Desmond Fletcher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... | Will 3.1 work with T3D? ... read more | 11/28/2011 (12:42 pm) |
| T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... | @David Wyand If a project has already been generated, will it use/find this file (modules/physX.inc... read more | 11/03/2011 (7:01 pm) |
| Small Compilation Error | Having same problem. Using PhysX SDK 2.8.4 also. ... read more | 11/02/2011 (5:54 pm) |
| Source for Toolbox | Thanks Scott, I'll give that a whirl!... read more | 01/19/2011 (7:54 pm) |
| Source for Toolbox | It creates the project.exe correctly but when you select the installer option for either machine or ... read more | 01/19/2011 (1:56 pm) |
| BIG Problem with 1.5 | Thanks J and John :)... read more | 11/02/2006 (11:35 am) |
| BIG Problem with 1.5 | @John Just got the 1.5 and compiled. All's well except map2dif and map2difplus (out of the box). ... read more | 11/01/2006 (4:01 pm) |
| Detail Brushes vs. No-Touch Geometry | I'm not exactly sure; but I believe detail brushes are not added into the BSP tree the same way as t... read more | 11/01/2006 (3:53 pm) |
| MS4 Options Gui Bug | Same here.... read more | 09/13/2006 (4:15 pm) |
| MS4 and map2dif | A major problem with not having map2dif+ updated with lighting is building structures with large num... read more | 09/10/2006 (10:20 am) |
| Texture larger than terrain problems | I couldn't get the atlasGenerateBlenderTerrain to work even when the tex was the same size as the HF... read more | 08/22/2006 (2:46 pm) |
| Synapse Gaming: Exciting New Product Announcement | Thanks John, I can't wait.... read more | 08/15/2006 (5:34 pm) |
| Synapse Gaming: Exciting New Product Announcement | @John, If we have TLK (for TGE) and TSE, will we be able to use the lighting models in TSE, or are ... read more | 08/15/2006 (3:22 pm) |
| Does setSkinName work for anyone? | Thanks for your work on this.... read more | 08/13/2006 (6:57 pm) |
| Falling through terrain... | I just ran into this same problem; but it is only in the NW quadrant of the atlas terrain. hmmmm... read more | 08/10/2006 (3:27 pm) |
| TGE1.4: guiTextEditCtrl bug&fix. | @Ben When will this fix (#1083) become part of the installer? Your last post was january 06.... read more | 08/01/2006 (10:48 am) |
| AudioProfile Datablocks not always ready for clients | @Clint or Marcelo, could you post a sample? thx... read more | 07/10/2006 (5:27 pm) |
| Stock 1.4 explosion sound bug | @David The last post in your link was april 2005...is this still an issue in the latest TGE? It do... read more | 07/02/2006 (3:29 pm) |
| I think TorqueML is Broken in 1.4 | @Jeff Absolutely would like to know what the problem is and how to fix.... read more | 07/02/2006 (3:05 pm) |
| Feedback on controls--zoom in particular | Ok, that works, thx Just been used to the 2-button for so long but not a problem... read more | 06/21/2006 (3:45 pm) |
| Feedback on controls--zoom in particular | I know about the mag glass button--but it is not working very well (it is difficult to zoom with thi... read more | 06/21/2006 (1:04 pm) |
| Gimp plugins needed | @Ramen--thanks, but that link is broken @Alan, excellent--thanks, exactly what I needed!... read more | 06/12/2006 (8:36 am) |
| Gimp plugins needed | I have those tools. I want the GIMP plugins. Melody requires models--I want to generate from 2d ar... read more | 06/10/2006 (3:37 pm) |
| CMDscan.l fix for block comments | Thanks Tom, This is exactly where I was stuck :)... read more | 06/03/2006 (1:26 pm) |
| Where's my Tree Pack? | Http://www.garagegames.com/mg/forums/result.thread.php?qt=24707#190866... read more | 06/03/2006 (1:19 pm) |
| DIF Edge Collision | Try putting in an "invisible" brush using a detail brush with all NULL textured faces. You will get... read more | 05/18/2006 (1:42 pm) |
| How do I create a light (a brush that glows)? | In addition to Slayer's suggestion, you can use the TLK [b]sgLightingScaleEntity[/b] option and set ... read more | 03/29/2006 (5:12 pm) |
| Portals lighting up and seams showing in .DIF | Part of the problem with scaling your difs is that you might create the interior originally with int... read more | 03/26/2006 (9:28 am) |
| Link errors with 1.4, TLK, trans interiors | Hi John, Life's been busy--still cleaning up from katrina--but life goes on. What I thought was ... read more | 03/23/2006 (5:12 pm) |
| Link errors with 1.4, TLK, trans interiors | I may have solved the problem (perhaps not as elegantly as John would). I commented out the Inter... read more | 03/20/2006 (4:01 pm) |
| Link errors with 1.4, TLK, trans interiors | Ok, I had added an include in sgMethods.h #include "interior/interiorTrans.h" to overcome the pr... read more | 03/20/2006 (3:20 pm) |
| Got Theora movie support in Torque :) | Anthony, where did you post the zip?... read more | 03/10/2006 (7:21 am) |
| Relight times | I think I'm using the advanced but can't remember how I set that.... read more | 07/08/2005 (8:37 am) |
| Relight times | @Cameron How do you handle the isBSPSolidLeaf nodes? Also, I'm getting this error "[b]error C21... read more | 07/08/2005 (5:21 am) |
| QUARK Documentation links ? | Just found a new site start up: http://quark.ironfoot.co.uk/index.php... read more | 06/24/2005 (8:19 pm) |
| Cannot create polyhedrons with Quark, please help me | Try using minipy15b with Quark6.3 (Python 1.5.2 is supposed to work but hey). get it at: http://dyn... read more | 06/24/2005 (8:17 pm) |
| Seriously: Triggering Sounds = wtf? | Heh. I'm the guy who removed the tutorial--that was because of the inconsistencies of the sound syst... read more | 06/23/2005 (6:31 pm) |
| Relight times | Ok, I solved this by globally searching for the enable flag for all lights and setting it to 0. The... read more | 05/31/2005 (1:32 pm) |
| Relight times | Thanks John, Yes, I added a rather complex DTS but I don't know what the shape of the collision mes... read more | 05/27/2005 (1:44 pm) |
| Relight times | @John, "filtered relighting which relights the interiors that are close to the camera (all other ... read more | 05/26/2005 (2:56 pm) |
| Relight times | I use VC6 and build with the release version always. I set lightGeometryScale at 32 for LOD_0 and 6... read more | 05/24/2005 (11:37 am) |
| Files missing from migration doc | I believe the last two files you mentioned are already in the Lib.... read more | 05/24/2005 (9:44 am) |
| Lighting Pack version 1.3.5 Release Notes | Good catch Kuni...can we simply modify the sgo file with a text editor? nevermind, see: http://w... read more | 05/18/2005 (11:38 pm) |
| Radiosity effects | Matt just finished another great sculpture (the iron horse); set in a delicious garden of light :) ... read more | 05/16/2005 (3:34 pm) |
| Radiosity effects | Hi Jackie, I tried to call you! Long time no see. Your project looks great! LOL, I see you found... read more | 05/13/2005 (8:03 pm) |
| Missing textures... | The textures should be in the same folder as the DTS. ??... read more | 05/13/2005 (7:09 pm) |