Rodney Rindels - Torqued's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB 1.7.3 Beta aStar discussion | Yeah I wasn't implying to bind these two concepts.. I was just thinking out loud how having the one ... read more | 05/07/2008 (2:52 am) |
| TGB 1.7.3 Beta aStar discussion | A couple of things that pop out are the myriad of options one could have for steering control. I... read more | 05/06/2008 (5:38 pm) |
| Master Server and Server Ports | I'm not saying to not use their master server, I'm not even sure if they care. I just choose to cont... read more | 05/06/2008 (8:53 am) |
| TGB 1.7.3 Beta aStar discussion | Having written several A* systems, the ability to affect the weight engine is vital to tune the A* t... read more | 05/06/2008 (8:43 am) |
| Problems with AStar resource | As the original author of the badly implemented A* mentioned.. I can give you a few hints as to why ... read more | 05/06/2008 (4:49 am) |
| Master Server and Server Ports | I host my own Master Server on a Linux Server. I have a resource here http://www.garagegames.c... read more | 05/06/2008 (4:22 am) |
| Running 2 instances of TGB | I use vmware personally for testing between linux and windows interoperability as well as running an... read more | 06/08/2007 (2:45 am) |
| Master Server Host | Might be a little late.. But I have my perl version here. [url]http://www.garagegames.com/index.p... read more | 06/08/2007 (2:43 am) |
| TGB Linux gprof profile data | Since oprofiler can do kernel as well as userspace stuff, it might be interesting seeing those resul... read more | 10/19/2006 (2:50 am) |
| Enjoy the Requested TGB Linux Forum | Thank you sir.... read more | 10/11/2006 (6:37 pm) |
| Whats required? | What is needed is a cvs project like they have for TGE in my opinion. Then one could diff at their ... read more | 10/11/2006 (6:35 pm) |
| Whats required? | Well I guess technically, but I automate this anyway for build and release managment, even on window... read more | 10/11/2006 (5:11 pm) |
| Whats required? | Yeah the packaging doesn't work as expected. I just built a quick perl script to do that. Let me cle... read more | 10/11/2006 (5:01 pm) |
| Feeling upset over the state of the Linux version of TGB | I think one issue has been that the TGE versions have had CVS access for the community members (*I w... read more | 10/11/2006 (4:12 pm) |
| Health bar | Several thoughts occur to me ,but I'll stick with the easiest. I think the easiest way is to ha... read more | 08/02/2006 (2:57 am) |
| CAPICU - Multi Rule Dominoes Well underway. | Not sure I'm up to writing a full tutorial on someting this large, but I can tell you the basic conc... read more | 08/01/2006 (9:09 pm) |
| What have been your biggest challenges so far? | Personally Matthew, My biggest challenge has been in getting some of the physics and collisions work... read more | 07/23/2006 (5:18 am) |
| CAPICU - Multi Rule Dominoes Well underway. | More fluff. Images: [image]http://carapace.servehttp.com/capicu/images/001-00055.png[/image] [i... read more | 07/18/2006 (4:45 am) |
| Building a Multiplayer Card Game | Congrats, I'm glad it worked so seamlessly for you, that was a design goal of that script, to make i... read more | 07/18/2006 (3:59 am) |
| Building a Multiplayer Card Game | No Problem, the stronger the community, the stronger we all are. I'm sure you'll answer a question o... read more | 07/18/2006 (2:15 am) |
| Building a Multiplayer Card Game | Unfortunately, the Master Server is the only piece of code I'm going to release for now on this proj... read more | 07/18/2006 (2:06 am) |
| Building a Multiplayer Card Game | Yeah the plan is to come out periodically with new game versions of it , starting with a basic 6x6 g... read more | 07/18/2006 (12:11 am) |
| Building a Multiplayer Card Game | The difinitive source of the game state and games in play is my backend postgres server. You ca... read more | 07/17/2006 (11:44 pm) |
| Building a Multiplayer Card Game | I have all of these elements working in Capicu, my online Dominoes game. So its definitely doable. I... read more | 07/17/2006 (7:23 pm) |
| Deleting tile layers | I reported a regarding using SimGroups with TileLayers as a bad idea. But secondarily I mentioned th... read more | 07/17/2006 (7:15 pm) |
| Adding TileLayer References to SimGroups Crashes App | I had Coffee and rewrote this response, It didn't make any sense. But for my simulation purposes,... read more | 07/16/2006 (3:26 pm) |
| Am I just Dense or what?? | Woot! :-) Glad You worked through it. Some things could use a bit better "explanation" but usually... read more | 07/16/2006 (6:56 am) |
| Am I just Dense or what?? | Something isn't working right for you then, set the output directory name like this "myGame" only w... read more | 07/16/2006 (6:51 am) |
| Am I just Dense or what?? | Well the concept is fairly simple for packaging your game. the Game.exe is just TGB.exe renamed ... read more | 07/16/2006 (6:45 am) |
| RunWithEditors=false and persistant objects = crash | No problem .. good job knocking it out guys.... read more | 07/16/2006 (5:53 am) |
| Server Hosting | My $0.02. If your going to write a serious game, and host a serious community, you buy serious hard... read more | 07/14/2006 (4:37 am) |
| List of TGB developers - Please Add Your Name | Rodney Rindels - Torqued Project Lead / Lead Programmer Profile [url]http://www.garagegames.com... read more | 07/09/2006 (11:17 pm) |
| TGB Next version Wishlist | There is a pathfinding mod that works really well, its exposed to script and is extremely easy to us... read more | 07/08/2006 (3:20 am) |
| Possible to Play in Web Browser | Well from what I've tested it doesn't "really" play in the browser in the sense that java, activeX, ... read more | 07/07/2006 (5:11 pm) |
| MiniTutorials-SimpleBoatPhysics | Did you set the boat to the right datablock?... read more | 07/06/2006 (6:06 pm) |
| Splash Screen | Let me see if I can explain. The level editor has a startGame wrapper of its own. So when you execut... read more | 07/06/2006 (5:12 am) |
| Alien Eggz: prototyping like mad | Nope, wasn't a UNM guy. And Since I dont drink, You can buy a round, and drink mine too..... read more | 07/06/2006 (12:11 am) |
| GUI Builder loses GUIs | If you dont exec it , it wont show up , so each GUI file you create you want to edit again, you'll n... read more | 07/05/2006 (9:00 pm) |
| Alien Eggz: prototyping like mad | You know we should! You can be the Charter President , I'll be the Vice President in charge of read... read more | 07/05/2006 (7:54 pm) |
| Alien Eggz: prototyping like mad | Hey Alex, Hope your doing well bro. That egg fracture is sweet. So whats going on there? do you ro... read more | 07/05/2006 (4:39 pm) |
| Object Creation | @Matthew. I tend to use functions to delay addition to my scenegraphs programatically or set an sce... read more | 07/05/2006 (4:20 pm) |
| Moving text on screen with mouse input | If your going to be doing mounting, and want a clean solution for what your wanting, the t2dtextObje... read more | 07/05/2006 (4:15 pm) |
| Environment/workspace setup | Personally, I start with nothing, keep each copy of project in cvs, and I have gnuMake scripts + per... read more | 07/04/2006 (11:23 pm) |
| Time | Isn't it cool , there is more than one way to accomplish something in TGB..... read more | 07/04/2006 (5:09 am) |
| Time | OnEnter Trigger, start a schedule to fire the interval you want to track, stop it on the onEnter of ... read more | 07/04/2006 (4:16 am) |
| EndGame results in T2D Crash | I've seen this when I left the camera mounted. Do you perhaps have the camera mounted ?... read more | 07/04/2006 (2:37 am) |
| Object Creation | @Ben - isn't that what I just said? :-)... read more | 07/04/2006 (2:35 am) |
| Object Creation | Try this.. [code] %sceneGraph = SceneWindow2D.getSceneGraph(); %sceneGraph.addToScene(%enemy); ... read more | 07/04/2006 (12:16 am) |
| Please Try out This Completed Game For Me(Anton Bursch) | Crashed after level 4 for no reason.. nothing in the console seems to show it should. During just a... read more | 07/03/2006 (6:33 am) |
| SimObject/SimGroup/SimSet Class functions | Hum interesting. ScriptGroup allows ability to define custom functions, its a group, its supercl... read more | 07/01/2006 (5:45 pm) |