Game Development Community

Sven "RaCooN" Knie's Forum Posts

Thread Post Date Posted
3ddiggers City pack workflow problems. Hello RageO, sorry for the late answer. I'm sorry but with the problems with Hammer and Cshop I c... read more 01/26/2007 (12:12 pm)
What 3D Suite would you recommend? Hi Marcus, okay I'm only a coder (with some few modeling experience), but if you ask especially f... read more 05/27/2006 (2:03 pm)
3D models Hi Matthew, the TGE can't read .x files, so if you want to use such models you have to convert th... read more 05/17/2006 (8:24 am)
Bumpmapping -> normal maps? Hi Kaya, the warning in your Log say that you not complete merged the resource, at least the chan... read more 04/30/2006 (4:01 pm)
German Torque users ? Hey Antonios, you are living just 200 km away from our (3D-Diggers) meeting this year ;-), which has... read more 04/14/2006 (2:42 am)
Urban Environment You are right, there could be more tutorials for Interiors. But most to learn is about the editor yo... read more 04/10/2006 (12:26 pm)
Destructable walls Okay that will work if you can delete the complete shape, but what is if you want to go through a wa... read more 03/28/2006 (3:22 am)
Destructable walls Josh, how do you handle the collision box ? If your wall have to take hits and should block things ... read more 03/27/2006 (11:34 am)
Destructable walls Hi James, in fact that the TGE doesn't have moving DIFs you have to do this with dts shapes. Mayb... read more 03/27/2006 (10:37 am)
Map2Dif help Maybe Joe is write, I don't know what map version Radiant saves. map2dif only reads Valves Map Ver... read more 03/05/2006 (12:45 pm)
Map2Dif help Hey Charles, the problem is, in your map file is an error. And with this info nobody can help you... read more 03/05/2006 (8:03 am)
Torque Not Liking My Dif? Do you can show a screenshot or send me the console.log (sven at 3d.diggers.de ) But I can look ... read more 02/28/2006 (11:38 am)
DIF and engine performance I don't know anything about Cartography Shop but you have to put the brushes you want in to a detail... read more 02/28/2006 (11:34 am)
DIF and engine performance Hi Tom, two things I can answer. First for the none seen faces you can use a "null" Texture. Th... read more 02/28/2006 (8:19 am)
Torque Not Liking My Dif? Let me guess, the difs are black as night. If you place difs in the mission editor you have to re... read more 02/28/2006 (6:18 am)
Torque Not Liking My Dif? [quote] I have placed both the wad files, and the original texture files (jpeg and png's) in the sa... read more 02/28/2006 (1:04 am)
How can I use the racing starter kit car in fps starter kit ? Hello Swan, don't want to disappoint you but in the end its quite simple. 1. copy the shape f... read more 02/26/2006 (8:41 am)
Trouble with custom wheels not working Hello Ben, I try your files and get it to run. 1. the milkshape files: you forgot an importen... read more 02/26/2006 (3:43 am)
Roads and tracks in terrain Hello Lars, you can do this first with Interiors. Don't won't to make house advertising, but if ... read more 02/22/2006 (8:04 am)
Transform coordinates for DIFs question? Sorry but for me QuArk isn't hard to use. Okay you have to work with it to get confided with it, but... read more 02/03/2006 (12:55 pm)
DETAIL MAPS for everyone... I just send Chris Robertson an email. It would be better he update his ms2dts plus. My version is o... read more 12/15/2005 (11:51 am)
DETAIL MAPS for everyone... Kirby is right, the dts format and also the engine supports detailmaps for dts meshes. And it isn't ... read more 12/14/2005 (12:37 pm)
How do you make a Wheel? Oh okay that I forgot. Just model your wheel, a plain wheel there are no nodes needed or somethin... read more 03/19/2005 (8:36 am)
How do you make a Wheel? Take a look at this [url]http://fosters.realmwarsgame.com/tools/DTS_Nodes.pdf[/url] document, it exp... read more 03/19/2005 (4:23 am)
More than 1 start up logo Take a look in your /client folder, there is a script init.cs And there is the place where the log... read more 03/13/2005 (3:49 am)
Gamebasedata error / IFL question @Erik, You can use IFL Animation with Milkshape. Just take a look at Chris Robertson's Milkshape ... read more 02/19/2005 (2:10 pm)
Targa support Hi Erik, Hi XTENCILATE, you can add the Targa support to your project. Okay it's not in the Head ... read more 02/02/2005 (10:54 am)
Dojo demo beta @Brain, so this is only a warning ? But the demo and now also the TSE SDK stop at this point. E... read more 01/21/2005 (4:44 am)
Dojo demo beta @Brain, so this is only a warning ? But the demo and now also the TSE SDK stop at this point. E... read more 01/21/2005 (4:34 am)
Dojo demo beta The Demo don't run on my system. I have an Athlon C 1,4 Ghz, Geforce TI4200 128 MB, Win2k SP4. ... read more 01/20/2005 (1:29 am)
German Torque Community Hi Andre, Another adress is [url=http://www.realm-wars.de/]GRWC[/url] this is a German Realmwars ... read more 12/03/2004 (7:55 am)
Interior map only Steven, like David say you can make your whole mission within one building. Here some shots of... read more 11/12/2004 (11:49 am)
3d-Diggers site? still active? Hi Steve, sorry about this, we are still alive and we come back stronger, bigger, faster, and be... read more 10/04/2004 (11:00 am)
Disable Terrain Andreas, I made a indoor map and I have just delete the terrainblock from the missionfile. Nothing... read more 09/22/2004 (12:22 pm)
3D-Diggers content Logan, the last thing we want is to generate hate ;-). So for the structures it's to late too r... read more 09/08/2004 (11:24 am)
3D-Diggers content Erik, the ruins series will base on this theme. Jens had the same idea with mixing the building wi... read more 09/07/2004 (10:06 am)
3D-Diggers content Okay this thread is a little bit old, but i don't want to open a new one. Jens and Sebastian are ... read more 09/07/2004 (7:21 am)
Converter for compressed textures @Ben, no there is no working implementation (not yet) for .dds file. The Example is just a skybox ... read more 09/07/2004 (7:07 am)
Racing Demo Hi Luke, there are to ways to start the other "demos" 1. Start your exe with => "torqueDemo.ex... read more 09/05/2004 (1:53 am)
Converter for compressed textures This should work for all OpenGL 1.1 Graphiccards. The first Game using compressed textures I saw ... read more 09/05/2004 (12:55 am)
Converter for compressed textures Thanks to both of you, so the good old "you have the source, make it" takes lead ;-) But I think ... read more 09/04/2004 (8:31 am)
Converter for compressed textures The clue behind "compressed textures" is, the graphiccards hold the texture data compressed in the c... read more 09/04/2004 (3:37 am)
Converter for compressed textures So to use compressed textures the only way is over .dds ?? And all useCompressedTextures funktion... read more 09/04/2004 (2:20 am)
Increasing Number of Max Collision Meshes Shawn, do you use VC++ or any other IDE ?? Try a search in files (over the whole TGE Project). ... read more 08/29/2004 (10:29 pm)
Increasing Number of Max Collision Meshes Hi Shawn, look into shapebase.h there is "MaxCollisionShapes = 8" [Edit] I forgot, also in sh... read more 08/29/2004 (12:43 am)
Gothic Map with LightingPack and GothicTexturePack support Thx to all for the comments, I just learn to handle the lighting. It seems to be a sharp edge betwe... read more 08/23/2004 (1:01 pm)
Gothic Map with LightingPack and GothicTexturePack support Shit, in Game the Level is bright enough to play and even to see the own weapon :-(. Even at home I... read more 08/22/2004 (11:00 pm)
Any Docs On Pathed Interiors Patch for HEAD? Erik, Me too please :-) never know that swinging door also work. Thanks... read more 08/22/2004 (8:24 am)
Any Docs On Pathed Interiors Patch for HEAD? Sorry that's all about I seen here.... read more 08/22/2004 (6:54 am)
Any Docs On Pathed Interiors Patch for HEAD? Dan, look at [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4980]the o... read more 08/22/2004 (6:37 am)
Page «Previous 1 2 3 4 5 Last »