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Dennis De Marco's Forum Posts

Thread Post Date Posted
The chosen file is not a recognized texture format Dungeon Pack Ok. I feel rather stupid replying to my own question, but I believe I figured it out. The texture... read more 04/21/2007 (7:01 am)
Dark Messiah Might and Magic It's buggy long load level times and sound studders on a 6800 nvida card. Hold off until the patch.... read more 10/30/2006 (4:55 am)
How to Compile on Linux As a side note, Suse is going to add LibGLU.a to Mesa-devel-static for the next beta build. Just got... read more 10/18/2006 (7:38 am)
How to Compile on Linux Gary, I had good success with the dynamic linking so far. No crashes yet. I can't open any projec... read more 10/16/2006 (5:10 pm)
Torque Experience in South Florida? I'm in Coral Springs, FL. I'll have to check out the TIG Conference.... read more 10/16/2006 (11:20 am)
How to Compile on Linux I added a feature request via Bugzilla for opensuse to address adding this library to Mesa-devel-sta... read more 10/15/2006 (8:27 pm)
Suse 10.1 / TGB Issues 1.1.2 File->Import gives me a very odd looking directory tree. Three home directories are listed that expa... read more 10/15/2006 (6:16 pm)
How to Compile on Linux I tried to install the Mesa-devel-static, but that did not include the libGLU.a file. I downloade... read more 10/15/2006 (5:49 pm)
How to Compile on Linux I'm using OpenSuse 10.1 with the following RPMS/libraries: SDL-devel-1.2.9-19 SDL_image-1.2.4-16... read more 10/15/2006 (3:57 pm)
Stick a fork in it? I agree. There were some in the community William Fox, etc who tried to bring it up to date with Tor... read more 10/15/2006 (11:32 am)
Feeling upset over the state of the Linux version of TGB Thanks for the link. Gave me a good chuckle!. Make sure you link it to the front page. Maybe right u... read more 10/12/2006 (2:02 pm)
Feeling upset over the state of the Linux version of TGB @David, That's great news! Can you point me to the TDN article and resources on that?... read more 10/12/2006 (10:23 am)
Whats required? Ask for a CVS or SVN repository. It will save a lot of headache trying to patch/diff and offer it to... read more 10/11/2006 (7:59 pm)
Feeling upset over the state of the Linux version of TGB Don't get me wrong. I would love to see TGB for Linux. It is misleading to say at this point there e... read more 10/11/2006 (7:51 pm)
Feeling upset over the state of the Linux version of TGB To be honest, They should drop the notion that TGB can be used with Linux.... read more 10/11/2006 (5:45 pm)
Turbo c++ explorer now another free compiler I gave this a shot over the weekend. I am sure Turbo C++ is pretty well defined and beefy, but I did... read more 09/26/2006 (3:41 am)
Using scrollers in Tile map builder Thanks guys. I'll have to give this a shot. Toying around with an ultima 4/5 tile base game. I might... read more 06/27/2006 (7:15 pm)
ImageMagicks montage - Killer KEY maker Image magic is excellent for my apps as well. Taking small 32x32 tiles and combining them into 1 ... read more 06/24/2006 (5:42 pm)
How to create a scroller The trick is to use a full image not a cell or key image to make a scroller. Thank you all for the t... read more 06/24/2006 (5:34 pm)
How to create a scroller The trick is to use a full image not a cell or key image to make a scroller. Thank you all for the t... read more 06/24/2006 (5:02 pm)
How to create a scroller Not sure what you mean. I can not drag a static sprite into the scroller area. I can drag a static s... read more 06/24/2006 (12:59 pm)
Pink line when using alpha channel I removed the 'smooth' filter mode option from my tilemaps and this pink line went away. But I r... read more 06/16/2006 (7:03 pm)
Little help with ImageMaps Thanks Matt! Yes, I went for broke, loaded the u06 16x16 in (about 2046 shapes) It loaded, but if... read more 06/15/2006 (1:02 pm)
Little help with ImageMaps I think I found a bug. If set the datablock to 32x32 (using u632.png edit the cs datablock file... read more 06/15/2006 (12:49 pm)
Little help with ImageMaps Dennis, Thanks for your help. I was playing around with another imagemaps from the net. A classic... read more 06/15/2006 (11:24 am)
Gravity Demo doesn't make sense I tried this out yesterday. It was pretty trippy. I put some pink floyd music on and just accepted i... read more 06/14/2006 (11:24 am)
RC3 is live Man, I and I just got around to dl'n RC2 last night :) Nice... read more 06/14/2006 (10:37 am)
Total conversion of RTS 1.0 for TGE 1.3 to TGE 1.4 Did it ever get posted? :)... read more 06/12/2006 (10:20 am)
Bard's Tale/Wizardry/Devil Whiskey Clone? There is a lot of life in these older games that can be brought over into the modern world. Lucas Ar... read more 06/09/2006 (2:04 pm)
Bard's Tale/Wizardry/Devil Whiskey Clone? Thanks. I just have a thing for these old style games. They make a good start for learning more comp... read more 06/09/2006 (7:16 am)
Content Packs #1 Horse pack #2 Dog pack! With Dalmatian, Golden, pug, etc.... read more 06/06/2006 (1:02 pm)
RPG system : Classes vs Skills I was thinking for of ICE's skill system. Where if your a fighter, sure you can learn healing but co... read more 05/19/2006 (11:27 am)
RTS/ TGE ver 1.4 build solution Will, Did you send the zip to GG? for the Beta DL? I'm curious if they are going to release it? A... read more 05/14/2006 (9:29 pm)
Death of the MMO? Welcome to the 21st Century. Where power no longer comes from arms, or weapons, but who controls the... read more 05/10/2006 (12:44 pm)
RPG system : Classes vs Skills I think it depends on the type of game your planning on and the content / challenges you want to cre... read more 05/09/2006 (8:30 am)
Making an 'Island" map I'll give this a shot this weekend and see how it goes :)... read more 05/08/2006 (10:32 am)
Https Protocol Https would be a welcome addition to Torque. IT would be nice. There is a resource I found someplace... read more 05/08/2006 (10:30 am)
Complete MMORPG Development Guide @Kaya, Not to sound rude, and being a paid member of the Dreamer's project, I have to say.. No... read more 05/05/2006 (12:34 pm)
Water Block position [url]http://tdn.garagegames.com/wiki/Beginner/Torque_Bugs[/url] If your having an issue selecting... read more 05/03/2006 (7:14 am)
Tutorials Trust me. Make the investment into Ed's Book and Ken Finney's book. It will save you a lot of time a... read more 05/03/2006 (7:10 am)
Soldier Pack quirk As a sidenote, if I have to tweak the model to make it look right with a virgin copy of Torgue, I am... read more 05/03/2006 (7:05 am)
Visual Studio 2005 Express support for TLK Thanks a lot! This helps out all the new guys just getting their feet wet with Torque and the Lighti... read more 05/03/2006 (6:54 am)
Tutorial on using DTS exporter; is there one? I checked the TDN article at http://tdn.garagegames.com/wiki/DTS/3dsmax/Creating_a_Simple_Charac... read more 04/27/2006 (5:03 am)
Total Restart of RTS conversion - seeking success Nice. Put this stuff in the wiki or use code blocks in the formating of the posts. IT will go a long... read more 04/23/2006 (5:54 pm)
RTS changes to make ver1.4 compat Some of the things in the full solution won't compile right. Maya2DTS stuff, the Max2DTS. I don't u... read more 04/23/2006 (1:08 pm)
RTS changes to make ver1.4 compat I wrote that documentation last week and I did not have the same issues that you experienced compili... read more 04/23/2006 (9:50 am)
Bug with TGE and TLK Thanks Alan! Looked all over the boards and did not see any solutions until you posted in that other... read more 04/22/2006 (8:59 pm)
Can't click on waterblocks in 1.4 @Ramen, Just lock the waterblock. You can move it after that :)... read more 04/22/2006 (2:06 pm)
TLK as persistent and interactive world I doesn't seem to bring up the inventory control as discussed in the readme. If I re-mapped the key ... read more 04/22/2006 (11:33 am)
Can't click on waterblocks in 1.4 This seemed to re-enable the widget. I am not sure what side effects it will cause. I'm going to dro... read more 04/22/2006 (10:02 am)
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