Game Development Community

Stefan Rampp's Forum Posts

Thread Post Date Posted
High res MODEL textures As far as gravity is concerned, have a look at this: [url]http://www.garagegames.com/index.php?sec=... read more 03/06/2003 (8:26 am)
please help if you have made your own mod Ok, let's see: 1) key bindings: the script uses "action maps", basicaly a list of mappings of key... read more 03/06/2003 (8:23 am)
TerrainBlock structure for pathnode generation Yeehaa!... read more 02/27/2003 (8:22 am)
TerrainBlock structure for pathnode generation I don't think that squareSize of TerrainBlock::BlockSize is the problem, since if there was somethin... read more 02/27/2003 (6:37 am)
TerrainBlock structure for pathnode generation I'm not sure if this helps, but to answer a question in your code (if you haven't figured that out a... read more 02/27/2003 (4:02 am)
Problem with rain and snow Try this resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=37... read more 02/07/2003 (9:06 am)
German Torquers ? Zu Realmwars gibt's eine deutsche Seite: [url]www.realmwars.de[/url]... read more 01/29/2003 (2:45 pm)
German Torquers ? Yes, there are. Stefan.... read more 01/29/2003 (1:59 am)
Horizontal Compass Try this one: http://tork.zenkel.com/tutorials/code/horizCompass.zip... read more 01/25/2003 (3:07 pm)
Vehicle Collision and Impulse I just had a quick look into the source code of the engine and this is what I found: - the player... read more 01/24/2003 (7:18 am)
map2dif So when and for what would you use this extrusion test? Any ideas?... read more 01/13/2003 (5:29 am)
map2dif What an old post! Anyways, I experienced the same effect when I used the -e option of map2dif. I'm... read more 01/13/2003 (2:19 am)
Gui Questions The GuiControl that is using the image/bitmap-array expects the elements to be at a special position... read more 01/06/2003 (2:53 pm)
Guided Projectiles and Missiles Well, I think they wanted to avoid numerous Tribes-clones, so they kept some too specific code to th... read more 01/06/2003 (5:56 am)
Gui Questions A bitmap array is basicaly a number of (sub-)images in one image/one image file, separated by a spec... read more 01/06/2003 (5:50 am)
Man floats I had a similar problem. It turned out that the problem was that my model and the animations I used... read more 01/06/2003 (3:56 am)
Gui Questions About your first question: the bitmaps of the gui are stored in ...\example\common\ui\. In that dire... read more 01/06/2003 (2:45 am)
Question about environment maps About 1): What is meant is probably prefs.cs in directory ...\rw\client\. In that file, there is a ... read more 01/06/2003 (2:31 am)
Guided Projectiles and Missiles I think the reason is that Dynamix didn't want to release that code to the public. However have a l... read more 01/06/2003 (2:21 am)
Making trees. Or maybe go the complicated way: import .x into LithUnwrap, export as .3ds and import into milkshape... read more 01/03/2003 (8:07 am)
Simple static lighting. Maybe have a look at this: http://www.garagegames.com/mg/snapshot/view.php?qid=331 He wanted t... read more 12/05/2002 (8:58 am)
Editing the Engine As far as I understand it, you have to buy a license for every programmer that works with the actual... read more 10/27/2002 (4:39 am)
Doors, rotating doors... Have you ever tried the crimeforce demo (www.crimeforce.com)? They have working doors and breakable... read more 09/25/2002 (1:50 am)
Health and Energy Bars Maybe have a look at the following resource: [url]http://www.garagegames.com/index.php?sec=mg&mod... read more 08/29/2002 (12:31 am)
Virtual Reality... I'm not really into this, nevertheless I might provide you with an interesting link: [url]www.evl... read more 08/14/2002 (1:09 am)
Scripting Question Just use the console. Press the ^-key on the top left of your keyboard and the console will open up... read more 06/18/2002 (7:46 am)
map files What kind of error is it? Maybe there are some textures/difs/... missing.... read more 05/23/2002 (6:34 am)
map files Try www.realmwars.de.vu for some realmwars maps.... read more 05/17/2002 (3:04 am)
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