Amr Bekhit's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Explosion | Implement your explosion as a ParticleEmitter. When the vehicles collide, you can spawn a ParticleEm... read more | 01/27/2007 (11:11 am) |
| Debris particles | Could you post your scripts for the explosion? --Amr... read more | 01/24/2007 (2:39 am) |
| Weapon mounting | Don't know for sure, but here's a few suggestions: -Try changing the path to your model file to "... read more | 01/24/2007 (2:35 am) |
| Maya export problems??? | Hello Jason, Check out my Maya exporting guide [url=http://www.garagegames.com/index.php?sec=mg&m... read more | 01/24/2007 (2:29 am) |
| Gun script ( i bought it this time ) | Have you tried my suggestions in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=5655... read more | 01/17/2007 (2:45 am) |
| Gun script ( i bought it this time ) | Have you tried using the Torsion IDE? It's currently in beta and so is free. When using the Torsion ... read more | 01/16/2007 (1:48 pm) |
| Gun script ( i bought it this time ) | Are you sure your program is loading the weapons script? Try adding an echo at the top of your scrip... read more | 01/15/2007 (9:53 am) |
| Strange trigger issue | Glad you got it working Lee! I'll try and answer your question about the parameters. When usi... read more | 01/13/2007 (3:59 pm) |
| Recompiling the engine... -. | As I said, you only need the patch if you're not using TGE 1.5. Hmm...I think from your descripti... read more | 01/13/2007 (6:28 am) |
| Am I the only REAL newb? | Don't give up sokmunki!! Keep finding stuff out and KEEP ASKING!... read more | 01/13/2007 (3:39 am) |
| Where do i see new stuff in tge1.5 demo | There's a different starter.fps level! And the snazzy lighting. They also made some cool health vial... read more | 01/13/2007 (3:37 am) |
| Strange trigger issue | I think the reason your player is the one whose jumping instead of the ai is because %client.getCont... read more | 01/13/2007 (3:34 am) |
| Recompiling the engine... -. | First of all, unless your using TGE 1.5, you need to download a TGE patch for VC Express. You can ge... read more | 01/13/2007 (3:18 am) |
| Projectiles not colliding with player | Cheers for that tip Zod, very useful. Thanks for all the info everyone! I've got it sorted thanks... read more | 01/11/2007 (3:55 am) |
| Projectiles not colliding with player | Interesting, I'll have a look. Thanks for the info! --Amr... read more | 01/10/2007 (12:30 pm) |
| Projectiles not colliding with player | I've just had a quick look at my copy of the Game Programmer's Guide to Torque in the section where ... read more | 01/10/2007 (11:54 am) |
| Projectiles not colliding with player | @Fucifer: Thanks for testing my models, I appreciate it! OK so it seems that the model is fine and i... read more | 01/10/2007 (11:46 am) |
| Projectiles not colliding with player | *Bump* Any ideas with this one? I've reuploaded the updated versions of the player and projectile mo... read more | 01/10/2007 (9:11 am) |
| Projectiles not colliding with player | Hmm this really is a strange problem. I switched from implementing my ship as a Player object to a H... read more | 01/09/2007 (4:57 pm) |
| Projectiles not colliding with player | I've tried tweaking the [b]boundingBox[/b] property of my player datablock and I have got collision ... read more | 01/09/2007 (3:29 pm) |
| Player moves forward when touching terrain | The HoverVehicle (I assume you meant hover, not hoover!) was in fact my first port of call when impl... read more | 01/09/2007 (10:41 am) |
| Player moves forward when touching terrain | Hmm good point Graham, thanks for the info. I will have a search for them. Thanks --Amr... read more | 01/09/2007 (9:53 am) |
| Projectiles not colliding with player | Thanks for your replies guys. @Paul: I think I have. Here's the code for my Projectile::onCollide... read more | 01/09/2007 (7:33 am) |
| Player moves forward when touching terrain | @Surge: For my purposes, I won't be using the ship as a vehicle per se, as the ship will be the actu... read more | 01/08/2007 (2:10 pm) |
| Boat sinking slowly into the water | Sorry for my late reply. Which 'gravity' do you mean when you said [quote]Have you tried gravity ... read more | 01/06/2007 (1:26 pm) |
| LocalClientConnection equivalent for Multiplayer | Hmm...yes, that's a good point - thank's very much for that comment, because you've just shown me th... read more | 01/05/2007 (4:30 pm) |
| LocalClientConnection equivalent for Multiplayer | I'll give that a go, thanks. --Amr... read more | 01/05/2007 (1:17 pm) |
| Boat sinking slowly into the water | *bump*... read more | 01/04/2007 (4:43 pm) |
| Actionmap | Try using the ActionMap's [b]bindCmd[/b] method. With this method, you can specify seperate function... read more | 11/09/2006 (3:48 pm) |
| Modifying and animating mounted objects | Ah OK thanks for the pointers. As I was looking at the Wheel animations for Wheeled Vehicle I did no... read more | 11/06/2006 (2:08 pm) |
| Modifying and animating mounted objects | *Bump*... read more | 11/06/2006 (11:37 am) |
| Modifying and animating mounted objects | Hello again, I've been working on a way to do this myself in the source. After reading through [u... read more | 11/05/2006 (8:03 am) |
| TSE and the Advanced Camera Resource | Hmm... I've had a read through advancedCamera.cc and I can't any calls to any sort of rendering func... read more | 11/03/2006 (12:34 pm) |
| TSE and the Advanced Camera Resource | Ah, I see. Thanks for the info Neo. Here's a question: in order for the resource to compile, I ha... read more | 11/03/2006 (12:08 pm) |
| Dizzy Camera out of control | All Item objects have rotation built into them, so you may find it easier if you declare that databl... read more | 11/01/2006 (11:20 am) |
| Will I be able to compile my game as standalone exe? | Going off at a bit of a tangent, but have you considered the downside of packing everything into one... read more | 11/01/2006 (11:16 am) |
| Easiest way to rotate an object? | Just to clarify further the system the editor uses for rotation is called quaternions, which is why ... read more | 11/01/2006 (11:05 am) |
| Texture color problem in TSE | Hmm..maybe this is a gamma correction issue and that you need to make the game screen brighter. Have... read more | 11/01/2006 (11:01 am) |
| Texture problem in TSE | You can indeed! I have done something very similar. All you need to do is create a material for e... read more | 11/01/2006 (10:57 am) |
| Texture blending | Hi Patrick, To be honest I don't know - I was suggesting that you 'premake' this colour transitio... read more | 11/01/2006 (10:52 am) |
| Pre-Purchase Physics Question... | Yep, this is very possible! There is a script function called applyImpulse. Check it out on [url=... read more | 10/31/2006 (1:55 pm) |
| DTS object not animating | Hi RJ, Your call to playThread is incorrect. The function takes two parameters. The first is the ... read more | 10/31/2006 (5:35 am) |
| DTS object not animating | To play the animation use the playThread function on the DTS object. To loop the animation, make sur... read more | 10/31/2006 (4:55 am) |
| DTS model: No material | I had a bit of a play - good fun what you can do with what is already there! --Amr... read more | 10/28/2006 (3:15 pm) |
| Trying to learn | Hi J, I haven't done this myself, but here is an idea. Have you heard of triggers? AFAIK, they ar... read more | 10/28/2006 (3:11 pm) |
| DTS model: No material | Thanks for the info chaps. I now have a much better understanding of how the systems work, and hopef... read more | 10/28/2006 (11:34 am) |
| DTS model: No material | Magic! Thanks very much for the info Thomas. That's also helped me understand a bit more about mater... read more | 10/28/2006 (3:57 am) |
| Texture blending | A possible solution to look at would be Image File Lists. IFLs are a way of using an animated textur... read more | 10/27/2006 (12:52 pm) |
| Animating a player: playing 2 animations simultaneously | Well currently if your using a ShapeBaseImage there is no way to animate the player holding the weap... read more | 10/24/2006 (1:52 pm) |
| Animating a player: playing 2 animations simultaneously | Oh :( that's annoying to hear! Thanks for the info though Stefan. Oh well...maybe a peek in the s... read more | 10/24/2006 (1:33 pm) |