Game Development Community

Amr Bekhit's Forum Posts

Thread Post Date Posted
Animating a player: playing 2 animations simultaneously Back again, I tried setActionThread. Unfortunatey, it doesn't seem to work while running, althoug... read more 10/24/2006 (1:22 pm)
Animating a player: playing 2 animations simultaneously Thanks for the tip Paul. Just to recap, I'm playing a second animation on top of the players curr... read more 10/23/2006 (11:00 am)
Animating a player: playing 2 animations simultaneously Thanks for your reply. No I don't want to trigger an image state manually. I'm using the Image to... read more 10/23/2006 (12:37 am)
Can't download TSE :O This is indeed silly...it seems that every time I've tried to do it in the past, I've missed out ... read more 10/22/2006 (5:23 am)
Randomly altered DIF files Hello Herald. I'll try and answer some of your questions: -Yes, you can randomly place DIF files ... read more 10/13/2006 (4:01 am)
Can a static shape be mounted & unmounted? Yes. Just use the [b]mountObject[/b] functon to mount a StaticShape and the [b]unmountObject[/b] to ... read more 10/13/2006 (3:48 am)
Does ShapeBaseImageData support multiple animation threads? Hmm...this is something I've been looking into myself - I don't think it is possible in TGE to anima... read more 09/22/2006 (2:09 pm)
Does ShapeBaseImageData support multiple animation threads? @Sean H The default way to animate weapons in ShapeBaseImages is to animate the weapon model itse... read more 09/22/2006 (1:19 pm)
Never be afraid to write up a tutorial on TDN Yes, that's a very similar program, except it converts .sxw files. I'll put up an article on TDN abo... read more 09/17/2006 (9:03 am)
Mounted objects and collision Thanks for the info guys - I'll look into this ray casting implementation of swords and melee weapon... read more 09/15/2006 (3:20 pm)
Mounted objects and collision Sorry about that. The sword is a StaticShape which I've mounted on to the player when the player is ... read more 09/15/2006 (1:42 pm)
Mounted objects behaving differently in show tool and torque Well I've managed to solve the problem for the time being - It seems that when Torque mounts StaticS... read more 09/15/2006 (7:07 am)
Mounted objects behaving differently in show tool and torque Thanks for your reply. Tried making them Items and using ItemData, but they just don't get render... read more 09/14/2006 (4:29 pm)
Orienting mountPoints in Maya Thanks for the info. I'll see if perhaps this can be modified in the torque source. --Amr... read more 09/13/2006 (1:38 pm)
Does torque support.... Out of the box, I don't think the Torque Game Engine supports those, although you could add that you... read more 09/13/2006 (12:39 pm)
Exporting a character in Maya 7 I've written a tutorial which outlines each step needed in order to export a skinned model from Maya... read more 09/12/2006 (4:57 pm)
Saw nothing in QuArK editor Go to [b]Options->Configuration->General->3D View->Textures max-dimension[/b] Make sure that the... read more 09/12/2006 (12:26 pm)
Exporting a character in Maya 7 I'm can't remeber for sure (I think I must have tried a few), but if you like, I can email you the .... read more 09/12/2006 (4:24 am)
Exporting a character in Maya 7 Dave: I owe you a lot! Thanks to you, I've successfuly gotten Helmut to export properly and the D... read more 09/11/2006 (5:47 pm)
Exporting a character in Maya 7 Thanks for the info, Dave! I created a new cfg file and the model now exports successfully into D... read more 09/11/2006 (12:21 pm)
Exporting a character in Maya 7 Thanks very much for your reply! I'll close up the faces: the fill hole tool should do the trick.... read more 09/11/2006 (11:13 am)
Exporting a character in Maya 7 OK well, I've tried again. This time, I've made another simple character from scratch (similar to th... read more 09/11/2006 (9:58 am)
Adv chapter 3 I recently went through chapter 3 and typed all the programs out and don't recall any major problems... read more 06/11/2006 (9:05 am)
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