Game Development Community

Stefan Rampp's Forum Posts

Thread Post Date Posted
Quark:radial dissociated duplicator-need help I tried this with 6.5 alpha 3 and there's the same thing happening. But what I noticed is that the s... read more 01/09/2006 (3:10 pm)
Quark:radial dissociated duplicator-need help I'm also using 6.5 alpha3, default settings. For the spiral stair above, I used the Radial object wi... read more 01/05/2006 (12:15 pm)
Quark:radial dissociated duplicator-need help Here are spirals stairs done with Quark using the radial duplicator. The one on the left is after di... read more 01/05/2006 (11:53 am)
Quark:radial dissociated duplicator-need help I'm not quite sure if I understand you correctly. I just tried what you wrote, and what I got after ... read more 01/05/2006 (11:29 am)
Loading map Function help You mean the foilage replicator? If so, TGE 1.3 should have it.... read more 12/28/2005 (4:41 am)
Loading map Function help This normally happens when the paths to the required textures and other data in the mission file are... read more 12/28/2005 (3:04 am)
Would you like RTS Owner Access on mydreamrpg.com Well then, here we go: I own the RTS-kit and I registered as graustern on your site. Keep up the goo... read more 12/23/2005 (2:15 am)
Complete MMORPG Development Guide I also posted on the forums on your site (graustern) and I guess this post verifies that I'm an SDK ... read more 12/22/2005 (6:35 am)
Mouse Cursor Ingame I think this resource has the functionality that you need (if I understand correctly): [url]http://... read more 11/26/2005 (5:29 am)
FruitBatInShades Free Content No problem. Actually, I think this shows once again, how fantastic the GG community is. Just imagine... read more 11/25/2005 (7:04 am)
FruitBatInShades Free Content @Westy: That pack is nice, too, but unless I'm missing something, neither FruitBatInShades nor mysel... read more 11/25/2005 (5:55 am)
FruitBatInShades Free Content @dreamer and FruitBatInShades: I have to say, that I really like FruitBatInShades texture and interi... read more 11/25/2005 (5:28 am)
German Torque users ? It might be low, be there are some... Stefan (from Germany)... read more 11/01/2005 (12:15 pm)
Some foliage textures Look here: [url]http://www.garagegames.com/mg/snapshot/view.php?qid=929[/url]... read more 09/25/2005 (7:08 am)
I'm frustrated Hi Mario, In these cases brushes are indeed the objects, i.e. the boxes and other convex geometry... read more 08/26/2005 (11:30 pm)
Map2dif Map2dif actually converts .map files to .dif, so Game Level Builder (which exports to .map) is proba... read more 08/14/2005 (11:55 am)
TIDE Problem: Beanshell error? Again, I'm not a Mac user, so this is what I would do under Windows: Create a link to your torque.e... read more 07/11/2005 (10:15 pm)
TIDE Problem: Beanshell error? I'm not actually a mac user, but maybe the icon points to another location and not to /Applications/... read more 07/11/2005 (2:40 pm)
German Torquer I'm from Nuremberg.... read more 06/08/2005 (9:56 am)
Dif - ideas/suggestions, please help You're welcome.... read more 05/25/2005 (6:21 am)
Dif - ideas/suggestions, please help Here is what you're probably looking for: [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more 05/25/2005 (4:34 am)
Scene culling Ah yes, I should take more time to read texts... ;-) As far as I know, interiors, like all other ob... read more 05/16/2005 (6:47 am)
Scene culling Torque actually does frustum culling and culling of objects covered by terrain. Maybe this resource... read more 05/16/2005 (6:10 am)
Snapshot: Castle by Stefan Rampp Looks like the link to the snapshot got lost during the site update.... read more 05/14/2005 (2:13 am)
Snapshot: Castle by Stefan Rampp @Paul: Yes, it took some time, and I'm still working on it... @Todd: I use Quark to build difs. I... read more 05/13/2005 (7:47 am)
Free or Demo version of Torque Look here: [url]http://www.garagegames.com/products/torque/tge/[/url]... read more 04/25/2005 (3:56 am)
New water @Kerry: create a short-cut for your TSE.exe, right-click the short-cut, select properties, then edit... read more 04/08/2005 (4:25 am)
Snapshot: Castle by Stefan Rampp Thanks everyone! I plan on converting it to TSE, using some material improvements for e.g. the wall... read more 03/29/2005 (6:50 am)
Snapshot: Castle by Stefan Rampp Additional pictures are here: [url]http://photobucket.com/albums/y62/graustern/[/url]... read more 03/24/2005 (1:19 am)
Drowning No problem.... read more 03/14/2005 (12:31 am)
Drowning A small update that fixes the respawn problem: Put the following code in player.cs in server/scri... read more 03/13/2005 (2:12 pm)
Free Sprites Try these sites: [url]http://www.reinerstileset.4players.de:1059/englisch.htm[/url] or [url]htt... read more 03/02/2005 (12:32 pm)
Beaver Patrol Alpha 1.3 Ok, the character problem is caused by the wrong JpegTCPObj version, which doesn't support some of t... read more 12/30/2004 (1:42 pm)
Beaver Patrol Alpha 1.3 Does it say anything else after the jpeg characters? Any other message?... read more 12/30/2004 (1:09 pm)
Beaver Patrol Alpha 1.3 This actually looks like the jpeg transfer is buggy somehow. The last parts that you posted is just... read more 12/30/2004 (1:04 pm)
Drowning That sounds like a problem with the waterblock to me. Something similiar happened to me, when the w... read more 12/18/2004 (11:35 pm)
Reference commands Have you seen this: [url]http://www.garagegames.com/downloads/TGE_Console_Cmds.rtf[/url]... read more 12/11/2004 (2:01 pm)
No datablocks in mission editor I also had the missing lightbulb icon problem. It turned out that I didn't copy fxlighticon.png to ... read more 12/07/2004 (1:46 pm)
GuiMLTextCtrl quesiton That might have something to do with it, I'm going to check this. It's still strange though, that i... read more 10/22/2004 (11:03 pm)
GuiMLTextCtrl quesiton I don't know if that is a feasible solution for you, but I could have a look at your source and setu... read more 10/22/2004 (8:11 am)
GuiMLTextCtrl quesiton By the way, the line spacing additions look like this: add [code] mCurY += mLineSpacingPixels... read more 10/22/2004 (8:03 am)
GuiMLTextCtrl quesiton Hi Hawk, I'm sorry for not answering the emails, it's not that I've grown tired with you, however... read more 10/22/2004 (8:01 am)
GuiMLTextCtrl quesiton Just one check, to make sure: the gui control you're using and trying this with is a GuiMLTextCtrl ... read more 09/01/2004 (8:41 am)
GuiMLTextCtrl quesiton Hm, it works for me, have you added all the code, especially the ConsoleMethod (assuming the error y... read more 08/31/2004 (9:32 am)
Transparency "half working" There also is an option in the exporter options to export 2 sided polys.... read more 08/29/2004 (1:29 am)
GuiMLTextCtrl quesiton I just had a look at the GuiMLTextCtrl to find an answer to this question and discovered that the co... read more 08/28/2004 (5:30 am)
TSE Demo disapointment What Jacob said means, that this is all done by material definitions done in script (-> materials.cs... read more 08/27/2004 (1:40 pm)
Window textures? Here's the resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=46... read more 08/27/2004 (6:25 am)
Window textures? Interiors don't support transparency as is, however, there is a resource adding this functionality. ... read more 08/27/2004 (6:24 am)
Dont understand? You could use levels of detail for this. Like that you don't really use different models, but diffe... read more 08/26/2004 (7:58 am)