Terence Tan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [resolved] $pref::iPhone::StatusBarHidden = true; not working on Simulator | IMHO...it should be taken out of the editor, and made completely managed in script.. It overrides... read more | 10/29/2009 (1:40 pm) |
| [resolved] $pref::iPhone::StatusBarHidden = true; not working on Simulator | Also check common/commonConfig.xml..for some reason it will get rest often and you will have reset i... read more | 10/29/2009 (1:17 pm) |
| [resolved] $pref::iPhone::StatusBarHidden = true; not working on Simulator | Solved. Option in editor under preferences. It must override everything.... read more | 08/09/2009 (8:29 am) |
| iTGB Cheat Sheet (updated 2-25) | Something that is kinda handy in order to get your game working right with the SCRIPT/SIMULATION(Phy... read more | 07/27/2009 (10:10 am) |
| Help with setSkinName | The materials.cs is a file that is searched globally (I suspect to that you can setup things for sha... read more | 09/06/2008 (5:40 am) |
| Player Rotation using the Mouse cursor | We have something working right now, originally we modified the gameConnectionMoves files as well, b... read more | 09/04/2008 (9:30 am) |
| How to replicate a precompile without going through Torsion? | Cool, Thanks guys... Yeah I need to cleanup my build scripts a bit. I have it cleaning up afte... read more | 07/17/2008 (12:26 am) |
| Problem with afxMagicMissileData type effect | Uh, Nevermind...just needed to set allowMovementInterrupts to false... Now where is that darn... read more | 01/15/2008 (1:15 pm) |
| Platforms Players can Ride Version 1.1 | I looked at the collision code for several days but instead fell back to implementing a user definab... read more | 09/10/2007 (1:46 am) |
| Platforms Players can Ride Version 1.1 | I have been spending more time with the collision code trying to fix the problem I am having with th... read more | 09/06/2007 (1:50 am) |
| Platforms Players can Ride Version 1.1 | @Beffy, Yeah I'm with Joe on this... Been studying the collision example and the original resource t... read more | 08/16/2007 (12:55 am) |
| Platforms Players can Ride Version 1.1 | I implemented the pathshape resource on Torque 1.5.2 and everything seems to be working right but I ... read more | 08/08/2007 (8:46 am) |
| Stock 1.5.* glitch with Player animations in multiplayer | Not sure if this helps, but I ran into this problem as well while trying to figure out how make AI j... read more | 05/10/2007 (9:27 am) |
| Fireball spell not impacting (not sure if it is a merge issue) | Duh, nevermind...I forgot to set these: $pref::afxSpellButton::unknownSpellBitmap = "arcane.fx/c... read more | 03/07/2007 (6:47 am) |
| AIplayer standjump or any jump animation not working(Code fix) | These are my changes to player.cc to allow both jump and land animations to play correctly for AI. ... read more | 02/12/2007 (9:06 am) |
| AIplayer standjump or any jump animation not working(Code fix) | Yeah, things I have tried before: 1) The 'trigger' is being set on the server in the getAIMove fu... read more | 02/12/2007 (12:23 am) |
| AIplayer standjump or any jump animation not working(Code fix) | A bit of an update on trying to figure this out. I tested jumping and found out that the trigger ... read more | 02/11/2007 (11:02 am) |
| Jumping attack | Nope, Doesn't seem t do any. I checked the code and so far it seems like the correct animation is... read more | 02/11/2007 (4:38 am) |
| Shockwave type spell/effect | This is what I sorta knocked up to get it work.. I stuck it on the onImpact section of the spell. ... read more | 01/23/2007 (7:23 am) |
| AfxModelData working on player but not AIPlayer? | Heh, Sorry guys..thanks for the help but it was my bad. I was playing the effect right after I... read more | 01/22/2007 (11:38 am) |
| Should mouse work in "GameOne" tutorial? | As a side note to fix you having to update your PlayGui.gui file everytime you 'edit' it in the Gui ... read more | 11/12/2006 (1:08 pm) |
| I've gone broken running out of ammo | Duh, I am so silly...It was a namespace collision...Duh...Looking stupid in public! I had a GU... read more | 11/08/2006 (12:08 pm) |
| NoCursor problems | Wolfgang, I have sent you the changes I made to get things working(Mostly what I listed above). W... read more | 11/07/2006 (1:22 pm) |
| New Dark Industries 3ds Max 7 & 8 Exporters | So far the new exporter has been working fairly well for everything we have thrown at it except weap... read more | 11/07/2006 (1:17 pm) |
| activating animations | Stefan, Which line of unpackUnpdate is broken? which file? shapeBase.cc?... read more | 10/20/2006 (10:46 am) |
| Wrong way of doing adding a gui? GuiControl.add crashes.. | Duh..nevermind......Doh...Had a stupid edit control overlayed on top..my bad! Did I say I am a Si... read more | 08/02/2006 (4:43 pm) |
| Wrong way of doing adding a gui? GuiControl.add crashes.. | It basically breaks in guiEditCtrl.cc at line 569: GuiEditCtrl::onMouseDown " ctrl = mContentCon... read more | 08/02/2006 (4:31 pm) |
| Playgui::onAdd not being called? | Yeah, I tracked it down there using the debugger as well. The namespace is definately there...eve... read more | 07/27/2006 (8:22 am) |
| Playgui::onAdd not being called? | Yeah, I tracked it down there using the debugger as well. The namespace is definately there...eve... read more | 07/27/2006 (8:21 am) |
| Playgui::onAdd not being called? | Should be fine then....Ed's book on counters needs some corrections then... I suppose i should go... read more | 07/27/2006 (5:39 am) |
| CastRay in C++ not returning true? Reasons | I was chatting with my level designer/artists who is building the levels, and the problem seems to b... read more | 07/04/2006 (7:53 am) |
| Problem shooting people in 3rd person view | After a little of testing I finally settled on: - In the initial ray trace, if the object hit is ... read more | 06/29/2006 (3:22 am) |
| Root poses...image states...Player animation... Oh My! | I was just looking for a solution. Has any been found? Tried looking through the resources but di... read more | 06/28/2006 (8:17 am) |
| Problem shooting people in 3rd person view | Still haven't figure out how to properly select objects. What I tried is: 1) Ray cast from the ca... read more | 06/24/2006 (7:29 am) |
| NoCursor problems | OK, I haven't done a proper stress test on this right now but this is what I ended up doing. My a... read more | 06/21/2006 (12:36 pm) |
| NoCursor problems | I am pretty much working on the same thing right now, and would like to build something that is less... read more | 06/21/2006 (9:08 am) |
| AddField C++ Mysterious types | Thanks.. Whoo..look pretty MACRO magic;P I found out how to the drop down list types using sta... read more | 06/10/2006 (8:07 am) |
| Which object do I inherit from (Oh the wicked web we weave) | Mike, Uhhh...forgot to mention i checked out AIGuard already. Got it running..but doesn't do what... read more | 06/08/2006 (2:29 am) |
| Showing mouse cursor but NOT losing mount input to character | Hmm....? I went through the resource and I not sure what to look for? I would rather keep the... read more | 05/31/2006 (10:13 am) |
| Showing mouse cursor but NOT losing mount input to character | Yep....Thanks Paul. I assume you are refering to this: http://www.garagegames.com/index.php?sec=... read more | 05/29/2006 (12:38 am) |
| Top down shooter ..using Vehicle instead of player | I think I fixed the sluggishness..it was because way I was using the camera too transform things wou... read more | 05/28/2006 (12:04 pm) |
| Top down shooter ..using Vehicle instead of player | For anybody that cares, I sorta implement what I was looking for by adding the following code to the... read more | 05/24/2006 (7:41 am) |
| Top down shooter ..using Vehicle instead of player | Hmm...I vaguely understand what you mean....We would have to open up the camera code...right now we ... read more | 05/18/2006 (3:56 am) |
| Largest number of AI Bots tested? | Now that you mentioned it ...it did look kinda wierd...I still had the regular AIPlayer 'Kork' runni... read more | 04/26/2006 (12:43 am) |
| Largest number of AI Bots tested? | Yeah, Sorry. I was actually going to say..I definately need alot of monsters in the level (more t... read more | 04/26/2006 (12:19 am) |
| No Real Clue" in Official Documentation ??? | I don't want to take sides but I'm am a game programmer with commercial game programming experience ... read more | 04/20/2006 (4:12 pm) |
| Advanced Camera getCameraPosition returns 0's? | Yep, That was it. Found your resource update a little bit further down. Thanks for taking the ti... read more | 04/19/2006 (3:06 pm) |