Game Development Community

Stefan Rampp's Forum Posts

Thread Post Date Posted
I need a QuARK/DIF guru to clear up a question =) The Quark-exporter produces .map files as a first step, actually quark just saves the map in the .ma... read more 08/26/2004 (12:45 am)
TSE Demo disapointment That looks really nice! I'm with you on this, the first time I had a look at the demo, I didn't rea... read more 08/22/2004 (5:55 am)
Creating spread on aim Or look here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6237[/url]... read more 08/20/2004 (8:46 am)
MaxWindingPoints, Dmoore knows? You can actually increase the number Desmond mentioned, I tried it and it didn't break anything yet.... read more 06/25/2004 (1:29 pm)
Please any rough idea on TSE? Will TSE affect the scene graph and its traversal? I'm working on some optimizations like occlusion... read more 05/21/2004 (2:12 pm)
Newton help.... I'm not sure about this, but it seems like you declared NWorld twice, at least that's what the messa... read more 05/14/2004 (12:34 am)
CastRay with box extends? Have look at ExtrudedPolyList, this might do what you want or at least contain some hints. From the... read more 05/13/2004 (12:16 pm)
Quark lighting - some rooms lit by sun, some rooms totally dark There is also a portal option, that lets you choose if it should let sunlight pass or not. It sound... read more 05/03/2004 (8:26 am)
Torque's dynamic shadows I think this would be a great addition to Torque especially with the Lighting pack, since the shadow... read more 05/03/2004 (6:10 am)
Laser weapon? Or look here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3917[/url... read more 04/30/2004 (10:38 am)
TSE questions :) H, I get the page that explains how to compile the engine with a link to the "How to use CVS" chapte... read more 04/29/2004 (8:22 am)
Is there any interest in a Step-By-Step Texture Tutorial? That texture is very beautiful! I would really like to see a tutorial explaining how to make stuff ... read more 04/29/2004 (12:22 am)
READ .dso files, can it be disabled? But like this, you can only load existing files, rename them and save them somewhere. You can't act... read more 04/28/2004 (11:06 am)
READ .dso files, can it be disabled? When I rename .dso to .gui and open it, I only get a bunch of chars, since the .dso files are the co... read more 04/28/2004 (10:40 am)
TSE questions :) Look here: [url]http://www.garagegames.com/docs/torque/general/ch03.php[/url]... read more 04/28/2004 (7:39 am)
QuArK You don't have to copy the textures in a special directory, just do what Alex said to import your te... read more 04/28/2004 (4:25 am)
Torque Demo Available? Ah, I understand now. For map2dif, try here: [url]http://www.garagegames.com/mg/forums/result.th... read more 04/27/2004 (1:46 pm)
Torque Demo Available? The tools are in the compiled exe. Just start a mission and press F11 or F10. @Jimmy: you can ... read more 04/27/2004 (12:42 pm)
What are the inefficiency and how to improve upon the same I'd suggest to have a look at the scene traversal stuff, visibility and occlusion determination for ... read more 04/26/2004 (2:19 pm)
HELP i dont get the cvs thing Just download the source via cvs using the computer with the internet connection. This will give you... read more 04/20/2004 (9:16 am)
No plane?? If you own the sdk license, you might want to try to debug the engine, to see at what point the erro... read more 04/14/2004 (8:05 am)
No plane?? That error message is not very specific. This happens mostly, when the engine tries to create a plan... read more 04/14/2004 (8:03 am)
Homing Weapon 2 Gamebeavers has implemented this: [url]www.gamebeavers.org[/url]... read more 04/13/2004 (4:17 am)
Consciousness Software not Games? This could be a very interesting discussion. There have been a lot of discussions about violent gam... read more 04/13/2004 (2:16 am)
Ripping away the network stuff This question comes up once in a while and the answer is always the same: don't do it, it's not wor... read more 04/12/2004 (9:58 am)
GameBeavers site? GameBeavers should be ok, since I'm still working for them, but there must be something wrong with t... read more 04/12/2004 (6:47 am)
A few questions before I purchase Torque The OpenAl.dll is probably somewhere on GG, but just in case you can't find it (like me right now), ... read more 04/12/2004 (6:46 am)
Tribes and Tribes2 for Free However, I think, Tribes 3 uses the Unreal engine.... read more 04/11/2004 (12:42 pm)
Detail, bump & reflection maps via max2dts As far as I know, bump maps on dts or dif shapes are not supported by the engine, at least not yet. ... read more 04/11/2004 (4:07 am)
Bot brain freeze? We had the same problem at gamebeavers, and it actually was a problem with very large impulses like ... read more 04/10/2004 (4:29 am)
Stencil Shadows - anyone wanna help? Look here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5426[/url]... read more 03/31/2004 (11:13 am)
DglPointToScreen not working Maybe have a look at GuiTSCtrl::project and unproject to see how it's done there, since these method... read more 03/31/2004 (11:04 am)
EAX support You need to apply the changes contained in the patch file to the files also specified in the patch f... read more 03/31/2004 (2:58 am)
Quick QuArk question - problems compiling.... This happens when one or several faces don't have a texture assigned to them. In that case, the par... read more 03/27/2004 (4:19 am)
QuRak Resources You can also find map2dif on this site: Torque Game Engine -> Downloads.... read more 03/26/2004 (12:59 pm)
Live GDC Reporting from San Jose Torque++ ? ;-)... read more 03/26/2004 (11:29 am)
What tools do must I use? confused :( Everything correct, except the world editor part: WorldCraft or Quark (either one) can be used to cr... read more 03/26/2004 (11:29 am)
Turret Player object Use this resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5345... read more 03/26/2004 (11:03 am)
Bot Vision Have you noticed this by the way: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more 03/26/2004 (7:05 am)
Bot Vision Maybe like this (I haven't actually tried it): [code] %eyeVec = VectorNormalize(%this.getEyeVect... read more 03/26/2004 (7:04 am)
...before I jab a pen in my eye... Scaling: Select the brush(es) you want to scale. You might have to select the selection mode first... read more 03/26/2004 (6:54 am)
...before I jab a pen in my eye... For Torque editing, you don't need .wad files, just use the textures by themselves (however, .png is... read more 03/26/2004 (6:50 am)
...before I jab a pen in my eye... Ok, I understand that. Selecting faces in QuARK: select the brush that contains the face that you w... read more 03/26/2004 (6:31 am)
...before I jab a pen in my eye... What's wrong with the QuARK infobase? It explains everything quite detailed, it just doesn't provid... read more 03/26/2004 (6:01 am)
I really need help :) Hi Denis, You don't need to recompile the cs-script-files yourself, the engine does this for you ... read more 03/26/2004 (5:32 am)
...before I jab a pen in my eye... And if you don't like QuARK or cannot use Worldcraft, there's cartography shop: [url]http://cartogr... read more 03/26/2004 (4:35 am)
...before I jab a pen in my eye... Setting up quark for torque and map2dif: [url]http://www.garagegames.com/docs/torque.sdk/tools/quar... read more 03/26/2004 (4:25 am)
...before I jab a pen in my eye... In QuARK, just go to the texture browser -> edit menu -> import files to import or link any textures... read more 03/26/2004 (4:23 am)
Terrain Collision.. how does it work? Some things I noticed: 1) a bug/problem: [url]http://www.garagegames.com/mg/forums/result.thread.ph... read more 03/24/2004 (4:02 pm)
Getting triangles from terrain Now, first of all, I know that this is an old thread, but I just had the same problem today and sinc... read more 03/24/2004 (3:49 pm)