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Jason Davis's Forum Posts

Thread Post Date Posted
Vehicle Collision and Impulse I found a way to make onImpact work where the collided object isn't returning "0"... In the file ... read more 04/23/2008 (5:25 am)
Persistent world objects... I'm checking out the log on the server, and it looks like it has "ENDING MISSION" in console.log as ... read more 04/17/2008 (6:20 pm)
Persistent world objects... That's a good idea... I'll check that out. Thanks Lee.... read more 04/17/2008 (4:27 am)
Assign Particle help Hey guys... For what it's worth to anyone, I am sharing what has worked well for me to be able to... read more 03/17/2008 (4:29 am)
Wrong mission loads when joining server over internet... I have been digging into the source on this one, since most of the real work for connecting to a ser... read more 03/15/2008 (12:18 pm)
Wrong mission loads when joining server over internet... Hello Rodney... Unfortunately, no... I am not using any parameters on the shortcut at all. On the ... read more 03/12/2008 (12:39 pm)
Platforms Players can Ride Version 1.1 Yes, it happens in third person view as well. I removed a lot of the extra items (except for the on... read more 02/04/2008 (6:13 am)
Platforms Players can Ride Version 1.1 I don't know if seeing a video would help, but in case it does, here it is. [url]http://doubleedg... read more 02/03/2008 (1:29 pm)
Platforms Players can Ride Version 1.1 Hey there, guys. I got the new resource into a stock 1.5.2 build of the engine, and the player is m... read more 02/03/2008 (10:39 am)
Moving Objects Players can Ride on, code inside. I'm trying to find the original cs files that go with this resource, Ramen. Do you have those handy... read more 09/28/2007 (3:21 pm)
Portals seem to cut off particles. ??? Hmmm... I'll have to experiment with that, since I THINK I understand what ATW was saying. Here's a... read more 09/16/2007 (2:13 pm)
Portals seem to cut off particles. ??? Caylo, Forgive me, but I am not quite sure how to answer your question. I only know of one way t... read more 09/16/2007 (11:41 am)
Portals seem to cut off particles. ??? Thanks for commenting on this, guys. I think it would be worth mentioning that even if my player ch... read more 09/15/2007 (12:07 pm)
Strange artifacts after export, not updating view frustum... Very, very strange... now I take it to the ATI card, and it works like a beaute. This seems to be a... read more 09/10/2007 (7:57 am)
Strange artifacts after export, not updating view frustum... Just a quick update on this issue: So far this only seems to be happening on my ATI card... if I us... read more 09/09/2007 (6:48 pm)
Constructor 1.0.3 Issue List Paul Ash: "now please everyone lets get back to posting issues with constructor. and I don't mean y... read more 09/07/2007 (3:30 pm)
Constructor 1.0.3 Issue List BTW, after saving as a .map file and exporting correctly, I can then resave it into a csx and it wou... read more 09/07/2007 (9:45 am)
Constructor 1.0.3 Issue List Okay guys, I figured out how to resolve the non-collidable surfaces, at last. Rather, I figured out... read more 09/07/2007 (9:44 am)
Constructor 1.0.3 Issue List @Paul Ash "did you totally exit and reload and export from a fresh start, cuz the moment you edit... read more 09/06/2007 (10:03 am)
Constructor 1.0.3 Issue List Hey guys, unfortunately the save/reload/export is not working for me either to correct the random su... read more 09/05/2007 (8:01 am)
Exported DIF deoesn't support collision detection ? Adib, Sorry, I did remove the link because of it being an actual part of my level and didn't want... read more 08/30/2007 (6:42 pm)
Exported DIF deoesn't support collision detection ? Okay guys, here's how I've managed to make it work so far: 1.) Save you csx file as a MAP format ... read more 08/30/2007 (11:11 am)
Exported DIF deoesn't support collision detection ? Well wait a minute... I see what you mean. I saved the file as a map, and exported only from a map ... read more 08/29/2007 (5:35 pm)
Exported DIF deoesn't support collision detection ? Well, I appreciate the suggestion Kelly. But these instructions you referenced above did not solve ... read more 08/29/2007 (5:34 pm)
Exported DIF deoesn't support collision detection ? Cool, Kelly. I'll try that and see what happens! Thanks for the tip!!!... read more 08/29/2007 (5:07 pm)
Exported DIF deoesn't support collision detection ? Okay, I'm using version 1.0.3 now... which the portals are all working great, with the exception tha... read more 08/29/2007 (1:24 pm)
Constructor 1.0.3 ? Matt, do you know if 1.0.3 of Constructor may be released soon? I am designing some levels and port... read more 07/06/2007 (1:32 pm)
Exported DIF deoesn't support collision detection ? Did anyone happen to check out my download referenced above? I am definitely puzzled at this... som... read more 07/06/2007 (1:18 pm)
Exported DIF deoesn't support collision detection ? BTW, I seem to be having the same issues with my map. You can download my map at the following addr... read more 06/26/2007 (5:15 pm)
Portals & Mirrors... Hey Matt, not to sound completely like I'm beating a dead horse, but do you have any ETA as to when ... read more 06/21/2007 (3:59 pm)
Doors As far as I know, you would need to create the DTS and animate it in a 3d modeling program. You can... read more 06/13/2007 (12:53 pm)
Brushes disappearing when imported into TGE Well, I have had GREAT luck in version 1.0.2. My brushes are no longer disappearing, unless I form ... read more 06/12/2007 (9:59 am)
Alpha Channel HaHA!!! Leslie, thanks for pointing out the obvious to me! This is truly encouraging, indeed!!! I... read more 06/12/2007 (9:35 am)
Exported DIF deoesn't support collision detection ? Yeah, the images rock. :-D... read more 06/11/2007 (1:30 pm)
DTS import fails and crash in Constructor Hey Thomas.... I'm not a 3DS Max user, but it would probably help in general if you could upload ... read more 06/11/2007 (1:25 pm)
Portal Ambient Light Problem Yeah, I have your answer. Matt Fairfax explained that this is a bug that has been fixed and will be... read more 06/05/2007 (4:39 pm)
White flickers on seams Perhaps you can submit a sample csx file from constructor that is behaving in this manner, so we can... read more 06/05/2007 (4:36 pm)
Portals & Mirrors... Matt, thanks for the informative response! I guess I was assuming that the portal wasn't working at... read more 06/05/2007 (2:42 pm)
Portals & Mirrors... Hello there again... Matt, I built up an example that I can show you, to illustrate the issues I'm r... read more 06/05/2007 (8:48 am)
First real attempt at Contstructor: An ancient Temple 1.0.2 ROCKS!!!!!!!!!!!! Dobie, very good work. I am so inspired by stuff like this. GG has really... read more 06/04/2007 (5:25 pm)
Learning Torque and Constructor I agree with Ricardo... very, very cool. I like the details with the railings around the porch type... read more 06/04/2007 (5:23 pm)
Not bad, first attempts at creating.. Wow... this looks awesome!!! Congrats on taking on Constructor and really producing something impre... read more 06/04/2007 (5:21 pm)
Portals & Mirrors... Okay, that's good to hear. Perhaps I am simply doing something incorrectly.... I will experiment t... read more 06/04/2007 (12:40 pm)
Portals & Mirrors... Hey Matt... actually, I should have phrased my question differently... what I meant to ask was when ... read more 06/04/2007 (9:35 am)
Portals & Mirrors... Any ideas when the "Export to Dif..." function (without using map2dif at all) will be supported in C... read more 06/01/2007 (2:49 pm)
Brushes disappearing when imported into TGE Sorry, that multiple post was an accident. I've submitted a request to the moderator to remove the ... read more 05/25/2007 (10:18 am)
WIP Medieval Buildings Wow... Gareth, you are talented. The stairs look great. Thanks for the info on creation method, to... read more 05/24/2007 (9:50 am)
Church Incredible... incredible... incredible... oh yeah, did I say incredible?... read more 05/23/2007 (2:49 pm)
WIP Medieval Buildings It looks really, really good, Gareth!!! How did you do those beautiful staircases? Was that built ... read more 05/23/2007 (2:25 pm)
Kialinra buildings Very, very nice. I like the way the textures link up one with the other without any very noticable ... read more 05/23/2007 (2:07 pm)
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