Jason Davis's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle Collision and Impulse | I found a way to make onImpact work where the collided object isn't returning "0"... In the file ... read more | 04/23/2008 (5:25 am) |
| Persistent world objects... | I'm checking out the log on the server, and it looks like it has "ENDING MISSION" in console.log as ... read more | 04/17/2008 (6:20 pm) |
| Persistent world objects... | That's a good idea... I'll check that out. Thanks Lee.... read more | 04/17/2008 (4:27 am) |
| Assign Particle help | Hey guys... For what it's worth to anyone, I am sharing what has worked well for me to be able to... read more | 03/17/2008 (4:29 am) |
| Wrong mission loads when joining server over internet... | I have been digging into the source on this one, since most of the real work for connecting to a ser... read more | 03/15/2008 (12:18 pm) |
| Wrong mission loads when joining server over internet... | Hello Rodney... Unfortunately, no... I am not using any parameters on the shortcut at all. On the ... read more | 03/12/2008 (12:39 pm) |
| Platforms Players can Ride Version 1.1 | Yes, it happens in third person view as well. I removed a lot of the extra items (except for the on... read more | 02/04/2008 (6:13 am) |
| Platforms Players can Ride Version 1.1 | I don't know if seeing a video would help, but in case it does, here it is. [url]http://doubleedg... read more | 02/03/2008 (1:29 pm) |
| Platforms Players can Ride Version 1.1 | Hey there, guys. I got the new resource into a stock 1.5.2 build of the engine, and the player is m... read more | 02/03/2008 (10:39 am) |
| Moving Objects Players can Ride on, code inside. | I'm trying to find the original cs files that go with this resource, Ramen. Do you have those handy... read more | 09/28/2007 (3:21 pm) |
| Portals seem to cut off particles. ??? | Hmmm... I'll have to experiment with that, since I THINK I understand what ATW was saying. Here's a... read more | 09/16/2007 (2:13 pm) |
| Portals seem to cut off particles. ??? | Caylo, Forgive me, but I am not quite sure how to answer your question. I only know of one way t... read more | 09/16/2007 (11:41 am) |
| Portals seem to cut off particles. ??? | Thanks for commenting on this, guys. I think it would be worth mentioning that even if my player ch... read more | 09/15/2007 (12:07 pm) |
| Strange artifacts after export, not updating view frustum... | Very, very strange... now I take it to the ATI card, and it works like a beaute. This seems to be a... read more | 09/10/2007 (7:57 am) |
| Strange artifacts after export, not updating view frustum... | Just a quick update on this issue: So far this only seems to be happening on my ATI card... if I us... read more | 09/09/2007 (6:48 pm) |
| Constructor 1.0.3 Issue List | Paul Ash: "now please everyone lets get back to posting issues with constructor. and I don't mean y... read more | 09/07/2007 (3:30 pm) |
| Constructor 1.0.3 Issue List | BTW, after saving as a .map file and exporting correctly, I can then resave it into a csx and it wou... read more | 09/07/2007 (9:45 am) |
| Constructor 1.0.3 Issue List | Okay guys, I figured out how to resolve the non-collidable surfaces, at last. Rather, I figured out... read more | 09/07/2007 (9:44 am) |
| Constructor 1.0.3 Issue List | @Paul Ash "did you totally exit and reload and export from a fresh start, cuz the moment you edit... read more | 09/06/2007 (10:03 am) |
| Constructor 1.0.3 Issue List | Hey guys, unfortunately the save/reload/export is not working for me either to correct the random su... read more | 09/05/2007 (8:01 am) |
| Exported DIF deoesn't support collision detection ? | Adib, Sorry, I did remove the link because of it being an actual part of my level and didn't want... read more | 08/30/2007 (6:42 pm) |
| Exported DIF deoesn't support collision detection ? | Okay guys, here's how I've managed to make it work so far: 1.) Save you csx file as a MAP format ... read more | 08/30/2007 (11:11 am) |
| Exported DIF deoesn't support collision detection ? | Well wait a minute... I see what you mean. I saved the file as a map, and exported only from a map ... read more | 08/29/2007 (5:35 pm) |
| Exported DIF deoesn't support collision detection ? | Well, I appreciate the suggestion Kelly. But these instructions you referenced above did not solve ... read more | 08/29/2007 (5:34 pm) |
| Exported DIF deoesn't support collision detection ? | Cool, Kelly. I'll try that and see what happens! Thanks for the tip!!!... read more | 08/29/2007 (5:07 pm) |
| Exported DIF deoesn't support collision detection ? | Okay, I'm using version 1.0.3 now... which the portals are all working great, with the exception tha... read more | 08/29/2007 (1:24 pm) |
| Constructor 1.0.3 ? | Matt, do you know if 1.0.3 of Constructor may be released soon? I am designing some levels and port... read more | 07/06/2007 (1:32 pm) |
| Exported DIF deoesn't support collision detection ? | Did anyone happen to check out my download referenced above? I am definitely puzzled at this... som... read more | 07/06/2007 (1:18 pm) |
| Exported DIF deoesn't support collision detection ? | BTW, I seem to be having the same issues with my map. You can download my map at the following addr... read more | 06/26/2007 (5:15 pm) |
| Portals & Mirrors... | Hey Matt, not to sound completely like I'm beating a dead horse, but do you have any ETA as to when ... read more | 06/21/2007 (3:59 pm) |
| Doors | As far as I know, you would need to create the DTS and animate it in a 3d modeling program. You can... read more | 06/13/2007 (12:53 pm) |
| Brushes disappearing when imported into TGE | Well, I have had GREAT luck in version 1.0.2. My brushes are no longer disappearing, unless I form ... read more | 06/12/2007 (9:59 am) |
| Alpha Channel | HaHA!!! Leslie, thanks for pointing out the obvious to me! This is truly encouraging, indeed!!! I... read more | 06/12/2007 (9:35 am) |
| Exported DIF deoesn't support collision detection ? | Yeah, the images rock. :-D... read more | 06/11/2007 (1:30 pm) |
| DTS import fails and crash in Constructor | Hey Thomas.... I'm not a 3DS Max user, but it would probably help in general if you could upload ... read more | 06/11/2007 (1:25 pm) |
| Portal Ambient Light Problem | Yeah, I have your answer. Matt Fairfax explained that this is a bug that has been fixed and will be... read more | 06/05/2007 (4:39 pm) |
| White flickers on seams | Perhaps you can submit a sample csx file from constructor that is behaving in this manner, so we can... read more | 06/05/2007 (4:36 pm) |
| Portals & Mirrors... | Matt, thanks for the informative response! I guess I was assuming that the portal wasn't working at... read more | 06/05/2007 (2:42 pm) |
| Portals & Mirrors... | Hello there again... Matt, I built up an example that I can show you, to illustrate the issues I'm r... read more | 06/05/2007 (8:48 am) |
| First real attempt at Contstructor: An ancient Temple | 1.0.2 ROCKS!!!!!!!!!!!! Dobie, very good work. I am so inspired by stuff like this. GG has really... read more | 06/04/2007 (5:25 pm) |
| Learning Torque and Constructor | I agree with Ricardo... very, very cool. I like the details with the railings around the porch type... read more | 06/04/2007 (5:23 pm) |
| Not bad, first attempts at creating.. | Wow... this looks awesome!!! Congrats on taking on Constructor and really producing something impre... read more | 06/04/2007 (5:21 pm) |
| Portals & Mirrors... | Okay, that's good to hear. Perhaps I am simply doing something incorrectly.... I will experiment t... read more | 06/04/2007 (12:40 pm) |
| Portals & Mirrors... | Hey Matt... actually, I should have phrased my question differently... what I meant to ask was when ... read more | 06/04/2007 (9:35 am) |
| Portals & Mirrors... | Any ideas when the "Export to Dif..." function (without using map2dif at all) will be supported in C... read more | 06/01/2007 (2:49 pm) |
| Brushes disappearing when imported into TGE | Sorry, that multiple post was an accident. I've submitted a request to the moderator to remove the ... read more | 05/25/2007 (10:18 am) |
| WIP Medieval Buildings | Wow... Gareth, you are talented. The stairs look great. Thanks for the info on creation method, to... read more | 05/24/2007 (9:50 am) |
| Church | Incredible... incredible... incredible... oh yeah, did I say incredible?... read more | 05/23/2007 (2:49 pm) |
| WIP Medieval Buildings | It looks really, really good, Gareth!!! How did you do those beautiful staircases? Was that built ... read more | 05/23/2007 (2:25 pm) |
| Kialinra buildings | Very, very nice. I like the way the textures link up one with the other without any very noticable ... read more | 05/23/2007 (2:07 pm) |