Terence Tan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DSO's are'nt being made | I think you're a bit confused here. The *.dso file are compiled script files that are ONLY needed (o... read more | 04/18/2010 (5:22 am) |
| DSO's are'nt being made | I agree with Jason that the final packaging is problematic. My current process is: 1) Clone the c... read more | 04/17/2010 (9:42 pm) |
| iTGB 1.3.1 & XCode 3.2.3 Help | Having no such issues with Xcode 3.2.2....Reinstall 3.2.2 ?... read more | 04/13/2010 (10:48 pm) |
| DSO's are'nt being made | I have uncommented the TORQUE_ALLOW_DSO_GENERATION and I still can't get DSO's to be generated when ... read more | 04/13/2010 (10:41 pm) |
| Script change = complete rebuild in XCode? | Sorry if it seems like i'm hijacking this thread...but it is to do with the develop pipeline I used.... read more | 01/06/2010 (9:13 pm) |
| [T2D iPhone 1.0 Beta(1.3] Sound broken... | If you compile against a 2.2.1 Simulator. This gets output on the console: OpenAL Driver Init: [12... read more | 12/21/2009 (12:02 am) |
| UnChaos : Texture packing tool | I tried to get to work but I don't think it is enabled (or at least not in the 1.3Beta build). Th... read more | 12/13/2009 (10:49 pm) |
| [resolved] $pref::iPhone::StatusBarHidden = true; not working on Simulator | IMHO...it should be taken out of the editor, and made completely managed in script.. It overrides... read more | 10/29/2009 (6:40 am) |
| [resolved] $pref::iPhone::StatusBarHidden = true; not working on Simulator | Also check common/commonConfig.xml..for some reason it will get rest often and you will have reset i... read more | 10/29/2009 (6:17 am) |
| [resolved] $pref::iPhone::StatusBarHidden = true; not working on Simulator | Solved. Option in editor under preferences. It must override everything.... read more | 08/09/2009 (1:29 am) |
| iTGB Cheat Sheet (updated 2-25) | Something that is kinda handy in order to get your game working right with the SCRIPT/SIMULATION(Phy... read more | 07/27/2009 (3:10 am) |
| Help with setSkinName | The materials.cs is a file that is searched globally (I suspect to that you can setup things for sha... read more | 09/05/2008 (10:40 pm) |
| - | We have something working right now, originally we modified the gameConnectionMoves files as well, b... read more | 09/04/2008 (2:30 am) |
| How to replicate a precompile without going through Torsion? | Cool, Thanks guys... Yeah I need to cleanup my build scripts a bit. I have it cleaning up afte... read more | 07/16/2008 (5:26 pm) |
| Problem with afxMagicMissileData type effect | Uh, Nevermind...just needed to set allowMovementInterrupts to false... Now where is that darn... read more | 01/15/2008 (5:15 am) |
| Platforms Players can Ride Version 1.1 | I looked at the collision code for several days but instead fell back to implementing a user definab... read more | 09/09/2007 (6:46 pm) |
| Platforms Players can Ride Version 1.1 | I have been spending more time with the collision code trying to fix the problem I am having with th... read more | 09/05/2007 (6:50 pm) |
| Platforms Players can Ride Version 1.1 | @Beffy, Yeah I'm with Joe on this... Been studying the collision example and the original resource t... read more | 08/15/2007 (5:55 pm) |
| Platforms Players can Ride Version 1.1 | I implemented the pathshape resource on Torque 1.5.2 and everything seems to be working right but I ... read more | 08/08/2007 (1:46 am) |
| Stock 1.5.* glitch with Player animations in multiplayer | Not sure if this helps, but I ran into this problem as well while trying to figure out how make AI j... read more | 05/10/2007 (2:27 am) |
| Fireball spell not impacting (not sure if it is a merge issue) | Duh, nevermind...I forgot to set these: $pref::afxSpellButton::unknownSpellBitmap = "arcane.fx/c... read more | 03/06/2007 (10:47 pm) |
| AIplayer standjump or any jump animation not working(Code fix) | These are my changes to player.cc to allow both jump and land animations to play correctly for AI. ... read more | 02/12/2007 (1:06 am) |
| AIplayer standjump or any jump animation not working(Code fix) | Yeah, things I have tried before: 1) The 'trigger' is being set on the server in the getAIMove fu... read more | 02/11/2007 (4:23 pm) |
| AIplayer standjump or any jump animation not working(Code fix) | A bit of an update on trying to figure this out. I tested jumping and found out that the trigger ... read more | 02/11/2007 (3:02 am) |
| Jumping attack | Nope, Doesn't seem t do any. I checked the code and so far it seems like the correct animation is... read more | 02/10/2007 (8:38 pm) |
| Shockwave type spell/effect | This is what I sorta knocked up to get it work.. I stuck it on the onImpact section of the spell. ... read more | 01/22/2007 (11:23 pm) |
| AfxModelData working on player but not AIPlayer? | Heh, Sorry guys..thanks for the help but it was my bad. I was playing the effect right after I... read more | 01/22/2007 (3:38 am) |
| Should mouse work in "GameOne" tutorial? | As a side note to fix you having to update your PlayGui.gui file everytime you 'edit' it in the Gui ... read more | 11/12/2006 (5:08 am) |
| I've gone broken running out of ammo | Duh, I am so silly...It was a namespace collision...Duh...Looking stupid in public! I had a GU... read more | 11/08/2006 (4:08 am) |
| NoCursor problems | Wolfgang, I have sent you the changes I made to get things working(Mostly what I listed above). W... read more | 11/07/2006 (5:22 am) |
| New Dark Industries 3ds Max 7 & 8 Exporters | So far the new exporter has been working fairly well for everything we have thrown at it except weap... read more | 11/07/2006 (5:17 am) |
| activating animations | Stefan, Which line of unpackUnpdate is broken? which file? shapeBase.cc?... read more | 10/20/2006 (3:46 am) |
| Wrong way of doing adding a gui? GuiControl.add crashes.. | Duh..nevermind......Doh...Had a stupid edit control overlayed on top..my bad! Did I say I am a Si... read more | 08/02/2006 (9:43 am) |
| Wrong way of doing adding a gui? GuiControl.add crashes.. | It basically breaks in guiEditCtrl.cc at line 569: GuiEditCtrl::onMouseDown " ctrl = mContentCon... read more | 08/02/2006 (9:31 am) |
| Playgui::onAdd not being called? | Yeah, I tracked it down there using the debugger as well. The namespace is definately there...eve... read more | 07/27/2006 (1:22 am) |
| Playgui::onAdd not being called? | Yeah, I tracked it down there using the debugger as well. The namespace is definately there...eve... read more | 07/27/2006 (1:21 am) |
| Playgui::onAdd not being called? | Should be fine then....Ed's book on counters needs some corrections then... I suppose i should go... read more | 07/26/2006 (10:39 pm) |
| CastRay in C++ not returning true? Reasons | I was chatting with my level designer/artists who is building the levels, and the problem seems to b... read more | 07/04/2006 (12:53 am) |
| Problem shooting people in 3rd person view | After a little of testing I finally settled on: - In the initial ray trace, if the object hit is ... read more | 06/28/2006 (8:22 pm) |
| Root poses...image states...Player animation... Oh My! | I was just looking for a solution. Has any been found? Tried looking through the resources but di... read more | 06/28/2006 (1:17 am) |
| Problem shooting people in 3rd person view | Still haven't figure out how to properly select objects. What I tried is: 1) Ray cast from the ca... read more | 06/24/2006 (12:29 am) |
| NoCursor problems | OK, I haven't done a proper stress test on this right now but this is what I ended up doing. My a... read more | 06/21/2006 (5:36 am) |
| NoCursor problems | I am pretty much working on the same thing right now, and would like to build something that is less... read more | 06/21/2006 (2:08 am) |
| AddField C++ Mysterious types | Thanks.. Whoo..look pretty MACRO magic;P I found out how to the drop down list types using sta... read more | 06/10/2006 (1:07 am) |
| Which object do I inherit from (Oh the wicked web we weave) | Mike, Uhhh...forgot to mention i checked out AIGuard already. Got it running..but doesn't do what... read more | 06/07/2006 (7:29 pm) |
| Showing mouse cursor but NOT losing mount input to character | Hmm....? I went through the resource and I not sure what to look for? I would rather keep the... read more | 05/31/2006 (3:13 am) |
| Showing mouse cursor but NOT losing mount input to character | Yep....Thanks Paul. I assume you are refering to this: http://www.garagegames.com/index.php?sec=... read more | 05/28/2006 (5:38 pm) |
| Top down shooter ..using Vehicle instead of player | I think I fixed the sluggishness..it was because way I was using the camera too transform things wou... read more | 05/28/2006 (5:04 am) |
| Top down shooter ..using Vehicle instead of player | For anybody that cares, I sorta implement what I was looking for by adding the following code to the... read more | 05/24/2006 (12:41 am) |
| Top down shooter ..using Vehicle instead of player | Hmm...I vaguely understand what you mean....We would have to open up the camera code...right now we ... read more | 05/17/2006 (8:56 pm) |