Stefan Rampp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Slightly confused | If it says, that you don't have the correct version to run an operation, try to have a look at the c... read more | 03/23/2004 (2:45 am) |
| Slightly confused | Hm, two people, same answer. Something I'd like to add: the executable in the demo is actually the ... read more | 03/22/2004 (2:26 pm) |
| Slightly confused | Hi Robert and welcome to the wonderful world of Torque! It's actually all in the c++ code (no c#)... read more | 03/22/2004 (2:23 pm) |
| FxFoilageReplicator | You're one of the [url]www.realmwars.de[/url] people, right? So, you're probably German? If you ne... read more | 03/17/2004 (4:47 am) |
| FxFoilageReplicator | First, the example: [code] new fxFoliageReplicator(ShortGrass) { position = "-261.181 -1... read more | 03/17/2004 (4:42 am) |
| Making Torque better for modders | Now, that's what I call a double post...... read more | 03/16/2004 (3:22 am) |
| Making Torque better for modders | Try [url]www.gamebeavers.org[/url]. Basically, gamebeavers is a TGE App with quite a lot of the sni... read more | 03/16/2004 (3:22 am) |
| File io problems | The openForRead actually works, since the method is rerouted to another method in the FileObject cla... read more | 03/15/2004 (4:22 am) |
| File io problems | Hi, this is how I read files: [code] new fileObject( "loadFile" ); %ok = loadFile.openForRead( %f... read more | 03/15/2004 (3:35 am) |
| Something missing here? | The directory 'example' is now 'starter.fps'. So 'edit the /example/common/client/scripts/mission.c... read more | 03/13/2004 (3:56 am) |
| Missles? | Have a look at [url]http://cirrus.realityslip.com/[/url] or at gamebeavers ([url]http://www.gamebea... read more | 03/11/2004 (12:17 pm) |
| Quark / Brush arch problem | The problem is that quark treats the arch as one entity and assigns textures only to the visible fac... read more | 03/10/2004 (1:28 am) |
| QuaRk and Python question | Not really. Quark is used to create interiors, which are mostly buildings and, well stuff you can en... read more | 03/01/2004 (1:51 pm) |
| QuaRk and Python question | As far as I know, Python 2.3 and the minipython pack that is required by Quark is not the same. You... read more | 03/01/2004 (11:36 am) |
| Moving Sun... Moving Shadows? | The lightmaps would need to be relighted, when you add a new interior. However, the stencil shadows... read more | 02/28/2004 (3:30 am) |
| Computer player detecting live player | Couldn't you just do a ContainerRadiusSearch for each client/human player, that searches for the com... read more | 02/27/2004 (2:37 pm) |
| Cloning | Try the fxShapeReplicator.... read more | 02/26/2004 (11:28 am) |
| Torque Culling Techniques | However, I think the LOS test don't consider interiors or shapes as obstructing objects. Thus, if a... read more | 02/26/2004 (9:10 am) |
| GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h.... | The size of the png you used wasn't a power of 2, e.g. 128x128, 256x64, ...... read more | 02/22/2004 (7:04 am) |
| Lens Flare Engine Code.. | Maybe this rather old resource helps a little: [url]http://www.garagegames.com/index.php?sec=mg&m... read more | 02/19/2004 (2:00 pm) |
| For those with slow nvidia drivers... | Seems like Forceware Drivers 53.55 are almost there: [url]http://downloads.guru3d.com/download.ph... read more | 02/16/2004 (10:15 am) |
| Bitmap Health Bar | Something like this? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 01/15/2004 (3:25 am) |
| Lights and LODs | This is what you see, when you place an interior for the first time: the outside is black and the in... read more | 01/14/2004 (1:43 pm) |
| Terrain Collision.. how does it work? | I'm not quite sure, I have been using ConcretePolyList and my own derived Lists, because you can use... read more | 11/29/2003 (6:40 am) |
| Terrain Collision.. how does it work? | I'm not quite sure if there is a better way doing this, but this might work. To get a ploygon list ... read more | 11/29/2003 (6:02 am) |
| Newbie Question | I think you can split this problem into two parts: - the actual racing game - the additional, some... read more | 08/23/2003 (7:03 am) |
| Multiple meshes for player character | You probably should have a look at the following resource: [url]http://www.garagegames.com/index.ph... read more | 08/23/2003 (3:35 am) |
| Getting terrain altitude (server side)? |
C++: bool TerrainBlock::getHeight(const Point2F &pos, F32 *height)
Script: |
08/07/2003 (5:12 am) |
| Con::executef() wierdness | I haven't used Con::executef in a while, but nevertheless some thoughts: I think you call onFreak w... read more | 06/07/2003 (10:26 am) |
| .setBitmap() | I don't know if this solves the problem, just a thought: Use %somethingy.setUpdate(); to tell the g... read more | 06/05/2003 (12:03 pm) |
| Problem with a function called in OnRender() | I had a similar problem with a bool in the render function, too. It got sent via packupdate, too, a... read more | 05/27/2003 (6:21 am) |
| Particle Explosions | There already is a Particle Editor: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource... read more | 05/25/2003 (3:48 am) |
| Drowning | I'm glad to hear that! ... I mean I'm sorry for your LightMaleHumanArmor guy. - Stefan... read more | 04/18/2003 (6:05 am) |
| Drowning | I actually wrote these script functions for a mission for realmwars. I just put the functions in a s... read more | 04/18/2003 (4:37 am) |
| QuArk question: Watery/non-watery textures? | The error you get can also be caused by a Shape Builder / Duplicator ... In that case use the "disso... read more | 04/15/2003 (8:30 am) |
| Use Torque for single player RPG | As far as the client/server architecture is concerned: I think you can just ignore it/use it like it... read more | 04/13/2003 (3:04 am) |
| flag.isHome not initialized | Thanks James! I just had another look at the scripts and my mission file after read... read more | 04/11/2003 (1:23 pm) |
| Huge tracts of land | Take a look at this thread: [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result... read more | 03/31/2003 (4:46 am) |
| Orc Settlement | Yes, I just copied it and mailed it to you. If you want, I can mail it again or just paste the appr... read more | 03/31/2003 (3:55 am) |
| Orc Settlement | You've got mail!... read more | 03/30/2003 (2:43 pm) |
| Opening Credit Image Properties | Looks really good!... read more | 03/28/2003 (12:55 am) |
| Multidimensional arrays | You're welcome. I'm glad that I'm not the only one that encountered that problem.... read more | 03/27/2003 (5:32 am) |
| Multidimensional arrays | Hi there, In my experience, multidimensional arrays do work. However, they're used like this: %t... read more | 03/27/2003 (5:14 am) |
| Player model tutorial? | This might be interesting, too: [url]http://tork.zenkel.com/tutorials/modelling/max_character_expor... read more | 03/26/2003 (11:42 am) |
| Realm Wars Client for Linux | Have a look at [url]www.realmwarsgame.com[/url]... read more | 03/26/2003 (8:27 am) |
| Opening Credit Image Properties | You can change the filename of the logo in [realmwars-dir]\example\rw\client\init.cs\ in the functio... read more | 03/26/2003 (12:23 am) |
| Some questions about TGE | Maybe this helps: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2990[/... read more | 03/17/2003 (10:28 am) |
| Quark map2dif entity forcefield question | I don't know if it really works, but maybe that helps: [url]http://cirrus.realityslip.com/resourc... read more | 03/16/2003 (6:03 am) |
| resolution | Torque supports much higher resolutions than that. I can go up to 1600x1200, which is the limit of m... read more | 03/14/2003 (1:00 am) |
| Considering Torque... | Hi Robert, -there are different 'parts' you can use to build a world: terrain, interiors (like ho... read more | 03/12/2003 (11:03 am) |