Dennis Harrington's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Drawing simple lines | My understanding from reading through the TGB reference doc is that this is NOT possible as I've not... read more | 06/22/2006 (11:11 am) |
| RC3: Crash bug - TGB crashes when using a mousebind | Regardless of whether it's correct usage, TGB should not be crashing because of incorrect syntax/usa... read more | 06/17/2006 (3:42 pm) |
| Moving from Flash to Torque 2D | You're totally right. Flash is not a game engine. With Flash, the classic phrase applies, "Jack of a... read more | 06/17/2006 (1:52 pm) |
| Can we have two t2dSceneWindow object??? | Alex: LOL, I think the same thing every time I see his posts. I picture someone sitting at their com... read more | 06/16/2006 (3:55 am) |
| Moving from Flash to Torque 2D | Check this out and then tell me that Flash is only for "website stuff": [URL=http://www1.dofus.com/e... read more | 06/16/2006 (3:44 am) |
| Little help with ImageMaps | The first problem is that your tilemap is not a power of two. Also, setting the offest won't help in... read more | 06/15/2006 (1:14 am) |
| Anything that works like arguments does in Flash? | I could be mistaken, but I don't think that's possible. Arrays don't seem to be a strong point of To... read more | 06/15/2006 (12:14 am) |
| Dynamic sprite deformation | Ah, I see! That's a really good idea. For some reason the thought never occured to me to use small t... read more | 06/13/2006 (12:28 am) |
| Dynamic sprite deformation | Really? Tile layers? I just looked at the list of tile layer methods and I couldn't see anything tha... read more | 06/12/2006 (4:45 pm) |
| Dynamic sprite deformation | Sorry, I should've been clearer. Here's an example: Say you have a huge asteroid that acts as an ... read more | 06/12/2006 (3:16 pm) |
| Question about mounting objects. | Alex: If I'm understanding you correctly, those are the locations in the "object to be mounted to's"... read more | 06/12/2006 (2:25 am) |
| Using the clone method of the t2dSceneObject | I was able to confirm that both objects were the same type. It appears that clone was just randomly ... read more | 06/10/2006 (12:45 pm) |
| Game Factory condition system into TGB? | I would have to say that this is a classic scenario in just about any artform (and I feel games can ... read more | 06/08/2006 (11:16 am) |
| Using the clone method of the t2dSceneObject | Thanks for the response, Melv. I'll try this tonight. The only thing I find odd is that it should... read more | 06/07/2006 (6:35 pm) |
| Sprite selection issues | Tom - I agree with you, I posted a similiar issue to this regarding selecting tile layers and having... read more | 06/06/2006 (1:40 pm) |
| Code lost... so frustrating | Tom - It's good to hear that the bug has been found and fixed. I do prefer Torsion to Codeweaver as ... read more | 06/03/2006 (1:01 pm) |
| Sickhead's TGB Tile & Sprite Pack #1 | Sounds great. Thanks for the update. :)... read more | 06/01/2006 (12:36 pm) |
| Sickhead's TGB Tile & Sprite Pack #1 | Any update on the status of this pack? I figured I'd check in since we're now officially in June. ... read more | 06/01/2006 (12:24 pm) |
| Beta 4 - Bug List | Alex, I just read your post and it does seem that issue 1 might be the same issue as yours since ... read more | 05/27/2006 (2:49 pm) |
| TGB Beta4 is live | Awesome guys. The new reference doc alone is a thing of beauty. It's SO much more readable and usabl... read more | 05/24/2006 (11:40 am) |
| Inserting a t2dTrigger and stopping items on a path | I was going to post about the t2dTrigger object as well so I'd be interested in hearing about a good... read more | 05/23/2006 (12:41 am) |
| Any update on Beta 3? | @Stephen: That's awesome. Thanks for the update. I'm looking forward to it!... read more | 05/04/2006 (3:36 pm) |
| Any update on Beta 3? | Yeah, I agree. I'd rather wait another week or two and get a more solid release if that's what it ta... read more | 05/04/2006 (10:54 am) |
| T2D (TGB) License |
LOL, pretty sneaky sis! |
05/03/2006 (3:29 pm) |
| T2D (TGB) License | @Jason: I realize that it's beside the primary point of this thread but I have to take exception wit... read more | 05/03/2006 (2:50 pm) |
| Whats the best method to use for continually calling functions? | Awesome. Thanks for the detailed breakdown, Jason. I had read the reference material about all o... read more | 05/02/2006 (10:19 am) |
| TGB Tips - Projects make life easier | Awesome! Thanks for the update on Beta 3. I was planning on taking a week off from my day job in May... read more | 04/26/2006 (1:59 pm) |
| Low wage artist for your hobby projects ? | Steve, I like your style a lot. The graphics for your Lumines clone are great as well as the shoo... read more | 04/26/2006 (12:19 am) |
| Question about Audio in TGB | Thanks, Alex. That's good to know. As a matter of fact, I was looking at the OpenAL docs and the fun... read more | 04/17/2006 (4:28 pm) |
| Question about Audio in TGB | Ok, so after posting this I discovered an add-on called VMPlayer that would appear to give me the co... read more | 04/17/2006 (3:09 pm) |
| TGB Release Schedule? | @Mike - Thanks for the detailed reponse! That gives me great perspective on the product's developmen... read more | 04/17/2006 (1:07 pm) |
| Problem with the Mouse callbacks | Ah ok. I suspected something like that might be happening. Thanks for the confirmation!... read more | 03/29/2006 (12:20 pm) |
| Problem with the Mouse callbacks | It looks like I may have found the problem. If I run T2D without any editors and comment out the ... read more | 03/28/2006 (5:02 pm) |
| Problem with the Mouse callbacks | I have the most recent Beta 2 that was released last week and I did enter the code just as you speci... read more | 03/28/2006 (3:41 pm) |
| T2d vs. FlashMX? | (Let me preface this by saying that I have a really bad flu so I apologize in advance if parts of th... read more | 03/28/2006 (2:08 pm) |
| Suggestion for level and tilemap editors | Nice! Thanks for listening.... read more | 03/27/2006 (2:37 pm) |
| Suggestion for level and tilemap editors | That makes sense. Plus, how powerful would that be to be able to place objects and particle effects ... read more | 03/26/2006 (6:12 pm) |
| Basic Tutorial | Well, I don't necessarily know what I'm doing since I just purchased T2D a couple of days ago myself... read more | 03/26/2006 (4:15 pm) |