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Dennis Harrington's Forum Posts

Thread Post Date Posted
Drawing simple lines My understanding from reading through the TGB reference doc is that this is NOT possible as I've not... read more 06/22/2006 (11:11 am)
RC3: Crash bug - TGB crashes when using a mousebind Regardless of whether it's correct usage, TGB should not be crashing because of incorrect syntax/usa... read more 06/17/2006 (3:42 pm)
Moving from Flash to Torque 2D You're totally right. Flash is not a game engine. With Flash, the classic phrase applies, "Jack of a... read more 06/17/2006 (1:52 pm)
Can we have two t2dSceneWindow object??? Alex: LOL, I think the same thing every time I see his posts. I picture someone sitting at their com... read more 06/16/2006 (3:55 am)
Moving from Flash to Torque 2D Check this out and then tell me that Flash is only for "website stuff": [URL=http://www1.dofus.com/e... read more 06/16/2006 (3:44 am)
Little help with ImageMaps The first problem is that your tilemap is not a power of two. Also, setting the offest won't help in... read more 06/15/2006 (1:14 am)
Anything that works like arguments does in Flash? I could be mistaken, but I don't think that's possible. Arrays don't seem to be a strong point of To... read more 06/15/2006 (12:14 am)
Dynamic sprite deformation Ah, I see! That's a really good idea. For some reason the thought never occured to me to use small t... read more 06/13/2006 (12:28 am)
Dynamic sprite deformation Really? Tile layers? I just looked at the list of tile layer methods and I couldn't see anything tha... read more 06/12/2006 (4:45 pm)
Dynamic sprite deformation Sorry, I should've been clearer. Here's an example: Say you have a huge asteroid that acts as an ... read more 06/12/2006 (3:16 pm)
Question about mounting objects. Alex: If I'm understanding you correctly, those are the locations in the "object to be mounted to's"... read more 06/12/2006 (2:25 am)
Using the clone method of the t2dSceneObject I was able to confirm that both objects were the same type. It appears that clone was just randomly ... read more 06/10/2006 (12:45 pm)
Game Factory condition system into TGB? I would have to say that this is a classic scenario in just about any artform (and I feel games can ... read more 06/08/2006 (11:16 am)
Using the clone method of the t2dSceneObject Thanks for the response, Melv. I'll try this tonight. The only thing I find odd is that it should... read more 06/07/2006 (6:35 pm)
Sprite selection issues Tom - I agree with you, I posted a similiar issue to this regarding selecting tile layers and having... read more 06/06/2006 (1:40 pm)
Code lost... so frustrating Tom - It's good to hear that the bug has been found and fixed. I do prefer Torsion to Codeweaver as ... read more 06/03/2006 (1:01 pm)
Sickhead's TGB Tile & Sprite Pack #1 Sounds great. Thanks for the update. :)... read more 06/01/2006 (12:36 pm)
Sickhead's TGB Tile & Sprite Pack #1 Any update on the status of this pack? I figured I'd check in since we're now officially in June. ... read more 06/01/2006 (12:24 pm)
Beta 4 - Bug List Alex, I just read your post and it does seem that issue 1 might be the same issue as yours since ... read more 05/27/2006 (2:49 pm)
TGB Beta4 is live Awesome guys. The new reference doc alone is a thing of beauty. It's SO much more readable and usabl... read more 05/24/2006 (11:40 am)
Inserting a t2dTrigger and stopping items on a path I was going to post about the t2dTrigger object as well so I'd be interested in hearing about a good... read more 05/23/2006 (12:41 am)
Any update on Beta 3? @Stephen: That's awesome. Thanks for the update. I'm looking forward to it!... read more 05/04/2006 (3:36 pm)
Any update on Beta 3? Yeah, I agree. I'd rather wait another week or two and get a more solid release if that's what it ta... read more 05/04/2006 (10:54 am)
T2D (TGB) License LOL, pretty sneaky sis! Good one, man. I walked right into it.... read more 05/03/2006 (3:29 pm)
T2D (TGB) License @Jason: I realize that it's beside the primary point of this thread but I have to take exception wit... read more 05/03/2006 (2:50 pm)
Whats the best method to use for continually calling functions? Awesome. Thanks for the detailed breakdown, Jason. I had read the reference material about all o... read more 05/02/2006 (10:19 am)
TGB Tips - Projects make life easier Awesome! Thanks for the update on Beta 3. I was planning on taking a week off from my day job in May... read more 04/26/2006 (1:59 pm)
Low wage artist for your hobby projects ? Steve, I like your style a lot. The graphics for your Lumines clone are great as well as the shoo... read more 04/26/2006 (12:19 am)
Question about Audio in TGB Thanks, Alex. That's good to know. As a matter of fact, I was looking at the OpenAL docs and the fun... read more 04/17/2006 (4:28 pm)
Question about Audio in TGB Ok, so after posting this I discovered an add-on called VMPlayer that would appear to give me the co... read more 04/17/2006 (3:09 pm)
TGB Release Schedule? @Mike - Thanks for the detailed reponse! That gives me great perspective on the product's developmen... read more 04/17/2006 (1:07 pm)
Problem with the Mouse callbacks Ah ok. I suspected something like that might be happening. Thanks for the confirmation!... read more 03/29/2006 (12:20 pm)
Problem with the Mouse callbacks It looks like I may have found the problem. If I run T2D without any editors and comment out the ... read more 03/28/2006 (5:02 pm)
Problem with the Mouse callbacks I have the most recent Beta 2 that was released last week and I did enter the code just as you speci... read more 03/28/2006 (3:41 pm)
T2d vs. FlashMX? (Let me preface this by saying that I have a really bad flu so I apologize in advance if parts of th... read more 03/28/2006 (2:08 pm)
Suggestion for level and tilemap editors Nice! Thanks for listening.... read more 03/27/2006 (2:37 pm)
Suggestion for level and tilemap editors That makes sense. Plus, how powerful would that be to be able to place objects and particle effects ... read more 03/26/2006 (6:12 pm)
Basic Tutorial Well, I don't necessarily know what I'm doing since I just purchased T2D a couple of days ago myself... read more 03/26/2006 (4:15 pm)
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