Stefan Rampp's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Quark:radial dissociated duplicator-need help | I tried this with 6.5 alpha 3 and there's the same thing happening. But what I noticed is that the s... read more | 01/09/2006 (3:10 pm) |
| Quark:radial dissociated duplicator-need help | I'm also using 6.5 alpha3, default settings. For the spiral stair above, I used the Radial object wi... read more | 01/05/2006 (12:15 pm) |
| Quark:radial dissociated duplicator-need help | Here are spirals stairs done with Quark using the radial duplicator. The one on the left is after di... read more | 01/05/2006 (11:53 am) |
| Quark:radial dissociated duplicator-need help | I'm not quite sure if I understand you correctly. I just tried what you wrote, and what I got after ... read more | 01/05/2006 (11:29 am) |
| Loading map Function help | You mean the foilage replicator? If so, TGE 1.3 should have it.... read more | 12/28/2005 (4:41 am) |
| Loading map Function help | This normally happens when the paths to the required textures and other data in the mission file are... read more | 12/28/2005 (3:04 am) |
| Would you like RTS Owner Access on mydreamrpg.com | Well then, here we go: I own the RTS-kit and I registered as graustern on your site. Keep up the goo... read more | 12/23/2005 (2:15 am) |
| Complete MMORPG Development Guide | I also posted on the forums on your site (graustern) and I guess this post verifies that I'm an SDK ... read more | 12/22/2005 (6:35 am) |
| Mouse Cursor Ingame | I think this resource has the functionality that you need (if I understand correctly): [url]http://... read more | 11/26/2005 (5:29 am) |
| FruitBatInShades Free Content | No problem. Actually, I think this shows once again, how fantastic the GG community is. Just imagine... read more | 11/25/2005 (7:04 am) |
| FruitBatInShades Free Content | @Westy: That pack is nice, too, but unless I'm missing something, neither FruitBatInShades nor mysel... read more | 11/25/2005 (5:55 am) |
| FruitBatInShades Free Content | @dreamer and FruitBatInShades: I have to say, that I really like FruitBatInShades texture and interi... read more | 11/25/2005 (5:28 am) |
| German Torque users ? | It might be low, be there are some... Stefan (from Germany)... read more | 11/01/2005 (12:15 pm) |
| Some foliage textures | Look here: [url]http://www.garagegames.com/mg/snapshot/view.php?qid=929[/url]... read more | 09/25/2005 (7:08 am) |
| I'm frustrated | Hi Mario, In these cases brushes are indeed the objects, i.e. the boxes and other convex geometry... read more | 08/26/2005 (11:30 pm) |
| Map2dif | Map2dif actually converts .map files to .dif, so Game Level Builder (which exports to .map) is proba... read more | 08/14/2005 (11:55 am) |
| TIDE Problem: Beanshell error? | Again, I'm not a Mac user, so this is what I would do under Windows: Create a link to your torque.e... read more | 07/11/2005 (10:15 pm) |
| TIDE Problem: Beanshell error? | I'm not actually a mac user, but maybe the icon points to another location and not to /Applications/... read more | 07/11/2005 (2:40 pm) |
| German Torquer | I'm from Nuremberg.... read more | 06/08/2005 (9:56 am) |
| Dif - ideas/suggestions, please help | You're welcome.... read more | 05/25/2005 (6:21 am) |
| Dif - ideas/suggestions, please help | Here is what you're probably looking for: [url]http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 05/25/2005 (4:34 am) |
| Scene culling | Ah yes, I should take more time to read texts... ;-) As far as I know, interiors, like all other ob... read more | 05/16/2005 (6:47 am) |
| Scene culling | Torque actually does frustum culling and culling of objects covered by terrain. Maybe this resource... read more | 05/16/2005 (6:10 am) |
| Snapshot: Castle by Stefan Rampp | Looks like the link to the snapshot got lost during the site update.... read more | 05/14/2005 (2:13 am) |
| Snapshot: Castle by Stefan Rampp | @Paul: Yes, it took some time, and I'm still working on it... @Todd: I use Quark to build difs. I... read more | 05/13/2005 (7:47 am) |
| Free or Demo version of Torque | Look here: [url]http://www.garagegames.com/products/torque/tge/[/url]... read more | 04/25/2005 (3:56 am) |
| New water | @Kerry: create a short-cut for your TSE.exe, right-click the short-cut, select properties, then edit... read more | 04/08/2005 (4:25 am) |
| Snapshot: Castle by Stefan Rampp | Thanks everyone! I plan on converting it to TSE, using some material improvements for e.g. the wall... read more | 03/29/2005 (6:50 am) |
| Snapshot: Castle by Stefan Rampp | Additional pictures are here: [url]http://photobucket.com/albums/y62/graustern/[/url]... read more | 03/24/2005 (1:19 am) |
| Drowning | No problem.... read more | 03/14/2005 (12:31 am) |
| Drowning | A small update that fixes the respawn problem: Put the following code in player.cs in server/scri... read more | 03/13/2005 (2:12 pm) |
| Free Sprites | Try these sites: [url]http://www.reinerstileset.4players.de:1059/englisch.htm[/url] or [url]htt... read more | 03/02/2005 (12:32 pm) |
| Beaver Patrol Alpha 1.3 | Ok, the character problem is caused by the wrong JpegTCPObj version, which doesn't support some of t... read more | 12/30/2004 (1:42 pm) |
| Beaver Patrol Alpha 1.3 | Does it say anything else after the jpeg characters? Any other message?... read more | 12/30/2004 (1:09 pm) |
| Beaver Patrol Alpha 1.3 | This actually looks like the jpeg transfer is buggy somehow. The last parts that you posted is just... read more | 12/30/2004 (1:04 pm) |
| Drowning | That sounds like a problem with the waterblock to me. Something similiar happened to me, when the w... read more | 12/18/2004 (11:35 pm) |
| Reference commands | Have you seen this: [url]http://www.garagegames.com/downloads/TGE_Console_Cmds.rtf[/url]... read more | 12/11/2004 (2:01 pm) |
| No datablocks in mission editor | I also had the missing lightbulb icon problem. It turned out that I didn't copy fxlighticon.png to ... read more | 12/07/2004 (1:46 pm) |
| GuiMLTextCtrl quesiton | That might have something to do with it, I'm going to check this. It's still strange though, that i... read more | 10/22/2004 (11:03 pm) |
| GuiMLTextCtrl quesiton | I don't know if that is a feasible solution for you, but I could have a look at your source and setu... read more | 10/22/2004 (8:11 am) |
| GuiMLTextCtrl quesiton | By the way, the line spacing additions look like this: add [code] mCurY += mLineSpacingPixels... read more | 10/22/2004 (8:03 am) |
| GuiMLTextCtrl quesiton | Hi Hawk, I'm sorry for not answering the emails, it's not that I've grown tired with you, however... read more | 10/22/2004 (8:01 am) |
| GuiMLTextCtrl quesiton | Just one check, to make sure: the gui control you're using and trying this with is a GuiMLTextCtrl ... read more | 09/01/2004 (8:41 am) |
| GuiMLTextCtrl quesiton | Hm, it works for me, have you added all the code, especially the ConsoleMethod (assuming the error y... read more | 08/31/2004 (9:32 am) |
| Transparency "half working" | There also is an option in the exporter options to export 2 sided polys.... read more | 08/29/2004 (1:29 am) |
| GuiMLTextCtrl quesiton | I just had a look at the GuiMLTextCtrl to find an answer to this question and discovered that the co... read more | 08/28/2004 (5:30 am) |
| TSE Demo disapointment | What Jacob said means, that this is all done by material definitions done in script (-> materials.cs... read more | 08/27/2004 (1:40 pm) |
| Window textures? | Here's the resource: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=46... read more | 08/27/2004 (6:25 am) |
| Window textures? | Interiors don't support transparency as is, however, there is a resource adding this functionality. ... read more | 08/27/2004 (6:24 am) |
| Dont understand? | You could use levels of detail for this. Like that you don't really use different models, but diffe... read more | 08/26/2004 (7:58 am) |