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Jeff Loveless's Forum Posts

Thread Post Date Posted
Can't find the water chip... Right on, thanks for looking into it everyone, I was curious because when i noticed this I went back... read more 09/10/2006 (8:04 am)
Can't find the water chip... Thats the latest build BTW... read more 09/09/2006 (11:08 am)
Can't find the water chip... [image]www.philshobbyshop.com/images/water.JPG[/image] hope that works... I outlined the area of ... read more 09/09/2006 (11:08 am)
My plea for MS 4 before a long weekend or How to Write a Letter I'm sure most of us appreciate the hard work they do, mostly those of us that work 1+ jobs and code/... read more 09/01/2006 (8:31 am)
My plea for MS 4 before a long weekend or How to Write a Letter TY GARAGEGAMES!! Edit: Got MS 4.. a while back actually |o)... read more 09/01/2006 (8:04 am)
Error while creating a terrain with a large texture Did you try using png's but leaveing the .png off of it how Ryan mentioned?... read more 08/27/2006 (8:42 am)
Questions about TSE before buying Anyone have a link to the page that shows development progress for TSE, I had seen one that showed w... read more 08/15/2006 (5:50 am)
Any idea how to make strobe light like light in a club? About that strobe... I have one that you can see the flashing effect on the player, but it illuminat... read more 08/03/2006 (9:57 pm)
Any idea how to make strobe light like light in a club? About that strobe... I have one that you can see the flashing effect on the player, but it illuminat... read more 08/03/2006 (8:33 pm)
AI Guard Teams Awesome, I took a look at the Killer Kork resource, where the there's two teams of bots that battle ... read more 08/03/2006 (4:38 pm)
AI Guard Teams James, hows progress?... read more 07/30/2006 (12:46 pm)
OpenAL Issue Our sound works more or less fine sometimes, but... if i get too much going on, the sounds get reall... read more 07/21/2006 (4:39 pm)
OpenAL Issue Thanks for the tip :)... read more 07/17/2006 (8:46 pm)
Standard bone structure I did manage to get the right skeleton from the 3d max filepack the green-guy has the same skeleton ... read more 07/17/2006 (8:45 pm)
Hi-Res Pack Contents Kind of fallout-y, pretty cool... read more 07/07/2006 (10:25 pm)
Abandoned building I could use an abandoned building :)... read more 07/07/2006 (10:05 pm)
Object Preview in MainMenu Edit: got the lighting kit :)... read more 07/01/2006 (1:28 am)
OpenAL Issue Err, or maybe not, My mission music is working so are the ambient sound fx, I'm still just a n00b to... read more 07/01/2006 (1:18 am)
OpenAL Issue Is there a problem with openAL and some soundcards? I'm using TGE 1.4 and cant get music to play, I'... read more 06/29/2006 (7:47 am)
Anyone want any of this stuff? Sweeeet, I've had a hard time getting off the ground with making models, I'm used to poser, and it s... read more 06/27/2006 (11:30 pm)
LoadMyMission(); --->crashes Fixed, thanks... read more 06/24/2006 (6:32 am)
Object Preview in MainMenu No, no lighting kit... so I guess if I find a way to update all this to 1.4 I'll submit it back for ... read more 06/23/2006 (11:20 am)
Making foliage not square Thanks for the help my grass is looking better already!... read more 06/23/2006 (10:27 am)
Object Preview in MainMenu Geeze all these posts are dated.... I have this almost working on 1.4 I'm only hung up on one error... read more 06/23/2006 (2:48 am)
OpenGL problem? I had a similar issue, that may be what you mean. i could load torque and watch it close but leave t... read more 06/21/2006 (3:33 pm)
LoadMyMission(); --->crashes I'm talking about the "getting started.pdf" file that comes with Torque indie. (C:\Torque\SDK\exampl... read more 06/16/2006 (4:54 pm)
Anyone want any of this stuff? 'Ello, I'm just starting development on a new game, set in a modern timeline, those models would be ... read more 06/15/2006 (9:14 pm)
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