Sven "RaCooN" Knie's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3ddiggers City pack workflow problems. | Hello RageO, sorry for the late answer. I'm sorry but with the problems with Hammer and Cshop I c... read more | 01/26/2007 (12:12 pm) |
| What 3D Suite would you recommend? | Hi Marcus, okay I'm only a coder (with some few modeling experience), but if you ask especially f... read more | 05/27/2006 (2:03 pm) |
| 3D models | Hi Matthew, the TGE can't read .x files, so if you want to use such models you have to convert th... read more | 05/17/2006 (8:24 am) |
| Bumpmapping -> normal maps? | Hi Kaya, the warning in your Log say that you not complete merged the resource, at least the chan... read more | 04/30/2006 (4:01 pm) |
| German Torque users ? | Hey Antonios, you are living just 200 km away from our (3D-Diggers) meeting this year ;-), which has... read more | 04/14/2006 (2:42 am) |
| Urban Environment | You are right, there could be more tutorials for Interiors. But most to learn is about the editor yo... read more | 04/10/2006 (12:26 pm) |
| Destructable walls | Okay that will work if you can delete the complete shape, but what is if you want to go through a wa... read more | 03/28/2006 (3:22 am) |
| Destructable walls | Josh, how do you handle the collision box ? If your wall have to take hits and should block things ... read more | 03/27/2006 (11:34 am) |
| Destructable walls | Hi James, in fact that the TGE doesn't have moving DIFs you have to do this with dts shapes. Mayb... read more | 03/27/2006 (10:37 am) |
| Map2Dif help | Maybe Joe is write, I don't know what map version Radiant saves. map2dif only reads Valves Map Ver... read more | 03/05/2006 (12:45 pm) |
| Map2Dif help | Hey Charles, the problem is, in your map file is an error. And with this info nobody can help you... read more | 03/05/2006 (8:03 am) |
| Torque Not Liking My Dif? | Do you can show a screenshot or send me the console.log (sven at 3d.diggers.de ) But I can look ... read more | 02/28/2006 (11:38 am) |
| DIF and engine performance | I don't know anything about Cartography Shop but you have to put the brushes you want in to a detail... read more | 02/28/2006 (11:34 am) |
| DIF and engine performance | Hi Tom, two things I can answer. First for the none seen faces you can use a "null" Texture. Th... read more | 02/28/2006 (8:19 am) |
| Torque Not Liking My Dif? | Let me guess, the difs are black as night. If you place difs in the mission editor you have to re... read more | 02/28/2006 (6:18 am) |
| Torque Not Liking My Dif? | [quote] I have placed both the wad files, and the original texture files (jpeg and png's) in the sa... read more | 02/28/2006 (1:04 am) |
| How can I use the racing starter kit car in fps starter kit ? | Hello Swan, don't want to disappoint you but in the end its quite simple. 1. copy the shape f... read more | 02/26/2006 (8:41 am) |
| Trouble with custom wheels not working | Hello Ben, I try your files and get it to run. 1. the milkshape files: you forgot an importen... read more | 02/26/2006 (3:43 am) |
| Roads and tracks in terrain | Hello Lars, you can do this first with Interiors. Don't won't to make house advertising, but if ... read more | 02/22/2006 (8:04 am) |
| Transform coordinates for DIFs question? | Sorry but for me QuArk isn't hard to use. Okay you have to work with it to get confided with it, but... read more | 02/03/2006 (12:55 pm) |
| DETAIL MAPS for everyone... | I just send Chris Robertson an email. It would be better he update his ms2dts plus. My version is o... read more | 12/15/2005 (11:51 am) |
| DETAIL MAPS for everyone... | Kirby is right, the dts format and also the engine supports detailmaps for dts meshes. And it isn't ... read more | 12/14/2005 (12:37 pm) |
| How do you make a Wheel? | Oh okay that I forgot. Just model your wheel, a plain wheel there are no nodes needed or somethin... read more | 03/19/2005 (8:36 am) |
| How do you make a Wheel? | Take a look at this [url]http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf[/url] document, it exp... read more | 03/19/2005 (4:23 am) |
| More than 1 start up logo | Take a look in your /client folder, there is a script init.cs And there is the place where the log... read more | 03/13/2005 (3:49 am) |
| Gamebasedata error / IFL question | @Erik, You can use IFL Animation with Milkshape. Just take a look at Chris Robertson's Milkshape ... read more | 02/19/2005 (2:10 pm) |
| Targa support | Hi Erik, Hi XTENCILATE, you can add the Targa support to your project. Okay it's not in the Head ... read more | 02/02/2005 (10:54 am) |
| Dojo demo beta | @Brain, so this is only a warning ? But the demo and now also the TSE SDK stop at this point. E... read more | 01/21/2005 (4:44 am) |
| Dojo demo beta | @Brain, so this is only a warning ? But the demo and now also the TSE SDK stop at this point. E... read more | 01/21/2005 (4:34 am) |
| Dojo demo beta | The Demo don't run on my system. I have an Athlon C 1,4 Ghz, Geforce TI4200 128 MB, Win2k SP4. ... read more | 01/20/2005 (1:29 am) |
| German Torque Community | Hi Andre, Another adress is [url=http://www.realm-wars.de/]GRWC[/url] this is a German Realmwars ... read more | 12/03/2004 (7:55 am) |
| Interior map only | Steven, like David say you can make your whole mission within one building. Here some shots of... read more | 11/12/2004 (11:49 am) |
| 3d-Diggers site? still active? | Hi Steve, sorry about this, we are still alive and we come back stronger, bigger, faster, and be... read more | 10/04/2004 (11:00 am) |
| Disable Terrain | Andreas, I made a indoor map and I have just delete the terrainblock from the missionfile. Nothing... read more | 09/22/2004 (12:22 pm) |
| 3D-Diggers content | Logan, the last thing we want is to generate hate ;-). So for the structures it's to late too r... read more | 09/08/2004 (11:24 am) |
| 3D-Diggers content | Erik, the ruins series will base on this theme. Jens had the same idea with mixing the building wi... read more | 09/07/2004 (10:06 am) |
| 3D-Diggers content | Okay this thread is a little bit old, but i don't want to open a new one. Jens and Sebastian are ... read more | 09/07/2004 (7:21 am) |
| Converter for compressed textures | @Ben, no there is no working implementation (not yet) for .dds file. The Example is just a skybox ... read more | 09/07/2004 (7:07 am) |
| Racing Demo | Hi Luke, there are to ways to start the other "demos" 1. Start your exe with => "torqueDemo.ex... read more | 09/05/2004 (1:53 am) |
| Converter for compressed textures | This should work for all OpenGL 1.1 Graphiccards. The first Game using compressed textures I saw ... read more | 09/05/2004 (12:55 am) |
| Converter for compressed textures | Thanks to both of you, so the good old "you have the source, make it" takes lead ;-) But I think ... read more | 09/04/2004 (8:31 am) |
| Converter for compressed textures | The clue behind "compressed textures" is, the graphiccards hold the texture data compressed in the c... read more | 09/04/2004 (3:37 am) |
| Converter for compressed textures | So to use compressed textures the only way is over .dds ?? And all useCompressedTextures funktion... read more | 09/04/2004 (2:20 am) |
| Increasing Number of Max Collision Meshes | Shawn, do you use VC++ or any other IDE ?? Try a search in files (over the whole TGE Project). ... read more | 08/29/2004 (10:29 pm) |
| Increasing Number of Max Collision Meshes | Hi Shawn, look into shapebase.h there is "MaxCollisionShapes = 8" [Edit] I forgot, also in sh... read more | 08/29/2004 (12:43 am) |
| Gothic Map with LightingPack and GothicTexturePack support | Thx to all for the comments, I just learn to handle the lighting. It seems to be a sharp edge betwe... read more | 08/23/2004 (1:01 pm) |
| Gothic Map with LightingPack and GothicTexturePack support | Shit, in Game the Level is bright enough to play and even to see the own weapon :-(. Even at home I... read more | 08/22/2004 (11:00 pm) |
| Any Docs On Pathed Interiors Patch for HEAD? | Erik, Me too please :-) never know that swinging door also work. Thanks... read more | 08/22/2004 (8:24 am) |
| Any Docs On Pathed Interiors Patch for HEAD? | Sorry that's all about I seen here.... read more | 08/22/2004 (6:54 am) |
| Any Docs On Pathed Interiors Patch for HEAD? | Dan, look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4980]the o... read more | 08/22/2004 (6:37 am) |