Game Development Community

Terence Tan's Forum Posts

Thread Post Date Posted
[resolved] $pref::iPhone::StatusBarHidden = true; not working on Simulator IMHO...it should be taken out of the editor, and made completely managed in script.. It overrides... read more 10/29/2009 (1:40 pm)
[resolved] $pref::iPhone::StatusBarHidden = true; not working on Simulator Also check common/commonConfig.xml..for some reason it will get rest often and you will have reset i... read more 10/29/2009 (1:17 pm)
[resolved] $pref::iPhone::StatusBarHidden = true; not working on Simulator Solved. Option in editor under preferences. It must override everything.... read more 08/09/2009 (8:29 am)
iTGB Cheat Sheet (updated 2-25) Something that is kinda handy in order to get your game working right with the SCRIPT/SIMULATION(Phy... read more 07/27/2009 (10:10 am)
Help with setSkinName The materials.cs is a file that is searched globally (I suspect to that you can setup things for sha... read more 09/06/2008 (5:40 am)
Player Rotation using the Mouse cursor We have something working right now, originally we modified the gameConnectionMoves files as well, b... read more 09/04/2008 (9:30 am)
How to replicate a precompile without going through Torsion? Cool, Thanks guys... Yeah I need to cleanup my build scripts a bit. I have it cleaning up afte... read more 07/17/2008 (12:26 am)
Problem with afxMagicMissileData type effect Uh, Nevermind...just needed to set allowMovementInterrupts to false... Now where is that darn... read more 01/15/2008 (1:15 pm)
Platforms Players can Ride Version 1.1 I looked at the collision code for several days but instead fell back to implementing a user definab... read more 09/10/2007 (1:46 am)
Platforms Players can Ride Version 1.1 I have been spending more time with the collision code trying to fix the problem I am having with th... read more 09/06/2007 (1:50 am)
Platforms Players can Ride Version 1.1 @Beffy, Yeah I'm with Joe on this... Been studying the collision example and the original resource t... read more 08/16/2007 (12:55 am)
Platforms Players can Ride Version 1.1 I implemented the pathshape resource on Torque 1.5.2 and everything seems to be working right but I ... read more 08/08/2007 (8:46 am)
Stock 1.5.* glitch with Player animations in multiplayer Not sure if this helps, but I ran into this problem as well while trying to figure out how make AI j... read more 05/10/2007 (9:27 am)
Fireball spell not impacting (not sure if it is a merge issue) Duh, nevermind...I forgot to set these: $pref::afxSpellButton::unknownSpellBitmap = "arcane.fx/c... read more 03/07/2007 (6:47 am)
AIplayer standjump or any jump animation not working(Code fix) These are my changes to player.cc to allow both jump and land animations to play correctly for AI. ... read more 02/12/2007 (9:06 am)
AIplayer standjump or any jump animation not working(Code fix) Yeah, things I have tried before: 1) The 'trigger' is being set on the server in the getAIMove fu... read more 02/12/2007 (12:23 am)
AIplayer standjump or any jump animation not working(Code fix) A bit of an update on trying to figure this out. I tested jumping and found out that the trigger ... read more 02/11/2007 (11:02 am)
Jumping attack Nope, Doesn't seem t do any. I checked the code and so far it seems like the correct animation is... read more 02/11/2007 (4:38 am)
Shockwave type spell/effect This is what I sorta knocked up to get it work.. I stuck it on the onImpact section of the spell. ... read more 01/23/2007 (7:23 am)
AfxModelData working on player but not AIPlayer? Heh, Sorry guys..thanks for the help but it was my bad. I was playing the effect right after I... read more 01/22/2007 (11:38 am)
Should mouse work in "GameOne" tutorial? As a side note to fix you having to update your PlayGui.gui file everytime you 'edit' it in the Gui ... read more 11/12/2006 (1:08 pm)
I've gone broken running out of ammo Duh, I am so silly...It was a namespace collision...Duh...Looking stupid in public! I had a GU... read more 11/08/2006 (12:08 pm)
NoCursor problems Wolfgang, I have sent you the changes I made to get things working(Mostly what I listed above). W... read more 11/07/2006 (1:22 pm)
New Dark Industries 3ds Max 7 & 8 Exporters So far the new exporter has been working fairly well for everything we have thrown at it except weap... read more 11/07/2006 (1:17 pm)
activating animations Stefan, Which line of unpackUnpdate is broken? which file? shapeBase.cc?... read more 10/20/2006 (10:46 am)
Wrong way of doing adding a gui? GuiControl.add crashes.. Duh..nevermind......Doh...Had a stupid edit control overlayed on top..my bad! Did I say I am a Si... read more 08/02/2006 (4:43 pm)
Wrong way of doing adding a gui? GuiControl.add crashes.. It basically breaks in guiEditCtrl.cc at line 569: GuiEditCtrl::onMouseDown " ctrl = mContentCon... read more 08/02/2006 (4:31 pm)
Playgui::onAdd not being called? Yeah, I tracked it down there using the debugger as well. The namespace is definately there...eve... read more 07/27/2006 (8:22 am)
Playgui::onAdd not being called? Yeah, I tracked it down there using the debugger as well. The namespace is definately there...eve... read more 07/27/2006 (8:21 am)
Playgui::onAdd not being called? Should be fine then....Ed's book on counters needs some corrections then... I suppose i should go... read more 07/27/2006 (5:39 am)
CastRay in C++ not returning true? Reasons I was chatting with my level designer/artists who is building the levels, and the problem seems to b... read more 07/04/2006 (7:53 am)
Problem shooting people in 3rd person view After a little of testing I finally settled on: - In the initial ray trace, if the object hit is ... read more 06/29/2006 (3:22 am)
Root poses...image states...Player animation... Oh My! I was just looking for a solution. Has any been found? Tried looking through the resources but di... read more 06/28/2006 (8:17 am)
Problem shooting people in 3rd person view Still haven't figure out how to properly select objects. What I tried is: 1) Ray cast from the ca... read more 06/24/2006 (7:29 am)
NoCursor problems OK, I haven't done a proper stress test on this right now but this is what I ended up doing. My a... read more 06/21/2006 (12:36 pm)
NoCursor problems I am pretty much working on the same thing right now, and would like to build something that is less... read more 06/21/2006 (9:08 am)
AddField C++ Mysterious types Thanks.. Whoo..look pretty MACRO magic;P I found out how to the drop down list types using sta... read more 06/10/2006 (8:07 am)
Which object do I inherit from (Oh the wicked web we weave) Mike, Uhhh...forgot to mention i checked out AIGuard already. Got it running..but doesn't do what... read more 06/08/2006 (2:29 am)
Showing mouse cursor but NOT losing mount input to character Hmm....? I went through the resource and I not sure what to look for? I would rather keep the... read more 05/31/2006 (10:13 am)
Showing mouse cursor but NOT losing mount input to character Yep....Thanks Paul. I assume you are refering to this: http://www.garagegames.com/index.php?sec=... read more 05/29/2006 (12:38 am)
Top down shooter ..using Vehicle instead of player I think I fixed the sluggishness..it was because way I was using the camera too transform things wou... read more 05/28/2006 (12:04 pm)
Top down shooter ..using Vehicle instead of player For anybody that cares, I sorta implement what I was looking for by adding the following code to the... read more 05/24/2006 (7:41 am)
Top down shooter ..using Vehicle instead of player Hmm...I vaguely understand what you mean....We would have to open up the camera code...right now we ... read more 05/18/2006 (3:56 am)
Largest number of AI Bots tested? Now that you mentioned it ...it did look kinda wierd...I still had the regular AIPlayer 'Kork' runni... read more 04/26/2006 (12:43 am)
Largest number of AI Bots tested? Yeah, Sorry. I was actually going to say..I definately need alot of monsters in the level (more t... read more 04/26/2006 (12:19 am)
No Real Clue" in Official Documentation ??? I don't want to take sides but I'm am a game programmer with commercial game programming experience ... read more 04/20/2006 (4:12 pm)
Advanced Camera getCameraPosition returns 0's? Yep, That was it. Found your resource update a little bit further down. Thanks for taking the ti... read more 04/19/2006 (3:06 pm)