Game Development Community

Desmond Fletcher's Forum Posts

Thread Post Date Posted
T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... Will 3.1 work with T3D? ... read more 11/28/2011 (12:42 pm)
T3D 1.1 Beta3 - Installing Physx SDK 2.8.5... @David Wyand If a project has already been generated, will it use/find this file (modules/physX.inc... read more 11/03/2011 (7:01 pm)
Small Compilation Error Having same problem. Using PhysX SDK 2.8.4 also. ... read more 11/02/2011 (5:54 pm)
Source for Toolbox Thanks Scott, I'll give that a whirl!... read more 01/19/2011 (7:54 pm)
Source for Toolbox It creates the project.exe correctly but when you select the installer option for either machine or ... read more 01/19/2011 (1:56 pm)
BIG Problem with 1.5 Thanks J and John :)... read more 11/02/2006 (11:35 am)
BIG Problem with 1.5 @John Just got the 1.5 and compiled. All's well except map2dif and map2difplus (out of the box). ... read more 11/01/2006 (4:01 pm)
Detail Brushes vs. No-Touch Geometry I'm not exactly sure; but I believe detail brushes are not added into the BSP tree the same way as t... read more 11/01/2006 (3:53 pm)
MS4 Options Gui Bug Same here.... read more 09/13/2006 (4:15 pm)
MS4 and map2dif A major problem with not having map2dif+ updated with lighting is building structures with large num... read more 09/10/2006 (10:20 am)
Texture larger than terrain problems I couldn't get the atlasGenerateBlenderTerrain to work even when the tex was the same size as the HF... read more 08/22/2006 (2:46 pm)
Synapse Gaming: Exciting New Product Announcement Thanks John, I can't wait.... read more 08/15/2006 (5:34 pm)
Synapse Gaming: Exciting New Product Announcement @John, If we have TLK (for TGE) and TSE, will we be able to use the lighting models in TSE, or are ... read more 08/15/2006 (3:22 pm)
Does setSkinName work for anyone? Thanks for your work on this.... read more 08/13/2006 (6:57 pm)
Falling through terrain... I just ran into this same problem; but it is only in the NW quadrant of the atlas terrain. hmmmm... read more 08/10/2006 (3:27 pm)
TGE1.4: guiTextEditCtrl bug&fix. @Ben When will this fix (#1083) become part of the installer? Your last post was january 06.... read more 08/01/2006 (10:48 am)
AudioProfile Datablocks not always ready for clients @Clint or Marcelo, could you post a sample? thx... read more 07/10/2006 (5:27 pm)
Stock 1.4 explosion sound bug @David The last post in your link was april 2005...is this still an issue in the latest TGE? It do... read more 07/02/2006 (3:29 pm)
I think TorqueML is Broken in 1.4 @Jeff Absolutely would like to know what the problem is and how to fix.... read more 07/02/2006 (3:05 pm)
Feedback on controls--zoom in particular Ok, that works, thx Just been used to the 2-button for so long but not a problem... read more 06/21/2006 (3:45 pm)
Feedback on controls--zoom in particular I know about the mag glass button--but it is not working very well (it is difficult to zoom with thi... read more 06/21/2006 (1:04 pm)
Gimp plugins needed @Ramen--thanks, but that link is broken @Alan, excellent--thanks, exactly what I needed!... read more 06/12/2006 (8:36 am)
Gimp plugins needed I have those tools. I want the GIMP plugins. Melody requires models--I want to generate from 2d ar... read more 06/10/2006 (3:37 pm)
CMDscan.l fix for block comments Thanks Tom, This is exactly where I was stuck :)... read more 06/03/2006 (1:26 pm)
Where's my Tree Pack? Http://www.garagegames.com/mg/forums/result.thread.php?qt=24707#190866... read more 06/03/2006 (1:19 pm)
DIF Edge Collision Try putting in an "invisible" brush using a detail brush with all NULL textured faces. You will get... read more 05/18/2006 (1:42 pm)
How do I create a light (a brush that glows)? In addition to Slayer's suggestion, you can use the TLK [b]sgLightingScaleEntity[/b] option and set ... read more 03/29/2006 (5:12 pm)
Portals lighting up and seams showing in .DIF Part of the problem with scaling your difs is that you might create the interior originally with int... read more 03/26/2006 (9:28 am)
Link errors with 1.4, TLK, trans interiors Hi John, Life's been busy--still cleaning up from katrina--but life goes on. What I thought was ... read more 03/23/2006 (5:12 pm)
Link errors with 1.4, TLK, trans interiors I may have solved the problem (perhaps not as elegantly as John would). I commented out the Inter... read more 03/20/2006 (4:01 pm)
Link errors with 1.4, TLK, trans interiors Ok, I had added an include in sgMethods.h #include "interior/interiorTrans.h" to overcome the pr... read more 03/20/2006 (3:20 pm)
Got Theora movie support in Torque :) Anthony, where did you post the zip?... read more 03/10/2006 (7:21 am)
Relight times I think I'm using the advanced but can't remember how I set that.... read more 07/08/2005 (8:37 am)
Relight times @Cameron How do you handle the isBSPSolidLeaf nodes? Also, I'm getting this error "[b]error C21... read more 07/08/2005 (5:21 am)
QUARK Documentation links ? Just found a new site start up: http://quark.ironfoot.co.uk/index.php... read more 06/24/2005 (8:19 pm)
Cannot create polyhedrons with Quark, please help me Try using minipy15b with Quark6.3 (Python 1.5.2 is supposed to work but hey). get it at: http://dyn... read more 06/24/2005 (8:17 pm)
Seriously: Triggering Sounds = wtf? Heh. I'm the guy who removed the tutorial--that was because of the inconsistencies of the sound syst... read more 06/23/2005 (6:31 pm)
Relight times Ok, I solved this by globally searching for the enable flag for all lights and setting it to 0. The... read more 05/31/2005 (1:32 pm)
Relight times Thanks John, Yes, I added a rather complex DTS but I don't know what the shape of the collision mes... read more 05/27/2005 (1:44 pm)
Relight times @John, "filtered relighting which relights the interiors that are close to the camera (all other ... read more 05/26/2005 (2:56 pm)
Relight times I use VC6 and build with the release version always. I set lightGeometryScale at 32 for LOD_0 and 6... read more 05/24/2005 (11:37 am)
Files missing from migration doc I believe the last two files you mentioned are already in the Lib.... read more 05/24/2005 (9:44 am)
Lighting Pack version 1.3.5 Release Notes Good catch Kuni...can we simply modify the sgo file with a text editor? nevermind, see: http://w... read more 05/18/2005 (11:38 pm)
Radiosity effects Matt just finished another great sculpture (the iron horse); set in a delicious garden of light :) ... read more 05/16/2005 (3:34 pm)
Radiosity effects Hi Jackie, I tried to call you! Long time no see. Your project looks great! LOL, I see you found... read more 05/13/2005 (8:03 pm)
Missing textures... The textures should be in the same folder as the DTS. ??... read more 05/13/2005 (7:09 pm)
Page «Previous 1 2 3 4 5 6 7 Last »