Game Development Community

Desmond Fletcher's Forum Posts

Thread Post Date Posted
bounding boxes well, i changed the bboxsize and recompiled but i still can't get the player through the doors--do i... read more 11/17/2001 (9:37 am)
Time for Screenie, everybody join up ok, the above image came in when adding http:// after the [image] tag. I thought I read it was opti... read more 11/13/2001 (2:21 pm)
Time for Screenie, everybody join up well, the markup lite stuff doesn't seem to work as advertised--try again: [image]http://holodeck... read more 11/13/2001 (2:17 pm)
Time for Screenie, everybody join up A little 4-story project I'm working on--still have lots to do on terrain/heightfields: [image]ho... read more 11/13/2001 (2:16 pm)
No map preview in Worldcraft wtf map2dif is only an map converter--not a viewer. u will have to put the dif (converted map) into tor... read more 11/11/2001 (8:00 pm)
heightfield png if you created the terrain with the ingame terraformer, it would be saved as a .ter file. If you im... read more 11/09/2001 (7:32 am)
Terragen question did you set the zoom/magnification to 1? -->this will make the edges meet... read more 11/09/2001 (7:29 am)
Opening Doors Well, the DoorEntity is in the parser code in map2dif under entitytypes.h. Does this mean its broke... read more 11/07/2001 (9:58 am)
heightfield png ok, found out where the png goes: example/fps/common/editor/heightScripts/... read more 11/05/2001 (10:37 pm)
Opening Doors There is a door_elevator ent in the fgd. But I cannot get it to showup in Torque (it's in the dif).... read more 11/05/2001 (8:43 pm)
Death animations dont show up! How about posting your fix :)... read more 11/02/2001 (6:56 pm)
map2dif Yes, no problem making the map. I made a custom add-on that specified the mapversion 220 (which mak... read more 11/01/2001 (8:14 pm)
Compiling errors with map geometry Aren't all brushes basically floating in air? Afterall, we drop them into the terrain. hmmmm An... read more 10/31/2001 (5:19 pm)
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