Game Development Community

Jeff Loveless's Forum Posts

Thread Post Date Posted
Import .map files into 3D Studio Has the map23ds converter been fixed with material support yet?... read more 04/28/2008 (3:17 pm)
Torque on the IPHONE? I asked about building tge or tgb for the PSP... Basically the answer I got was, sure If i happened ... read more 10/14/2007 (3:27 am)
Iris Great job man! I wish I could rig like you :( I cant wait to see it uv mapped!... read more 05/27/2007 (2:17 am)
Mounted particle effects on shape crashing editor Caylo, those particle effect trix you sent me are kicking butt. Now my 'fissures' not only have fire... read more 05/27/2007 (2:06 am)
Combining objects/datablocks? I was fighting this same fight trying to tie particle effects to objects, i found a solution but it ... read more 05/27/2007 (2:03 am)
Map2dif for mac Try using the [url=http://www.rustycode.com/matt/map2dif_plus.exe]OLD map2difplus[/url] from this li... read more 05/07/2007 (11:51 pm)
Map2dif for mac It is in the source, where you would have to change it, I know the source for map2dif comes with the... read more 05/07/2007 (11:48 pm)
Dif map won't load And check your console or log to make sure it isnt not appearing because the dif is throwing an erro... read more 05/07/2007 (11:44 pm)
Map2dif for mac I could be wrong here, but if it helps you out it could be worth a shot I've been playing with ma... read more 05/07/2007 (1:25 pm)
Oblivion-like lighting? (Torches) In the TLK demo didnt they have a flickering fire that cast dynamic lighting/shadows?... read more 05/07/2007 (1:10 pm)
Early Fallout 3 "Van Buren" Alpha tech demo Leaked Just realized that, this news is days old but i've been absorbed by pouring over that tech demo, as ... read more 05/04/2007 (4:07 pm)
DIF Problem? Try using map2dif+ from within constructor you did say for Marble Blast right?... read more 04/28/2007 (3:24 am)
Are programmers more generous than artists? What about the lowpolycoop.com gilman st. project??? That project was all generosity it was alot of ... read more 04/27/2007 (12:30 pm)
What's the difference in these map2difs? Is there a wiki? @Matt, come back!, heh @Caylo, Yeah constructor makes me drool @myself successfully built Ma... read more 04/26/2007 (12:52 pm)
Possible or Impossible? You should be able to get close if you sacrifice the terrain loading smoothly form one to another, b... read more 04/26/2007 (12:44 pm)
Constructor: Miscalculates Formats Thats an awesome tip! I'll have to try that too... SuperPNG plug was making photoshop 7 crash, I ... read more 04/25/2007 (7:57 pm)
What's the difference in these map2difs? Is there a wiki? Wow thank you, that explains alot, the thing I'm still having trouble understanding is why the brush... read more 04/25/2007 (5:05 pm)
What's the difference in these map2difs? Is there a wiki? Ok I have some pictures to clarify what I mean about the differences between the different versions ... read more 04/25/2007 (3:52 am)
How to costomize characters? You should try milkshape cause its so cheap, you wont find it for free either tho... read more 04/23/2007 (1:01 pm)
Problem with fluent rotation Or try to look at the ai code and see how kork would normally change headings to move tward the next... read more 04/23/2007 (12:46 pm)
PNG?? Opacity of Alpha? Can I ask, since i had a problem with this as well, when I try the superPNG plugin in Photoshop 7 Ph... read more 04/22/2007 (4:57 pm)
Why recent review on TGE 1.5 so bad? I just want to say to GG.com the money I spent on torque is the second best choice for money I've ev... read more 04/22/2007 (4:44 pm)
TGERad - Radiosity @Matt Summers you still have that 2004 version?... read more 04/22/2007 (5:11 am)
What's the difference in these map2difs? Is there a wiki? It doesn't require any code changes to TGE?... read more 04/22/2007 (4:34 am)
A distress call from a newbie There are websites with forums specifically for most editors, like I know one for quark is www.dark-... read more 04/22/2007 (4:27 am)
What's the difference in these map2difs? Is there a wiki? Which version uses radiosity?... read more 04/22/2007 (2:08 am)
DTS Crashes TGE 1.5, Works Fine With TGE 1.4 If you're using 1.5.1 you could try to diff the optimization resource against 1.4, copy 1.4's code o... read more 04/21/2007 (6:13 am)
ComputeBounds problem Did you use the old version of that resource [url]www.garagegames.com/index.php?sec=mg&mod=resource&... read more 04/21/2007 (5:54 am)
Out of range write in DEBUG build... Why hasn't this been increased in the head by now? Is there a reason its set to 1500? I've run into ... read more 04/21/2007 (5:48 am)
I'd like to get more involved with the community.... You could do documentation to find/explain the difference between map2dif, map2dif_plus, map2difexpr... read more 04/21/2007 (5:36 am)
Kills counter After that it would pretty easy to add a check into the score tallying to cycle the game after it hi... read more 04/21/2007 (5:27 am)
Kills counter Well, I'm pretty sure Freeze released a resource for tracking kills deaths and other variables, and ... read more 04/21/2007 (5:26 am)
Player Invisible at distance Have you checked the log of your exporter for any error messages? I'd start there, i cant think of a... read more 04/21/2007 (5:22 am)
ComputeBounds problem Have you tried it with different shape files of a measurably different size?... read more 04/21/2007 (5:19 am)
Flat planes? Hmm, in 3dsmax you can just create a plane, and when exported as a dts it is one sided, strangely en... read more 04/21/2007 (5:00 am)
Ahhhhhhhhhhhhhhhhhhh!!!!! Determinance Doesnt that suck? ;)... read more 04/21/2007 (12:07 am)
Torque Keeps Crashing Try updating your drivers or cleaning your system out and checking for malware (even for free) [url]... read more 04/20/2007 (11:58 pm)
What's the difference in these map2difs? Is there a wiki? @Caylo, I know what you mean, that sounds like a dream to look at merging the code from all these ve... read more 04/20/2007 (7:49 pm)
Why recent review on TGE 1.5 so bad? There were a number of optimizations in the latest versions, I believe these increased performace fo... read more 04/20/2007 (1:32 pm)
Why recent TGE 1.5 so bad? There were a number of optimizations in the latest versions as well, I believe these increased perfo... read more 04/20/2007 (1:30 pm)
What's the difference in these map2difs? Is there a wiki? Is this even something anyone could answer, even if you only know the features of one of the version... read more 04/20/2007 (5:11 am)
Export is HELL Also, I think this may come in very handy for a fellow like yourself, I got it up and going in 1.5.1... read more 04/19/2007 (10:01 pm)
Export is HELL Edit: the size of the file is different from what I had, 1.13 Mb -rustycode map2difplus compared to ... read more 04/19/2007 (9:54 pm)
What's the difference in these map2difs? Is there a wiki? Anybody care to help? edit: please?... read more 04/19/2007 (9:11 pm)
Export is HELL Caylo, I'm not getting any odd cuts on that version of Map2Dif i pointed you to, have you tried that... read more 04/19/2007 (3:46 pm)
Mounted particle effects on shape crashing editor Welllllll, it isnt technically mounted, but for all intensive purposes this is doing what I want it ... read more 04/18/2007 (3:47 am)
Constructor: Miscalculates Formats Thanks, that was simple :)... read more 04/17/2007 (11:17 pm)
Constructor: Miscalculates Formats If any graphics guru's can answer this one for me I'll be stoked. How do you get photoshop to not co... read more 04/17/2007 (12:47 pm)
Mounted particle effects on shape crashing editor That sounds awesome, I'll be happy to test it.... read more 04/17/2007 (6:02 am)
Mounted particle effects on shape crashing editor @Caylo could you email back your cheapparticletricks? I saw you mentioned it in another thread, I th... read more 04/17/2007 (5:02 am)
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