine myself. I'm incorporating changes for iAd and in app payments too.... read more 08/03/2012 (8:38 pm)
iTorque status? Thanks David. The intent here wasn't to bring on mutiny, just wanted to know what's going on with... read more 07/27/2012 (10:05 pm)
ObjectiveC problem Just wanted to circle back on this one. Here's what I did to solve my compiling issues: [code] #... read more 07/26/2012 (7:15 am)
ObjectiveC problem So I've got an idea for how I'll approach the problem and why this is an issue anyway. First, it'... read more 07/20/2012 (10:34 pm)
iT2D 1.5.1 Preview - Device orientation bugs Yay! Glad to hear it works :) I am curious though - does this address your issue with the border ... read more 07/20/2012 (7:30 am)
ObjectiveC problem I seem to be having the same problem and still haven't figured it out. I've reordered the includes, ... read more 07/20/2012 (7:27 am)
iT2D 1.5.1 Preview - Device orientation bugs To expand the screen size for my 2nd scenegraph I had to add a bit in game.cs in setResolution() to ... read more 07/18/2012 (7:08 am)
IWT - in-app purchase code Thanks Scott. I seem to be building out a nice custom solution for 1.5 so I'll try to use your solut... read more 07/18/2012 (7:04 am)
IWT - in-app purchase code Hey Scott, Are there any docs on how the IAP is built into 1.5? I haven't seen anything in the iT... read more 07/17/2012 (10:35 pm)
iT2D 1.5.1 Preview - Device orientation bugs Hey Conor, I asked about a month ago for a solution to add a RootViewController to my app. http:/... read more 07/17/2012 (7:40 am)
iT2D 1.5.1 preview BUG: Transparent images have a white border on retina devices Darn, I was hoping for an easy fix :(... read more 07/11/2012 (9:44 pm)
Custom images... is it possible? Cool - thanks! I'll take a peek. ... read more 07/11/2012 (9:41 pm)
iT2D 1.5.1 preview BUG: Transparent images have a white border on retina devices Hey Conor - Are those gui elements or images in your level? If they're gui elements don't forget ... read more 07/11/2012 (8:32 pm)
iT2D 1.5.1 Preview - Device orientation bugs I noticed very similar behavior in the simulator but I figured it was probably something I did wrong... read more 07/01/2012 (11:32 am)
iTorque 2d 1.5.1 Release?? I think I must be doing it wrong... I extracted the preview, noticed the app was missing and comp... read more 06/29/2012 (8:38 am)
iTorque 2d 1.5.1 Release?? When I choose which platform to run from TGB they all run as iPad. Otherwise it appears my project l... read more 06/29/2012 (8:17 am)
Defining Tetris: How courts judge gaming clones I'm curious to see what your thoughts are on the subject. I find it interesting in this case the ... read more 06/23/2012 (9:53 pm)
iPhone retina display problem Really? I'm using relative for everything and it's working just peachy for me. I had to do a little ... read more 06/23/2012 (9:47 pm)
Shipping a game You know... I was trying to do the whole deploy .dso files instead of .cs ones and it's really not w... read more 06/23/2012 (5:54 pm)
So... how do I add a RootViewController? Thanks - that tip helped. I just need to figure out how to integrate my ad view controller now. O... read more 06/09/2012 (12:35 pm)
So... how do I add a RootViewController? Hey Paul - Thanks again for sending the reference. I made all the changes and added the proper re... read more 06/08/2012 (7:46 pm)
So... how do I add a RootViewController? Thanks Paul - I'll give it a go and see how it works out.... read more 06/08/2012 (7:37 am)
iTorque 2d 1.5.1 Release?? @Michael I might have missed it but did you say how we'll get access to the preview?... read more 05/08/2012 (7:57 am)
iTorque 2d 1.5.1 Release?? Me? Or am I late to the party?... read more 05/07/2012 (6:59 pm)
Stationary image? Thanks Ronny - that really did the trick! Works exactly like I wanted to.... read more 04/23/2012 (8:28 pm)
Stationary image? Oh! I knew I should have been grepping through the gui files too. Thanks for the tip! This works ... read more 04/23/2012 (8:19 am)
Stationary image? I think I'm disillusioned with my current approach... The alternative sounds interesting. Do you ... read more 04/22/2012 (10:21 am)
Too many datablocks? That's an interesting approach... I tried this in my game and after going through a few workflows... read more 04/15/2012 (7:56 am)
Too many datablocks? I think you might want to skip on using a GUI for the loading screen and go to loading a scene that ... read more 04/10/2012 (9:11 am)
iTorque 2d 1.5.1 Release?? @MIchael Congrats on the addition to the family. I am curious though... are you a team of just 1?... read more 04/08/2012 (8:34 am)
Posting score to leaderboard problem No issue here. Turns out I was using an older version of Xcode. Took some tweaking to get it all wor... read more 03/31/2012 (1:01 pm)
iTorque 2d 1.5.1 Release?? Hey guys - any word on progress? I'd love to see what you've got cooking. ... read more 03/03/2012 (8:51 pm)
Tile Editing Collision Shape Awww... sad face :( I've honestly been playing so much with TGB I haven't gone back to my iPhone ... read more 02/29/2012 (7:43 am)
Tile Editing Collision Shape I was thinking I might edit the layers in TGB... I went ahead and bought it for a project :)... read more 02/27/2012 (7:55 pm)
Tile Editing Collision Shape I just confirmed this isn't possible in iTorque2D but you can do this in Torque2D no problem (I test... read more 02/26/2012 (7:59 pm)
Tile Editing Collision Shape I'm having a problem with this myself. I can't seem to edit the collision poly of the tile at all. I... read more 02/25/2012 (10:17 pm)
Stationary image? And just like that.... I read the doc one more time and realized my folly. Turns out I can just ... read more 02/09/2012 (9:01 am)
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