Game Development Community

Amr Bekhit's Forum Posts

Thread Post Date Posted
Explosion Implement your explosion as a ParticleEmitter. When the vehicles collide, you can spawn a ParticleEm... read more 01/27/2007 (11:11 am)
Debris particles Could you post your scripts for the explosion? --Amr... read more 01/24/2007 (2:39 am)
Weapon mounting Don't know for sure, but here's a few suggestions: -Try changing the path to your model file to "... read more 01/24/2007 (2:35 am)
Maya export problems??? Hello Jason, Check out my Maya exporting guide [url=http://www.garagegames.com/index.php?sec=mg&m... read more 01/24/2007 (2:29 am)
Gun script ( i bought it this time ) Have you tried my suggestions in [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=5655... read more 01/17/2007 (2:45 am)
Gun script ( i bought it this time ) Have you tried using the Torsion IDE? It's currently in beta and so is free. When using the Torsion ... read more 01/16/2007 (1:48 pm)
Gun script ( i bought it this time ) Are you sure your program is loading the weapons script? Try adding an echo at the top of your scrip... read more 01/15/2007 (9:53 am)
Strange trigger issue Glad you got it working Lee! I'll try and answer your question about the parameters. When usi... read more 01/13/2007 (3:59 pm)
Recompiling the engine... -. As I said, you only need the patch if you're not using TGE 1.5. Hmm...I think from your descripti... read more 01/13/2007 (6:28 am)
Am I the only REAL newb? Don't give up sokmunki!! Keep finding stuff out and KEEP ASKING!... read more 01/13/2007 (3:39 am)
Where do i see new stuff in tge1.5 demo There's a different starter.fps level! And the snazzy lighting. They also made some cool health vial... read more 01/13/2007 (3:37 am)
Strange trigger issue I think the reason your player is the one whose jumping instead of the ai is because %client.getCont... read more 01/13/2007 (3:34 am)
Recompiling the engine... -. First of all, unless your using TGE 1.5, you need to download a TGE patch for VC Express. You can ge... read more 01/13/2007 (3:18 am)
Projectiles not colliding with player Cheers for that tip Zod, very useful. Thanks for all the info everyone! I've got it sorted thanks... read more 01/11/2007 (3:55 am)
Projectiles not colliding with player Interesting, I'll have a look. Thanks for the info! --Amr... read more 01/10/2007 (12:30 pm)
Projectiles not colliding with player I've just had a quick look at my copy of the Game Programmer's Guide to Torque in the section where ... read more 01/10/2007 (11:54 am)
Projectiles not colliding with player @Fucifer: Thanks for testing my models, I appreciate it! OK so it seems that the model is fine and i... read more 01/10/2007 (11:46 am)
Projectiles not colliding with player *Bump* Any ideas with this one? I've reuploaded the updated versions of the player and projectile mo... read more 01/10/2007 (9:11 am)
Projectiles not colliding with player Hmm this really is a strange problem. I switched from implementing my ship as a Player object to a H... read more 01/09/2007 (4:57 pm)
Projectiles not colliding with player I've tried tweaking the [b]boundingBox[/b] property of my player datablock and I have got collision ... read more 01/09/2007 (3:29 pm)
Player moves forward when touching terrain The HoverVehicle (I assume you meant hover, not hoover!) was in fact my first port of call when impl... read more 01/09/2007 (10:41 am)
Player moves forward when touching terrain Hmm good point Graham, thanks for the info. I will have a search for them. Thanks --Amr... read more 01/09/2007 (9:53 am)
Projectiles not colliding with player Thanks for your replies guys. @Paul: I think I have. Here's the code for my Projectile::onCollide... read more 01/09/2007 (7:33 am)
Player moves forward when touching terrain @Surge: For my purposes, I won't be using the ship as a vehicle per se, as the ship will be the actu... read more 01/08/2007 (2:10 pm)
Boat sinking slowly into the water Sorry for my late reply. Which 'gravity' do you mean when you said [quote]Have you tried gravity ... read more 01/06/2007 (1:26 pm)
LocalClientConnection equivalent for Multiplayer Hmm...yes, that's a good point - thank's very much for that comment, because you've just shown me th... read more 01/05/2007 (4:30 pm)
LocalClientConnection equivalent for Multiplayer I'll give that a go, thanks. --Amr... read more 01/05/2007 (1:17 pm)
Boat sinking slowly into the water *bump*... read more 01/04/2007 (4:43 pm)
Actionmap Try using the ActionMap's [b]bindCmd[/b] method. With this method, you can specify seperate function... read more 11/09/2006 (3:48 pm)
Modifying and animating mounted objects Ah OK thanks for the pointers. As I was looking at the Wheel animations for Wheeled Vehicle I did no... read more 11/06/2006 (2:08 pm)
Modifying and animating mounted objects *Bump*... read more 11/06/2006 (11:37 am)
Modifying and animating mounted objects Hello again, I've been working on a way to do this myself in the source. After reading through [u... read more 11/05/2006 (8:03 am)
TSE and the Advanced Camera Resource Hmm... I've had a read through advancedCamera.cc and I can't any calls to any sort of rendering func... read more 11/03/2006 (12:34 pm)
TSE and the Advanced Camera Resource Ah, I see. Thanks for the info Neo. Here's a question: in order for the resource to compile, I ha... read more 11/03/2006 (12:08 pm)
Dizzy Camera out of control All Item objects have rotation built into them, so you may find it easier if you declare that databl... read more 11/01/2006 (11:20 am)
Will I be able to compile my game as standalone exe? Going off at a bit of a tangent, but have you considered the downside of packing everything into one... read more 11/01/2006 (11:16 am)
Easiest way to rotate an object? Just to clarify further the system the editor uses for rotation is called quaternions, which is why ... read more 11/01/2006 (11:05 am)
Texture color problem in TSE Hmm..maybe this is a gamma correction issue and that you need to make the game screen brighter. Have... read more 11/01/2006 (11:01 am)
Texture problem in TSE You can indeed! I have done something very similar. All you need to do is create a material for e... read more 11/01/2006 (10:57 am)
Texture blending Hi Patrick, To be honest I don't know - I was suggesting that you 'premake' this colour transitio... read more 11/01/2006 (10:52 am)
Pre-Purchase Physics Question... Yep, this is very possible! There is a script function called applyImpulse. Check it out on [url=... read more 10/31/2006 (1:55 pm)
DTS object not animating Hi RJ, Your call to playThread is incorrect. The function takes two parameters. The first is the ... read more 10/31/2006 (5:35 am)
DTS object not animating To play the animation use the playThread function on the DTS object. To loop the animation, make sur... read more 10/31/2006 (4:55 am)
DTS model: No material I had a bit of a play - good fun what you can do with what is already there! --Amr... read more 10/28/2006 (3:15 pm)
Trying to learn Hi J, I haven't done this myself, but here is an idea. Have you heard of triggers? AFAIK, they ar... read more 10/28/2006 (3:11 pm)
DTS model: No material Thanks for the info chaps. I now have a much better understanding of how the systems work, and hopef... read more 10/28/2006 (11:34 am)
DTS model: No material Magic! Thanks very much for the info Thomas. That's also helped me understand a bit more about mater... read more 10/28/2006 (3:57 am)
Texture blending A possible solution to look at would be Image File Lists. IFLs are a way of using an animated textur... read more 10/27/2006 (12:52 pm)
Animating a player: playing 2 animations simultaneously Well currently if your using a ShapeBaseImage there is no way to animate the player holding the weap... read more 10/24/2006 (1:52 pm)
Animating a player: playing 2 animations simultaneously Oh :( that's annoying to hear! Thanks for the info though Stefan. Oh well...maybe a peek in the s... read more 10/24/2006 (1:33 pm)